/* $Id$ */ /** @file openttd.h */ #ifndef OPENTTD_H #define OPENTTD_H #ifndef VARDEF #define VARDEF extern #endif // Forward declarations of structs. typedef byte LandscapeID; typedef uint16 UnitID; enum GameModes { GM_MENU, GM_NORMAL, GM_EDITOR }; enum SwitchModes { SM_NONE = 0, SM_NEWGAME = 1, SM_EDITOR = 2, SM_LOAD = 3, SM_MENU = 4, SM_SAVE = 5, SM_GENRANDLAND = 6, SM_LOAD_SCENARIO = 9, SM_START_SCENARIO = 10, SM_START_HEIGHTMAP = 11, SM_LOAD_HEIGHTMAP = 12, }; /* Modes for GenerateWorld */ enum GenerateWorldModes { GW_NEWGAME = 0, /* Generate a map for a new game */ GW_EMPTY = 1, /* Generate an empty map (sea-level) */ GW_RANDOM = 2, /* Generate a random map for SE */ GW_HEIGHTMAP = 3, /* Generate a newgame from a heightmap */ }; /* Modes for InitializeGame, those are _bits_! */ enum InitializeGameModes { IG_NONE = 0, /* Don't do anything special */ IG_DATE_RESET = 1, /* Reset the date when initializing a game */ }; enum TransportType { /* These constants are for now linked to the representation of bridges * and tunnels, so they can be used by GetTileTrackStatus_TunnelBridge. * In an ideal world, these constants would be used everywhere when * accessing tunnels and bridges. For now, you should just not change * the values for road and rail. */ TRANSPORT_BEGIN = 0, TRANSPORT_RAIL = 0, TRANSPORT_ROAD = 1, TRANSPORT_WATER, // = 2 TRANSPORT_END, INVALID_TRANSPORT = 0xff, }; /* Display Options */ enum { DO_SHOW_TOWN_NAMES = 0, DO_SHOW_STATION_NAMES = 1, DO_SHOW_SIGNS = 2, DO_FULL_ANIMATION = 3, DO_FULL_DETAIL = 5, DO_WAYPOINTS = 6, }; /* Landscape types */ enum { LT_TEMPERATE = 0, LT_ARCTIC = 1, LT_TROPIC = 2, LT_TOYLAND = 3, NUM_LANDSCAPE = 4, }; struct ViewportSign { int32 left; int32 top; byte width_1, width_2; }; enum { SORT_ASCENDING = 0, SORT_DESCENDING = 1, SORT_BY_DATE = 0, SORT_BY_NAME = 2 }; extern byte _savegame_sort_order; enum { MAX_SCREEN_WIDTH = 2048, MAX_SCREEN_HEIGHT = 1200, }; /* In certain windows you navigate with the arrow keys. Do not scroll the * gameview when here. Bitencoded variable that only allows scrolling if all * elements are zero */ enum { SCROLL_CON = 0, SCROLL_EDIT = 1, SCROLL_SAVE = 2, SCROLL_CHAT = 4, }; extern byte _no_scroll; /** To have a concurrently running thread interface with the main program, use * the OTTD_SendThreadMessage() function. Actions to perform upon the message are handled * in the ProcessSentMessage() function */ enum ThreadMsg { MSG_OTTD_NO_MESSAGE, MSG_OTTD_SAVETHREAD_DONE, MSG_OTTD_SAVETHREAD_ERROR, }; void OTTD_SendThreadMessage(ThreadMsg msg); extern byte _game_mode; extern bool _exit_game; extern int8 _pause_game; #endif /* OPENTTD_H */