/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file 32bpp_sse2.cpp Implementation of the SSE2 32 bpp blitter. */ #ifdef WITH_SSE #include "../stdafx.h" #include "../zoom_func.h" #include "../settings_type.h" #include "32bpp_sse2.hpp" /** Instantiation of the SSE2 32bpp blitter factory. */ static FBlitter_32bppSSE2 iFBlitter_32bppSSE2; /** * Draws a sprite to a (screen) buffer. It is templated to allow faster operation. * * @tparam mode blitter mode * @param bp further blitting parameters * @param zoom zoom level at which we are drawing */ IGNORE_UNINITIALIZED_WARNING_START template inline void Blitter_32bppSSE2::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom) { const byte *remap = bp->remap; Colour *dst_line = (Colour *) bp->dst + bp->top * bp->pitch + bp->left; int effective_width = bp->width; /* Find where to start reading in the source sprite */ const SpriteData * const sd = (const SpriteData *) bp->sprite; const SpriteInfo * const si = &sd->infos[zoom]; const MapValue *src_mv_line = (const MapValue *) &sd->data[si->mv_offset] + bp->skip_top * si->sprite_width; const Colour *src_rgba_line = (const Colour *) ((const byte *) &sd->data[si->sprite_offset] + bp->skip_top * si->sprite_line_size); if (read_mode != RM_WITH_MARGIN) { src_rgba_line += bp->skip_left; src_mv_line += bp->skip_left; } const MapValue *src_mv = src_mv_line; /* Load these variables into register before loop. */ const __m128i clear_hi = CLEAR_HIGH_BYTE_MASK; const __m128i tr_nom_base = TRANSPARENT_NOM_BASE; for (int y = bp->height; y != 0; y--) { Colour *dst = dst_line; const Colour *src = src_rgba_line + META_LENGTH; if (mode == BM_COLOUR_REMAP) src_mv = src_mv_line; if (read_mode == RM_WITH_MARGIN) { src += src_rgba_line[0].data; dst += src_rgba_line[0].data; if (mode == BM_COLOUR_REMAP) src_mv += src_rgba_line[0].data; const int width_diff = si->sprite_width - bp->width; effective_width = bp->width - (int) src_rgba_line[0].data; const int delta_diff = (int) src_rgba_line[1].data - width_diff; const int new_width = effective_width - delta_diff; effective_width = delta_diff > 0 ? new_width : effective_width; if (effective_width <= 0) goto next_line; } switch (mode) { default: for (uint x = (uint) effective_width / 2; x > 0; x--) { __m128i srcABCD = _mm_loadl_epi64((const __m128i*) src); __m128i dstABCD = _mm_loadl_epi64((__m128i*) dst); ALPHA_BLEND_2(); _mm_storel_epi64((__m128i*) dst, srcABCD); src += 2; dst += 2; } if ((bt_last == BT_NONE && effective_width & 1) || bt_last == BT_ODD) { __m128i srcABCD = _mm_cvtsi32_si128(src->data); __m128i dstABCD = _mm_cvtsi32_si128(dst->data); ALPHA_BLEND_2(); dst->data = _mm_cvtsi128_si32(srcABCD); } break; case BM_COLOUR_REMAP: for (uint x = (uint) effective_width; x != 0; x--) { /* In case the m-channel is zero, do not remap this pixel in any way. */ __m128i srcABCD; if (src_mv->m) { const uint r = remap[src_mv->m]; if (r != 0) { Colour remapped_colour = AdjustBrightness(this->LookupColourInPalette(r), src_mv->v); if (src->a == 255) { *dst = remapped_colour; } else { remapped_colour.a = src->a; srcABCD = _mm_cvtsi32_si128(remapped_colour.data); goto bmcr_alpha_blend_single; } } } else { srcABCD = _mm_cvtsi32_si128(src->data); if (src->a < 255) { bmcr_alpha_blend_single: __m128i dstABCD = _mm_cvtsi32_si128(dst->data); ALPHA_BLEND_2(); } dst->data = _mm_cvtsi128_si32(srcABCD); } src_mv++; dst++; src++; } break; case BM_TRANSPARENT: /* Make the current