/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file screenshot.cpp The creation of screenshots! */ #include "stdafx.h" #include "openttd.h" #include "fileio_func.h" #include "viewport_func.h" #include "gfx_func.h" #include "screenshot.h" #include "blitter/factory.hpp" #include "zoom_func.h" #include "core/endian_func.hpp" #include "map_func.h" #include "saveload/saveload.h" #include "company_func.h" #include "strings_func.h" #include "gui.h" #include "table/strings.h" char _screenshot_format_name[8]; uint _num_screenshot_formats; uint _cur_screenshot_format; static char _screenshot_name[128]; char _full_screenshot_name[MAX_PATH]; /* called by the ScreenShot proc to generate screenshot lines. */ typedef void ScreenshotCallback(void *userdata, void *buf, uint y, uint pitch, uint n); typedef bool ScreenshotHandlerProc(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette); struct ScreenshotFormat { const char *name; const char *extension; ScreenshotHandlerProc *proc; }; /************************************************* **** SCREENSHOT CODE FOR WINDOWS BITMAP (.BMP) *************************************************/ #if defined(_MSC_VER) || defined(__WATCOMC__) #pragma pack(push, 1) #endif /** BMP File Header (stored in little endian) */ struct BitmapFileHeader { uint16 type; uint32 size; uint32 reserved; uint32 off_bits; } GCC_PACK; assert_compile(sizeof(BitmapFileHeader) == 14); #if defined(_MSC_VER) || defined(__WATCOMC__) #pragma pack(pop) #endif /** BMP Info Header (stored in little endian) */ struct BitmapInfoHeader { uint32 size; int32 width, height; uint16 planes, bitcount; uint32 compression, sizeimage, xpels, ypels, clrused, clrimp; }; assert_compile(sizeof(BitmapInfoHeader) == 40); /** Format of palette data in BMP header */ struct RgbQuad { byte blue, green, red, reserved; }; assert_compile(sizeof(RgbQuad) == 4); /** Pixel data in 24bpp BMP */ struct RgbTriplet { byte b, g, r; }; assert_compile(sizeof(RgbTriplet) == 3); /** * Generic .BMP writer * @param name file name including extension * @param callb callback used for gathering rendered image * @param userdata parameters forwarded to #callb * @param w width in pixels * @param h height in pixels * @param pixelformat bits per pixel * @param palette colour palette (for 8bpp mode) * @return was everything ok? */ static bool MakeBMPImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette) { uint bpp; // bytes per pixel switch (pixelformat) { case 8: bpp = 1; break; /* 32bpp mode is saved as 24bpp BMP */ case 32: bpp = 3; break; /* Only implemented for 8bit and 32bit images so far */ default: return false; } FILE *f = fopen(name, "wb"); if (f == NULL) return false; /* Each scanline must be aligned on a 32bit boundary */ uint bytewidth = Align(w * bpp, 4); // bytes per line in file /* Size of palette. Only present for 8bpp mode */ uint pal_size = pixelformat == 8 ? sizeof(RgbQuad) * 256 : 0; /* Setup the file header */ BitmapFileHeader bfh; bfh.type = TO_LE16('MB'); bfh.size = TO_LE32(sizeof(BitmapFileHeader) + sizeof(BitmapInfoHeader) + pal_size + bytewidth * h); bfh.reserved = 0; bfh.off_bits = TO_LE32(sizeof(BitmapFileHeader) + sizeof(BitmapInfoHeader) + pal_size); /* Setup the info header */ BitmapInfoHeader bih; bih.size = TO_LE32(sizeof(BitmapInfoHeader)); bih.width = TO_LE32(w); bih.height = TO_LE32(h); bih.planes = TO_LE16(1); bih.bitcount = TO_LE16(bpp * 8); bih.compression = 0; bih.sizeimage = 0; bih.xpels = 0; bih.ypels = 0; bih.clrused = 0; bih.clrimp = 0; /* Write file header and info header */ if (fwrite(&bfh, sizeof(bfh), 1, f) != 1 || fwrite(&bih, sizeof(bih), 1, f) != 1) { fclose(f); return false; } if (pixelformat == 8) { /* Convert the palette to the windows format */ RgbQuad rq[256]; for (uint i = 0; i < 256; i++) { rq[i].red = palette[i].r; rq[i].green = palette[i].g; rq[i].blue = palette[i].b; rq[i].reserved = 0; } /* Write the palette */ if (fwrite(rq, sizeof(rq), 1, f) != 1) { fclose(f); return false; } } /* Try to use 64k of memory, store between 16 and 128 lines */ uint maxlines = Clamp(65536 / (w * pixelformat / 8), 16, 