/* $Id$ */ /** @file fontcache.cpp */ #include "stdafx.h" #include "openttd.h" #include "debug.h" #include "spritecache.h" #include "fontcache.h" #include "spriteloader/spriteloader.hpp" #include "blitter/factory.hpp" #include "gfx_func.h" #include "core/alloc_func.hpp" #include "core/math_func.hpp" #include "table/sprites.h" #include "table/control_codes.h" #ifdef WITH_FREETYPE #include #include FT_FREETYPE_H #include FT_GLYPH_H #ifdef WITH_FONTCONFIG #include #endif static FT_Library _library = NULL; static FT_Face _face_small = NULL; static FT_Face _face_medium = NULL; static FT_Face _face_large = NULL; FreeTypeSettings _freetype; enum { FACE_COLOUR = 1, SHADOW_COLOUR = 2, }; /** Get the font loaded into a Freetype face by using a font-name. * If no appropiate font is found, the function returns an error */ #ifdef WIN32 #include #include #include // SHGetFolderPath #include "win32.h" /* Get the font file to be loaded into Freetype by looping the registry * location where windows lists all installed fonts. Not very nice, will * surely break if the registry path changes, but it works. Much better * solution would be to use CreateFont, and extract the font data from it * by GetFontData. The problem with this is that the font file needs to be * kept in memory then until the font is no longer needed. This could mean * an additional memory usage of 30MB (just for fonts!) when using an eastern * font for all font sizes */ #define FONT_DIR_NT "SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\Fonts" #define FONT_DIR_9X "SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Fonts" static FT_Error GetFontByFaceName(const char *font_name, FT_Face *face) { FT_Error err = FT_Err_Cannot_Open_Resource; HKEY hKey; LONG ret; TCHAR vbuffer[MAX_PATH], dbuffer[256]; TCHAR *font_namep; char *font_path; uint index; /* On windows NT (2000, NT3.5, XP, etc.) the fonts are stored in the * "Windows NT" key, on Windows 9x in the Windows key. To save us having * to retrieve the windows version, we'll just query both */ ret = RegOpenKeyEx(HKEY_LOCAL_MACHINE, _T(FONT_DIR_NT), 0, KEY_READ, &hKey); if (ret != ERROR_SUCCESS) ret = RegOpenKeyEx(HKEY_LOCAL_MACHINE, _T(FONT_DIR_9X), 0, KEY_READ, &hKey); if (ret != ERROR_SUCCESS) { DEBUG(freetype, 0, "Cannot open registry key HKLM\\SOFTWARE\\Microsoft\\Windows (NT)\\CurrentVersion\\Fonts"); return err; } /* For Unicode we need some conversion between widechar and * normal char to match the data returned by RegEnumValue, * otherwise just use parameter */ #if defined(UNICODE) font_namep = MallocT(MAX_PATH); MB_TO_WIDE_BUFFER(font_name, font_namep, MAX_PATH * sizeof(TCHAR)); #else font_namep = (char*)font_name; // only cast because in unicode pointer is not const #endif for (index = 0;; index++) { TCHAR *s; DWORD vbuflen = lengthof(vbuffer); DWORD dbuflen = lengthof(dbuffer); ret = RegEnumValue(hKey, index, vbuffer, &vbuflen, NULL, NULL, (byte*)dbuffer, &dbuflen); if (ret != ERROR_SUCCESS) goto registry_no_font_found; /* The font names in the registry are of the following 3 forms: * - ADMUI3.fon * - Book Antiqua Bold (TrueType) * - Batang & BatangChe & Gungsuh & GungsuhChe (TrueType) * We will strip the font-type '()' if any and work with the font name * itself, which must match exactly; if... * TTC files, font files which contain more than one font are seperated * byt '&'. Our best bet will be to do substr match for the fontname * and then let FreeType figure out which index to load */ s = _tcschr(vbuffer, _T('(')); if (s != NULL) s[-1] = '\0'; if (_tcschr(vbuffer, _T('&')) == NULL) { if (_tcsicmp(vbuffer, font_namep) == 0) break; } else { if (_tcsstr(vbuffer, font_namep) != NULL) break; } } if (!SUCCEEDED(SHGetFolderPath(NULL, CSIDL_FONTS, NULL, SHGFP_TYPE_CURRENT, vbuffer))) { DEBUG(freetype, 0, "SHGetFolderPath cannot return fonts directory"); goto folder_error; } /* Some fonts are contained in .ttc files, TrueType Collection fonts. These * contain multiple fonts inside this single file. GetFontData however * returns the whole file, so we need to check each font inside to get