/* $Id$ */ /** @file toolbar_gui.cpp Code related to the (main) toolbar. */ #include "stdafx.h" #include "openttd.h" #include "gui.h" #include "window_gui.h" #include "window_func.h" #include "viewport_func.h" #include "command_func.h" #include "variables.h" #include "train.h" #include "roadveh.h" #include "vehicle_gui.h" #include "rail_gui.h" #include "road_gui.h" #include "date_func.h" #include "vehicle_func.h" #include "sound_func.h" #include "terraform_gui.h" #include "transparency.h" #include "strings_func.h" #include "player_base.h" #include "player_func.h" #include "player_gui.h" #include "settings_type.h" #include "toolbar_gui.h" #include "vehicle_base.h" #include "gfx_func.h" #include "network/network.h" #include "table/strings.h" #include "table/sprites.h" extern void SelectSignTool(); extern RailType _last_built_railtype; extern RoadType _last_built_roadtype; /* Returns the position where the toolbar wants the menu to appear. * Make sure the dropdown is fully visible within the window. * x + w->left because x is supposed to be the offset of the toolbar-button * we clicked on and w->left the toolbar window itself. So meaning that * the default position is aligned with the left side of the clicked button */ Point GetToolbarDropdownPos(uint16 parent_button, int width, int height) { const Window *w = FindWindowById(WC_MAIN_TOOLBAR,0); Point pos; pos.x = w->widget[GB(parent_button, 0, 8)].left; pos.x = w->left + Clamp(pos.x, 0, w->width - width); pos.y = w->height; return pos; } static void ToolbarPauseClick(Window *w) { if (_networking && !_network_server) return; // only server can pause the game if (DoCommandP(0, _pause_game ? 0 : 1, 0, NULL, CMD_PAUSE)) SndPlayFx(SND_15_BEEP); } static void ToolbarFastForwardClick(Window *w) { _fast_forward ^= true; SndPlayFx(SND_15_BEEP); } static void ToolbarSaveClick(Window *w) { PopupMainToolbMenu(w, 3, STR_015C_SAVE_GAME, 4, 0); } static void ToolbarMapClick(Window *w) { PopupMainToolbMenu(w, 4, STR_02DE_MAP_OF_WORLD, 3, 0); } static void ToolbarTownClick(Window *w) { PopupMainToolbMenu(w, 5, STR_02BB_TOWN_DIRECTORY, 1, 0); } static void ToolbarSubsidiesClick(Window *w) { PopupMainToolbMenu(w, 6, STR_02DD_SUBSIDIES, 1, 0); } static void ToolbarStationsClick(Window *w) { PopupMainPlayerToolbMenu(w, 7, 0); } static void ToolbarMoneyClick(Window *w) { PopupMainPlayerToolbMenu(w, 8, 0); } static void ToolbarPlayersClick(Window *w) { PopupMainPlayerToolbMenu(w, 9, 0); } static void ToolbarGraphsClick(Window *w) { PopupMainToolbMenu(w, 10, STR_0154_OPERATING_PROFIT_GRAPH, 6, 0); } static void ToolbarLeagueClick(Window *w) { PopupMainToolbMenu(w, 11, STR_015A_COMPANY_LEAGUE_TABLE, 2, 0); } static void ToolbarIndustryClick(Window *w) { /* Disable build-industry menu if we are a spectator */ PopupMainToolbMenu(w, 12, STR_INDUSTRY_DIR, 2, (_current_player == PLAYER_SPECTATOR) ? (1 << 1) : 0); } static void ToolbarTrainClick(Window *w) { const Vehicle *v; int dis = -1; FOR_ALL_VEHICLES(v) { if (v->type == VEH_TRAIN && IsFrontEngine(v)) ClrBit(dis, v->owner); } PopupMainPlayerToolbMenu(w, 13, dis); } static void ToolbarRoadClick(Window *w) { const Vehicle *v; int dis = -1; FOR_ALL_VEHICLES(v) { if (v->type == VEH_ROAD && IsRoadVehFront(v)) ClrBit(dis, v->owner); } PopupMainPlayerToolbMenu(w, 14, dis); } static void ToolbarShipClick(Window *w) { const Vehicle *v; int dis = -1; FOR_ALL_VEHICLES(v) { if (v->type == VEH_SHIP) ClrBit(dis, v->owner); } PopupMainPlayerToolbMenu(w, 15, dis); } static void ToolbarAirClick(Window *w) { const Vehicle *v; int dis = -1; FOR_ALL_VEHICLES(v) { if (v->type == VEH_AIRCRAFT) ClrBit(dis, v->owner); } PopupMainPlayerToolbMenu(w, 16, dis); } static void ToolbarZoomInClick(Window *w) { if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) { w->HandleButtonClick(17); SndPlayFx(SND_15_BEEP); } } static