/* $Id$ */ /** @file main_gui.cpp */ #include "stdafx.h" #include "openttd.h" #include "heightmap.h" #include "currency.h" #include "spritecache.h" #include "gui.h" #include "window_gui.h" #include "window_func.h" #include "textbuf_gui.h" #include "viewport_func.h" #include "command_func.h" #include "news_func.h" #include "town.h" #include "console.h" #include "signs_func.h" #include "waypoint.h" #include "variables.h" #include "train.h" #include "roadveh.h" #include "bridge_map.h" #include "screenshot.h" #include "genworld.h" #include "vehicle_gui.h" #include "transparency_gui.h" #include "newgrf_config.h" #include "rail_gui.h" #include "road_gui.h" #include "date_func.h" #include "functions.h" #include "vehicle_func.h" #include "sound_func.h" #include "fios.h" #include "terraform_gui.h" #include "industry.h" #include "transparency.h" #include "strings_func.h" #include "zoom_func.h" #include "string_func.h" #include "player_base.h" #include "player_func.h" #include "player_gui.h" #include "settings_type.h" #include "toolbar_gui.h" #include "network/network.h" #include "network/network_data.h" #include "network/network_client.h" #include "network/network_server.h" #include "network/network_gui.h" #include "table/sprites.h" #include "table/strings.h" static int _rename_id = 1; static int _rename_what = -1; RailType _last_built_railtype; RoadType _last_built_roadtype; bool _draw_bounding_boxes = false; void CcGiveMoney(bool success, TileIndex tile, uint32 p1, uint32 p2) { #ifdef ENABLE_NETWORK if (!success || !_patches.give_money) return; char msg[20]; /* Inform the player of this action */ snprintf(msg, sizeof(msg), "%d", p1); if (!_network_server) { SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg); } else { NetworkServer_HandleChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, NETWORK_SERVER_INDEX); } #endif /* ENABLE_NETWORK */ } void HandleOnEditText(const char *str) { int id = _rename_id; _cmd_text = str; switch (_rename_what) { case 1: // Rename a waypoint if (*str == '\0') return; DoCommandP(0, id, 0, NULL, CMD_RENAME_WAYPOINT | CMD_MSG(STR_CANT_CHANGE_WAYPOINT_NAME)); break; #ifdef ENABLE_NETWORK case 3: { // Give money, you can only give money in excess of loan const Player *p = GetPlayer(_current_player); Money money = min(p->player_money - p->current_loan, (Money)(atoi(str) / _currency->rate)); uint32 money_c = Clamp(ClampToI32(money), 0, 20000000); // Clamp between 20 million and 0 /* Give 'id' the money, and substract it from ourself */ DoCommandP(0, money_c, id, CcGiveMoney, CMD_GIVE_MONEY | CMD_MSG(STR_INSUFFICIENT_FUNDS)); } break; #endif /* ENABLE_NETWORK */ default: NOT_REACHED(); } _rename_id = _rename_what = -1; } /** * This code is shared for the majority of the pushbuttons. * Handles e.g. the pressing of a button (to build things), playing of click sound and sets certain parameters * * @param w Window which called the function * @param widget ID of the widget (=button) that called this function * @param cursor How should the cursor image change? E.g. cursor with depot image in it * @param mode Tile highlighting mode, e.g. drawing a rectangle or a dot on the ground * @param placeproc Procedure which will be called when someone clicks on the map * @return true if the button is clicked, false if it's unclicked */ bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, ViewportHighlightMode mode, PlaceProc *placeproc) { if (w->IsWidgetDisabled(widget)) return false; SndPlayFx(SND_15_BEEP); SetWindowDirty(w); if (w->IsWidgetLowered(widget)) { ResetObjectToPlace(); return false; } SetObjectToPlace(cursor, PAL_NONE, mode, w->window_class, w->window_number); w->LowerWidget(widget); _place_proc = placeproc; return true; } void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2) { if (success) SndPlayTileFx(SND_12_EXPLOSION, tile); } static void MenuClickSettings(int index) { switch (index) { case 0: ShowGameOptions(); return; case 1: ShowGameDifficulty(); return; case 2: ShowPatchesSelection(); return; case 3: ShowNewGRFSettings(!