/* $Id$ */ /** @file map.h */ #ifndef MAP_H #define MAP_H #include "stdafx.h" /* Putting externs inside inline functions seems to confuse the aliasing * checking on MSVC6. Never use those variables directly. */ extern uint _map_log_x; extern uint _map_size_x; extern uint _map_size_y; extern uint _map_tile_mask; extern uint _map_size; #define TILE_MASK(x) ((x) & _map_tile_mask) #define TILE_ASSERT(x) assert(TILE_MASK(x) == (x)); struct Tile { byte type_height; byte m1; uint16 m2; byte m3; byte m4; byte m5; byte m6; }; struct TileExtended { byte m7; }; extern Tile *_m; extern TileExtended *_me; void AllocateMap(uint size_x, uint size_y); /* binary logarithm of the map size, try to avoid using this one */ static inline uint MapLogX() { return _map_log_x; } /* The size of the map */ static inline uint MapSizeX() { return _map_size_x; } static inline uint MapSizeY() { return _map_size_y; } /* The maximum coordinates */ static inline uint MapMaxX() { return _map_size_x - 1; } static inline uint MapMaxY() { return _map_size_y - 1; } /* The number of tiles in the map */ static inline uint MapSize() { return _map_size; } /* Scale a number relative to the map size */ uint ScaleByMapSize(uint); // Scale relative to the number of tiles uint ScaleByMapSize1D(uint); // Scale relative to the circumference of the map typedef uint32 TileIndex; typedef int32 TileIndexDiff; static inline TileIndex TileXY(uint x, uint y) { return (y * MapSizeX()) + x; } static inline TileIndexDiff TileDiffXY(int x, int y) { /* Multiplication gives much better optimization on MSVC than shifting. * 0 << shift isn't optimized to 0 properly. * Typically x and y are constants, and then this doesn't result * in any actual multiplication in the assembly code.. */ return (y * MapSizeX()) + x; } static inline TileIndex TileVirtXY(uint x, uint y) { return (y >> 4 << MapLogX()) + (x >> 4); } enum { INVALID_TILE = (TileIndex)-1 }; enum { TILE_SIZE = 16, ///< Tiles are 16x16 "units" in size TILE_PIXELS = 32, ///< a tile is 32x32 pixels TILE_HEIGHT = 8, ///< The standard height-difference between tiles on two levels is 8 (z-diff 8) }; static inline uint TileX(TileIndex tile) { return tile & MapMaxX(); } static inline uint TileY(TileIndex tile) { return tile >> MapLogX(); } struct TileIndexDiffC { int16 x; int16 y; }; static inline TileIndexDiff ToTileIndexDiff(TileIndexDiffC tidc) { return (tidc.y << MapLogX()) + tidc.x; } #ifndef _DEBUG #define TILE_ADD(x,y) ((x) + (y)) #else extern TileIndex TileAdd(TileIndex tile, TileIndexDiff add, const char *exp, const char *file, int line); #define TILE_ADD(x, y) (TileAdd((x), (y), #x " + " #y, __FILE__, __LINE__)) #endif #define TILE_ADDXY(tile, x, y) TILE_ADD(tile, TileDiffXY(x, y)) uint TileAddWrap(TileIndex tile, int addx, int addy); static inline TileIndexDiffC TileIndexDiffCByDiagDir(uint dir) { extern const TileIndexDiffC _tileoffs_by_diagdir[4]; assert(dir < lengthof(_tileoffs_by_diagdir)); return _tileoffs_by_diagdir[dir]; } /* Returns tile + the diff given in diff. If the result tile would end up * outside of the map, INVALID_TILE is returned instead. */ static inline TileIndex AddTileIndexDiffCWrap(TileIndex tile, TileIndexDiffC diff) { int x = TileX(tile) + diff.x; int y = TileY(tile) + diff.y; if (x < 0 || y < 0 || x > (int)MapMaxX() || y > (int)MapMaxY()) return INVALID_TILE; else return TileXY(x, y); } /* Functions to calculate distances */ uint DistanceManhattan(TileIndex, TileIndex); ///< also known as L1-Norm. Is the shortest distance one could go over diagonal tracks (or roads) uint DistanceSquare(TileIndex, TileIndex); ///< euclidian- or L2-Norm squared uint DistanceMax(TileIndex, TileIndex); ///< also known as L-Infinity-Norm uint DistanceMaxPlusManhattan(TileIndex, TileIndex); ///< Max + Manhattan uint DistanceFromEdge(TileIndex); ///< shortest distance from any edge of the map #define BEGIN_TILE_LOOP(var, w, h, tile) \ { \ int h_cur = h; \ uint var = tile; \ do { \ int w_cur = w; \ do { #define END_TILE_LOOP(var, w, h, tile) \ } while (++var, --w_cur != 0); \ } while (var += TileDiffXY(0, 1) - (w), --h_cur != 0); \ } static inline TileIndexDiff TileOffsByDiagDir(uint dir) { extern const TileIndexDiffC _tileoffs_by_diagdir[4]; assert(dir < lengthof(_tileoffs_by_diagdir)); return ToTileIndexDiff(_tileoffs_by_diagdir[dir]); } static inline TileIndexDiff TileOffsByDir(uint dir) { extern const TileIndexDiffC _tileoffs_by_dir[8]; assert(dir < lengthof(_tileoffs_by_dir)); return ToTileIndexDiff(_tileoffs_by_dir[dir]); } typedef bool TestTileOnSearchProc(TileIndex tile, uint32 data); bool CircularTileSearch(TileIndex tile, uint size, TestTileOnSearchProc proc, uint32 data); /* Approximation of the length of a straight track, relative to a diagonal * track (ie the size of a tile side). #defined instead of const so it can * stay integer. (no runtime float operations) Is this needed? * Watch out! There are _no_ brackets around here, to prevent intermediate * rounding! Be careful when using this! * This value should be sqrt(2)/2 ~ 0.7071 */ #define STRAIGHT_TRACK_LENGTH 7071/10000 #endif /* MAP_H */