/* $Id$ */ /** @file gui.h */ #ifndef GUI_H #define GUI_H #include "window_type.h" #include "vehicle_type.h" #include "gfx_type.h" #include "economy_type.h" #include "tile_type.h" #include "strings_type.h" /* main_gui.cpp */ void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2); void CcBuildCanal(bool success, TileIndex tile, uint32 p1, uint32 p2); void HandleOnEditText(const char *str); void InitializeGUI(); Window *PopupMainPlayerToolbMenu(Window *w, int main_button, int gray); Window *PopupMainToolbMenu(Window *w, uint16 parent_button, StringID base_string, byte item_count, byte disabled_mask); /* settings_gui.cpp */ void ShowGameOptions(); void ShowGameDifficulty(); void ShowPatchesSelection(); void DrawArrowButtons(int x, int y, int ctab, byte state, bool clickable_left, bool clickable_right); /* graph_gui.cpp */ void ShowOperatingProfitGraph(); void ShowIncomeGraph(); void ShowDeliveredCargoGraph(); void ShowPerformanceHistoryGraph(); void ShowCompanyValueGraph(); void ShowCargoPaymentRates(); void ShowCompanyLeagueTable(); void ShowPerformanceRatingDetail(); /* news_gui.cpp */ void ShowLastNewsMessage(); void ShowMessageOptions(); void ShowMessageHistory(); /* train_gui.cpp */ void ShowOrdersWindow(const Vehicle *v); /* dock_gui.cpp */ void ShowBuildDocksToolbar(); /* aircraft_gui.cpp */ void ShowBuildAirToolbar(); /* tgp_gui.cpp */ void ShowGenerateLandscape(); void ShowHeightmapLoad(); /** Drag and drop selection process, or, what to do with an area of land when * you've selected it. */ enum { DDSP_DEMOLISH_AREA, DDSP_RAISE_AND_LEVEL_AREA, DDSP_LOWER_AND_LEVEL_AREA, DDSP_LEVEL_AREA, DDSP_CREATE_DESERT, DDSP_CREATE_ROCKS, DDSP_CREATE_WATER, DDSP_CREATE_RIVER, DDSP_PLANT_TREES, DDSP_BUILD_BRIDGE, /* Rail specific actions */ DDSP_PLACE_RAIL_NE, DDSP_PLACE_RAIL_NW, DDSP_PLACE_AUTORAIL, DDSP_BUILD_SIGNALS, DDSP_BUILD_STATION, DDSP_REMOVE_STATION, DDSP_CONVERT_RAIL, /* Road specific actions */ DDSP_PLACE_ROAD_X_DIR, DDSP_PLACE_ROAD_Y_DIR, DDSP_PLACE_AUTOROAD, }; /* timetable_gui.cpp */ void ShowTimetableWindow(const Vehicle *v); /* misc_gui.cpp */ void PlaceLandBlockInfo(); void ShowAboutWindow(); void ShowBuildTreesToolbar(); void ShowBuildTreesScenToolbar(); void ShowTownDirectory(); void ShowIndustryDirectory(); void ShowSubsidiesList(); void ShowEstimatedCostOrIncome(Money cost, int x, int y); void ShowErrorMessage(StringID msg_1, StringID msg_2, int x, int y); void ShowSmallMap(); void ShowExtraViewPortWindow(); void SetVScrollCount(Window *w, int num); void SetVScroll2Count(Window *w, int num); void SetHScrollCount(Window *w, int num); void ShowCheatWindow(); void BuildFileList(); void SetFiosType(const byte fiostype); /* FIOS_TYPE_FILE, FIOS_TYPE_OLDFILE etc. different colours */ extern const TextColour _fios_colors[]; /* bridge_gui.cpp */ void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transport_type, byte bridge_type); void ShowBuildIndustryWindow(); void ShowBuildTownWindow(); void ShowMusicWindow(); #endif /* GUI_H */