void ToolbarZoomOutClick(Window *w) { if (DoZoomInOutWindow(ZOOM_OUT,FindWindowById(WC_MAIN_WINDOW, 0))) { w->HandleButtonClick(18); SndPlayFx(SND_15_BEEP); } } static void ToolbarBuildRailClick(Window *w) { const Player *p = GetPlayer(_local_player); Window *w2 = PopupMainToolbMenu(w, 19, STR_1015_RAILROAD_CONSTRUCTION, RAILTYPE_END, ~p->avail_railtypes); WP(w2, menu_d).sel_index = _last_built_railtype; } static void ToolbarBuildRoadClick(Window *w) { const Player *p = GetPlayer(_local_player); /* The standard road button is *always* available */ Window *w2 = PopupMainToolbMenu(w, 20, STR_180A_ROAD_CONSTRUCTION, 2, ~(p->avail_roadtypes | ROADTYPES_ROAD)); WP(w2, menu_d).sel_index = _last_built_roadtype; } static void ToolbarBuildWaterClick(Window *w) { PopupMainToolbMenu(w, 21, STR_9800_DOCK_CONSTRUCTION, 1, 0); } static void ToolbarBuildAirClick(Window *w) { PopupMainToolbMenu(w, 22, STR_A01D_AIRPORT_CONSTRUCTION, 1, 0); } static void ToolbarForestClick(Window *w) { PopupMainToolbMenu(w, 23, STR_LANDSCAPING, 3, 0); } static void ToolbarMusicClick(Window *w) { PopupMainToolbMenu(w, 24, STR_01D3_SOUND_MUSIC, 1, 0); } static void ToolbarNewspaperClick(Window *w) { PopupMainToolbMenu(w, 25, STR_0200_LAST_MESSAGE_NEWS_REPORT, 3, 0); } static void ToolbarHelpClick(Window *w) { PopupMainToolbMenu(w, 26, STR_02D5_LAND_BLOCK_INFO, 6, 0); } static void ToolbarOptionsClick(Window *w) { uint16 x = 0; w = PopupMainToolbMenu(w, 2, STR_02C4_GAME_OPTIONS, 14, 0); if (HasBit(_display_opt, DO_SHOW_TOWN_NAMES)) SetBit(x, 6); if (HasBit(_display_opt, DO_SHOW_STATION_NAMES)) SetBit(x, 7); if (HasBit(_display_opt, DO_SHOW_SIGNS)) SetBit(x, 8); if (HasBit(_display_opt, DO_WAYPOINTS)) SetBit(x, 9); if (HasBit(_display_opt, DO_FULL_ANIMATION)) SetBit(x, 10); if (HasBit(_display_opt, DO_FULL_DETAIL)) SetBit(x, 11); if (IsTransparencySet(TO_HOUSES)) SetBit(x, 12); if (IsTransparencySet(TO_SIGNS)) SetBit(x, 13); WP(w, menu_d).checked_items = x; } static void ToolbarScenSaveOrLoad(Window *w) { PopupMainToolbMenu(w, 3, STR_0292_SAVE_SCENARIO, 6, 0); } static void ToolbarScenDateBackward(Window *w) { /* don't allow too fast scrolling */ if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) { w->HandleButtonClick(6); SetWindowDirty(w); _patches_newgame.starting_year = Clamp(_patches_newgame.starting_year - 1, MIN_YEAR, MAX_YEAR); SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); } _left_button_clicked = false; } static void ToolbarScenDateForward(Window *w) { /* don't allow too fast scrolling */ if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) { w->HandleButtonClick(7); SetWindowDirty(w); _patches_newgame.starting_year = Clamp(_patches_newgame.starting_year + 1, MIN_YEAR, MAX_YEAR); SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); } _left_button_clicked = false; } static void ToolbarScenMapTownDir(Window *w) { /* Scenario editor button, *hack*hack* use different button to activate */ PopupMainToolbMenu(w, 8 | (17 << 8), STR_02DE_MAP_OF_WORLD, 4, 0); } static void ToolbarScenZoomIn(Window *w) { if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) { w->HandleButtonClick(9); SndPlayFx(SND_15_BEEP); } } static void ToolbarScenZoomOut(Window *w) { if (DoZoomInOutWindow(ZOOM_OUT, FindWindowById(WC_MAIN_WINDOW, 0))) { w->HandleButtonClick(10); SndPlayFx(SND_15_BEEP); } } static void ToolbarScenGenLand(Window *w) { w->HandleButtonClick(11); SndPlayFx(SND_15_BEEP); ShowEditorTerraformToolbar(); } static void ToolbarScenGenTown(Window *w) { w->HandleButtonClick(12); SndPlayFx(SND_15_BEEP); ShowBuildTownWindow(); } static void ToolbarScenGenIndustry(Window *w) { w->HandleButtonClick(13); SndPlayFx(SND_15_BEEP); ShowBuildIndustryWindow(); } static void ToolbarScenBuildRoad(Window *w) { w->HandleButtonClick(14); SndPlayFx(SND_15_BEEP); ShowBuildRoadScenToolbar(); } static void