_networking, true, true, &_grfconfig); return; case 4: ShowTransparencyToolbar(); break; case 6: ToggleBit(_display_opt, DO_SHOW_TOWN_NAMES); break; case 7: ToggleBit(_display_opt, DO_SHOW_STATION_NAMES); break; case 8: ToggleBit(_display_opt, DO_SHOW_SIGNS); break; case 9: ToggleBit(_display_opt, DO_WAYPOINTS); break; case 10: ToggleBit(_display_opt, DO_FULL_ANIMATION); break; case 11: ToggleBit(_display_opt, DO_FULL_DETAIL); break; case 12: ToggleTransparency(TO_HOUSES); break; case 13: ToggleTransparency(TO_SIGNS); break; } MarkWholeScreenDirty(); } void MenuClickSaveLoad(int index) { if (_game_mode == GM_EDITOR) { switch (index) { case 0: ShowSaveLoadDialog(SLD_SAVE_SCENARIO); break; case 1: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break; case 2: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break; case 3: AskExitToGameMenu(); break; case 5: HandleExitGameRequest(); break; } } else { switch (index) { case 0: ShowSaveLoadDialog(SLD_SAVE_GAME); break; case 1: ShowSaveLoadDialog(SLD_LOAD_GAME); break; case 2: AskExitToGameMenu(); break; case 3: HandleExitGameRequest(); break; } } } static void MenuClickMap(int index) { switch (index) { case 0: ShowSmallMap(); break; case 1: ShowExtraViewPortWindow(); break; case 2: ShowSignList(); break; } } static void MenuClickTown(int index) { ShowTownDirectory(); } static void MenuClickScenMap(int index) { switch (index) { case 0: ShowSmallMap(); break; case 1: ShowExtraViewPortWindow(); break; case 2: ShowSignList(); break; case 3: ShowTownDirectory(); break; } } static void MenuClickSubsidies(int index) { ShowSubsidiesList(); } static void MenuClickStations(int index) { ShowPlayerStations((PlayerID)index); } static void MenuClickFinances(int index) { ShowPlayerFinances((PlayerID)index); } static void MenuClickCompany(int index) { if (_networking && index == 0) { ShowClientList(); } else { if (_networking) index--; ShowPlayerCompany((PlayerID)index); } } static void MenuClickGraphs(int index) { switch (index) { case 0: ShowOperatingProfitGraph(); break; case 1: ShowIncomeGraph(); break; case 2: ShowDeliveredCargoGraph(); break; case 3: ShowPerformanceHistoryGraph(); break; case 4: ShowCompanyValueGraph(); break; case 5: ShowCargoPaymentRates(); break; } } static void MenuClickLeague(int index) { switch (index) { case 0: ShowCompanyLeagueTable(); break; case 1: ShowPerformanceRatingDetail(); break; } } static void MenuClickIndustry(int index) { switch (index) { case 0: ShowIndustryDirectory(); break; case 1: ShowBuildIndustryWindow(); break; } } static void MenuClickShowTrains(int index) { ShowVehicleListWindow((PlayerID)index, VEH_TRAIN); } static void MenuClickShowRoad(int index) { ShowVehicleListWindow((PlayerID)index, VEH_ROAD); } static void MenuClickShowShips(int index) { ShowVehicleListWindow((PlayerID)index, VEH_SHIP); } static void MenuClickShowAir(int index) { ShowVehicleListWindow((PlayerID)index, VEH_AIRCRAFT); } static void MenuClickBuildRail(int index) { _last_built_railtype = (RailType)index; ShowBuildRailToolbar(_last_built_railtype, -1); } static void MenuClickBuildRoad(int index) { _last_built_roadtype = (RoadType)index; ShowBuildRoadToolbar(_last_built_roadtype); } static void MenuClickBuildWater(int index) { ShowBuildDocksToolbar(); } static void MenuClickBuildAir(int index) { ShowBuildAirToolbar(); } #ifdef ENABLE_NETWORK void ShowNetworkGiveMoneyWindow(PlayerID player) { _rename_id = player; _rename_what = 3; ShowQueryString(STR_EMPTY, STR_NETWORK_GIVE_MONEY_CAPTION, 30, 180, NULL, CS_NUMERAL); } #endif /* ENABLE_NETWORK */ void ShowRenameWaypointWindow(const Waypoint *wp) { int id = wp->index; /* Are we allowed to change the name of the waypoint? */ if (!CheckTileOwnership(wp->xy)) { ShowErrorMessage(_error_message, STR_CANT_CHANGE_WAYPOINT_NAME, TileX(wp->xy) * TILE_SIZE, TileY(wp->xy) * TILE_SIZE); return; } _rename_id = id; _rename_what = 1; SetDParam(0, id); ShowQueryString(STR_WAYPOINT_RAW, STR_EDIT_WAYPOINT_NAME, 30, 180, NULL, CS_ALPHANUMERAL); } void SelectSignTool() { if (_cursor.sprite == SPR_CURSOR_SIGN) { ResetObjectToPlace(); } else { SetObjectToPlace(SPR_CURSOR_SIGN, PAL_NONE, VHM_RECT, WC_MAIN_TOOLBAR, 0); _place_proc = PlaceProc_Sign; } } static void MenuClickForest(int index) { switch (index) { case 0: ShowTerraformToolbar(); break; case 1: ShowBuildTreesToolbar(); break; case 2: SelectSignTool(); break; } } static void MenuClickMusicWindow(int index) { ShowMusicWindow(); } static void MenuClickNewspaper(int index) { switch (index) { case 0: ShowLastNewsMessage(); break; case 1: ShowMessageOptions(); break; case 2: ShowMessageHistory(); break; } } void MenuClickSmallScreenshot() { SetScreenshotType(SC_VIEWPORT); } void MenuClickWorldScreenshot() { SetScreenshotType(SC_WORLD); } static void MenuClickHelp(int index) { switch (index) { case 0: PlaceLandBlockInfo(); break; case 2: IConsoleSwitch(); break; case 3: MenuClickSmallScreenshot(); break; case 4: MenuClickWorldScreenshot(); break; case 5: ShowAboutWindow(); break; } } typedef void MenuClickedProc(int index); static MenuClickedProc * const _menu_clicked_procs[] = { NULL, /* 0 */ NULL, /* 1 */ MenuClickSettings, /* 2 */ MenuClickSaveLoad, /* 3 */ MenuClickMap, /* 4 */ MenuClickTown, /* 5 */ MenuClickSubsidies, /* 6 */ MenuClickStations, /* 7 */ MenuClickFinances, /* 8 */ MenuClickCompany, /* 9 */ MenuClickGraphs, /* 10 */ MenuClickLeague, /* 11 */ MenuClickIndustry, /* 12 */ MenuClickShowTrains, /* 13 */ MenuClickShowRoad, /* 14 */ MenuClickShowShips, /* 15 */ MenuClickShowAir, /* 16 */ MenuClickScenMap, /* 17 */ NULL, /* 18 */ MenuClickBuildRail, /* 19 */ MenuClickBuildRoad, /* 20 */ MenuClickBuildWater, /* 21 */ MenuClickBuildAir, /* 22 */ MenuClickForest, /* 23 */ MenuClickMusicWindow, /* 24 */ MenuClickNewspaper, /* 25 */ MenuClickHelp, /* 26 */ }; static void MenuWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_CREATE: w->widget[0].right = w->width - 1; break; case WE_PAINT: { int x, y; byte count = WP(w, menu_d).item_count; byte sel = WP(w, menu_d).sel_index; uint16 chk = WP(w, menu_d).checked_items; StringID string = WP(w, menu_d).string_id; byte dis = WP(w, menu_d).disabled_items; DrawWindowWidgets(w); x = 1; y = 1; for (; count != 0; count--, string++, sel--) { TextColour color = HasBit(dis, 0) ? TC_GREY : (sel == 0) ? TC_WHITE : TC_BLACK; if (sel == 0) GfxFillRect(x, y, x + w->width - 3, y + 9, 0); if (HasBit(chk, 0)) DrawString(x + 2, y, STR_CHECKMARK, color); DrawString(x + 2, y, string, color); y += 10; chk >>= 1; dis >>= 1; } } break; case WE_DESTROY: { Window *v = FindWindowById(WC_MAIN_TOOLBAR, 0); v->RaiseWidget(WP(w, menu_d).main_button); SetWindowDirty(v); return; } case WE_POPUPMENU_SELECT: { int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y); int action_id; if (index < 0) { Window *w2 = FindWindowById(WC_MAIN_TOOLBAR,0); if (GetWidgetFromPos(w2, e->we.popupmenu.pt.x - w2->left, e->we.popupmenu.pt.y - w2->top) == WP(w, menu_d).main_button) index = WP(w, menu_d).sel_index; } action_id = WP(w, menu_d).action_id; DeleteWindow(w); if (index >= 0) { assert((uint)index <= lengthof(_menu_clicked_procs)); _menu_clicked_procs[action_id](index); } break; } case WE_POPUPMENU_OVER: { int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y); if (index == -1 || index == WP(w, menu_d).sel_index) return; WP(w, menu_d).sel_index = index; SetWindowDirty(w); return; } } } /* Dynamic widget length determined by toolbar-string length. * See PopupMainToolbMenu en MenuWndProc */ static const Widget _menu_widgets[] = { { WWT_PANEL, RESIZE_NONE, 14, 0, 0, 0, 0, 0x0, STR_NULL}, { WIDGETS_END}, }; static const Widget _player_menu_widgets[] = { { WWT_PANEL, RESIZE_NONE, 14, 0, 240, 