/* $Id$ */ /** @file gamelog.h Functions to be called to log possibly unsafe game events */ #ifndef GAMELOG_H #define GAMELOG_H #include "newgrf_config.h" enum GamelogActionType { GLAT_START, ///< Game created GLAT_LOAD, ///< Game loaded GLAT_GRF, ///< GRF changed GLAT_CHEAT, ///< Cheat was used GLAT_SETTING, ///< Setting changed GLAT_GRFBUG, ///< GRF bug was triggered GLAT_END, ///< So we know how many GLATs are there GLAT_NONE = 0xFF, ///< No logging active; in savegames, end of list }; void GamelogStartAction(GamelogActionType at); void GamelogStopAction(); void GamelogReset(); typedef void GamelogPrintProc(const char *s); void GamelogPrint(GamelogPrintProc *proc); // needed for WIN32 / WINCE crash.log void GamelogPrintDebug(int level); void GamelogPrintConsole(); void GamelogRevision(); void GamelogMode(); void GamelogOldver(); void GamelogSetting(const char *name, int32 oldval, int32 newval); void GamelogGRFUpdate(const GRFConfig *oldg, const GRFConfig *newg); void GamelogGRFAddList(const GRFConfig *newg); void GamelogGRFRemove(uint32 grfid); void GamelogGRFAdd(const GRFConfig *newg); void GamelogGRFCompatible(const GRFIdentifier *newg); void GamelogTestRevision(); void GamelogTestMode(); void GamelogTestGRF(); bool GamelogGRFBugReverse(uint32 grfid, uint16 internal_id); void GamelogGetOriginalGRFMD5Checksum(uint32 grfid, byte *md5sum); #endif /* GAMELOG_H */