ToolbarScenPlantTrees(Window *w) { w->HandleButtonClick(15); SndPlayFx(SND_15_BEEP); ShowBuildTreesScenToolbar(); } static void ToolbarScenPlaceSign(Window *w) { w->HandleButtonClick(16); SndPlayFx(SND_15_BEEP); SelectSignTool(); } static void ToolbarBtn_NULL(Window *w) { } typedef void ToolbarButtonProc(Window *w); static ToolbarButtonProc * const _toolbar_button_procs[] = { ToolbarPauseClick, ToolbarFastForwardClick, ToolbarOptionsClick, ToolbarSaveClick, ToolbarMapClick, ToolbarTownClick, ToolbarSubsidiesClick, ToolbarStationsClick, ToolbarMoneyClick, ToolbarPlayersClick, ToolbarGraphsClick, ToolbarLeagueClick, ToolbarIndustryClick, ToolbarTrainClick, ToolbarRoadClick, ToolbarShipClick, ToolbarAirClick, ToolbarZoomInClick, ToolbarZoomOutClick, ToolbarBuildRailClick, ToolbarBuildRoadClick, ToolbarBuildWaterClick, ToolbarBuildAirClick, ToolbarForestClick, ToolbarMusicClick, ToolbarNewspaperClick, ToolbarHelpClick, }; extern void MenuClickSmallScreenshot(); extern void MenuClickWorldScreenshot(); extern void MenuClickSaveLoad(int index); void MainToolbarWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_PAINT: /* Draw brown-red toolbar bg. */ GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2); GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | (1 << PALETTE_MODIFIER_GREYOUT)); /* If spectator, disable all construction buttons * ie : Build road, rail, ships, airports and landscaping * Since enabled state is the default, just disable when needed */ w->SetWidgetsDisabledState(_current_player == PLAYER_SPECTATOR, 19, 20, 21, 22, 23, WIDGET_LIST_END); /* disable company list drop downs, if there are no companies */ w->SetWidgetsDisabledState(ActivePlayerCount() == 0, 7, 8, 13, 14, 15, 16, WIDGET_LIST_END); w->SetWidgetDisabledState(19, !CanBuildVehicleInfrastructure(VEH_TRAIN)); w->SetWidgetDisabledState(22, !CanBuildVehicleInfrastructure(VEH_AIRCRAFT)); DrawWindowWidgets(w); break; case WE_CLICK: if (_game_mode != GM_MENU && !w->IsWidgetDisabled(e->we.click.widget)) _toolbar_button_procs[e->we.click.widget](w); break; case WE_KEYPRESS: switch (e->we.keypress.keycode) { case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(w); break; case WKC_F2: ShowGameOptions(); break; case WKC_F3: MenuClickSaveLoad(0); break; case WKC_F4: ShowSmallMap(); break; case WKC_F5: ShowTownDirectory(); break; case WKC_F6: ShowSubsidiesList(); break; case WKC_F7: ShowPlayerStations(_local_player); break; case WKC_F8: ShowPlayerFinances(_local_player); break; case WKC_F9: ShowPlayerCompany(_local_player); break; case WKC_F10: ShowOperatingProfitGraph(); break; case WKC_F11: ShowCompanyLeagueTable(); break; case WKC_F12: ShowBuildIndustryWindow(); break; case WKC_SHIFT | WKC_F1: ShowVehicleListWindow(_local_player, VEH_TRAIN); break; case WKC_SHIFT | WKC_F2: ShowVehicleListWindow(_local_player, VEH_ROAD); break; case WKC_SHIFT | WKC_F3: ShowVehicleListWindow(_local_player, VEH_SHIP); break; case WKC_SHIFT | WKC_F4: ShowVehicleListWindow(_local_player, VEH_AIRCRAFT); break; case WKC_NUM_PLUS: // Fall through case WKC_EQUALS: // Fall through case WKC_SHIFT | WKC_EQUALS: // Fall through case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break; case WKC_NUM_MINUS: // Fall through case WKC_MINUS: // Fall through case WKC_SHIFT | WKC_MINUS: // Fall through case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(w); break; case WKC_SHIFT | WKC_F7: if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, -1); break; case WKC_SHIFT | WKC_F8: ShowBuildRoadToolbar(_last_built_roadtype); break; case WKC_SHIFT | WKC_F9: ShowBuildDocksToolbar(); break; case WKC_SHIFT | WKC_F10: if (CanBuildVehicleInfrastructure(VEH_AIRCRAFT)) ShowBuildAirToolbar(); break; case WKC_SHIFT | WKC_F11: ShowBuildTreesToolbar(); break; case WKC_SHIFT | WKC_F12: ShowMusicWindow(); break; case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break; case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break; case WKC_CTRL | WKC_ALT | 'C': if (!