#include "stdafx.h" #include "ttd.h" #include "debug.h" #include "gfx.h" #include "spritecache.h" #include "fileio.h" #include "newgrf.h" #include "md5.h" #include #define SPRITECACHE_ID 0xF00F0006 #define SPRITE_CACHE_SIZE 1024*1024 //#define WANT_SPRITESIZES #define WANT_NEW_LRU //#define WANT_LOCKED /* These are used in newgrf.c: */ int _skip_sprites = 0; int _replace_sprites_count[16]; int _replace_sprites_offset[16]; static const char *_cur_grffile; static int _loading_stage; static int _skip_specials; uint16 _custom_sprites_base; static Sprite _cur_sprite; static byte *_sprite_ptr[NUM_SPRITES]; static uint16 _sprite_size[NUM_SPRITES]; static uint32 _sprite_file_pos[NUM_SPRITES]; // This one is probably not needed. #if defined(WANT_LOCKED) static bool _sprite_locked[NUM_SPRITES]; #endif #if defined(WANT_NEW_LRU) static int16 _sprite_lru_new[NUM_SPRITES]; #else static uint16 _sprite_lru[NUM_SPRITES]; static uint16 _sprite_lru_cur[NUM_SPRITES]; #endif #ifdef WANT_SPRITESIZES static int8 _sprite_xoffs[NUM_SPRITES]; static int8 _sprite_yoffs[NUM_SPRITES]; static uint16 _sprite_xsize[NUM_SPRITES]; static uint8 _sprite_ysize[NUM_SPRITES]; #endif typedef struct MemBlock { uint32 size; byte data[VARARRAY_SIZE]; } MemBlock; static uint _sprite_lru_counter; static MemBlock *_spritecache_ptr; static uint32 _spritecache_size; static int _compact_cache_counter; typedef struct MD5File { const char * const filename; // filename const md5_byte_t hash[16]; // md5 sum of the file } MD5File; typedef struct FileList { const MD5File basic[4]; // grf files that always have to be loaded const MD5File landscape[3]; // landscape specific grf files } FileList; #include "table/files.h" #include "table/landscape_sprite.h" static const uint16 * const _landscape_spriteindexes[] = { _landscape_spriteindexes_1, _landscape_spriteindexes_2, _landscape_spriteindexes_3, }; static const uint16 * const _slopes_spriteindexes[] = { _slopes_spriteindexes_0, _slopes_spriteindexes_1, _slopes_spriteindexes_2, _slopes_spriteindexes_3, }; static void CompactSpriteCache(void); static void ReadSpriteHeaderSkipData(int num, int load_index) { byte type; int deaf = 0; if (_skip_sprites) { if (_skip_sprites > 0) _skip_sprites--; deaf = 1; } type = FioReadByte(); _cur_sprite.info = type; if (type == 0xFF) { /* We need to really skip only special sprites in the deaf * mode. It won't hurt to proceed regular sprites as usual * because if no special sprite referencing to them is * processed, they themselves are never referenced and loaded * on their own. */ if (_skip_specials || deaf) { FioSkipBytes(num); } else { DecodeSpecialSprite(_cur_grffile, num, load_index, _loading_stage); } return; } #ifdef WANT_SPRITESIZES _cur_sprite.height = FioReadByte(); _cur_sprite.width = FioReadWord(); _cur_sprite.x_offs = FioReadWord(); _cur_sprite.y_offs = FioReadWord(); #else FioSkipBytes(7); #endif num -= 8; if (num == 0) return; if (type & 2) { FioSkipBytes(num); } else { while (num > 0) { int8 i = FioReadByte(); if (i >= 0) { num -= i; FioSkipBytes(i); } else { i = -(i >> 3); num -= i; FioReadByte(); } } } } static void ReadSprite(SpriteID id, void *buffer) { uint num = _sprite_size[id]; byte type; byte* dest; FioSeekToFile(_sprite_file_pos[id]); type = FioReadByte(); /* We've decoded special sprites when reading headers. */ if (type != 0xFF) { /* read sprite hdr */ Sprite* sprite = buffer; sprite->info = type; sprite->height = FioReadByte(); if (id == 142) sprite->height = 10; // Compensate for a TTD bug sprite->width = FioReadWord(); sprite->x_offs = FioReadWord(); sprite->y_offs = FioReadWord(); dest = sprite->data; num -= 8; } else { dest = buffer; } if (type & 2) { for (; num > 0; --num) *dest++ = FioReadByte(); } else { while (num > 0) { int8 i = FioReadByte(); if (i >= 0) { num -= i; for (; i > 0; --i) *dest++ = FioReadByte(); } else { const byte* rel = dest - (((i & 7) << 8) | FioReadByte()); i = -(i >> 3); num -= i; for (; i > 0; --i) *dest++ = *rel++; } } } } static bool LoadNextSprite(int load_index, byte file_index) { uint16 size; uint32 file_pos; size = FioReadWord(); if (size == 0) return false; file_pos = FioGetPos() | (file_index << 24); ReadSpriteHeaderSkipData(size, load_index); if (_replace_sprites_count[0] > 0 && _cur_sprite.info != 0xFF) { int count = _replace_sprites_count[0]; int offset = _replace_sprites_offset[0]; _replace_sprites_offset[0]++; _replace_sprites_count[0]--; if ((offset + count) <= NUM_SPRITES) { load_index = offset; } else { DEBUG(spritecache, 1) ("Sprites to be replaced are out of range: %x+%x", count, offset); _replace_sprites_offset[0] = 0; _replace_sprites_count[0] = 0; } if (_replace_sprites_count[0] == 0) { int i; for (i = 0; i < 15; i++) { _replace_sprites_count[i] = _replace_sprites_count[i + 1]; _replace_sprites_offset[i] = _replace_sprites_offset[i + 1]; } _replace_sprites_count[i] = 0; _replace_sprites_offset[i] = 0; } } _sprite_size[load_index] = size; _sprite_file_pos[load_index] = file_pos; #ifdef WANT_SPRITESIZES _sprite_xsize[load_index] = _cur_sprite.width; _sprite_ysize[load_index] = _cur_sprite.height; _sprite_xoffs[load_index] = _cur_sprite.x_offs; _sprite_yoffs[load_index] = _cur_sprite.y_offs; #endif _sprite_ptr[load_index] = NULL; #if defined(WANT_LOCKED) _sprite_locked[load_index] = false; #endif #if defined(WANT_NEW_LRU) _sprite_lru_new[load_index] = 0; #else _sprite_lru[load_index] = 0xFFFF; _sprite_lru_cur[load_index] = 0; #endif return true; } static void SkipSprites(uint count) { for (; count > 0; --count) { uint16 size = FioReadWord(); if (size == 0) return; ReadSpriteHeaderSkipData(size, NUM_SPRITES - 1); } } static int LoadGrfFile(const char *filename, int load_index, int file_index) { int load_index_org = load_index; FioOpenFile(file_index, filename); /* Thou shalt use LoadNewGrfFile() if thou loadeth a GRF file that * might contain some special sprites. */ _skip_specials = 1; _skip_sprites = 0; DEBUG(spritecache, 2) ("Reading grf-file ``%s''", filename); while (LoadNextSprite(load_index, file_index)) { load_index++; if (load_index >= NUM_SPRITES) { error("Too many sprites. Recompile with higher NUM_SPRITES value or remove some custom GRF files."); } } return load_index - load_index_org; } static int LoadNewGrfFile(const char *filename, int load_index, int file_index) { int i; FioOpenFile(file_index, filename); _cur_grffile = filename; _skip_specials = 0; _skip_sprites = 0; DEBUG(spritecache, 2) ("Reading newgrf-file ``%s'' [offset: %u]", filename, load_index); /* Skip