colour a bit more black, so it looks like this image is transparent. */ for (uint x = (uint) bp->width / 2; x > 0; x--) { __m128i srcABCD = _mm_loadl_epi64((const __m128i*) src); __m128i dstABCD = _mm_loadl_epi64((__m128i*) dst); DARKEN_2(); _mm_storel_epi64((__m128i *) dst, dstAB); src += 2; dst += 2; } if ((bt_last == BT_NONE && bp->width & 1) || bt_last == BT_ODD) { __m128i srcABCD = _mm_cvtsi32_si128(src->data); __m128i dstABCD = _mm_cvtsi32_si128(dst->data); DARKEN_2(); dst->data = _mm_cvtsi128_si32(dstAB); } break; } next_line: if (mode == BM_COLOUR_REMAP) src_mv_line += si->sprite_width; src_rgba_line = (const Colour*) ((const byte*) src_rgba_line + si->sprite_line_size); dst_line += bp->pitch; } } IGNORE_UNINITIALIZED_WARNING_STOP /** * Draws a sprite to a (screen) buffer. Calls adequate templated function. * * @param bp further blitting parameters * @param mode blitter mode * @param zoom zoom level at which we are drawing */ void Blitter_32bppSSE2::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) { switch (mode) { case BM_NORMAL: { if (bp->skip_left != 0 || bp->width <= MARGIN_NORMAL_THRESHOLD) { const BlockType bt_last = (BlockType) (bp->width & 1); switch (bt_last) { case BT_EVEN: Draw(bp, zoom); return; case BT_ODD: Draw(bp, zoom); return; default: NOT_REACHED(); } } else { Draw(bp, zoom); return; } break; } case BM_COLOUR_REMAP: if (bp->skip_left != 0 || bp->width <= MARGIN_REMAP_THRESHOLD) { Draw(bp, zoom); return; } else { Draw(bp, zoom); return; } case BM_TRANSPARENT: Draw(bp, zoom); return; default: NOT_REACHED(); } } Sprite *Blitter_32bppSSE_Base::Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) { /* First uint32 of a line = ~1 & the number of transparent pixels from the left. * Second uint32 of a line = the number of transparent pixels from the right. * Then all RGBA then all MV. */ ZoomLevel zoom_min = ZOOM_LVL_NORMAL; ZoomLevel zoom_max = ZOOM_LVL_NORMAL; if (sprite->type != ST_FONT) { zoom_min = _settings_client.gui.zoom_min; zoom_max = _settings_client.gui.zoom_max; if (zoom_max == zoom_min) zoom_max = ZOOM_LVL_MAX; } /* Calculate sizes and allocate. */ SpriteData sd; uint all_sprites_size = 0; for (ZoomLevel z = zoom_min; z <= zoom_max; z++) { const SpriteLoader::Sprite *src_sprite = &sprite[z]; sd.infos[z].sprite_width = src_sprite->width; sd.infos[z].sprite_offset = all_sprites_size; sd.infos[z].sprite_line_size = sizeof(Colour) * src_sprite->width + sizeof(uint32) * META_LENGTH; const uint rgba_size = sd.infos[z].sprite_line_size * src_sprite->height; sd.infos[z].mv_offset = all_sprites_size + rgba_size; const uint mv_size = sizeof(MapValue) * src_sprite->width * src_sprite->height; all_sprites_size += rgba_size + mv_size; } Sprite *dst_sprite = (Sprite *) allocator(sizeof(Sprite) + sizeof(SpriteData) + all_sprites_size); dst_sprite->height = sprite->height; dst_sprite->width = sprite->width; dst_sprite->x_offs = sprite->x_offs; dst_sprite->y_offs = sprite->y_offs; memcpy(dst_sprite->data, &sd, sizeof(SpriteData)); /* Copy colours. */ for (ZoomLevel z = zoom_min; z <= zoom_max; z++) { const SpriteLoader::Sprite *src_sprite = &sprite[z]; const SpriteLoader::CommonPixel *src = (const SpriteLoader::CommonPixel *) src_sprite->data; Colour *dst_rgba_line = (Colour *) &dst_sprite->data[sizeof(SpriteData) + sd.infos[z].sprite_offset]; MapValue *dst_mv = (MapValue *) &dst_sprite->data[sizeof(SpriteData) + sd.infos[z].mv_offset]; for (uint y = src_sprite->height; y != 0; y--) { Colour *dst_rgba = dst_rgba_line + META_LENGTH; for (uint x = src_sprite->width; x != 0; x--) { if (src->a != 0) { dst_rgba->a = src->a; dst_mv->m = src->m; if (src->m != 0) { /* Get brightest value (or default brightness if it's a black pixel). */ const uint8 rgb_max = max(src->r, max(src->g, src->b)); dst_mv->v = (rgb_max == 0) ? Blitter_32bppBase::DEFAULT_BRIGHTNESS : rgb_max; /* Pre-convert the mapping channel to a RGB value. */ const Colour colour = AdjustBrightness(Blitter_32bppBase::LookupColourInPalette(src->m), dst_mv->v); dst_rgba->r = colour.r; dst_rgba->g = colour.g; dst_rgba->b = colour.b; } else { dst_rgba->r = src->r; dst_rgba->g = src->g; dst_rgba->b = src->b; dst_mv->v = Blitter_32bppBase::DEFAULT_BRIGHTNESS; } } else { dst_rgba->data = 0; *(uint16*) dst_mv = 0; } dst_rgba++; dst_mv++; src++; } /* Count the number of transparent pixels from the left. */ dst_rgba = dst_rgba_line + META_LENGTH; uint32 nb_pix_transp = 0; for (uint x = src_sprite->width; x != 0; x--) { if (dst_rgba->a == 0) nb_pix_transp++; else break; dst_rgba++; } (*dst_rgba_line).data = nb_pix_transp & ~1; // "& ~1" to preserve the last block type Colour *nb_right = dst_rgba_line + 1; dst_rgba_line = (Colour*) ((byte*) dst_rgba_line + sd.infos[z].sprite_line_size); /* Count the number of transparent pixels from the right. */ dst_rgba = dst_rgba_line - 1; nb_pix_transp = 0; for (uint x = src_sprite->width; x != 0; x--) { if (dst_rgba->a == 0) nb_pix_transp++; else break; dst_rgba--; } (*nb_right).data = nb_pix_transp; // no "& ~1" here, must be done when we know bp->width } } return dst_sprite; } /** ReallyAdjustBrightness() is not called that often. * Inlining this function implies a far jump, which has a huge latency. */ inline Colour Blitter_32bppSSE2::AdjustBrightness(Colour colour, uint8 brightness) { /* Shortcut for normal brightness. */ if (brightness == DEFAULT_BRIGHTNESS) return colour; return Blitter_32bppSSE2::ReallyAdjustBrightness(colour, brightness); } IGNORE_UNINITIALIZED_WARNING_START /* static */ Colour Blitter_32bppSSE2::ReallyAdjustBrightness(Colour colour, uint8 brightness) { uint64 c16 = colour.b | (uint64) colour.g << 16 | (uint64) colour.r << 32; c16 *= brightness; uint64 c16_ob = c16; // Helps out of order execution. c16 /= DEFAULT_BRIGHTNESS; c16 &= 0x01FF01FF01FF; /* Sum overbright (maximum for each rgb is 508, 9 bits, -255 is changed in -256 so we just have to take the 8 lower bits into account). */ c16_ob = (((c16_ob >> (8 + 7)) & 0x0100010001) * 0xFF) & c16; uint64 ob = (uint16) c16_ob + (uint16) (c16_ob >> 16) + (uint16) (c16_ob >> 32); const uint32 alpha32 = colour.data & 0xFF000000; __m128i ret; #ifdef _SQ64 ret = _mm_cvtsi64_si128(c16); #else INSR64(c16, ret, 0); #endif if (ob != 0) { /* Reduce overbright strength. */ ob /= 2; __m128i ob128; #ifdef _SQ64 ob128 = _mm_cvtsi64_si128(ob | ob << 16 | ob << 32); #else INSR64(ob | ob << 16 | ob << 32, ob128, 0); #endif __m128i white = OVERBRIGHT_VALUE_MASK; __m128i c128 = ret; ret = _mm_subs_epu16(white, c128); /* PSUBUSW, (255 - rgb) */ ret = _mm_mullo_epi16(ret, ob128); /* PMULLW, ob*(255 - rgb) */ ret = _mm_srli_epi16(ret, 8); /* PSRLW, ob*(255 - rgb)/256 */ ret = _mm_add_epi16(ret, c128); /* PADDW, ob*(255 - rgb)/256 + rgb */ } ret = _mm_packus_epi16(ret, ret); /* PACKUSWB, saturate and pack. */ return alpha32 | _mm_cvtsi128_si32(ret); } IGNORE_UNINITIALIZED_WARNING_STOP #endif /* WITH_SSE */