_networking) ShowCheatWindow(); break; case 'A': if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, 4); break; // Invoke Autorail case 'L': ShowTerraformToolbar(); break; case 'M': ShowSmallMap(); break; case 'V': ShowExtraViewPortWindow(); break; default: return; } e->we.keypress.cont = false; break; case WE_PLACE_OBJ: _place_proc(e->we.place.tile); break; case WE_ABORT_PLACE_OBJ: w->RaiseWidget(25); SetWindowDirty(w); break; case WE_MOUSELOOP: if (w->IsWidgetLowered(0) != !!_pause_game) { w->ToggleWidgetLoweredState(0); w->InvalidateWidget(0); } if (w->IsWidgetLowered(1) != !!_fast_forward) { w->ToggleWidgetLoweredState(1); w->InvalidateWidget(1); } break; case WE_RESIZE: { /* There are 27 buttons plus some spacings if the space allows it */ uint button_width; uint spacing; if (w->width >= 27 * 22) { button_width = 22; spacing = w->width - (27 * button_width); } else { button_width = w->width / 27; spacing = 0; } uint extra_spacing_at[] = { 4, 8, 13, 17, 19, 24, 0 }; for (uint i = 0, x = 0, j = 0; i < 27; i++) { if (extra_spacing_at[j] == i) { j++; uint add = spacing / (lengthof(extra_spacing_at) - j); spacing -= add; x += add; } w->widget[i].left = x; x += (spacing != 0) ? button_width : (w->width - x) / (27 - i); w->widget[i].right = x - 1; } } break; case WE_TIMEOUT: for (uint i = 2; i < w->widget_count; i++) { if (w->IsWidgetLowered(i)) { w->RaiseWidget(i); w->InvalidateWidget(i); } } break; case WE_MESSAGE: if (FindWindowById(WC_MAIN_WINDOW, 0) != NULL) HandleZoomMessage(w, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 17, 18); break; } } static const Widget _toolb_normal_widgets[] = { { WWT_IMGBTN, RESIZE_LEFT, 14, 0, 0, 0, 21, SPR_IMG_PAUSE, STR_0171_PAUSE_GAME}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_FASTFORWARD, STR_FAST_FORWARD}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SETTINGS, STR_0187_OPTIONS}, { WWT_IMGBTN_2, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SAVE, STR_0172_SAVE_GAME_ABANDON_GAME}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SMALLMAP, STR_0174_DISPLAY_MAP}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TOWN, STR_0176_DISPLAY_TOWN_DIRECTORY}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SUBSIDIES, STR_02DC_DISPLAY_SUBSIDIES}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_LIST, STR_0173_DISPLAY_LIST_OF_COMPANY}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_FINANCE, STR_0177_DISPLAY_COMPANY_FINANCES}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_GENERAL, STR_0178_DISPLAY_COMPANY_GENERAL}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_GRAPHS, STR_0179_DISPLAY_GRAPHS}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_LEAGUE, STR_017A_DISPLAY_COMPANY_LEAGUE}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_INDUSTRY, STR_0312_FUND_CONSTRUCTION_OF_NEW}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TRAINLIST, STR_017B_DISPLAY_LIST_OF_COMPANY}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TRUCKLIST, STR_017C_DISPLAY_LIST_OF_COMPANY}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SHIPLIST, STR_017D_DISPLAY_LIST_OF_COMPANY}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_AIRPLANESLIST, STR_017E_DISPLAY_LIST_OF_COMPANY}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMIN, STR_017F_ZOOM_THE_VIEW_IN}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMOUT, STR_0180_ZOOM_THE_VIEW_OUT}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDRAIL, STR_0181_BUILD_RAILROAD_TRACK}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDROAD, STR_0182_BUILD_ROADS}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDWATER, STR_0183_BUILD_SHIP_DOCKS}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDAIR, STR_0184_BUILD_AIRPORTS}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_LANDSCAPING, STR_LANDSCAPING_TOOLBAR_TIP}, // tree