/* $Id$ */ #ifndef HAL_H #define HAL_H #ifdef __cplusplus extern "C" { #endif //__cplusplus enum WindowKeyCodes { WKC_SHIFT = 0x8000, WKC_CTRL = 0x4000, WKC_ALT = 0x2000, WKC_META = 0x1000, // Special ones WKC_NONE = 0, WKC_ESC = 1, WKC_BACKSPACE = 2, WKC_INSERT = 3, WKC_DELETE = 4, WKC_PAGEUP = 5, WKC_PAGEDOWN = 6, WKC_END = 7, WKC_HOME = 8, // Arrow keys WKC_LEFT = 9, WKC_UP = 10, WKC_RIGHT = 11, WKC_DOWN = 12, // Return & tab WKC_RETURN = 13, WKC_TAB = 14, // Numerical keyboard WKC_NUM_0 = 16, WKC_NUM_1 = 17, WKC_NUM_2 = 18, WKC_NUM_3 = 19, WKC_NUM_4 = 20, WKC_NUM_5 = 21, WKC_NUM_6 = 22, WKC_NUM_7 = 23, WKC_NUM_8 = 24, WKC_NUM_9 = 25, WKC_NUM_DIV = 26, WKC_NUM_MUL = 27, WKC_NUM_MINUS = 28, WKC_NUM_PLUS = 29, WKC_NUM_ENTER = 30, WKC_NUM_DECIMAL = 31, // Space WKC_SPACE = 32, // Function keys WKC_F1 = 33, WKC_F2 = 34, WKC_F3 = 35, WKC_F4 = 36, WKC_F5 = 37, WKC_F6 = 38, WKC_F7 = 39, WKC_F8 = 40, WKC_F9 = 41, WKC_F10 = 42, WKC_F11 = 43, WKC_F12 = 44, // backquote is the key left of "1" // we only store this key here, no matter what character is really mapped to it // on a particular keyboard. (US keyboard: ` and ~ ; German keyboard: ^ and °) WKC_BACKQUOTE = 45, WKC_PAUSE = 46, // 0-9 are mapped to 48-57 // A-Z are mapped to 65-90 // a-z are mapped to 97-122 }; typedef struct { const char *(*start)(const char * const *parm); void (*stop)(void); } HalCommonDriver; typedef struct { const char *(*start)(const char * const *parm); void (*stop)(void); void (*make_dirty)(int left, int top, int width, int height); void (*main_loop)(void); bool (*change_resolution)(int w, int h); void (*toggle_fullscreen)(bool fullscreen); } HalVideoDriver; typedef struct { const char *(*start)(const char * const *parm); void (*stop)(void); } HalSoundDriver; typedef struct { const char *(*start)(const char * const *parm); void (*stop)(void); void (*play_song)(const char *filename); void (*stop_song)(void); bool (*is_song_playing)(void); void (*set_volume)(byte vol); } HalMusicDriver; extern HalMusicDriver *_music_driver; extern HalSoundDriver *_sound_driver; extern HalVideoDriver *_video_driver; enum DriverType { VIDEO_DRIVER = 0, SOUND_DRIVER = 1, MUSIC_DRIVER = 2, }; enum GameModes { GM_MENU, GM_NORMAL, GM_EDITOR }; void GameLoop(void); void CreateConsole(void); typedef int32 CursorID; typedef byte Pixel; typedef struct Point { int x,y; } Point; typedef struct Rect { int left,top,right,bottom; } Rect; typedef struct CursorVars { Point pos, size, offs, delta; ///< position, size, offset from top-left, and movement Point draw_pos, draw_size; ///< position and size bounding-box for drawing CursorID sprite; ///< current image of cursor int wheel; ///< mouse wheel movement const CursorID *animate_list, *animate_cur; ///< in case of animated cursor, list of frames uint animate_timeout; ///< current frame in list of animated cursor bool visible; ///< cursor is visible bool dirty; ///< the rect occupied by the mouse is dirty (redraw) bool fix_at; ///< mouse is moving, but cursor is not (used for scrolling) bool in_window; ///< mouse inside this window, determines drawing logic } CursorVars; typedef struct DrawPixelInfo { Pixel *dst_ptr; int left, top, width, height; int pitch; uint16 zoom; } DrawPixelInfo; extern byte _dirkeys; // 1 = left, 2 = up, 4 = right, 8 = down extern bool _fullscreen; extern CursorVars _cursor; extern bool _ctrl_pressed; // Is Ctrl pressed? extern bool _shift_pressed; // Is Shift pressed? extern byte _fast_forward; extern bool _left_button_down; extern bool _left_button_clicked; extern bool _right_button_down; extern bool _right_button_clicked; extern DrawPixelInfo _screen; extern bool _exit_game; extern bool _networking; ///< are we in networking mode? extern byte _game_mode; extern byte _pause; void HandleKeypress(uint32 key); void HandleMouseEvents(void); void CSleep(int milliseconds); void UpdateWindows(void); uint32 InteractiveRandom(void); /* Used for random sequences that are not the same on the other end of the multiplayer link */ uint InteractiveRandomRange(uint max); void DrawTextMessage(void); void DrawMouseCursor(void); void ScreenSizeChanged(void); void HandleExitGameRequest(void); void GameSizeChanged(void); void UndrawMouseCursor(void); extern int _pal_first_dirty; extern int _pal_last_dirty; extern int _num_resolutions; extern uint16 _resolutions[32][2]; extern uint16 _cur_resolution[2]; typedef struct Colour { byte r; byte g; byte b; } Colour; extern Colour _cur_palette[256]; #ifdef __cplusplus } // extern "C" #endif //__cplusplus #endif /* HAL_H */