128); // number of lines per iteration uint8 *buff = MallocT(maxlines * w * pixelformat / 8); // buffer which is rendered to uint8 *line = AllocaM(uint8, bytewidth); // one line, stored to file memset(line, 0, bytewidth); /* Start at the bottom, since bitmaps are stored bottom up */ do { uint n = min(h, maxlines); h -= n; /* Render the pixels */ callb(userdata, buff, h, w, n); /* Write each line */ while (n-- != 0) { if (pixelformat == 8) { /* Move to 'line', leave last few pixels in line zeroed */ memcpy(line, buff + n * w, w); } else { /* Convert from 'native' 32bpp to BMP-like 24bpp. * Works for both big and little endian machines */ Colour *src = ((Colour *)buff) + n * w; RgbTriplet *dst = (RgbTriplet *)line; for (uint i = 0; i < w; i++) { dst[i].r = src[i].r; dst[i].g = src[i].g; dst[i].b = src[i].b; } } /* Write to file */ if (fwrite(line, bytewidth, 1, f) != 1) { free(buff); fclose(f); return false; } } } while (h != 0); free(buff); fclose(f); return true; } /********************************************************* **** SCREENSHOT CODE FOR PORTABLE NETWORK GRAPHICS (.PNG) *********************************************************/ #if defined(WITH_PNG) #include static void PNGAPI png_my_error(png_structp png_ptr, png_const_charp message) { DEBUG(misc, 0, "[libpng] error: %s - %s", message, (const char *)png_get_error_ptr(png_ptr)); longjmp(png_ptr->jmpbuf, 1); } static void PNGAPI png_my_warning(png_structp png_ptr, png_const_charp message) { DEBUG(misc, 1, "[libpng] warning: %s - %s", message, (const char *)png_get_error_ptr(png_ptr)); } static bool MakePNGImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette) { png_color rq[256]; FILE *f; uint i, y, n; uint maxlines; uint bpp = pixelformat / 8; png_structp png_ptr; png_infop info_ptr; /* only implemented for 8bit and 32bit images so far. */ if (pixelformat != 8 && pixelformat != 32) return false; f = fopen(name, "wb"); if (f == NULL) return false; png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, (void *)name, png_my_error, png_my_warning); if (png_ptr == NULL) { fclose(f); return false; } info_ptr = png_create_info_struct(png_ptr); if (info_ptr == NULL) { png_destroy_write_struct(&png_ptr, (png_infopp)NULL); fclose(f); return false; } if (setjmp(png_jmpbuf(png_ptr))) { png_destroy_write_struct(&png_ptr, &info_ptr); fclose(f); return false; } png_init_io(png_ptr, f); png_set_filter(png_ptr, 0, PNG_FILTER_NONE); png_set_IHDR(png_ptr, info_ptr, w, h, 8, pixelformat == 8 ? PNG_COLOR_TYPE_PALETTE : PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT); if (pixelformat == 8) { /* convert the palette to the .PNG format. */ for (i = 0; i != 256; i++) { rq[i].red = palette[i].r; rq[i].green = palette[i].g; rq[i].blue = palette[i].b; } png_set_PLTE(png_ptr, info_ptr, rq, 256); } png_write_info(png_ptr, info_ptr); png_set_flush(png_ptr, 512); if (pixelformat == 32) { png_color_8 sig_bit; /* Save exact colour/alpha resolution */ sig_bit.alpha = 0; sig_bit.blue = 8; sig_bit.green = 8; sig_bit.red = 8; sig_bit.gray = 8; png_set_sBIT(png_ptr, info_ptr, &sig_bit); #if TTD_ENDIAN == TTD_LITTLE_ENDIAN png_set_bgr(png_ptr); png_set_filler(png_ptr, 0, PNG_FILLER_AFTER); #else png_set_filler(png_ptr, 0, PNG_FILLER_BEFORE); #endif /* TTD_ENDIAN == TTD_LITTLE_ENDIAN */ } /* use by default 64k temp memory */ maxlines = Clamp(65536 / w, 16, 128); /* now generate the bitmap bits */ void *buff = CallocT(w * maxlines * bpp); // by default generate 128 lines at a time. y = 0; do { /* determine # lines to write */ n = min(h - y, maxlines); /* render the pixels into the buffer */ callb(userdata, buff, y, w, n); y += n; /* write them to png */ for (i = 0; i != n; i++) png_write_row(png_ptr, (png_bytep)buff + i * w * bpp); } while (y != h); png_write_end(png_ptr, info_ptr); png_destroy_write_struct(&png_ptr, &info_ptr); free(buff); fclose(f); return true; } #endif /* WITH_PNG */ /************************************************* **** SCREENSHOT CODE FOR ZSOFT PAINTBRUSH (.PCX) *************************************************/ struct PcxHeader { byte manufacturer; byte