#include "stdafx.h" #include "ttd.h" #include "string.h" #include "table/strings.h" #include "command.h" #include "player.h" #include "gfx.h" #include "window.h" #include "saveload.h" #include "economy.h" #include "network.h" /* p1 = player p2 = face */ int32 CmdSetPlayerFace(int x, int y, uint32 flags, uint32 p1, uint32 p2) { if (flags & DC_EXEC) { DEREF_PLAYER(p1)->face = p2; MarkWholeScreenDirty(); } return 0; } /* p1 = player * p2 = color */ int32 CmdSetPlayerColor(int x, int y, uint32 flags, uint32 p1, uint32 p2) { Player *p,*pp; // /* can only set color for itself */ // if ( (byte)p1 != _current_player) // return CMD_ERROR; p = DEREF_PLAYER(p1); /* ensure no dups */ FOR_ALL_PLAYERS(pp) { if (pp->is_active && pp != p && pp->player_color == (byte)p2) return CMD_ERROR; } if (flags & DC_EXEC) { _player_colors[p1] = (byte)p2; p->player_color = (byte)p2; MarkWholeScreenDirty(); } return 0; } int32 CmdIncreaseLoan(int x, int y, uint32 flags, uint32 p1, uint32 p2) { Player *p; int32 size; if ( (byte)p1 != _current_player) return CMD_ERROR; p = DEREF_PLAYER(p1); if (p->current_loan >= _economy.max_loan) { SetDParam(0, _economy.max_loan); return_cmd_error(STR_702B_MAXIMUM_PERMITTED_LOAN); } if (flags & DC_EXEC) { if (p2) size = _economy.max_loan - p->current_loan; else size = IS_HUMAN_PLAYER((byte)p1) ? 10000 : 50000; p->money64 += size; p->current_loan += size; UpdatePlayerMoney32(p); InvalidatePlayerWindows(p); } return 0; } int32 CmdDecreaseLoan(int x, int y, uint32 flags, uint32 p1, uint32 p2) { Player *p; int32 size; if ( (byte)p1 != _current_player) return CMD_ERROR; p = DEREF_PLAYER(p1); if (p->current_loan == 0) return_cmd_error(STR_702D_LOAN_ALREADY_REPAYED); size = p->current_loan; // p2 is true while CTRL is pressed (repay all possible loan, or max money you have) if (!p2) { if (_patches.ainew_active) size = min(size, 10000); else size = min(size, IS_HUMAN_PLAYER((byte)p1) ? 10000 : 50000); } else { // only repay in chunks of 10K size = min(size, p->player_money); size = max(size, 10000); size -= size % 10000; } if (p->player_money < size) { SetDParam(0, size); return_cmd_error(STR_702E_REQUIRED); } if (flags & DC_EXEC) { p->money64 -= size; p->current_loan -= size; UpdatePlayerMoney32(p); InvalidatePlayerWindows(p); } return 0; } int32 CmdChangeCompanyName(int x, int y, uint32 flags, uint32 p1, uint32 p2) { StringID str,old_str; Player *p; str = AllocateNameUnique((const char*)_decode_parameters, 4); if (str == 0) return CMD_ERROR; if (flags & DC_EXEC) { p = DEREF_PLAYER(p1); old_str = p->name_1; p->name_1 = str; DeleteName(old_str); MarkWholeScreenDirty(); } else { DeleteName(str); } return 0; } int32 CmdChangePresidentName(int x, int y, uint32 flags, uint32 p1, uint32 p2) { StringID str,old_str; Player *p; str = AllocateNameUnique((const char*)_decode_parameters, 4); if (str == 0) return CMD_ERROR; if (flags & DC_EXEC) { p = DEREF_PLAYER(p1); old_str = p->president_name_1; p->president_name_1 = str; DeleteName(old_str); if (p->name_1 == STR_SV_UNNAMED) { ttd_strlcat( (char*)_decode_parameters, " Transport", sizeof(_decode_parameters)); DoCommandByTile(0, p1, 0, DC_EXEC, CMD_CHANGE_COMPANY_NAME); } MarkWholeScreenDirty(); } else { DeleteName(str); } return 0; } // p1 = 0 decrease pause counter // p1 = 1 increase pause counter int32 CmdPause(int x, int y, uint32 flags, uint32 p1, uint32 p2) { if (flags & DC_EXEC) { _pause += (p1 == 1) ? 1 : -1; if (_pause == (byte)-1) _pause = 0; InvalidateWindow(WC_STATUS_BAR, 0); InvalidateWindow(WC_MAIN_TOOLBAR, 0); } return 0; } int32 CmdResume(int x, int y, uint32 flags, uint32 p1, uint32 p2) { return 0; } int32 CmdMoneyCheat(int x, int y, uint32 flags, uint32 p1, uint32 p2) { SET_EXPENSES_TYPE(EXPENSES_OTHER); return (int32)p1; } int32 CmdGiveMoney(int x, int y, uint32 flags, uint32 p1, uint32 p2) { SET_EXPENSES_TYPE(EXPENSES_OTHER); p1 = clamp(p1, 0, 0xFFFFFF); // Clamp between 16 million and 0 if (p1 == 0) return CMD_ERROR; if (flags & DC_EXEC) { // Add money to player byte old_cp = _current_player; _current_player = p2; SubtractMoneyFromPlayer(-(int32)p1); _current_player = old_cp; } // Subtract money from local-player return (int32)p1; } int32 CmdChangeDifficultyLevel(int x, int y, uint32 flags, uint32 p1, uint32 p2) { if (flags & DC_EXEC) { if (p1 != (uint32)-1L) { ((int*)&_opt_mod_ptr->diff)[p1] = p2; _opt_mod_ptr->diff_level = 3; } else { _opt_mod_ptr->diff_level = p2; } // If we are a network-client, update the difficult setting (if it is open) if (_networking && !_network_server && FindWindowById(WC_GAME_OPTIONS, 0) != NULL) memcpy(&_opt_mod_temp, _opt_mod_ptr, sizeof(GameOptions)); InvalidateWindow(WC_GAME_OPTIONS, 0); } return 0; }