#ifndef NETWORK_SERVER_H #define NETWORK_SERVER_H #ifdef ENABLE_NETWORK DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP); DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(ClientState *cs, uint16 client_index, NetworkErrorCode errorno); DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(ClientState *cs, NetworkErrorCode error); DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN); DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME); bool NetworkFindName(char new_name[NETWORK_NAME_LENGTH]); void NetworkServer_HandleChat(NetworkAction action, DestType desttype, int dest, const char *msg, byte from_index); bool NetworkServer_ReadPackets(ClientState *cs); void NetworkServer_Tick(); #endif /* ENABLE_NETWORK */ #endif // NETWORK_SERVER_H