/* $Id$ */ /** @file 8bpp_base.hpp Base for all 8 bpp blitters. */ #ifndef BLITTER_8BPP_BASE_HPP #define BLITTER_8BPP_BASE_HPP #include "base.hpp" class Blitter_8bppBase : public Blitter { public: /* virtual */ uint8 GetScreenDepth() { return 8; } // /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); /* virtual */ void DrawColourMappingRect(void *dst, int width, int height, int pal); // /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator); /* virtual */ void *MoveTo(const void *video, int x, int y); /* virtual */ void SetPixel(void *video, int x, int y, uint8 colour); /* virtual */ void SetPixelIfEmpty(void *video, int x, int y, uint8 colour); /* virtual */ void DrawRect(void *video, int width, int height, uint8 colour); /* virtual */ void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour); /* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height); /* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height); /* virtual */ void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch); /* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y); /* virtual */ int BufferSize(int width, int height); /* virtual */ void PaletteAnimate(uint start, uint count); /* virtual */ Blitter::PaletteAnimation UsePaletteAnimation(); /* virtual */ int GetBytesPerPixel() { return 1; } }; #endif /* BLITTER_8BPP_BASE_HPP */