0, 81, 0x0, STR_NULL}, { WIDGETS_END}, }; static int GetPlayerIndexFromMenu(int index) { if (index >= 0) { const Player *p; FOR_ALL_PLAYERS(p) { if (p->is_active && --index < 0) return p->index; } } return -1; } static void UpdatePlayerMenuHeight(Window *w) { byte num = ActivePlayerCount(); /* Increase one to fit in PlayerList in the menu when in network */ if (_networking && WP(w, menu_d).main_button == 9) num++; if (WP(w, menu_d).item_count != num) { WP(w, menu_d).item_count = num; SetWindowDirty(w); num = num * 10 + 2; w->height = num; w->widget[0].bottom = w->widget[0].top + num - 1; w->top = GetToolbarDropdownPos(0, w->width, w->height).y; SetWindowDirty(w); } } static void PlayerMenuWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_PAINT: { int x,y; byte sel; TextColour color; Player *p; uint16 chk; UpdatePlayerMenuHeight(w); DrawWindowWidgets(w); x = 1; y = 1; sel = WP(w, menu_d).sel_index; chk = WP(w, menu_d).checked_items; // let this mean gray items. /* 9 = playerlist */ if (_networking && WP(w, menu_d).main_button == 9) { if (sel == 0) { GfxFillRect(x, y, x + 238, y + 9, 0); } DrawString(x + 19, y, STR_NETWORK_CLIENT_LIST, TC_FROMSTRING); y += 10; sel--; } FOR_ALL_PLAYERS(p) { if (p->is_active) { if (p->index == sel) { GfxFillRect(x, y, x + 238, y + 9, 0); } DrawPlayerIcon(p->index, x + 2, y + 1); SetDParam(0, p->index); SetDParam(1, p->index); color = (p->index == sel) ? TC_WHITE : TC_BLACK; if (chk&1) color = TC_GREY; DrawString(x + 19, y, STR_7021, color); y += 10; } chk >>= 1; } break; } case WE_DESTROY: { Window *v = FindWindowById(WC_MAIN_TOOLBAR, 0); v->RaiseWidget(WP(w, menu_d).main_button); SetWindowDirty(v); return; } case WE_POPUPMENU_SELECT: { int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y); int action_id = WP(w, menu_d).action_id; /* We have a new entry at the top of the list of menu 9 when networking * so keep that in count */ if (_networking && WP(w, menu_d).main_button == 9) { if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1; } else { index = GetPlayerIndexFromMenu(index); } if (index < 0) { Window *w2 = FindWindowById(WC_MAIN_TOOLBAR,0); if (GetWidgetFromPos(w2, e->we.popupmenu.pt.x - w2->left, e->we.popupmenu.pt.y - w2->top) == WP(w, menu_d).main_button) index = WP(w, menu_d).sel_index; } DeleteWindow(w); if (index >= 0) { assert(index >= 0 && index < 30); _menu_clicked_procs[action_id](index); } break; } case WE_POPUPMENU_OVER: { int index; UpdatePlayerMenuHeight(w); index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y); /* We have a new entry at the top of the list of menu 9 when networking * so keep that in count */ if (_networking && WP(w, menu_d).main_button == 9) { if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1; } else { index = GetPlayerIndexFromMenu(index); } if (index == -1 || index == WP(w, menu_d).sel_index) return; WP(w, menu_d).sel_index = index; SetWindowDirty(w); return; } } } /** Get the maximum length of a given string in a string-list. This is an * implicit string-list where the ID's are consecutive * @param base_string StringID of the first string in the list * @param count amount of StringID's in the list * @return the length of the longest string */ static int GetStringListMaxWidth(StringID base_string, byte count) { char buffer[512]; int width, max_width; byte i; max_width = 0; for (i = 0; i != count; i++) { GetString(buffer, base_string + i, lastof(buffer)); width = GetStringBoundingBox(buffer).width; if (width > max_width) max_width = width; } return max_width; } /** Show a general dropdown menu. The positioning of the dropdown menu * defaults to the left side of the parent_button, eg the button that caused * this window to appear. The only exceptions are when the right side of this * dropdown would fall outside the main toolbar window, in that case it is * aligned with the toolbar's right side. * Since the disable-mask is only 8 bits right