the first sprite; we don't care about how many sprites this * does contain; newest TTDPatches and George's longvehicles don't * neither, apparently. */ { int length; byte type; length = FioReadWord(); type = FioReadByte(); if (length == 4 && type == 0xFF) { FioReadDword(); } else { error("Custom .grf has invalid format."); } } for (i = 0; LoadNextSprite(load_index + i, file_index); i++) { if (load_index + i >= NUM_SPRITES) error("Too many sprites (%x). Recompile with higher NUM_SPRITES value or remove some custom GRF files.", load_index + i); } /* Clean up. */ _skip_sprites = 0; memset(_replace_sprites_count, 0, 16 * sizeof(*_replace_sprites_count)); memset(_replace_sprites_offset, 0, 16 * sizeof(*_replace_sprites_offset)); return i; } static void LoadGrfIndexed(const char *filename, const uint16 *index_tbl, int file_index) { int start; FioOpenFile(file_index, filename); _skip_specials = 1; _skip_sprites = 0; DEBUG(spritecache, 2) ("Reading indexed grf-file ``%s''", filename); for (; (start = *index_tbl++) != 0xffff;) { int end = *index_tbl++; if(start == 0xfffe) { // skip sprites (amount in second var) SkipSprites(end); } else { // load sprites and use indexes from start to end do { bool b = LoadNextSprite(start, file_index); assert(b); } while (++start <= end); } } } typedef size_t CDECL fread_t(void*, size_t, size_t, FILE*); static bool HandleCachedSpriteHeaders(const char *filename, bool read) { FILE *f; fread_t *proc; uint32 hdr; if (!_cache_sprites) return false; if (read) { f = fopen(filename, "rb"); proc = fread; if (f == NULL) return false; proc(&hdr, sizeof(hdr), 1, f); if (hdr != SPRITECACHE_ID) { fclose(f); return false; } } else { f = fopen(filename, "wb"); proc = (fread_t*) fwrite; if (f == NULL) return false; hdr = SPRITECACHE_ID; proc(&hdr, sizeof(hdr), 1, f); } proc(_sprite_size, 1, sizeof(_sprite_size), f); proc(_sprite_file_pos, 1, sizeof(_sprite_file_pos), f); #if 0 proc(_sprite_xsize, 1, sizeof(_sprite_xsize), f); proc(_sprite_ysize, 1, sizeof(_sprite_ysize), f); proc(_sprite_xoffs, 1, sizeof(_sprite_xoffs), f); proc(_sprite_yoffs, 1, sizeof(_sprite_yoffs), f); #endif #if !defined(WANT_NEW_LRU) if (read) memset(_sprite_lru, 0xFF, sizeof(_sprite_lru)); #endif fclose(f); return true; } #define S_FREE_MASK 1 static inline MemBlock* NextBlock(MemBlock* block) { return (MemBlock*)((byte*)block + (block->size & ~S_FREE_MASK)); } static uint32 GetSpriteCacheUsage(void) { size_t tot_size = 0; MemBlock* s; for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s)) if (!(s->size & S_FREE_MASK)) tot_size += s->size; return tot_size; } void IncreaseSpriteLRU(void) { int i; // Increase all LRU values #if defined(WANT_NEW_LRU) if (_sprite_lru_counter > 16384) { DEBUG(spritecache, 2) ("fixing lru %d, inuse=%d", _sprite_lru_counter, GetSpriteCacheUsage()); for (i = 0; i != NUM_SPRITES; i++) if (_sprite_ptr[i] != NULL) { if (_sprite_lru_new[i] >= 0) { _sprite_lru_new[i] = -1; } else if (_sprite_lru_new[i] != -32768) { _sprite_lru_new[i]--; } } _sprite_lru_counter = 0; } #else for (i = 0; i != NUM_SPRITES; i++) if (_sprite_ptr[i] != NULL && _sprite_lru[i] != 65535) _sprite_lru[i]++; // Reset the lru counter. _sprite_lru_counter = 0; #endif // Compact sprite cache every now and then. if (++_compact_cache_counter >= 740) { CompactSpriteCache(); _compact_cache_counter = 0; } } // Called when holes in the sprite cache should be removed. // That is accomplished by moving the cached data. static void CompactSpriteCache(void) { MemBlock *s; DEBUG(spritecache, 2) ( "compacting sprite cache, inuse=%d", GetSpriteCacheUsage() ); for (s = _spritecache_ptr; s->size != 0;) { if (s->size & S_FREE_MASK) { MemBlock* next = NextBlock(s); MemBlock temp; byte** i; // Since free blocks are automatically coalesced, this should hold true. assert(!(next->size & S_FREE_MASK)); // If the next block is the sentinel block, we can safely return if (next->size == 0) break; // Locate the sprite belonging to the next pointer. for (i = _sprite_ptr; *i != next->data; ++i) { assert(i != endof(_sprite_ptr)); } #ifdef WANT_LOCKED if (_sprite_locked[i]) { s = next; continue; } #endif *i = s->data; // Adjust sprite array entry // Swap this and the next block temp = *s; memmove(s, next, next->size); s = NextBlock(s); *s = temp; // Coalesce free blocks while (NextBlock(s)->size & S_FREE_MASK) { s->size += NextBlock(s)->size & ~S_FREE_MASK; } } else { s = NextBlock(s); } } } static void DeleteEntryFromSpriteCache(void) { int i; int best = -1; MemBlock* s; int cur_lru; DEBUG(spritecache, 2) ("DeleteEntryFromSpriteCache, inuse=%d", GetSpriteCacheUsage()); #if defined(WANT_NEW_LRU) cur_lru = 0xffff; for (i = 0; i != NUM_SPRITES; i++) { if (_sprite_ptr[i] != 0 && _sprite_lru_new[i] < cur_lru #if defined(WANT_LOCKED) && !_sprite_locked[i] #endif ) { cur_lru = _sprite_lru_new[i]; best = i; } } #else { uint16 cur_lru = 0, cur_lru_cur = 0xffff; for (i = 0; i != NUM_SPRITES; i++) { if (_sprite_ptr[i] == 0 || #if defined(WANT_LOCKED) _sprite_locked[i] || #endif _sprite_lru[i] < cur_lru) continue; // Found a sprite with a higher LRU value, then remember it. if (_sprite_lru[i] != cur_lru) { cur_lru = _sprite_lru[i]; best = i; // Else if both sprites were very recently referenced, compare by the cur value instead. } else if (cur_lru == 0 && _sprite_lru_cur[i] <= cur_lru_cur) { cur_lru_cur = _sprite_lru_cur[i]; cur_lru = _sprite_lru[i]; best = i; } } } #endif // Display an error message and die, in case we found no sprite at all. // This shouldn't really happen, unless all sprites are locked. if (best == -1) error("Out of sprite memory"); // Mark the block as free (the block must be in use) s = (MemBlock*)_sprite_ptr[best] - 1; assert(!(s->size & S_FREE_MASK)); s->size |= S_FREE_MASK; _sprite_ptr[best] = NULL; // And coalesce adjacent free blocks for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s)) { if (s->size & S_FREE_MASK) { while (NextBlock(s)->size & S_FREE_MASK) { s->size += NextBlock(s)->size & ~S_FREE_MASK; } } } } static byte *LoadSpriteToMem(SpriteID sprite) { size_t mem_req; DEBUG(spritecache, 9) ("load sprite %d", sprite); // Number of needed bytes mem_req = sizeof(MemBlock) + _sprite_size[sprite]; /* Align this to an uint32 boundary. This also makes sure that the 2 least * bits are not used, so we could use those for other things. */ mem_req = (mem_req + sizeof(uint32) - 1) & ~(sizeof(uint32) - 1); for (;;) { MemBlock* s; for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s)) { if (s->size & S_FREE_MASK) { size_t