/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file fontcache.cpp Cache for characters from fonts. */ #include "stdafx.h" #include "fontcache.h" #include "fontdetection.h" #include "blitter/factory.hpp" #include "core/math_func.hpp" #include "strings_func.h" #include "zoom_type.h" #include "table/sprites.h" #include "table/control_codes.h" #include "table/unicode.h" static const int ASCII_LETTERSTART = 32; ///< First printable ASCII letter. static const int MAX_FONT_SIZE = 72; ///< Maximum font size. /** Default heights for the different sizes of fonts. */ static const int _default_font_height[FS_END] = {10, 6, 18, 10}; /** * Create a new font cache. * @param fs The size of the font. */ FontCache::FontCache(FontSize fs) : parent(FontCache::Get(fs)), fs(fs), height(_default_font_height[fs]) { assert(parent == NULL || this->fs == parent->fs); FontCache::caches[this->fs] = this; } /** Clean everything up. */ FontCache::~FontCache() { assert(this->fs == parent->fs); FontCache::caches[this->fs] = this->parent; } /** * Get height of a character for a given font size. * @param size Font size to get height of * @return Height of characters in the given font (pixels) */ int GetCharacterHeight(FontSize size) { return FontCache::Get(size)->GetHeight(); } /** Font cache for fonts that are based on a freetype font. */ class SpriteFontCache : public FontCache { private: SpriteID **glyph_to_spriteid_map; ///< Mapping of glyphs to sprite IDs. void ClearGlyphToSpriteMap(); public: SpriteFontCache(FontSize fs); ~SpriteFontCache(); virtual SpriteID GetUnicodeGlyph(uint32 key); virtual void SetUnicodeGlyph(uint32 key, SpriteID sprite); virtual void InitializeUnicodeGlyphMap(); virtual void ClearFontCache(); virtual const Sprite *GetGlyph(uint32 key); virtual uint GetGlyphWidth(uint32 key); virtual bool GetDrawGlyphShadow(); }; /** * Create a new sprite font cache. * @param fs The font size to create the cache for. */ SpriteFontCache::SpriteFontCache(FontSize fs) : FontCache(fs), glyph_to_spriteid_map(NULL) { this->InitializeUnicodeGlyphMap(); } /** * Free everything we allocated. */ SpriteFontCache::~SpriteFontCache() { this->ClearGlyphToSpriteMap(); } SpriteID SpriteFontCache::GetUnicodeGlyph(uint32 key) { if (this->glyph_to_spriteid_map[GB(key, 8, 8)] == NULL) return 0; return this->glyph_to_spriteid_map[GB(key, 8, 8)][GB(key, 0, 8)]; } void SpriteFontCache::SetUnicodeGlyph(uint32 key, SpriteID sprite) { if (this->glyph_to_spriteid_map == NULL) this->glyph_to_spriteid_map = CallocT(256); if (this->glyph_to_spriteid_map[GB(key, 8, 8)] == NULL) this->glyph_to_spriteid_map[GB(key, 8, 8)] = CallocT(256); this->glyph_to_spriteid_map[GB(key, 8, 8)][GB(key, 0, 8)] = sprite; } void SpriteFontCache::InitializeUnicodeGlyphMap() { /* Clear out existing glyph map if it exists */ this->ClearGlyphToSpriteMap(); SpriteID base; switch (this->fs) { default: NOT_REACHED(); case FS_MONO: // Use normal as default for mono spaced font, i.e. FALL THROUGH case FS_NORMAL: base = SPR_ASCII_SPACE; break; case FS_SMALL: base = SPR_ASCII_SPACE_SMALL; break; case FS_LARGE: base = SPR_ASCII_SPACE_BIG; break; } for (uint i = ASCII_LETTERSTART; i < 256; i++) { SpriteID sprite = base + i - ASCII_LETTERSTART; if (!SpriteExists(sprite)) continue; this->SetUnicodeGlyph(i, sprite); this->SetUnicodeGlyph(i + SCC_SPRITE_START, sprite); } for (uint i = 0; i < lengthof(_default_unicode_map); i++) { byte