now, these dropdowns are * restricted to 8 items max if any bits of disabled_mask are active. * @param w Pointer to a window this dropdown menu belongs to. Has no effect * whatsoever, only graphically for positioning. * @param parent_button The widget identifier of the button that was clicked for * this dropdown. The created dropdown then knows what button to raise (button) on * action and whose function to execute (action). * It is possible to appoint another button for an action event by setting the * upper 8 bits of this parameter. If non is set, action is presumed to be the same * as button. So
* button bits 0 - 7 - widget clicked to get dropdown * action bits 8 - 15 - function of widget to execute on select (defaults to bits 0 - 7) * @param base_string The first StringID shown in the dropdown list. All others are * consecutive indeces from the language file. XXX - fix? Use ingame-string tables? * @param item_count Number of strings in the list, see previous parameter * @param disabled_mask Bitmask of disabled strings in the list * @return Return a pointer to the newly created dropdown window */ Window *PopupMainToolbMenu(Window *w, uint16 parent_button, StringID base_string, byte item_count, byte disabled_mask) { assert(disabled_mask == 0 || item_count <= 8); w->LowerWidget(parent_button); w->InvalidateWidget(parent_button); DeleteWindowById(WC_TOOLBAR_MENU, 0); // Extend the dropdown toolbar to the longest string in the list int width = max(GetStringListMaxWidth(base_string, item_count) + 6, 140); int height = item_count * 10 + 2; Point pos = GetToolbarDropdownPos(parent_button, width, height); w = AllocateWindow(pos.x, pos.y, width, height, MenuWndProc, WC_TOOLBAR_MENU, _menu_widgets); w->widget[0].bottom = item_count * 10 + 1; w->flags4 &= ~WF_WHITE_BORDER_MASK; WP(w, menu_d).item_count = item_count; WP(w, menu_d).sel_index = 0; WP(w, menu_d).main_button = GB(parent_button, 0, 8); WP(w, menu_d).action_id = (GB(parent_button, 8, 8) != 0) ? GB(parent_button, 8, 8) : parent_button; WP(w, menu_d).string_id = base_string; WP(w, menu_d).checked_items = 0; WP(w, menu_d).disabled_items = disabled_mask; _popup_menu_active = true; SndPlayFx(SND_15_BEEP); return w; } Window *PopupMainPlayerToolbMenu(Window *w, int main_button, int gray) { w->LowerWidget(main_button); w->InvalidateWidget(main_button); DeleteWindowById(WC_TOOLBAR_MENU, 0); Point pos = GetToolbarDropdownPos(main_button, 241, 82); w = AllocateWindow(pos.x, pos.y, 241, 82, PlayerMenuWndProc, WC_TOOLBAR_MENU, _player_menu_widgets); w->flags4 &= ~WF_WHITE_BORDER_MASK; WP(w, menu_d).item_count = 0; WP(w, menu_d).sel_index = (_local_player != PLAYER_SPECTATOR) ? _local_player : GetPlayerIndexFromMenu(0); if (_networking && main_button == 9) { if (_local_player != PLAYER_SPECTATOR) { WP(w, menu_d).sel_index++; } else { /* Select client list by default for spectators */ WP(w, menu_d).sel_index = 0; } } WP(w, menu_d).action_id = main_button; WP(w, menu_d).main_button = main_button; WP(w, menu_d).checked_items = gray; WP(w, menu_d).disabled_items = 0; _popup_menu_active = true; SndPlayFx(SND_15_BEEP); return w; } /* Zooms a viewport in a window in or out */ /* No button handling or what so ever */ bool DoZoomInOutWindow(int how, Window *w) { ViewPort *vp; assert(w != NULL); vp = w->viewport; switch (how) { case ZOOM_IN: if (vp->zoom == ZOOM_LVL_MIN) return false; vp->zoom = (ZoomLevel)((int)vp->zoom - 1); vp->virtual_width >>= 1; vp->virtual_height >>= 1; WP(w, vp_d).scrollpos_x += vp->virtual_width >> 1; WP(w, vp_d).scrollpos_y += vp->virtual_height >> 1; WP(w, vp_d).dest_scrollpos_x = WP(w,vp_d).scrollpos_x; WP(w, vp_d).dest_scrollpos_y = WP(w,vp_d).scrollpos_y; break; case ZOOM_OUT: if (vp->zoom == ZOOM_LVL_MAX) return false; vp->zoom = (ZoomLevel)((int)vp->zoom + 1); WP(w, vp_d).scrollpos_x -= vp->virtual_width >> 1; WP(w, vp_d).scrollpos_y -= vp->virtual_height >> 