#ifndef SIGNS_H #define SIGNS_H typedef struct SignStruct { StringID str; ViewportSign sign; int32 x; int32 y; byte z; byte owner; // placed by this player. Anyone can delete them though. // OWNER_NONE for gray signs from old games. uint16 index; } SignStruct; VARDEF SignStruct _sign_list[40]; VARDEF uint _sign_size; static inline SignStruct *GetSign(uint index) { assert(index < _sign_size); return &_sign_list[index]; } #define FOR_ALL_SIGNS(s) for(s = _sign_list; s != &_sign_list[_sign_size]; s++) VARDEF SignStruct *_new_sign_struct; void UpdateAllSignVirtCoords(void); void PlaceProc_Sign(uint tile); /* misc.c */ void ShowRenameSignWindow(SignStruct *ss); #endif /* SIGNS_H */