/* $Id$ */ /** @file depot_base.h Base for all depots (except hangars) */ #ifndef DEPOT_BASE_H #define DEPOT_BASE_H #include "tile_type.h" #include "depot_type.h" #include "oldpool.h" #include "town_type.h" DECLARE_OLD_POOL(Depot, Depot, 3, 8000) struct Depot : PoolItem { TileIndex xy; TownID town_index; Depot(TileIndex xy = INVALID_TILE) : xy(xy) {} ~Depot(); inline bool IsValid() const { return this->xy != INVALID_TILE; } }; Depot *GetDepotByTile(TileIndex tile); #define FOR_ALL_DEPOTS_FROM(d, start) for (d = Depot::Get(start); d != NULL; d = (d->index + 1U < Depot::GetPoolSize()) ? Depot::Get(d->index + 1U) : NULL) if (d->IsValid()) #define FOR_ALL_DEPOTS(d) FOR_ALL_DEPOTS_FROM(d, 0) #endif /* DEPOT_BASE_H */