1; WP(w, vp_d).dest_scrollpos_x = WP(w,vp_d).scrollpos_x; WP(w, vp_d).dest_scrollpos_y = WP(w,vp_d).scrollpos_y; vp->virtual_width <<= 1; vp->virtual_height <<= 1; break; } if (vp != NULL) { // the vp can be null when how == ZOOM_NONE vp->virtual_left = WP(w, vp_d).scrollpos_x; vp->virtual_top = WP(w, vp_d).scrollpos_y; } SetWindowDirty(w); /* Update the windows that have zoom-buttons to perhaps disable their buttons */ SendWindowMessageClass(w->window_class, how, w->window_number, 0); return true; } void ZoomInOrOutToCursorWindow(bool in, Window *w) { assert(w != NULL); if (_game_mode != GM_MENU) { ViewPort *vp = w->viewport; if ((in && vp->zoom == ZOOM_LVL_MIN) || (!in && vp->zoom == ZOOM_LVL_MAX)) return; Point pt = GetTileZoomCenterWindow(in,w); if (pt.x != -1) { ScrollWindowTo(pt.x, pt.y, w, true); DoZoomInOutWindow(in ? ZOOM_IN : ZOOM_OUT, w); } } } extern GetNewsStringCallbackProc * const _get_news_string_callback[]; static bool DrawScrollingStatusText(const NewsItem *ni, int pos, int width) { char buf[512]; StringID str; const char *s, *last; char *d; DrawPixelInfo tmp_dpi, *old_dpi; int x; char buffer[256]; if (ni->display_mode == NM_CALLBACK) { str = _get_news_string_callback[ni->callback](ni); } else { CopyInDParam(0, ni->params, lengthof(ni->params)); str = ni->string_id; } GetString(buf, str, lastof(buf)); s = buf; d = buffer; last = lastof(buffer); for (;;) { WChar c = Utf8Consume(&s); if (c == 0) { break; } else if (c == 0x0D) { if (d + 4 >= last) break; d[0] = d[1] = d[2] = d[3] = ' '; d += 4; } else if (IsPrintable(c)) { if (d + Utf8CharLen(c) >= last) break; d += Utf8Encode(d, c); } } *d = '\0'; if (!FillDrawPixelInfo(&tmp_dpi, 141, 1, width, 11)) return true; old_dpi = _cur_dpi; _cur_dpi = &tmp_dpi; x = DoDrawString(buffer, pos, 0, TC_LIGHT_BLUE); _cur_dpi = old_dpi; return x > 0; } static void StatusBarWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_PAINT: { const Player *p = (_local_player == PLAYER_SPECTATOR) ? NULL : GetPlayer(_local_player); DrawWindowWidgets(w); SetDParam(0, _date); DrawStringCentered( 70, 1, (_pause_game || _patches.status_long_date) ? STR_00AF : STR_00AE, TC_FROMSTRING ); if (p != NULL) { /* Draw player money */ SetDParam(0, p->player_money); DrawStringCentered(w->widget[2].left + 70, 1, STR_0004, TC_FROMSTRING); } /* Draw status bar */ if (w->message.msg) { // true when saving is active DrawStringCenteredTruncated(w->widget[1].left + 1, w->widget[1].right - 1, 1, STR_SAVING_GAME, TC_FROMSTRING); } else if (_do_autosave) { DrawStringCenteredTruncated(w->widget[1].left + 1, w->widget[1].right - 1, 1, STR_032F_AUTOSAVE, TC_FROMSTRING); } else if (_pause_game) { DrawStringCenteredTruncated(w->widget[1].left + 1, w->widget[1].right - 1, 1, STR_0319_PAUSED, TC_FROMSTRING); } else if (WP(w, def_d).data_1 > -1280 && FindWindowById(WC_NEWS_WINDOW,0) == NULL && _statusbar_news_item.string_id != 0) { /* Draw the scrolling news text */ if (!DrawScrollingStatusText(&_statusbar_news_item, WP(w, def_d).data_1, w->widget[1].right - w->widget[1].left - 2)) { WP(w, def_d).data_1 = -1280; if (p != NULL) { /* This is the default text */ SetDParam(0, p->index); DrawStringCenteredTruncated(w->widget[1].left + 1, w->widget[1].right - 1, 1, STR_02BA, TC_FROMSTRING); } } } else { if (p != NULL) { /* This is the default text */ SetDParam(0, p->index); DrawStringCenteredTruncated(w->widget[1].left + 1, w->widget[1].right - 1, 1, STR_02BA, TC_FROMSTRING); } } if (WP(w, def_d).data_2 > 0) DrawSprite(SPR_BLOT, PALETTE_TO_RED, w->widget[1].right - 11, 2); } break; case WE_MESSAGE: w->message.msg = e->we.message.msg; SetWindowDirty(w); break; case WE_CLICK: switch (e->we.click.widget) { case 1: ShowLastNewsMessage(); break; case 2: if (_local_player != PLAYER_SPECTATOR) ShowPlayerFinances(_local_player); break; default: ResetObjectToPlace(); } break; case WE_TICK: { if (_pause_game) return; if (WP(w, def_d).data_1 > -1280) { // Scrolling text WP(w, def_d).data_1 -= 2; w->InvalidateWidget(1); } if (WP(w, def_d).data_2 > 0) { // Red blot to show there are new unread newsmessages WP(w, def_d).data_2 -= 2; } else if (WP(w, def_d).data_2 < 0) { WP(w, def_d).data_2 = 0; w->InvalidateWidget(1); } break; } } } static const Widget _main_status_widgets[] = { { WWT_PANEL, RESIZE_NONE, 14, 0, 139, 0, 11, 0x0, STR_NULL}, { WWT_PUSHBTN, RESIZE_RIGHT, 14, 140, 179, 0, 11, 0x0, STR_02B7_SHOW_LAST_MESSAGE_OR_NEWS}, { WWT_PUSHBTN, RESIZE_LR, 14, 180, 319, 0, 11, 0x0, STR_NULL}, { WIDGETS_END}, }; static WindowDesc _main_status_desc = { WDP_CENTER, 0, 320, 12, 640, 12, WC_STATUS_BAR, WC_NONE, WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, _main_status_widgets, StatusBarWndProc }; extern void UpdateAllStationVirtCoord(); static void MainWindowWndProc(Window *w, WindowEvent *e) { int off_x; switch (e->event) { case WE_PAINT: DrawWindowViewport(w); if (_game_mode == GM_MENU) { off_x = _screen.width / 2; DrawSprite(SPR_OTTD_O, PAL_NONE, off_x - 120, 50); DrawSprite(SPR_OTTD_P, PAL_NONE, off_x - 86, 50); DrawSprite(SPR_OTTD_E, PAL_NONE, off_x - 53, 50); DrawSprite(SPR_OTTD_N, PAL_NONE, off_x - 22, 50); DrawSprite(SPR_OTTD_T, PAL_NONE, off_x + 34, 50); DrawSprite(SPR_OTTD_T, PAL_NONE, off_x + 65, 50); DrawSprite(SPR_OTTD_D, PAL_NONE, off_x + 96, 50); /* DrawSprite(SPR_OTTD_R, off_x + 119, 50); DrawSprite(SPR_OTTD_A, off_x + 148, 50); DrawSprite(SPR_OTTD_N, off_x + 181, 50); DrawSprite(SPR_OTTD_S, off_x + 215, 50); DrawSprite(SPR_OTTD_P, off_x + 246, 50); DrawSprite(SPR_OTTD_O, off_x + 275, 50); DrawSprite(SPR_OTTD_R, off_x + 307, 50); DrawSprite(SPR_OTTD_T, off_x + 337, 50); DrawSprite(SPR_OTTD_T, off_x + 390, 50); DrawSprite(SPR_OTTD_Y, off_x + 417, 50); DrawSprite(SPR_OTTD_C, off_x + 447, 50); DrawSprite(SPR_OTTD_O, off_x + 478, 50); DrawSprite(SPR_OTTD_O, off_x + 509, 50); DrawSprite(SPR_OTTD_N, off_x + 541, 50); */ } break; case WE_KEYPRESS: switch (e->we.keypress.keycode) { case 'Q' | WKC_CTRL: case 'Q' | WKC_META: HandleExitGameRequest(); break; } /* Disable all key shortcuts, except quit shortcuts when * generating the world, otherwise they create threading * problem during the generating, resulting in random * assertions that are hard to trigger and debug */ if (IsGeneratingWorld()) break; if (e->we.keypress.keycode == WKC_BACKQUOTE) { IConsoleSwitch(); e->we.keypress.cont = false; break; } if (e->we.keypress.keycode == ('B' | WKC_CTRL)) { e->we.keypress.cont = false; _draw_bounding_boxes = !_draw_bounding_boxes; MarkWholeScreenDirty(); break; } if (_game_mode == GM_MENU) break; switch (e->we.keypress.keycode) { case 'C': case 'Z': { Point pt = GetTileBelowCursor(); if (pt.x != -1) { if (e->we.keypress.keycode == 'Z') MaxZoomInOut(ZOOM_IN, w); ScrollMainWindowTo(pt.x, pt.y); } break; } case WKC_ESC: ResetObjectToPlace(); break; case WKC_DELETE: DeleteNonVitalWindows(); break; case WKC_DELETE | WKC_SHIFT: DeleteAllNonVitalWindows(); break; case 'R' | WKC_CTRL: MarkWholeScreenDirty(); break; #if defined(_DEBUG) case '0' | WKC_ALT: // Crash the game *(byte*)0 = 0; break; case '1' | WKC_ALT: // Gimme money /* Server can not cheat in advertise mode either! */ if (!_networking || !_network_server || !_network_advertise) DoCommandP(0, 10000000, 0, NULL, CMD_MONEY_CHEAT); break; case '2' | WKC_ALT: // Update the coordinates of all station signs UpdateAllStationVirtCoord(); break; #endif case '1' | WKC_CTRL: case '2' | WKC_CTRL: case '3' | WKC_CTRL: case '4' | WKC_CTRL: case '5' | WKC_CTRL: case '6' | WKC_CTRL: case '7' | WKC_CTRL: case '8' | WKC_CTRL: case '9' | WKC_CTRL: /* Transparency toggle hot keys */ ToggleTransparency((TransparencyOption)(e->we.keypress.keycode - ('1' | WKC_CTRL))); MarkWholeScreenDirty(); break; case '1' | WKC_CTRL | WKC_SHIFT: case '2' | WKC_CTRL | WKC_SHIFT: case '3' | WKC_CTRL | WKC_SHIFT: case '4' | WKC_CTRL | WKC_SHIFT: case '5' | WKC_CTRL | WKC_SHIFT: case '6' | WKC_CTRL | WKC_SHIFT: case '7' | WKC_CTRL | WKC_SHIFT: case '8' | WKC_CTRL | WKC_SHIFT: /* Invisibility toggle hot keys */ ToggleInvisibilityWithTransparency((TransparencyOption)(e->we.keypress.keycode - ('1' | WKC_CTRL | WKC_SHIFT))); MarkWholeScreenDirty(); break; case 'X' | WKC_CTRL: ShowTransparencyToolbar(); break; case 'X': ResetRestoreAllTransparency(); break; #ifdef ENABLE_NETWORK case WKC_RETURN: case 'T': // smart chat; send to team if any, otherwise to all if (_networking) { const NetworkClientInfo *cio = NetworkFindClientInfoFromIndex(_network_own_client_index); bool teamchat = false; if (cio == NULL) break; /* Only players actually playing can speak to team. Eg spectators cannot */ if (_patches.prefer_teamchat && IsValidPlayer(cio->client_playas)) { const NetworkClientInfo *ci; FOR_ALL_ACTIVE_CLIENT_INFOS(ci) { if (ci->client_playas == cio->client_playas && ci != cio) { teamchat = true; break; } } } ShowNetworkChatQueryWindow(teamchat ? DESTTYPE_TEAM : DESTTYPE_BROADCAST, cio->client_playas); } break; case WKC_SHIFT | WKC_RETURN: case WKC_SHIFT | 'T': // send text message to all players if (_networking) ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0); break; case WKC_CTRL | WKC_RETURN: case WKC_CTRL | 'T': // send text to all team mates if (_networking) { const NetworkClientInfo *cio = NetworkFindClientInfoFromIndex(_network_own_client_index); if (cio == NULL) break; ShowNetworkChatQueryWindow(DESTTYPE_TEAM, cio->client_playas); } break; #endif default: return; } e->we.keypress.cont = false; break; case WE_SCROLL: { ViewPort *vp = IsPtInWindowViewport(w, _cursor.pos.x, _cursor.pos.y); if (vp == NULL) { _cursor.fix_at = false; _scrolling_viewport = false; } WP(w, vp_d).scrollpos_x += ScaleByZoom(e->we.scroll.delta.x, vp->zoom); WP(w, vp_d).scrollpos_y += ScaleByZoom(e->we.scroll.delta.y, vp->zoom); WP(w, vp_d).dest_scrollpos_x = WP(w, vp_d).scrollpos_x; WP(w, vp_d).dest_scrollpos_y = WP(w, vp_d).scrollpos_y; } break; case WE_MOUSEWHEEL: ZoomInOrOutToCursorWindow(e->we.wheel.wheel < 0, w); break; case WE_MESSAGE: /* Forward the message to the appropiate toolbar (ingame or scenario editor) */ SendWindowMessage(WC_MAIN_TOOLBAR, 0, e->we.message.msg, e->we.message.wparam, e->we.message.lparam); break; } } void ShowSelectGameWindow(); void SetupColorsAndInitialWindow() { uint i; Window *w; int width, height; for (i = 0; i != 16; i++) { const byte *b = GetNonSprite(PALETTE_RECOLOR_START + i); assert(b); memcpy(_colour_gradient[i], b + 0xC6, sizeof(_colour_gradient[i])); } width = _screen.width; height = _screen.height; w = AllocateWindow(0, 0, width, height, MainWindowWndProc, WC_MAIN_WINDOW, NULL); AssignWindowViewport(w, 0, 0, width, height, TileXY(32, 32), ZOOM_LVL_VIEWPORT); /* XXX: these are not done */ switch (_game_mode) { default: NOT_REACHED(); case GM_MENU: ShowSelectGameWindow(); break; case GM_NORMAL: case GM_EDITOR: ShowVitalWindows(); break; } } void ShowVitalWindows() { Window *w = AllocateToolbar(); DoZoomInOutWindow(ZOOM_NONE, w); CLRBITS(w->flags4, WF_WHITE_BORDER_MASK); w->SetWidgetDisabledState(0, _networking && !_network_server); // if not server, disable pause button w->SetWidgetDisabledState(1, _networking); // if networking, disable fast-forward button /* 'w' is for sure a WC_MAIN_TOOLBAR */ PositionMainToolbar(w); /* Status bad only for normal games */ if (_game_mode == GM_EDITOR) return; _main_status_desc.top = _screen.height - 12; w = AllocateWindowDesc(&_main_status_desc); CLRBITS(w->flags4, WF_WHITE_BORDER_MASK); WP(w, def_d).data_1 = -1280; } void GameSizeChanged() { _cur_resolution[0] = _screen.width; _cur_resolution[1] = _screen.height; RelocateAllWindows(_screen.width, _screen.height); ScreenSizeChanged(); MarkWholeScreenDirty(); } void InitializeMainGui() { /* Clean old GUI values */ _last_built_railtype = RAILTYPE_RAIL; _last_built_roadtype = ROADTYPE_ROAD; }