icon is 0x2E6 { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_MUSIC, STR_01D4_SHOW_SOUND_MUSIC_WINDOW}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_MESSAGES, STR_0203_SHOW_LAST_MESSAGE_NEWS}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_QUERY, STR_0186_LAND_BLOCK_INFORMATION}, { WIDGETS_END}, }; static const WindowDesc _toolb_normal_desc = { 0, 0, 0, 22, 640, 22, WC_MAIN_TOOLBAR, WC_NONE, WDF_STD_TOOLTIPS | WDF_DEF_WIDGET, _toolb_normal_widgets, MainToolbarWndProc }; static ToolbarButtonProc * const _scen_toolbar_button_procs[] = { ToolbarPauseClick, ToolbarFastForwardClick, ToolbarOptionsClick, ToolbarScenSaveOrLoad, ToolbarBtn_NULL, ToolbarBtn_NULL, ToolbarScenDateBackward, ToolbarScenDateForward, ToolbarScenMapTownDir, ToolbarScenZoomIn, ToolbarScenZoomOut, ToolbarScenGenLand, ToolbarScenGenTown, ToolbarScenGenIndustry, ToolbarScenBuildRoad, ToolbarScenPlantTrees, ToolbarScenPlaceSign, NULL, NULL, NULL, NULL, NULL, NULL, NULL, ToolbarMusicClick, NULL, ToolbarHelpClick, }; void ScenEditToolbarWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_PAINT: w->SetWidgetDisabledState(6, _patches_newgame.starting_year <= MIN_YEAR); w->SetWidgetDisabledState(7, _patches_newgame.starting_year >= MAX_YEAR); /* Draw brown-red toolbar bg. */ GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2); GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | (1 << PALETTE_MODIFIER_GREYOUT)); DrawWindowWidgets(w); SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); DrawStringCenteredTruncated(w->widget[6].right, w->widget[7].left, 6, STR_00AF, TC_FROMSTRING); /* We hide this panel when the toolbar space gets too small */ if (w->widget[4].left != w->widget[4].right) { DrawStringCenteredTruncated(w->widget[4].left + 1, w->widget[4].right - 1, 1, STR_0221_OPENTTD, TC_FROMSTRING); DrawStringCenteredTruncated(w->widget[4].left + 1, w->widget[4].right - 1, 11, STR_0222_SCENARIO_EDITOR, TC_FROMSTRING); } break; case WE_CLICK: if (_game_mode == GM_MENU) return; _scen_toolbar_button_procs[e->we.click.widget](w); break; case WE_KEYPRESS: switch (e->we.keypress.keycode) { case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(w); break; case WKC_F2: ShowGameOptions(); break; case WKC_F3: MenuClickSaveLoad(0); break; case WKC_F4: ToolbarScenGenLand(w); break; case WKC_F5: ToolbarScenGenTown(w); break; case WKC_F6: ToolbarScenGenIndustry(w); break; case WKC_F7: ToolbarScenBuildRoad(w); break; case WKC_F8: ToolbarScenPlantTrees(w); break; case WKC_F9: ToolbarScenPlaceSign(w); break; case WKC_F10: ShowMusicWindow(); break; case WKC_F11: PlaceLandBlockInfo(); break; case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break; case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break; /* those following are all fall through */ case WKC_NUM_PLUS: case WKC_EQUALS: case WKC_SHIFT | WKC_EQUALS: case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break; /* those following are all fall through */ case WKC_NUM_MINUS: case WKC_MINUS: case WKC_SHIFT | WKC_MINUS: case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(w); break; case 'L': ShowEditorTerraformToolbar(); break; case 'M': ShowSmallMap(); break; case 'V': ShowExtraViewPortWindow(); break; default: return; } e->we.keypress.cont = false; break; case WE_PLACE_OBJ: _place_proc(e->we.place.tile); break; case WE_ABORT_PLACE_OBJ: w->RaiseWidget(25); SetWindowDirty(w); break; case WE_RESIZE: { /* There are 15 buttons plus some spacings if the space allows it. * Furthermore there are two panels of which one is non-essential * and that one can be removed is the space is too small. */ uint buttons_width; uint spacing; static int normal_min_width = (15 * 22) + (2 * 130); static int one_less_panel_min_width = (15 * 22) + 130; if (w->width >= one_less_panel_min_width) { buttons_width = 15 * 22; spacing = w->width - ((w->width >= normal_min_width) ? normal_min_width : one_less_panel_min_width); } else { buttons_width = w->width - 130; spacing = 0; } uint extra_spacing_at[] = { 3, 4, 7, 8, 10, 16, 0 }; /* Yes, it defines about 27 widgets for this toolbar */ for (uint i = 0, x = 0, j = 0, b = 0; i < 27; i++) { switch (i) { case 4: w->widget[i].left = x; if (w->width < normal_min_width) { w->widget[i].right = x; j++; continue; } x += 130; w->widget[i].right = x - 1; break; case 5: { int offset = x - w->widget[i].left; w->widget[i + 1].left += offset; w->widget[i + 1].right += offset; w->widget[i + 2].left += offset; w->widget[i + 2].right += offset; w->widget[i].left = x; x += 130; w->widget[i].right = x - 1; i += 2; } break; default: if (w->widget[i].bottom == 0) continue; w->widget[i].left = x; x += buttons_width / (15 - b); w->widget[i].right = x - 1; buttons_width -= buttons_width / (15 - b); b++; break; } if (extra_spacing_at[j] == i) { j++; uint add = spacing / (lengthof(extra_spacing_at) - j); spacing -= add; x += add; } } } break; case WE_MOUSELOOP: if (w->IsWidgetLowered(0) != !!_pause_game) { w->ToggleWidgetLoweredState(0); SetWindowDirty(w); } if (w->IsWidgetLowered(1) != !!_fast_forward) { w->ToggleWidgetLoweredState(1); SetWindowDirty(w); } break; case WE_MESSAGE: HandleZoomMessage(w, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 9, 10); break; } } static const Widget _toolb_scen_widgets[] = { { WWT_IMGBTN, RESIZE_LEFT, 14, 0, 0, 0, 21, SPR_IMG_PAUSE, STR_0171_PAUSE_GAME}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_FASTFORWARD, STR_FAST_FORWARD}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SETTINGS, STR_0187_OPTIONS}, {WWT_IMGBTN_2, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SAVE, STR_0297_SAVE_SCENARIO_LOAD_SCENARIO}, { WWT_PANEL, RESIZE_NONE, 14, 0, 0, 0, 21, 0x0, STR_NULL}, { WWT_PANEL, RESIZE_NONE, 14, 0, 129, 0, 21, 0x0, STR_NULL}, { WWT_IMGBTN, RESIZE_NONE, 14, 3, 14, 5, 16, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE}, { WWT_IMGBTN, RESIZE_NONE, 14, 113, 125, 5, 16, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SMALLMAP, STR_0175_DISPLAY_MAP_TOWN_DIRECTORY}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMIN, STR_017F_ZOOM_THE_VIEW_IN}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMOUT, STR_0180_ZOOM_THE_VIEW_OUT}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_LANDSCAPING, STR_022E_LANDSCAPE_GENERATION}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TOWN, STR_022F_TOWN_GENERATION}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_INDUSTRY, STR_0230_INDUSTRY_GENERATION}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDROAD, STR_0231_ROAD_CONSTRUCTION}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_PLANTTREES, STR_0288_PLANT_TREES}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SIGN, STR_0289_PLACE_SIGN}, { WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, { WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, { WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, { WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, { WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, { WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, { WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_MUSIC, STR_01D4_SHOW_SOUND_MUSIC_WINDOW}, { WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_QUERY, STR_0186_LAND_BLOCK_INFORMATION}, {WIDGETS_END}, }; static const WindowDesc _toolb_scen_desc = { 0, 0, 130, 22, 640, 22, WC_MAIN_TOOLBAR, WC_NONE, WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, _toolb_scen_widgets, ScenEditToolbarWndProc }; Window *AllocateToolbar() { return AllocateWindowDesc((_game_mode != GM_EDITOR) ? &_toolb_normal_desc : &_toolb_scen_desc); }