/* $Id$ */ /** @file viewport_func.h Functions related to (drawing on) viewports. */ #ifndef VIEWPORT_FUNC_H #define VIEWPORT_FUNC_H #include "gfx_type.h" #include "viewport_type.h" #include "vehicle_type.h" #include "strings_type.h" void SetSelectionRed(bool); void InitViewports(); void DeleteWindowViewport(Window *w); void AssignWindowViewport(Window *w, int x, int y, int width, int height, uint32 follow_flags, ZoomLevel zoom); ViewPort *IsPtInWindowViewport(const Window *w, int x, int y); Point GetTileBelowCursor(); void UpdateViewportPosition(Window *w); bool DoZoomInOutWindow(int how, Window *w); void ZoomInOrOutToCursorWindow(bool in, Window * w); Point GetTileZoomCenterWindow(bool in, Window * w); void HandleZoomMessage(Window *w, const ViewPort *vp, byte widget_zoom_in, byte widget_zoom_out); static inline void MaxZoomInOut(int how, Window *w) { while (DoZoomInOutWindow(how, w)) {}; } void OffsetGroundSprite(int x, int y); void DrawGroundSprite(SpriteID image, SpriteID pal, const SubSprite *sub = NULL); void DrawGroundSpriteAt(SpriteID image, SpriteID pal, int32 x, int32 y, byte z, const SubSprite *sub = NULL); void AddSortableSpriteToDraw(SpriteID image, SpriteID pal, int x, int y, int w, int h, int dz, int z, bool transparent = false, int bb_offset_x = 0, int bb_offset_y = 0, int bb_offset_z = 0, const SubSprite *sub = NULL); void *AddStringToDraw(int x, int y, StringID string, uint64 params_1, uint64 params_2); void AddChildSpriteScreen(SpriteID image, SpriteID pal, int x, int y, bool transparent = false, const SubSprite *sub = NULL); void StartSpriteCombine(); void EndSpriteCombine(); void HandleViewportClicked(const ViewPort *vp, int x, int y); void PlaceObject(); void SetRedErrorSquare(TileIndex tile); void SetTileSelectSize(int w, int h); void SetTileSelectBigSize(int ox, int oy, int sx, int sy); Vehicle *CheckMouseOverVehicle(); void VpSelectTilesWithMethod(int x, int y, ViewportPlaceMethod method); void VpStartPlaceSizing(TileIndex tile, ViewportPlaceMethod method, byte process); void VpSetPresizeRange(TileIndex from, TileIndex to); void VpSetPlaceSizingLimit(int limit); typedef void PlaceProc(TileIndex tile); void PlaceProc_DemolishArea(TileIndex tile); void PlaceProc_LevelLand(TileIndex tile); void PlaceProc_BuyLand(TileIndex tile); bool GUIPlaceProcDragXY(const WindowEvent *e); /* common button handler */ bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, ViewportHighlightMode mode, PlaceProc *placeproc); void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom); void SetObjectToPlaceWnd(CursorID icon, SpriteID pal, ViewportHighlightMode mode, Window *w); void SetObjectToPlace(CursorID icon, SpriteID pal, ViewportHighlightMode mode, WindowClass window_class, WindowNumber window_num); void ResetObjectToPlace(); bool ScrollWindowTo(int x, int y, Window *w, bool instant = false); bool ScrollMainWindowToTile(TileIndex tile, bool instant = false); bool ScrollMainWindowTo(int x, int y, bool instant = false); extern PlaceProc *_place_proc; extern Point _tile_fract_coords; extern TileHighlightData _thd; #endif /* VIEWPORT_FUNC_H */