/* $Id$ */ /** @file 32bpp_simple.hpp */ #ifndef BLITTER_32BPP_SIMPLE_HPP #define BLITTER_32BPP_SIMPLE_HPP #include "32bpp_base.hpp" #include "factory.hpp" class Blitter_32bppSimple : public Blitter_32bppBase { public: /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); /* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal); /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator); /* virtual */ const char *GetName() { return "32bpp-simple"; } }; class FBlitter_32bppSimple: public BlitterFactory { public: /* virtual */ const char *GetName() { return "32bpp-simple"; } /* virtual */ const char *GetDescription() { return "32bpp Simple Blitter (no palette animation)"; } /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSimple(); } }; #endif /* BLITTER_32BPP_SIMPLE_HPP */