/* $Id$ */ /** @file news_type.h Types related to news. */ #ifndef NEWS_TYPE_H #define NEWS_TYPE_H #include "window_type.h" #include "date_type.h" #include "strings_type.h" /** * Type of news. */ enum NewsType { NT_ARRIVAL_PLAYER, ///< Cargo arrived for player NT_ARRIVAL_OTHER, ///< Cargo arrived for competitor NT_ACCIDENT, ///< An accident or disaster has occurred NT_COMPANY_INFO, ///< Company info (new companies, bankrupcy messages) NT_OPENCLOSE, ///< Opening and closing of industries NT_ECONOMY, ///< Economic changes (recession, industry up/dowm) NT_INDUSTRY_PLAYER, ///< Production changes of industry serviced by local player NT_INDUSTRY_OTHER, ///< Production changes of industry serviced by competitor(s) NT_INDUSTRY_NOBODY, ///< Other industry production changes NT_ADVICE, ///< Bits of news about vehicles of the player NT_NEW_VEHICLES, ///< New vehicle has become available NT_ACCEPTANCE, ///< A type of cargo is (no longer) accepted NT_SUBSIDIES, ///< News about subsidies (announcements, expirations, acceptance) NT_GENERAL, ///< General news (from towns) NT_END, ///< end-of-array marker }; /** * News mode. */ enum NewsMode { NM_SMALL = 0, ///< Show only a small popup informing us about vehicle age for example NM_NORMAL = 1, ///< Show a simple news message (height 170 pixels) NM_THIN = 2, ///< Show a simple news message (height 130 pixels) NM_CALLBACK = 3, ///< Do some special processing before displaying news message. Which callback to call is in NewsCallback }; /** * Various OR-able news-item flags. * note: NF_INCOLOR is set automatically if needed */ enum NewsFlag { NF_NONE = 0, ///< No flag is set. NF_VIEWPORT = (1 << 1), ///< Does the news message have a viewport? (ingame picture of happening) NF_TILE = (1 << 2), ///< When clicked on the news message scroll to a given tile? Tile is in data_a/data_b NF_VEHICLE = (1 << 3), ///< When clicked on the message scroll to the vehicle? VehicleID is in data_a NF_FORCE_BIG = (1 << 4), ///< Force the appearance of a news message if it has already been shown (internal) NF_INCOLOR = (1 << 5), ///< Show the newsmessage in colour, otherwise it defaults to black & white }; DECLARE_ENUM_AS_BIT_SET(NewsFlag); /** * Special news items */ enum NewsCallback { DNC_VEHICLEAVAIL = 0, ///< Show new vehicle available message. StringID is EngineID DNC_BANKRUPCY = 1, ///< Show bankrupcy message. StringID is PlayerID (0-3) and NewsBankrupcy (4-7) DNC_NONE = 0xFF, ///< No news callback. }; /** * Kinds of bankrupcy */ enum NewsBankrupcy { NB_BTROUBLE, ///< Company is in trouble (warning) NB_BMERGER, ///< Company has been bought by another company NB_BBANKRUPT, ///< Company has gone bankrupt NB_BNEWCOMPANY, ///< A new company has been started }; struct NewsItem { StringID string_id; ///< Message text (sometimes also used for storing other info) uint16 duration; ///< Remaining time for showing this news message Date date; ///< Date of the news NewsFlag flags; ///< NewsFlags bits @see NewsFlag NewsMode display_mode; ///< Display mode value @see NewsMode NewsType type; ///< News category @see NewsType NewsCallback callback; ///< Call-back function uint data_a; ///< Reference to tile or vehicle uint data_b; ///< Reference to second tile or vehicle uint64 params[10]; }; typedef bool ValidationProc(uint data_a, uint data_b); typedef void DrawNewsCallbackProc(Window *w, const NewsItem *ni); typedef StringID GetNewsStringCallbackProc(const NewsItem *ni); #endif /* NEWS_TYPE_H */