cur_size = s->size & ~S_FREE_MASK; /* Is the block exactly the size we need or * big enough for an additional free block? */ if (cur_size == mem_req || cur_size >= mem_req + sizeof(MemBlock)) { // Set size and in use s->size = mem_req; // Do we need to inject a free block too? if (cur_size != mem_req) { NextBlock(s)->size = (cur_size - mem_req) | S_FREE_MASK; } _sprite_ptr[sprite] = s->data; ReadSprite(sprite, s->data); // Return sprite ptr return s->data; } } } // Reached sentinel, but no block found yet. Delete some old entry. DeleteEntryFromSpriteCache(); } } #if defined(NEW_ROTATION) #define X15(x) else if (s >= x && s < (x+15)) { s = _rotate_tile_sprite[s - x] + x; } #define X19(x) else if (s >= x && s < (x+19)) { s = _rotate_tile_sprite[s - x] + x; } #define MAP(from,to,map) else if (s >= from && s <= to) { s = map[s - from] + from; } static uint RotateSprite(uint s) { static const byte _rotate_tile_sprite[19] = { 0,2,4,6,8,10,12,14,1,3,5,7,9,11,13,17,18,16,15 }; static const byte _coast_map[9] = {0, 4, 3, 1, 2, 6, 8, 5, 7}; static const byte _fence_map[6] = {1, 0, 5, 4, 3, 2}; if (0); X19(752) X15(990-1) X19(3924) X19(3943) X19(3962) X19(3981) X19(4000) X19(4023) X19(4042) MAP(4061,4069,_coast_map) X19(4126) X19(4145) X19(4164) X19(4183) X19(4202) X19(4221) X19(4240) X19(4259) X19(4259) X19(4278) MAP(4090, 4095, _fence_map) MAP(4096, 4101, _fence_map) MAP(4102, 4107, _fence_map) MAP(4108, 4113, _fence_map) MAP(4114, 4119, _fence_map) MAP(4120, 4125, _fence_map) return s; } #endif const void *GetRawSprite(SpriteID sprite) { byte *p; assert(sprite < NUM_SPRITES); #if defined(NEW_ROTATION) sprite = RotateSprite(sprite); #endif // Update LRU #if defined(WANT_NEW_LRU) _sprite_lru_new[sprite] = ++_sprite_lru_counter; #else _sprite_lru_cur[sprite] = ++_sprite_lru_counter; _sprite_lru[sprite] = 0; #endif // Check if the sprite is loaded already? p = _sprite_ptr[sprite]; if (p == NULL) p = LoadSpriteToMem(sprite); // No, need to load it. return p; } byte _sprite_page_to_load = 0xFF; static const char * const _cached_filenames[4] = { "cached_sprites.xxx", "cached_sprites.xx1", "cached_sprites.xx2", "cached_sprites.xx3", }; #define OPENTTD_SPRITES_COUNT 98 static const uint16 _openttd_grf_indexes[] = { SPR_OPENTTD_BASE+0, SPR_OPENTTD_BASE+7, // icons etc 134, 134, // euro symbol medium size 582, 582, // euro symbol large size 358, 358, // euro symbol tiny SPR_OPENTTD_BASE+11, SPR_OPENTTD_BASE+57, // more icons 648, 648, // nordic char: æ 616, 616, // nordic char: Æ 666, 666, // nordic char: Ø 634, 634, // nordic char: Ø SPR_OPENTTD_BASE+62, SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT, // more icons 0xffff, }; /* FUNCTIONS FOR CHECKING MD5 SUMS OF GRF FILES */ /* Check that the supplied MD5 hash matches that stored for the supplied filename */ static bool CheckMD5Digest(const MD5File file, md5_byte_t *digest, bool warn) { int i, matching_bytes=0; /* Loop through each byte of the file MD5 and the stored MD5... */ for (i = 0; i < 16; i++) { if (file.hash[i] == digest[i]) matching_bytes++; }; /* If all bytes of the MD5's match (i.e. the MD5's match)... */ if (matching_bytes == 16) { return true; } else { if (warn) printf("MD5 of %s is ****INCORRECT**** - File Corrupt.