/* $Id$ */ #include "stdafx.h" #include "string.h" #include #include // required for tolower() void ttd_strlcat(char *dst, const char *src, size_t size) { assert(size > 0); for (; size > 0 && *dst != '\0'; --size, ++dst) {} assert(size > 0); while (--size > 0 && *src != '\0') *dst++ = *src++; *dst = '\0'; } void ttd_strlcpy(char *dst, const char *src, size_t size) { assert(size > 0); while (--size > 0 && *src != '\0') *dst++ = *src++; *dst = '\0'; } char* strecat(char* dst, const char* src, const char* last) { assert(last == NULL || dst <= last); for (; *dst != '\0'; ++dst) if (dst == last) return dst; for (; *src != '\0' && dst != last; ++dst, ++src) *dst = *src; *dst = '\0'; return strecpy(dst, src, last); } char* strecpy(char* dst, const char* src, const char* last) { assert(last == NULL || dst <= last); for (; *src != '\0' && dst != last; ++dst, ++src) *dst = *src; *dst = '\0'; return dst; } char* CDECL str_fmt(const char* str, ...) { char buf[4096]; va_list va; int len; char* p; va_start(va, str); len = vsprintf(buf, str, va); va_end(va); p = malloc(len + 1); if (p != NULL) memcpy(p, buf, len + 1); return p; } void str_validate(char *str) { for (; *str != '\0'; str++) if (!IsValidAsciiChar(*str, CS_ALPHANUMERAL)) *str = '?'; } void strtolower(char *str) { for (; *str != '\0'; str++) *str = tolower(*str); } /** Only allow valid ascii-function codes. Filter special codes like BELL and * so on [we need a special filter here later] * @param key character to be checked * @return true or false depending if the character is printable/valid or not */ bool IsValidAsciiChar(byte key, CharSetFilter afilter) { // XXX This filter stops certain crashes, but may be too restrictive. bool firsttest = false; switch (afilter) { case CS_ALPHANUMERAL: firsttest = (key >= ' ' && key < 127); break; case CS_NUMERAL://we are quite strict, here return (key >= 48 && key <= 57); case CS_ALPHA: default: firsttest = ((key >= 'A' && key <= 'Z') || (key >= 'a' && key <= 'z')); break; } return (firsttest || (key >= 160 && key != 0xAA && key != 0xAC && key != 0xAD && key != 0xAF && key != 0xB5 && key != 0xB6 && key != 0xB7 && key != 0xB9)); }