/* $Id$ */ #ifndef CLEAR_MAP_H #define CLEAR_MAP_H #include "macros.h" #include "tile.h" #include "bridge_map.h" /* ground type, m5 bits 2...4 * valid densities (bits 0...1) in comments after the enum */ typedef enum ClearGround { CLEAR_GRASS = 0, // 0-3 CLEAR_ROUGH = 1, // 3 CLEAR_ROCKS = 2, // 3 CLEAR_FIELDS = 3, // 3 CLEAR_SNOW = 4, // 0-3 CLEAR_DESERT = 5 // 1,3 } ClearGround; static inline ClearGround GetClearGround(TileIndex t) { assert(IsTileType(t, MP_CLEAR)); return (ClearGround)GB(_m[t].m5, 2, 3); } static inline bool IsClearGround(TileIndex t, ClearGround ct) { return GetClearGround(t) == ct; } static inline uint GetClearDensity(TileIndex t) { assert(IsTileType(t, MP_CLEAR)); return GB(_m[t].m5, 0, 2); } static inline void AddClearDensity(TileIndex t, int d) { assert(IsTileType(t, MP_CLEAR)); // XXX incomplete _m[t].m5 += d; } static inline uint GetClearCounter(TileIndex t) { assert(IsTileType(t, MP_CLEAR)); return GB(_m[t].m5, 5, 3); } static inline void AddClearCounter(TileIndex t, int c) { assert(IsTileType(t, MP_CLEAR)); // XXX incomplete _m[t].m5 += c << 5; } static inline void SetClearCounter(TileIndex t, uint c) { assert(IsTileType(t, MP_CLEAR)); // XXX incomplete SB(_m[t].m5, 5, 3, c); } /* Sets type and density in one go, also sets the counter to 0 */ static inline void SetClearGroundDensity(TileIndex t, ClearGround type, uint density) { assert(IsTileType(t, MP_CLEAR)); // XXX incomplete _m[t].m5 = 0 << 5 | type << 2 | density; } static inline uint GetFieldType(TileIndex t) { assert(GetClearGround(t) == CLEAR_FIELDS); return GB(_m[t].m3, 0, 4); } static inline void SetFieldType(TileIndex t, uint f) { assert(GetClearGround(t) == CLEAR_FIELDS); // XXX incomplete SB(_m[t].m3, 0, 4, f); } static inline uint16 GetIndustryIndexOfField(TileIndex t) { assert(GetClearGround(t) == CLEAR_FIELDS); return _m[t].m2; } static inline void SetIndustryIndexOfField(TileIndex t, uint16 i) { assert(GetClearGround(t) == CLEAR_FIELDS); _m[t].m2 = i; } /* Is used by tree tiles, too */ static inline uint GetFenceSE(TileIndex t) { assert(IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES)); return GB(_m[t].m4, 2, 3); } static inline void SetFenceSE(TileIndex t, uint h) { assert(IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES)); // XXX incomplete SB(_m[t].m4, 2, 3, h); } static inline uint GetFenceSW(TileIndex t) { assert(IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES)); return GB(_m[t].m4, 5, 3); } static inline void SetFenceSW(TileIndex t, uint h) { assert(IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES)); // XXX incomplete SB(_m[t].m4, 5, 3, h); } static inline void MakeClear(TileIndex t, ClearGround g, uint density) { /* If this is a non-bridgeable tile, clear the bridge bits while the rest * of the tile information is still here. */ if (!MayHaveBridgeAbove(t)) SB(_m[t].m6, 6, 2, 0); SetTileType(t, MP_CLEAR); SetTileOwner(t, OWNER_NONE); _m[t].m2 = 0; _m[t].m3 = 0; _m[t].m4 = 0 << 5 | 0 << 2; SetClearGroundDensity(t, g, density); SB(_m[t].m6, 2, 4, 0); ///< Clear the rest of m6, bits 2 to 5 } static inline void MakeField(TileIndex t, uint field_type, uint16 industry) { SetTileType(t, MP_CLEAR); SetTileOwner(t, OWNER_NONE); _m[t].m2 = industry; _m[t].m3 = field_type; _m[t].m4 = 0 << 5 | 0 << 2; SetClearGroundDensity(t, CLEAR_FIELDS, 3); } #endif /* CLEAR_MAP_H */