\n", file.filename); return false; }; } /* Calculate and check the MD5 hash of the supplied filename. * returns true if the checksum is correct */ static bool FileMD5(const MD5File file, bool warn) { FILE *f; char buf[MAX_PATH]; md5_state_t filemd5state; int len=0; md5_byte_t buffer[1024], digest[16]; // open file sprintf(buf, "%s%s", _path.data_dir, file.filename); f = fopen(buf, "rb"); #if !defined(WIN32) if (f == NULL) { char *s; // make lower case and check again for (s = buf + strlen(_path.data_dir) - 1; *s != '\0'; s++) *s = tolower(*s); f = fopen(buf, "rb"); } #endif if (f != NULL) { md5_init(&filemd5state); while ((len = fread(buffer, 1, 1024, f)) != 0) md5_append(&filemd5state, buffer, len); if (ferror(f)) if (warn) printf("Error Reading from %s \n", buf); fclose(f); md5_finish(&filemd5state, digest); return CheckMD5Digest(file, digest, warn); } else { // file not found return false; } } /* Checks, if either the Windows files exist (TRG1R.GRF) or the DOS files (TRG1.GRF) * by comparing the MD5 checksums of the files. _use_dos_palette is set accordingly. * If neither are found, Windows palette is assumed. * * (Note: Also checks sample.cat for corruption) */ void CheckExternalFiles(void) { uint i; // count of files from this version uint dos = 0; uint win = 0; for (i = 0; i < 2; i++) if (FileMD5(files_dos.basic[i], true)) dos++; for (i = 0; i < 3; i++) if (FileMD5(files_dos.landscape[i], true)) dos++; for (i = 0; i < 2; i++) if (FileMD5(files_win.basic[i], true)) win++; for (i = 0; i < 3; i++) if (FileMD5(files_win.landscape[i], true)) win++; if (!FileMD5(sample_cat_win, false) && !FileMD5(sample_cat_dos, false)) printf("Your sample.cat file is corrupted or missing!"); if (win == 5) { // always use the Windows palette if all Windows files are present _use_dos_palette = false; } else if (dos == 5) { // else use the DOS palette if all DOS files are present _use_dos_palette = true; } else { // some files are missing, regardless of palette. Use Windows _use_dos_palette = false; } } static void LoadSpriteTables(void) { uint i; uint j; const FileList *files; // list of grf files to be loaded. Either Windows files or DOS files _loading_stage = 1; /* * Note for developers: * Keep in mind that when you add a LoadGrfIndexed in the 'if'-section below * that you should also add the corresponding FioOpenFile to the 'else'-section * below. * * TODO: * I think we can live entirely without Indexed GRFs, but I have to * invest that further. --octo */ files = _use_dos_palette? &files_dos : &files_win; // Try to load the sprites from cache if (!HandleCachedSpriteHeaders(_cached_filenames[_opt.landscape], true)) { // We do not have the sprites in cache yet, or cache is disabled // So just load all files from disk.. int load_index = 0; for (i = 0; files->basic[i].filename != NULL; i++) { load_index += LoadGrfFile(files->basic[i].filename, load_index, (byte)i); } LoadGrfIndexed("openttd.grf", _openttd_grf_indexes, i++); if (_sprite_page_to_load != 0) LoadGrfIndexed( files->landscape[_sprite_page_to_load - 1].filename, _landscape_spriteindexes[_sprite_page_to_load - 1], i++ ); LoadGrfIndexed("trkfoundw.grf", _slopes_spriteindexes[_opt.landscape], i++); load_index = SPR_AUTORAIL_BASE; load_index += LoadGrfFile("autorail.grf", load_index, i++); load_index = SPR_CANALS_BASE; load_index += LoadGrfFile("canalsw.grf", load_index, i++); load_index = SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT + 1; /* Load newgrf sprites * in each loading stage, (try to) open each file specified in the config * and load information from it. */ _custom_sprites_base = load_index; for (_loading_stage = 0; _loading_stage < 2; _loading_stage++) { load_index = _custom_sprites_base; for (j = 0; j != lengthof(_newgrf_files) && _newgrf_files[j]; j++) { if (!FiosCheckFileExists(_newgrf_files[j])) continue; if (_loading_stage == 0) InitNewGRFFile(_newgrf_files[j], load_index); load_index += LoadNewGrfFile(_newgrf_files[j], load_index, i++); } } // If needed, save the cache to file HandleCachedSpriteHeaders(_cached_filenames[_opt.landscape], false); } else { // We have sprites cached. We just loaded the cached files // now we only have to open a file-pointer to all the original grf-files // This is very important. Not all sprites are in the cache. So sometimes // the game needs to load the sprite from disk. When the file is not // open it can not read. So all files that are in the 'if'-section // above should also be in this 'else'-section. // // NOTE: the order of the files must be identical as in the section above!! for (i = 0; files->basic[i].filename != NULL; i++) FioOpenFile(i,files->basic[i].filename); FioOpenFile(i++, "openttd.grf"); if (_sprite_page_to_load != 0) FioOpenFile(i++, files->landscape[_sprite_page_to_load - 1].filename); FioOpenFile(i++, "trkfoundw.grf"); FioOpenFile(i++, "canalsw.grf"); // FIXME: if a user changes his newgrf's, the cached-sprites gets // invalid. We should have some kind of check for this. // The best solution for this is to delete the cached-sprites.. but how // do we detect it? for (j = 0; j != lengthof(_newgrf_files) && _newgrf_files[j] != NULL; j++) FioOpenFile(i++, _newgrf_files[j]); } _compact_cache_counter = 0; } static void GfxInitSpriteMem(void *ptr, uint32 size) { // initialize sprite cache heap _spritecache_ptr = ptr; _spritecache_size = size; // A big free block _spritecache_ptr->size = (size - sizeof(MemBlock)) | S_FREE_MASK; // Sentinel block (identified by size == 0) NextBlock(_spritecache_ptr)->size = 0; memset(_sprite_ptr, 0, sizeof(_sprite_ptr)); } void GfxLoadSprites(void) { static byte *_sprite_mem; // Need to reload the sprites only if the landscape changed if (_sprite_page_to_load != _opt.landscape) { _sprite_page_to_load = _opt.landscape; // Sprite cache DEBUG(spritecache, 1) ("Loading sprite set %d.", _sprite_page_to_load); // Reuse existing memory? if (_sprite_mem == NULL) _sprite_mem = malloc(SPRITE_CACHE_SIZE); GfxInitSpriteMem(_sprite_mem, SPRITE_CACHE_SIZE); LoadSpriteTables(); GfxInitPalettes(); } } const SpriteDimension *GetSpriteDimension(SpriteID sprite) { static SpriteDimension sd_static; SpriteDimension *sd = &sd_static; #ifdef WANT_SPRITESIZES sd->xoffs = _sprite_xoffs[sprite]; sd->yoffs = _sprite_yoffs[sprite]; sd->xsize = _sprite_xsize[sprite]; sd->ysize = _sprite_ysize[sprite]; #else const Sprite* p = GetSprite(sprite); /* decode sprite header */ sd->xoffs = p->x_offs; sd->yoffs = p->y_offs; sd->xsize = p->width; sd->ysize = p->height; #endif return sd; }