/* $Id$ */ /** @file viewport_type.h Types related to viewports. */ #ifndef VIEWPORT_TYPE_H #define VIEWPORT_TYPE_H #include "core/geometry_type.hpp" #include "zoom_type.h" #include "window_type.h" #include "tile_type.h" struct ViewPort { int left,top; // screen coordinates for the viewport int width, height; // screen width/height for the viewport int virtual_left, virtual_top; // virtual coordinates int virtual_width, virtual_height; // these are just width << zoom, height << zoom ZoomLevel zoom; }; enum { ZOOM_IN = 0, ZOOM_OUT = 1, ZOOM_NONE = 2, // hack, used to update the button status }; /** * Some values for constructing bounding boxes (BB). The Z positions under bridges are: * z=0..5 Everything that can be built under low bridges. * z=6 reserved, currently unused. * z=7 Z separator between bridge/tunnel and the things under/above it. */ enum { BB_HEIGHT_UNDER_BRIDGE = 6, ///< Everything that can be built under low bridges, must not exceed this Z height. BB_Z_SEPARATOR = 7, ///< Separates the bridge/tunnel from the things under/above it. }; /** Viewport place method (type of highlighted area and placed objects) */ enum ViewportPlaceMethod { VPM_X_OR_Y = 0, ///< drag in X or Y direction VPM_FIX_X = 1, ///< drag only in X axis VPM_FIX_Y = 2, ///< drag only in Y axis VPM_RAILDIRS = 3, ///< all rail directions VPM_X_AND_Y = 4, ///< area of land in X and Y directions VPM_X_AND_Y_LIMITED = 5, ///< area of land of limited size VPM_SIGNALDIRS = 6, ///< similiar to VMP_RAILDIRS, but with different cursor }; /** Viewport highlight mode (for highlighting tiles below cursor) */ enum ViewportHighlightMode { VHM_NONE = 0, ///< default VHM_RECT = 1, ///< rectangle (stations, depots, ...) VHM_POINT = 2, ///< point (lower land, raise land, level land, ...) VHM_SPECIAL = 3, ///< special mode used for highlighting while dragging (and for tunnels/docks) VHM_DRAG = 4, ///< dragging items in the depot windows VHM_RAIL = 5, ///< rail pieces }; /* highlighting draw styles */ enum HighLightStyle { HT_NONE = 0x00, HT_RECT = 0x80, HT_POINT = 0x40, HT_LINE = 0x20, ///< used for autorail highlighting (longer streches) ///< (uses lower bits to indicate direction) HT_RAIL = 0x10, ///< autorail (one piece) ///< (uses lower bits to indicate direction) HT_DRAG_MASK = 0xF0, ///< masks the drag-type /* lower bits (used with HT_LINE and HT_RAIL): * (see ASCII art in autorail.h for a visual interpretation) */ HT_DIR_X = 0, ///< X direction HT_DIR_Y = 1, ///< Y direction HT_DIR_HU = 2, ///< horizontal upper HT_DIR_HL = 3, ///< horizontal lower HT_DIR_VL = 4, ///< vertical left HT_DIR_VR = 5, ///< vertical right HT_DIR_MASK = 0x7 ///< masks the drag-direction }; DECLARE_ENUM_AS_BIT_SET(HighLightStyle); struct TileHighlightData { Point size; Point outersize; Point pos; Point offs; Point new_pos; Point new_size; Point new_outersize; Point selend, selstart; byte dirty; byte sizelimit; byte drawstyle; // lower bits 0-3 are reserved for detailed highlight information information byte new_drawstyle; // only used in UpdateTileSelection() to as a buffer to compare if there was a change between old and new byte next_drawstyle; // queued, but not yet drawn style ViewportHighlightMode place_mode; bool make_square_red; WindowClass window_class; WindowNumber window_number; ViewportPlaceMethod select_method; byte select_proc; TileIndex redsq; }; #endif /* VIEWPORT_TYPE_H */