key = _default_unicode_map[i].key; if (key == CLRA) { /* Clear the glyph. This happens if the glyph at this code point * is non-standard and should be accessed by an SCC_xxx enum * entry only. */ this->SetUnicodeGlyph(_default_unicode_map[i].code, 0); } else { SpriteID sprite = base + key - ASCII_LETTERSTART; this->SetUnicodeGlyph(_default_unicode_map[i].code, sprite); } } } /** * Clear the glyph to sprite mapping. */ void SpriteFontCache::ClearGlyphToSpriteMap() { if (this->glyph_to_spriteid_map == NULL) return; for (uint i = 0; i < 256; i++) { free(this->glyph_to_spriteid_map[i]); } free(this->glyph_to_spriteid_map); this->glyph_to_spriteid_map = NULL; } void SpriteFontCache::ClearFontCache() {} const Sprite *SpriteFontCache::GetGlyph(uint32 key) { SpriteID sprite = this->GetUnicodeGlyph(key); if (sprite == 0) sprite = this->GetUnicodeGlyph('?'); return GetSprite(sprite, ST_FONT); } uint SpriteFontCache::GetGlyphWidth(uint32 key) { SpriteID sprite = this->GetUnicodeGlyph(key); if (sprite == 0) sprite = this->GetUnicodeGlyph('?'); return SpriteExists(sprite) ? GetSprite(sprite, ST_FONT)->width + (this->fs != FS_NORMAL) : 0; } bool SpriteFontCache::GetDrawGlyphShadow() { return false; } /*static */ FontCache *FontCache::caches[FS_END] = { new SpriteFontCache(FS_NORMAL), new SpriteFontCache(FS_SMALL), new SpriteFontCache(FS_LARGE), new SpriteFontCache(FS_MONO) }; #ifdef WITH_FREETYPE #include #include FT_FREETYPE_H #include FT_GLYPH_H #include FT_TRUETYPE_TABLES_H /** Font cache for fonts that are based on a freetype font. */ class FreeTypeFontCache : public FontCache { private: FT_Face face; ///< The font face associated with this font. int ascender; ///< The ascender value of this font. int descender; ///< The descender value of this font. /** Container for information about a glyph. */ struct GlyphEntry { Sprite *sprite; ///< The loaded sprite. byte width; ///< The width of the glyph. bool duplicate; ///< Whether this glyph entry is a duplicate, i.e. may this be freed? }; /** * The glyph cache. This is structured to reduce memory consumption. * 1) There is a 'segment' table for each font size. * 2) Each segment table is a discrete block of characters. * 3) Each block contains 256 (aligned) characters sequential characters. * * The cache is accessed in the following way: * For character 0x0041 ('A'): glyph_to_sprite[0x00][0x41] * For character 0x20AC (Euro): glyph_to_sprite[0x20][0xAC] * * Currently only 256 segments are allocated, "limiting" us to 65536 characters. * This can be simply changed in the two functions Get & SetGlyphPtr. */ GlyphEntry **glyph_to_sprite; GlyphEntry *GetGlyphPtr(WChar key); void SetGlyphPtr(WChar key, const GlyphEntry *glyph, bool duplicate = false); public: FreeTypeFontCache(FontSize fs, FT_Face face, int pixels); ~FreeTypeFontCache(); virtual SpriteID GetUnicodeGlyph(uint32 key) { return this->parent->GetUnicodeGlyph(key); } virtual void SetUnicodeGlyph(uint32 key, SpriteID sprite) { this->parent->SetUnicodeGlyph(key, sprite); } virtual void InitializeUnicodeGlyphMap() { this->parent->InitializeUnicodeGlyphMap(); } virtual void ClearFontCache(); virtual const Sprite *GetGlyph(uint32 key); virtual uint GetGlyphWidth(uint32 key); virtual bool GetDrawGlyphShadow(); }; FT_Library _library = NULL; FreeTypeSettings _freetype; static const byte FACE_COLOUR = 1; static const byte SHADOW_COLOUR = 2; /** * Create a new