the * proper font. * Also note that FreeType does not support UNICODE filesnames! */ #if defined(UNICODE) /* We need a cast here back from wide because FreeType doesn't support * widechar filenames. Just use the buffer we allocated before for the * font_name search */ font_path = (char*)font_namep; WIDE_TO_MB_BUFFER(vbuffer, font_path, MAX_PATH * sizeof(TCHAR)); #else font_path = vbuffer; #endif ttd_strlcat(font_path, "\\", MAX_PATH * sizeof(TCHAR)); ttd_strlcat(font_path, WIDE_TO_MB(dbuffer), MAX_PATH * sizeof(TCHAR)); index = 0; do { err = FT_New_Face(_library, font_path, index, face); if (err != FT_Err_Ok) break; if (strncasecmp(font_name, (*face)->family_name, strlen((*face)->family_name)) == 0) break; err = FT_Err_Cannot_Open_Resource; } while ((FT_Long)++index != (*face)->num_faces); folder_error: registry_no_font_found: #if defined(UNICODE) free(font_namep); #endif RegCloseKey(hKey); return err; } #else # ifdef WITH_FONTCONFIG static FT_Error GetFontByFaceName(const char *font_name, FT_Face *face) { FT_Error err = FT_Err_Cannot_Open_Resource; if (!FcInit()) { ShowInfoF("Unable to load font configuration"); } else { FcPattern *match; FcPattern *pat; FcFontSet *fs; FcResult result; char *font_style; char *font_family; /* Split & strip the font's style */ font_family = strdup(font_name); font_style = strchr(font_family, ','); if (font_style != NULL) { font_style[0] = '\0'; font_style++; while (*font_style == ' ' || *font_style == '\t') font_style++; } /* Resolve the name and populate the information structure */ pat = FcNameParse((FcChar8*)font_family); if (font_style != NULL) FcPatternAddString(pat, FC_STYLE, (FcChar8*)font_style); FcConfigSubstitute(0, pat, FcMatchPattern); FcDefaultSubstitute(pat); fs = FcFontSetCreate(); match = FcFontMatch(0, pat, &result); if (fs != NULL && match != NULL) { int i; FcChar8 *family; FcChar8 *style; FcChar8 *file; FcFontSetAdd(fs, match); for (i = 0; err != FT_Err_Ok && i < fs->nfont; i++) { /* Try the new filename */ if (FcPatternGetString(fs->fonts[i], FC_FILE, 0, &file) == FcResultMatch && FcPatternGetString(fs->fonts[i], FC_FAMILY, 0, &family) == FcResultMatch && FcPatternGetString(fs->fonts[i], FC_STYLE, 0, &style) == FcResultMatch) { /* The correct style? */ if (font_style != NULL && strcasecmp(font_style, (char*)style) != 0) continue; /* Font config takes the best shot, which, if the family name is spelled * wrongly a 'random' font, so check whether the family name is the * same as the supplied name */ if (strcasecmp(font_family, (char*)family) == 0) { err = FT_New_Face(_library, (char *)file, 0, face); } } } } free(font_family); FcPatternDestroy(pat); FcFontSetDestroy(fs); FcFini(); } return err; } # else FT_Error GetFontByFaceName(const char *font_name, FT_Face *face) {return FT_Err_Cannot_Open_Resource;} # endif /* WITH_FONTCONFIG */ #endif /** * Loads the freetype font. * First type to load the fontname as if it were a path. If that fails, * try to resolve the filename of the font using fontconfig, where the * format is 'font family name' or 'font family name, font style'. */ static void LoadFreeTypeFont(const char *font_name, FT_Face *face, const char *type) { FT_Error error; if (StrEmpty(font_name)) return; error = FT_New_Face(_library, font_name, 0, face); if (error != FT_Err_Ok) error = GetFontByFaceName(font_name, face); if (error == FT_Err_Ok) { DEBUG(freetype, 2, "Requested '%s', using '%s %s'", font_name, (*face)->family_name, (*face)->style_name); /* Attempt to select the unicode character map */ error = FT_Select_Charmap(*face, ft_encoding_unicode); if (error == FT_Err_Ok) return; // Success if (error == FT_Err_Invalid_CharMap_Handle) { /* Try to pick a different character map instead. We default to * the first map, but platform_id 0 encoding_id 0 should also * be unicode (strange system...) */ FT_CharMap found = (*face)->charmaps[0]; int i; for (i = 0; i < (*face)->num_charmaps; i++) { FT_CharMap charmap = (*face)->charmaps[i]; if (charmap->platform_id == 0 && charmap->encoding_id == 0) { found = charmap; } } if (found != NULL) { error = FT_Set_Charmap(*face, found); if (error == FT_Err_Ok) return; } } } FT_Done_Face(*face); *face = NULL; ShowInfoF("Unable to use '%s' for %s font, FreeType reported error 0x%X, using sprite font instead", font_name, type, error); } void InitFreeType() { if (StrEmpty(_freetype.small_font) && StrEmpty(_freetype.medium_font) && StrEmpty(_freetype.large_font)) { DEBUG(freetype, 1, "No font faces specified, using sprite fonts instead"); return; } if (FT_Init_FreeType(&_library) != FT_Err_Ok) { ShowInfoF("Unable to initialize FreeType, using sprite fonts instead"); return; } DEBUG(freetype, 2, "Initialized"); /* Load each font */ LoadFreeTypeFont(_freetype.small_font, &_face_small, "small"); LoadFreeTypeFont(_freetype.medium_font, &_face_medium, "medium"); LoadFreeTypeFont(_freetype.large_font, &_face_large, "large"); /* Set each font size */ if (_face_small != NULL) FT_Set_Pixel_Sizes(_face_small, 0, _freetype.small_size); if (_face_medium != NULL) FT_Set_Pixel_Sizes(_face_medium, 0, _freetype.medium_size); if (_face_large != NULL) FT_Set_Pixel_Sizes(_face_large, 0, _freetype.large_size); } static FT_Face GetFontFace(FontSize size) { switch (size) { default: NOT_REACHED(); case FS_NORMAL: return _face_medium; case FS_SMALL: return _face_small; case FS_LARGE: return _face_large; } } struct GlyphEntry { Sprite *sprite; byte width; }; /* The glyph cache. This is structured to reduce memory consumption. * 1) There is a 'segment' table for each font size. * 2) Each segment table is a discrete block of characters. * 3) Each block contains 256 (aligned) characters sequential characters. * * The cache is accessed in the following way: * For character 0x0041 ('A'): _glyph_ptr[FS_NORMAL][0x00][0x41] * For character 0x20AC (Euro): _glyph_ptr[FS_NORMAL][0x20][0xAC] * * Currently only 256 segments are allocated, "limiting" us to 65536 characters. * This can be simply changed in the two functions Get & SetGlyphPtr. */ static GlyphEntry **_glyph_ptr[FS_END]; static GlyphEntry *GetGlyphPtr(FontSize size, WChar key) { if (_glyph_ptr[size] == NULL) return NULL; if (_glyph_ptr[size][GB(key, 8, 8)] == NULL) return NULL; return &_glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)]; } static void SetGlyphPtr(FontSize size, WChar key, const GlyphEntry *glyph) { if (_glyph_ptr[size] == NULL) { DEBUG(freetype, 3, "Allocating root glyph cache for size %u", size); _glyph_ptr[size] = CallocT(256); } if (_glyph_ptr[size][GB(key, 8, 8)] == NULL) { DEBUG(freetype, 3, "Allocating glyph cache for range 0x%02X00, size %u", GB(key, 8, 8), size); _glyph_ptr[size][GB(key, 8, 8)] = CallocT(256); } DEBUG(freetype, 4, "Set glyph for unicode character 0x%04X, size %u", key, size); _glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)].sprite = glyph->sprite; _glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)].width = glyph->width; } void *AllocateFont(size_t size) { return MallocT(size); } /* Check if a glyph should be rendered with antialiasing */ static bool GetFontAAState(FontSize size) { /* AA is only supported for 32 bpp */ if (BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() != 32) return false; switch (size) { default: NOT_REACHED(); case FS_NORMAL: return _freetype.medium_aa; case FS_SMALL: return _freetype.small_aa; case FS_LARGE: return _freetype.large_aa; } } const Sprite *GetGlyph(FontSize size, WChar key) { FT_Face face = GetFontFace(size); FT_GlyphSlot slot; GlyphEntry new_glyph; GlyphEntry *glyph; SpriteLoader::Sprite sprite; int width; int height; int x; int y; int y_adj; assert(IsPrintable(key)); /* Bail out if no face loaded, or for our special characters */ if (face == NULL || (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END)) { SpriteID sprite = GetUnicodeGlyph(size, key); if (sprite == 0) sprite = GetUnicodeGlyph(size, '?'); return GetSprite(sprite); } /* Check for the glyph in our cache */ glyph = GetGlyphPtr(size, key); if (glyph != NULL && glyph->sprite != NULL) return glyph->sprite; slot = face->glyph; bool aa = GetFontAAState(size); FT_Load_Char(face, key, FT_LOAD_DEFAULT); FT_Render_Glyph(face->glyph, aa ? FT_RENDER_MODE_NORMAL : FT_RENDER_MODE_MONO); /* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel */ width = max(1, slot->bitmap.width + (size == FS_NORMAL)); height = max(1, slot->bitmap.rows + (size == FS_NORMAL)); /* FreeType has rendered the glyph, now we allocate a sprite and copy the image into it */ sprite.data = CallocT(width * height); sprite.width = width; sprite.height = height; sprite.x_offs = slot->bitmap_left; // XXX 2 should be determined somehow... it's right for the normal face y_adj = (size == FS_NORMAL) ? 