version; byte rle; byte bpp; uint32 unused; uint16 xmax, ymax; uint16 hdpi, vdpi; byte pal_small[16 * 3]; byte reserved; byte planes; uint16 pitch; uint16 cpal; uint16 width; uint16 height; byte filler[54]; }; assert_compile(sizeof(PcxHeader) == 128); static bool MakePCXImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette) { FILE *f; uint maxlines; uint y; PcxHeader pcx; bool success; if (pixelformat == 32) { DEBUG(misc, 0, "Can't convert a 32bpp screenshot to PCX format. Please pick an other format."); return false; } if (pixelformat != 8 || w == 0) return false; f = fopen(name, "wb"); if (f == NULL) return false; memset(&pcx, 0, sizeof(pcx)); /* setup pcx header */ pcx.manufacturer = 10; pcx.version = 5; pcx.rle = 1; pcx.bpp = 8; pcx.xmax = TO_LE16(w - 1); pcx.ymax = TO_LE16(h - 1); pcx.hdpi = TO_LE16(320); pcx.vdpi = TO_LE16(320); pcx.planes = 1; pcx.cpal = TO_LE16(1); pcx.width = pcx.pitch = TO_LE16(w); pcx.height = TO_LE16(h); /* write pcx header */ if (fwrite(&pcx, sizeof(pcx), 1, f) != 1) { fclose(f); return false; } /* use by default 64k temp memory */ maxlines = Clamp(65536 / w, 16, 128); /* now generate the bitmap bits */ uint8 *buff = CallocT(w * maxlines); // by default generate 128 lines at a time. y = 0; do { /* determine # lines to write */ uint n = min(h - y, maxlines); uint i; /* render the pixels into the buffer */ callb(userdata, buff, y, w, n); y += n; /* write them to pcx */ for (i = 0; i != n; i++) { const uint8 *bufp = buff + i * w; byte runchar = bufp[0]; uint runcount = 1; uint j; /* for each pixel... */ for (j = 1; j < w; j++) { uint8 ch = bufp[j]; if (ch != runchar || runcount >= 0x3f) { if (runcount > 1 || (runchar & 0xC0) == 0xC0) if (fputc(0xC0 | runcount, f) == EOF) { free(buff); fclose(f); return false; } if (fputc(runchar, f) == EOF) { free(buff); fclose(f); return false; } runcount = 0; runchar = ch; } runcount++; } /* write remaining bytes.. */ if (runcount > 1 || (runchar & 0xC0) == 0xC0) if (fputc(0xC0 | runcount, f) == EOF) { free(buff); fclose(f); return false; } if (fputc(runchar, f) == EOF) { free(buff); fclose(f); return false; } } } while (y != h); free(buff); /* write 8-bit colour palette */ if (fputc(12, f) == EOF) { fclose(f); return false; } /* Palette is word-aligned, copy it to a temporary byte array */ byte tmp[256 * 3]; for (uint i = 0; i < 256; i++) { tmp[i * 3 + 0] = palette[i].r; tmp[i * 3 + 1] = palette[i].g; tmp[i * 3 + 2] = palette[i].b; } success = fwrite(tmp, sizeof(tmp), 1, f) == 1; fclose(f); return success; } /************************************************* **** GENERIC SCREENSHOT CODE *************************************************/ static const ScreenshotFormat _screenshot_formats[] = { #if defined(WITH_PNG) {"PNG", "png", &MakePNGImage}, #endif {"BMP", "bmp", &MakeBMPImage}, {"PCX", "pcx", &MakePCXImage}, }; void InitializeScreenshotFormats() { int i, j; for (i = 0, j = 0; i != lengthof(_screenshot_formats); i++) if (!strcmp(_screenshot_format_name, _screenshot_formats[i].extension)) { j = i; break; } _cur_screenshot_format = j; _num_screenshot_formats = lengthof(_screenshot_formats); } const char *GetScreenshotFormatDesc(int i) { return _screenshot_formats[i].name; } void SetScreenshotFormat(int i) { _cur_screenshot_format = i; strecpy(_screenshot_format_name, _screenshot_formats[i].extension, lastof(_screenshot_format_name)); } /* screenshot generator that dumps the current video buffer */ static void CurrentScreenCallback(void *userdata, void *buf, uint y, uint pitch, uint n) { Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); void *src = blitter->MoveTo(_screen.dst_ptr, 0, y); blitter->CopyImageToBuffer(src, buf, _screen.width, n, pitch); } /** generate a large piece of the world * @param userdata Viewport area to draw * @param buf Videobuffer with same bitdepth as current blitter * @param y First line to render * @param pitch Pitch of the videobuffer * @param n Number of lines to render */ static void LargeWorldCallback(void *userdata, void *buf, uint y, uint pitch, uint n) { ViewPort *vp = (ViewPort *)userdata; DrawPixelInfo