FreeTypeFontCache. * @param fs The font size that is going to be cached. * @param face The font that has to be loaded. * @param pixels The number of pixels this font should be high. */ FreeTypeFontCache::FreeTypeFontCache(FontSize fs, FT_Face face, int pixels) : FontCache(fs), face(face), glyph_to_sprite(NULL) { if (pixels == 0) { /* Try to determine a good height based on the minimal height recommended by the font. */ pixels = _default_font_height[this->fs]; TT_Header *head = (TT_Header *)FT_Get_Sfnt_Table(this->face, ft_sfnt_head); if (head != NULL) { /* Font height is minimum height plus the difference between the default * height for this font size and the small size. */ int diff = _default_font_height[this->fs] - _default_font_height[FS_SMALL]; pixels = Clamp(min(head->Lowest_Rec_PPEM, 20) + diff, _default_font_height[this->fs], MAX_FONT_SIZE); } } FT_Error err = FT_Set_Pixel_Sizes(this->face, 0, pixels); if (err == FT_Err_Invalid_Pixel_Size) { /* Find nearest size to that requested */ FT_Bitmap_Size *bs = this->face->available_sizes; int i = this->face->num_fixed_sizes; int n = bs->height; for (; --i; bs++) { if (abs(pixels - bs->height) < abs(pixels - n)) n = bs->height; } FT_Set_Pixel_Sizes(this->face, 0, n); } this->ascender = this->face->size->metrics.ascender >> 6; this->descender = this->face->size->metrics.descender >> 6; this->height = this->ascender - this->descender; } /** * Loads the freetype font. * First type to load the fontname as if it were a path. If that fails, * try to resolve the filename of the font using fontconfig, where the * format is 'font family name' or 'font family name, font style'. * @param fs The font size to load. */ static void LoadFreeTypeFont(FontSize fs) { FreeTypeSubSetting &settings = _freetype.medium; switch (fs) { default: NOT_REACHED(); case FS_SMALL: settings = _freetype.small; break; case FS_NORMAL: settings = _freetype.medium; break; case FS_LARGE: settings = _freetype.large; break; case FS_MONO: settings = _freetype.mono; break; } if (StrEmpty(settings.font)) return; if (_library == NULL) { if (FT_Init_FreeType(&_library) != FT_Err_Ok) { ShowInfoF("Unable to initialize FreeType, using sprite fonts instead"); return; } DEBUG(freetype, 2, "Initialized"); } FT_Face face = NULL; FT_Error error = FT_New_Face(_library, settings.font, 0, &face); if (error != FT_Err_Ok) error = GetFontByFaceName(settings.font, &face); if (error == FT_Err_Ok) { DEBUG(freetype, 2, "Requested '%s', using '%s %s'", settings.font, face->family_name, face->style_name); /* Attempt to select the unicode character map */ error = FT_Select_Charmap(face, ft_encoding_unicode); if (error == FT_Err_Ok) goto found_face; // Success if (error == FT_Err_Invalid_CharMap_Handle) { /* Try to pick a different character map instead. We default to * the first map, but platform_id 0 encoding_id 0 should also * be unicode (strange system...) */ FT_CharMap found = face->charmaps[0]; int i; for (i = 0; i < face->num_charmaps; i++) { FT_CharMap charmap = face->charmaps[i]; if (charmap->platform_id == 0 && charmap->encoding_id == 0) { found = charmap; } } if (found != NULL) { error = FT_Set_Charmap(face, found); if (error == FT_Err_Ok) goto found_face; } } } FT_Done_Face(face); static const char *SIZE_TO_NAME[] = { "medium", "small", "large", "mono" }; ShowInfoF("Unable to use '%s' for %s font, FreeType reported error 0x%X, using sprite font