/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file npf_func.h Functions to access the new pathfinder. */ #ifndef NPF_FUNC_H #define NPF_FUNC_H #include "../../track_type.h" #include "../../direction_type.h" #include "../../vehicle_type.h" #include "../pathfinder_type.h" /** * Used when user sends road vehicle to the nearest depot or if road vehicle needs servicing using NPF. * @param v vehicle that needs to go to some depot * @param max_penalty max distance (in pathfinder penalty) from the current vehicle position * (used also as optimization - the pathfinder can stop path finding if max_penalty * was reached and no depot was seen) * @return the data about the depot */ FindDepotData NPFRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_penalty); /** * Finds the best path for given road vehicle using NPF. * @param v the RV that needs to find a path * @param tile the tile to find the path from (should be next tile the RV is about to enter) * @param enterdir diagonal direction which the RV will enter this new tile from * @param path_found [out] Whether a path has been found (true) or has been guessed (false) * @return the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found */ Trackdir NPFRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, bool &path_found); /** * Finds the best path for given ship using NPF. * @param v the ship that needs to find a path * @param path_found [out] Whether a path has been found (true) or has been guessed (false) * @return the best trackdir for next turn or INVALID_TRACK if the path could not be found */ Track NPFShipChooseTrack(const Ship *v, bool &path_found); /** * Returns true if it is better to reverse the ship before leaving depot using NPF. * @param v the ship leaving the depot * @param trackdir [out] the best of all possible reversed trackdirs * @return true if reversing is better */ bool NPFShipCheckReverse(const Ship *v, Trackdir *trackdir); /** * Used when user sends train to the nearest depot or if train needs servicing using NPF * @param v train that needs to go to some depot * @param max_penalty max max_penalty (in pathfinder penalty) from the current train position * (used also as optimization - the pathfinder can stop path finding if max_penalty * was reached and no depot was seen) * @return the data about the depot */ FindDepotData NPFTrainFindNearestDepot(const Train *v, int max_penalty); /** * Try to extend the reserved path of a train to the nearest safe tile using NPF. * * @param v The train that needs to find a safe tile. * @param tile Last tile of the current reserved path. * @param td Last trackdir of the current reserved path. * @param override_railtype Should all physically compatible railtypes be searched, even if the vehicle can't run on them on its own? * @return True if the path could be extended to a safe tile. */ bool NPFTrainFindNearestSafeTile(const Train *v, TileIndex tile, Trackdir td, bool override_railtype); /** * Returns true if it is better to reverse the train before leaving station using NPF. * @param v the train leaving the station * @return true if reversing is better */ bool NPFTrainCheckReverse(const Train *v); /** * Finds the best path for given train using NPF. * @param v the train that needs to find a path * @param path_found [out] Whether a path has been found (true) or has been guessed (false) * @param reserve_track indicates whether YAPF should try to reserve the found path * @param target [out] the target tile of the reservation, free is set to true if path was reserved * @return the best track for next turn */ Track NPFTrainChooseTrack(const Train *v, bool &path_found, bool reserve_track, struct PBSTileInfo *target); #endif /* NPF_FUNC_H */