/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file game_text.hpp Base functions regarding game texts. */ #ifndef GAME_TEXT_HPP #define GAME_TEXT_HPP #include "../core/smallvec_type.hpp" /** The tab we place our strings in. */ static const uint GAME_TEXT_TAB = 18; const char *GetGameStringPtr(uint id); void RegisterGameTranslation(class Squirrel *engine); void ReconsiderGameScriptLanguage(); /** Container for the raw (unencoded) language strings of a language. */ struct LanguageStrings { const char *language; ///< Name of the language (base filename). StringList lines; ///< The lines of the file to pass into the parser/encoder. LanguageStrings(const char *language); ~LanguageStrings(); }; /** Container for all the game strings. */ struct GameStrings { uint version; ///< The version of the language strings. LanguageStrings *cur_language; ///< The current (compiled) language. AutoDeleteSmallVector raw_strings; ///< The raw strings per language, first must be English/the master language!. AutoDeleteSmallVector compiled_strings; ///< The compiled strings per language, first must be English/the master language!. StringList string_names; ///< The names of the compiled strings. void Compile(); }; #endif /* GAME_TEXT_HPP */