dpi, *old_dpi; int wx, left; /* We are no longer rendering to the screen */ DrawPixelInfo old_screen = _screen; bool old_disable_anim = _screen_disable_anim; _screen.dst_ptr = buf; _screen.width = pitch; _screen.height = n; _screen.pitch = pitch; _screen_disable_anim = true; old_dpi = _cur_dpi; _cur_dpi = &dpi; dpi.dst_ptr = buf; dpi.height = n; dpi.width = vp->width; dpi.pitch = pitch; dpi.zoom = ZOOM_LVL_WORLD_SCREENSHOT; dpi.left = 0; dpi.top = y; /* Render viewport in blocks of 1600 pixels width */ left = 0; while (vp->width - left != 0) { wx = min(vp->width - left, 1600); left += wx; ViewportDoDraw(vp, ScaleByZoom(left - wx - vp->left, vp->zoom) + vp->virtual_left, ScaleByZoom(y - vp->top, vp->zoom) + vp->virtual_top, ScaleByZoom(left - vp->left, vp->zoom) + vp->virtual_left, ScaleByZoom((y + n) - vp->top, vp->zoom) + vp->virtual_top ); } _cur_dpi = old_dpi; /* Switch back to rendering to the screen */ _screen = old_screen; _screen_disable_anim = old_disable_anim; } static const char *MakeScreenshotName(const char *ext) { bool generate = StrEmpty(_screenshot_name); if (generate) { if (_game_mode == GM_EDITOR || _game_mode == GM_MENU || _local_company == COMPANY_SPECTATOR) { strecpy(_screenshot_name, "screenshot", lastof(_screenshot_name)); } else { GenerateDefaultSaveName(_screenshot_name, lastof(_screenshot_name)); } } /* Add extension to screenshot file */ size_t len = strlen(_screenshot_name); snprintf(&_screenshot_name[len], lengthof(_screenshot_name) - len, ".%s", ext); for (uint serial = 1;; serial++) { if (snprintf(_full_screenshot_name, lengthof(_full_screenshot_name), "%s%s", _personal_dir, _screenshot_name) >= (int)lengthof(_full_screenshot_name)) { /* We need more characters than MAX_PATH -> end with error */ _full_screenshot_name[0] = '\0'; break; } if (!generate) break; // allow overwriting of non-automatic filenames if (!FileExists(_full_screenshot_name)) break; /* If file exists try another one with same name, but just with a higher index */ snprintf(&_screenshot_name[len], lengthof(_screenshot_name) - len, "#%u.%s", serial, ext); } return _full_screenshot_name; } static bool MakeSmallScreenshot() { const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format; return sf->proc(MakeScreenshotName(sf->extension), CurrentScreenCallback, NULL, _screen.width, _screen.height, BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth(), _cur_palette); } static bool MakeWorldScreenshot() { ViewPort vp; const ScreenshotFormat *sf; vp.zoom = ZOOM_LVL_WORLD_SCREENSHOT; vp.left = 0; vp.top = 0; vp.virtual_left = -(int)MapMaxX() * TILE_PIXELS; vp.virtual_top = 0; vp.virtual_width = (MapMaxX() + MapMaxY()) * TILE_PIXELS; vp.width = vp.virtual_width; vp.virtual_height = (MapMaxX() + MapMaxY()) * TILE_PIXELS >> 1; vp.height = vp.virtual_height; sf = _screenshot_formats + _cur_screenshot_format; return sf->proc(MakeScreenshotName(sf->extension), LargeWorldCallback, &vp, vp.width, vp.height, BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth(), _cur_palette); } /** * Make an actual screenshot. * @param t the type of screenshot to make. * @param name the name to give to the screenshot. * @return true iff the screenshow was made succesfully */ bool MakeScreenshot(ScreenshotType t, const char *name) { if (t == SC_VIEWPORT) { /* First draw the dirty parts of the screen and only then change the name * of the screenshot. This way the screenshot will always show the name * of the previous screenshot in the 'succesful' message instead of the * name of the new screenshot (or an empty name). */ UndrawMouseCursor(); DrawDirtyBlocks(); } _screenshot_name[0] = '\0'; if (name != NULL) strecpy(_screenshot_name, name, lastof(_screenshot_name)); bool ret; switch (t) { case SC_VIEWPORT: case SC_RAW: ret = MakeSmallScreenshot(); break; case SC_WORLD: ret = MakeWorldScreenshot(); break; default: NOT_REACHED(); } if (ret) { SetDParamStr(0, _screenshot_name); ShowErrorMessage(STR_MESSAGE_SCREENSHOT_SUCCESSFULLY, INVALID_STRING_ID, 0, 0); } else { ShowErrorMessage(STR_ERROR_SCREENSHOT_FAILED, INVALID_STRING_ID, 0, 0); } return ret; }