2 : 0; sprite.y_offs = GetCharacterHeight(size) - slot->bitmap_top - y_adj; /* Draw shadow for medium size */ if (size == FS_NORMAL) { for (y = 0; y < slot->bitmap.rows; y++) { for (x = 0; x < slot->bitmap.width; x++) { if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) { sprite.data[1 + x + (1 + y) * sprite.width].m = SHADOW_COLOUR; sprite.data[1 + x + (1 + y) * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF; } } } } for (y = 0; y < slot->bitmap.rows; y++) { for (x = 0; x < slot->bitmap.width; x++) { if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) { sprite.data[x + y * sprite.width].m = FACE_COLOUR; sprite.data[x + y * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF; } } } new_glyph.sprite = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, AllocateFont); free(sprite.data); new_glyph.width = (slot->advance.x >> 6) + (size != FS_NORMAL); SetGlyphPtr(size, key, &new_glyph); return new_glyph.sprite; } uint GetGlyphWidth(FontSize size, WChar key) { FT_Face face = GetFontFace(size); GlyphEntry *glyph; if (face == NULL || (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END)) { SpriteID sprite = GetUnicodeGlyph(size, key); if (sprite == 0) sprite = GetUnicodeGlyph(size, '?'); return SpriteExists(sprite) ? GetSprite(sprite)->width + (size != FS_NORMAL) : 0; } glyph = GetGlyphPtr(size, key); if (glyph == NULL || glyph->sprite == NULL) { GetGlyph(size, key); glyph = GetGlyphPtr(size, key); } return glyph->width; } #endif /* WITH_FREETYPE */ /* Sprite based glyph mapping */ #include "table/unicode.h" static SpriteID **_unicode_glyph_map[FS_END]; /** Get the SpriteID of the first glyph for the given font size */ static SpriteID GetFontBase(FontSize size) { switch (size) { default: NOT_REACHED(); case FS_NORMAL: return SPR_ASCII_SPACE; case FS_SMALL: return SPR_ASCII_SPACE_SMALL; case FS_LARGE: return SPR_ASCII_SPACE_BIG; } } SpriteID GetUnicodeGlyph(FontSize size, uint32 key) { if (_unicode_glyph_map[size][GB(key, 8, 8)] == NULL) return 0; return _unicode_glyph_map[size][GB(key, 8, 8)][GB(key, 0, 8)]; } void SetUnicodeGlyph(FontSize size, uint32 key, SpriteID sprite) { if (_unicode_glyph_map[size] == NULL) _unicode_glyph_map[size] = CallocT(256); if (_unicode_glyph_map[size][GB(key, 8, 8)] == NULL) _unicode_glyph_map[size][GB(key, 8, 8)] = CallocT(256); _unicode_glyph_map[size][GB(key, 8, 8)][GB(key, 0, 8)] = sprite; } void InitializeUnicodeGlyphMap() { for (FontSize size = FS_NORMAL; size != FS_END; size++) { /* Clear out existing glyph map if it exists */ if (_unicode_glyph_map[size] != NULL) { for (uint i = 0; i < 256; i++) { if (_unicode_glyph_map[size][i] != NULL) free(_unicode_glyph_map[size][i]); } free(_unicode_glyph_map[size]); _unicode_glyph_map[size] = NULL; } SpriteID base = GetFontBase(size); for (uint i = ASCII_LETTERSTART; i < 256; i++) { SpriteID sprite = base + i - ASCII_LETTERSTART; if (!SpriteExists(sprite)) continue; SetUnicodeGlyph(size, i, sprite); SetUnicodeGlyph(size, i + SCC_SPRITE_START, sprite); } for (uint i = 0; i < lengthof(_default_unicode_map); i++) { byte key = _default_unicode_map[i].key; if (key == CLRA || key == CLRL) { /* Clear the glyph. This happens if the glyph at this code point * is non-standard and should be accessed by an SCC_xxx enum * entry only. */ if (key == CLRA || size == FS_LARGE) { SetUnicodeGlyph(size, _default_unicode_map[i].code, 0); } } else { SpriteID sprite = base + key - ASCII_LETTERSTART; SetUnicodeGlyph(size, _default_unicode_map[i].code, sprite); } } } }