/* $Id$ */ #ifndef STATION_H #define STATION_H #include "player.h" #include "oldpool.h" #include "sprite.h" #include "tile.h" #include "newgrf_station.h" typedef struct GoodsEntry { uint16 waiting_acceptance; byte days_since_pickup; byte rating; StationID enroute_from; byte enroute_time; byte last_speed; byte last_age; int32 feeder_profit; } GoodsEntry; typedef enum RoadStopType { RS_BUS, RS_TRUCK } RoadStopType; enum { ROAD_STOP_LIMIT = 16, }; static const StationID INVALID_STATION = 0xFFFF; typedef struct RoadStop { TileIndex xy; bool used; byte status; RoadStopID index; byte num_vehicles; StationID station; struct RoadStop *next; struct RoadStop *prev; } RoadStop; typedef struct StationSpecList { const StationSpec *spec; uint32 grfid; /// GRF ID of this custom station uint8 localidx; /// Station ID within GRF of station } StationSpecList; struct Station { TileIndex xy; RoadStop *bus_stops; RoadStop *truck_stops; TileIndex train_tile; TileIndex airport_tile; TileIndex dock_tile; Town *town; uint16 string_id; ViewportSign sign; uint16 had_vehicle_of_type; byte time_since_load; byte time_since_unload; byte delete_ctr; PlayerByte owner; byte facilities; byte airport_type; // trainstation width/height byte trainst_w, trainst_h; /** List of custom stations (StationSpecs) allocated to the station */ uint8 num_specs; StationSpecList *speclist; Date build_date; //uint16 airport_flags; uint32 airport_flags; StationID index; byte last_vehicle_type; GoodsEntry goods[NUM_CARGO]; uint16 random_bits; byte waiting_triggers; /* Stuff that is no longer used, but needed for conversion */ TileIndex bus_tile_obsolete; TileIndex lorry_tile_obsolete; byte truck_stop_status_obsolete; byte bus_stop_status_obsolete; byte blocked_months_obsolete; Rect rect; ///< Station spread out rectangle (not saved) maintained by StationRect_xxx() functions }; enum { FACIL_TRAIN = 0x01, FACIL_TRUCK_STOP = 0x02, FACIL_BUS_STOP = 0x04, FACIL_AIRPORT = 0x08, FACIL_DOCK = 0x10, }; enum { // HVOT_PENDING_DELETE = 1 << 0, // not needed anymore HVOT_TRAIN = 1 << 1, HVOT_BUS = 1 << 2, HVOT_TRUCK = 1 << 3, HVOT_AIRCRAFT = 1 << 4, HVOT_SHIP = 1 << 5, /* This bit is used to mark stations. No, it does not belong here, but what * can we do? ;-) */ HVOT_BUOY = 1 << 6 }; enum { CA_BUS = 3, CA_TRUCK = 3, CA_AIR_OILPAD = 3, CA_TRAIN = 4, CA_AIR_HELIPORT = 4, CA_AIR_SMALL = 4, CA_AIR_LARGE = 5, CA_DOCK = 5, CA_AIR_METRO = 6, CA_AIR_INTER = 8, CA_AIR_COMMUTER = 4, CA_AIR_HELIDEPOT = 4, CA_AIR_INTERCON = 10, CA_AIR_HELISTATION = 4, }; void ModifyStationRatingAround(TileIndex tile, PlayerID owner, int amount, uint radius); void ShowStationViewWindow(StationID station); void UpdateAllStationVirtCoord(void); /* sorter stuff */ void RebuildStationLists(void); void ResortStationLists(void); DECLARE_OLD_POOL(Station, Station, 6, 1000) static inline StationID GetMaxStationIndex(void) { /* TODO - This isn't the real content of the function, but * with the new pool-system this will be replaced with one that * _really_ returns the highest index. Now it just returns * the next safe value we are sure about everything is below. */ return GetStationPoolSize() - 1; } static inline uint GetNumStations(void) { return GetStationPoolSize(); } /** * Check if a station really exists. */ static inline bool IsValidStation(const Station *st) { return st->xy != 0; } static inline bool IsValidStationID(StationID index) { return index < GetStationPoolSize() && IsValidStation(GetStation(index)); } void DestroyStation(Station *st); static inline void DeleteStation(Station *st) { DestroyStation(st); st->xy = 0; } #define FOR_ALL_STATIONS_FROM(st, start) for (st = GetStation(start); st != NULL; st = (st->index + 1U < GetStationPoolSize()) ? GetStation(st->index + 1U) : NULL) if (IsValidStation(st)) #define FOR_ALL_STATIONS(st) FOR_ALL_STATIONS_FROM(st, 0) /* Stuff for ROADSTOPS */ DECLARE_OLD_POOL(RoadStop, RoadStop, 5, 2000) /** * Check if a RaodStop really exists. */ static inline bool IsValidRoadStop(const RoadStop *rs) { return rs->used; } void DestroyRoadStop(RoadStop* rs); static inline void DeleteRoadStop(RoadStop *rs) { DestroyRoadStop(rs); rs->used = false; } #define FOR_ALL_ROADSTOPS_FROM(rs, start) for (rs = GetRoadStop(start); rs != NULL; rs = (rs->index + 1U < GetRoadStopPoolSize()) ? GetRoadStop(rs->index + 1U) : NULL) if (IsValidRoadStop(rs)) #define FOR_ALL_ROADSTOPS(rs) FOR_ALL_ROADSTOPS_FROM(rs, 0) /* End of stuff for ROADSTOPS */ void AfterLoadStations(void); void GetProductionAroundTiles(AcceptedCargo produced, TileIndex tile, int w, int h, int rad); void GetAcceptanceAroundTiles(AcceptedCargo accepts, TileIndex tile, int w, int h, int rad); uint GetStationPlatforms(const Station *st, TileIndex tile); uint GetPlatformLength(TileIndex tile, DiagDirection dir); void MarkStationTilesDirty(const Station *st); const DrawTileSprites *GetStationTileLayout(byte gfx); void StationPickerDrawSprite(int x, int y, RailType railtype, int image); RoadStop * GetRoadStopByTile(TileIndex tile, RoadStopType type); RoadStop * GetPrimaryRoadStop(const Station *st, RoadStopType type); uint GetNumRoadStops(const Station* st, RoadStopType type); RoadStop * AllocateRoadStop( void ); void ClearSlot(Vehicle *v); static inline bool IsBuoy(const Station* st) { return (st->had_vehicle_of_type & HVOT_BUOY) != 0; /* XXX: We should really ditch this ugly coding and switch to something sane... */ } #endif /* STATION_H */