instead", settings.font, SIZE_TO_NAME[fs], error); return; found_face: new FreeTypeFontCache(fs, face, settings.size); } /** * Free everything that was allocated for this font cache. */ FreeTypeFontCache::~FreeTypeFontCache() { if (this->face != NULL) FT_Done_Face(this->face); this->ClearFontCache(); } /** * Reset cached glyphs. */ void FreeTypeFontCache::ClearFontCache() { if (this->glyph_to_sprite == NULL) return; for (int i = 0; i < 256; i++) { if (this->glyph_to_sprite[i] == NULL) continue; for (int j = 0; j < 256; j++) { if (this->glyph_to_sprite[i][j].duplicate) continue; free(this->glyph_to_sprite[i][j].sprite); } free(this->glyph_to_sprite[i]); } free(this->glyph_to_sprite); this->glyph_to_sprite = NULL; } FreeTypeFontCache::GlyphEntry *FreeTypeFontCache::GetGlyphPtr(WChar key) { if (this->glyph_to_sprite == NULL) return NULL; if (this->glyph_to_sprite[GB(key, 8, 8)] == NULL) return NULL; return &this->glyph_to_sprite[GB(key, 8, 8)][GB(key, 0, 8)]; } void FreeTypeFontCache::SetGlyphPtr(WChar key, const GlyphEntry *glyph, bool duplicate) { if (this->glyph_to_sprite == NULL) { DEBUG(freetype, 3, "Allocating root glyph cache for size %u", this->fs); this->glyph_to_sprite = CallocT(256); } if (this->glyph_to_sprite[GB(key, 8, 8)] == NULL) { DEBUG(freetype, 3, "Allocating glyph cache for range 0x%02X00, size %u", GB(key, 8, 8), this->fs); this->glyph_to_sprite[GB(key, 8, 8)] = CallocT(256); } DEBUG(freetype, 4, "Set glyph for unicode character 0x%04X, size %u", key, this->fs); this->glyph_to_sprite[GB(key, 8, 8)][GB(key, 0, 8)].sprite = glyph->sprite; this->glyph_to_sprite[GB(key, 8, 8)][GB(key, 0, 8)].width = glyph->width; this->glyph_to_sprite[GB(key, 8, 8)][GB(key, 0, 8)].duplicate = duplicate; } static void *AllocateFont(size_t size) { return MallocT(size); } /* Check if a glyph should be rendered with antialiasing */ static bool GetFontAAState(FontSize size) { /* AA is only supported for 32 bpp */ if (BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() != 32) return false; switch (size) { default: NOT_REACHED(); case FS_NORMAL: return _freetype.medium.aa; case FS_SMALL: return _freetype.small.aa; case FS_LARGE: return _freetype.large.aa; case FS_MONO: return _freetype.mono.aa; } } const Sprite *FreeTypeFontCache::GetGlyph(WChar key) { FT_GlyphSlot slot; GlyphEntry new_glyph; GlyphEntry *glyph; SpriteLoader::Sprite sprite; int width; int height; int x; int y; assert(IsPrintable(key)); /* Bail out if no face loaded, or for our special characters */ if (this->face == NULL || (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END)) { SpriteID sprite = this->GetUnicodeGlyph(key); if (sprite == 0) sprite = this->GetUnicodeGlyph('?'); /* Load the sprite if it's known. */ if (sprite != 0) return GetSprite(sprite, ST_FONT); /* For the 'rare' case there is no font available at all. */ if (this->face == NULL) error("No sprite font and no real font either... bailing!"); /* Use the '?' from the freetype font. */ key = '?'; } /* Check for the glyph in our cache */ glyph = this->GetGlyphPtr(key); if (glyph != NULL && glyph->sprite != NULL) return glyph->sprite; slot = this->face->glyph; bool aa = GetFontAAState(this->fs); FT_UInt glyph_index = FT_Get_Char_Index(this->face, key); if (glyph_index == 0) { if (key == '?') { /* The font misses the '?' character. Use sprite font. */ SpriteID sprite = this->GetUnicodeGlyph(key); Sprite *spr = (Sprite*)GetRawSprite(sprite, ST_FONT, AllocateFont); assert(spr != NULL); new_glyph.sprite = spr; new_glyph.width = spr->width + (this->fs != FS_NORMAL); this->SetGlyphPtr(key, &new_glyph, false); return new_glyph.sprite; } else { /* Use '?' for missing characters. */ this->GetGlyph('?'); glyph = this->GetGlyphPtr('?'); this->SetGlyphPtr(key, glyph, true); return glyph->sprite; } } FT_Load_Glyph(this->face, glyph_index, FT_LOAD_DEFAULT); FT_Render_Glyph(this->face->glyph, aa ? FT_RENDER_MODE_NORMAL : FT_RENDER_MODE_MONO); /* Despite requesting a normal glyph, FreeType may have returned a bitmap */ aa = (slot->bitmap.pixel_mode == FT_PIXEL_MODE_GRAY); /* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel */ width = max(1, slot->bitmap.width + (this->fs == FS_NORMAL)); height = max(1, slot->bitmap.rows + (this->fs == FS_NORMAL)); /* Limit glyph size to prevent overflows later on. */ if (width > 256 || height > 256) usererror("Font glyph is too large"); /* FreeType has rendered the glyph, now we allocate a sprite and copy the image into it */ sprite.AllocateData(ZOOM_LVL_NORMAL, width * height); sprite.type = ST_FONT; sprite.width = width; sprite.height = height; sprite.x_offs = slot->bitmap_left; sprite.y_offs = this->ascender - slot->bitmap_top; /* Draw shadow for medium size */ if (this->fs == FS_NORMAL && !aa) { for (y = 0; y < slot->bitmap.rows; y++) { for (x = 0; x < slot->bitmap.width; x++) { if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) { sprite.data[1 + x + (1 + y) * sprite.width].m = SHADOW_COLOUR; sprite.data[1 + x + (1 + y) * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF; } } } } for (y = 0; y < slot->bitmap.rows; y++) { for (x = 0; x < slot->bitmap.width; x++) { if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) { sprite.data[x + y * sprite.width].m = FACE_COLOUR; sprite.data[x + y * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF; } } } new_glyph.sprite = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, AllocateFont); new_glyph.width = slot->advance.x >> 6; this->SetGlyphPtr(key, &new_glyph); return new_glyph.sprite; } bool FreeTypeFontCache::GetDrawGlyphShadow() { return GetFontAAState(FS_NORMAL); } uint FreeTypeFontCache::GetGlyphWidth(WChar key) { GlyphEntry *glyph; if (this->face == NULL || (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END)) { SpriteID sprite = this->GetUnicodeGlyph(key); if (sprite == 0) sprite = this->GetUnicodeGlyph('?'); return SpriteExists(sprite) ? GetSprite(sprite, ST_FONT)->width + (this->fs != FS_NORMAL && this->fs != FS_MONO) : 0; } glyph = this->GetGlyphPtr(key); if (glyph == NULL || glyph->sprite == NULL) { this->GetGlyph(key); glyph = this->GetGlyphPtr(key); } return glyph->width; } #endif /* WITH_FREETYPE */ /** * (Re)initialize the freetype related things, i.e. load the non-sprite fonts. * @param monospace Whether to initialise the monospace or regular fonts. */ void InitFreeType(bool monospace) { for (FontSize fs = FS_BEGIN; fs < FS_END; fs++) { if (monospace != (fs == FS_MONO)) continue; FontCache *fc = FontCache::Get(fs); if (fc->HasParent()) delete fc; #ifdef WITH_FREETYPE LoadFreeTypeFont(fs); #endif } } /** * Free everything allocated w.r.t. fonts. */ void UninitFreeType() { for (FontSize fs = FS_BEGIN; fs < FS_END; fs++) { FontCache *fc = FontCache::Get(fs); if (fc->HasParent()) delete fc; } #ifdef WITH_FREETYPE FT_Done_FreeType(_library); _library = NULL; #endif /* WITH_FREETYPE */ }