/* $Id$ */ /** @file gfxinit.cpp Initializing of the (GRF) graphics. */ #include "stdafx.h" #include "openttd.h" #include "debug.h" #include "gfxinit.h" #include "spritecache.h" #include "fileio.h" #include "fios.h" #include "newgrf.h" #include "md5.h" #include "variables.h" #include "fontcache.h" #include "gfx_func.h" #include "core/alloc_func.hpp" #include "core/bitmath_func.hpp" #include #include "settings_type.h" #include "string_func.h" #include "table/sprites.h" Palette _use_palette = PAL_AUTODETECT; struct MD5File { const char * filename; ///< filename uint8 hash[16]; ///< md5 sum of the file }; /** * Information about a single graphics set. */ struct GraphicsSet { const char *name; ///< The name of the graphics set const char *description; ///< Description of the graphics set Palette palette; ///< Palette of this graphics set MD5File basic[2]; ///< GRF files that always have to be loaded MD5File landscape[3]; ///< Landscape specific grf files const char *base_missing; ///< Warning when one of the base GRF files is missing MD5File extra; ///< NewGRF File with extra graphics loaded using Action 05 const char *extra_missing; ///< Warning when the extra (NewGRF) file is missing uint found_grfs; ///< Number of the GRFs that could be found }; static const uint GRAPHICS_SET_GRF_COUNT = 6; static int _use_graphics_set = -1; #include "table/files.h" #include "table/landscape_sprite.h" static const SpriteID * const _landscape_spriteindexes[] = { _landscape_spriteindexes_1, _landscape_spriteindexes_2, _landscape_spriteindexes_3, }; static uint LoadGrfFile(const char *filename, uint load_index, int file_index) { uint load_index_org = load_index; uint sprite_id = 0; FioOpenFile(file_index, filename); DEBUG(sprite, 2, "Reading grf-file '%s'", filename); while (LoadNextSprite(load_index, file_index, sprite_id)) { load_index++; sprite_id++; if (load_index >= MAX_SPRITES) { usererror("Too many sprites. Recompile with higher MAX_SPRITES value or remove some custom GRF files."); } } DEBUG(sprite, 2, "Currently %i sprites are loaded", load_index); return load_index - load_index_org; } void LoadSpritesIndexed(int file_index, uint *sprite_id, const SpriteID *index_tbl) { uint start; while ((start = *index_tbl++) != END) { uint end = *index_tbl++; do { bool b = LoadNextSprite(start, file_index, *sprite_id); assert(b); (*sprite_id)++; } while (++start <= end); } } static void LoadGrfIndexed(const char* filename, const SpriteID* index_tbl, int file_index) { uint sprite_id = 0; FioOpenFile(file_index, filename); DEBUG(sprite, 2, "Reading indexed grf-file '%s'", filename); LoadSpritesIndexed(file_index, &sprite_id, index_tbl); } /** * Calculate and check the MD5 hash of the supplied filename. * @param file filename and expected MD5 hash for the given filename. * @return true if the checksum is correct. */ static bool FileMD5(const MD5File file) { size_t size; FILE *f = FioFOpenFile(file.filename, "rb", DATA_DIR, &size); if (f != NULL) { Md5 checksum; uint8 buffer[1024]; uint8 digest[16]; size_t len; while ((len = fread(buffer, 1, (size > sizeof(buffer)) ? sizeof(buffer) : size, f)) != 0 && size != 0) { size -= len; checksum.Append(buffer, len); } FioFCloseFile(f); checksum.Finish(digest); return memcmp(file.hash, digest, sizeof(file.hash)) == 0; } else { // file not found return false; } } /** * Determine the graphics pack that has to be used. * The one with the most correct files wins. */ static void DetermineGraphicsPack() { if (_use_graphics_set >= 0) return; uint max_index = 0; for (uint j = 1; j < lengthof(_graphics_sets); j++) { if (_graphics_sets[max_index].found_grfs < _graphics_sets[j].found_grfs) max_index = j; } _use_graphics_set = max_index; } /** * Determine the palette that has to be used. * - forced palette via command line -> leave it that way * - otherwise -> palette based on the graphics pack */ static void DeterminePalette() { if (_use_palette < MAX_PAL) return; _use_palette = _graphics_sets[_use_graphics_set].palette; } /** * Checks whether the MD5 checksums of the files are correct. * * @note Also checks sample.cat and other required non-NewGRF GRFs for corruption. */ void CheckExternalFiles() { DetermineGraphicsPack(); DeterminePalette(); static const size_t ERROR_MESSAGE_LENGTH = 128; const GraphicsSet *graphics = &_graphics_sets[_use_graphics_set]; char error_msg[ERROR_MESSAGE_LENGTH * (GRAPHICS_SET_GRF_COUNT + 1)]; error_msg[0] = '\0'; char *add_pos = error_msg; for (uint i = 0; i < lengthof(graphics->basic); i++) { if (!FileMD5(graphics->basic[i])) { add_pos += snprintf(add_pos, ERROR_MESSAGE_LENGTH, "Your '%s' file is corrupted or missing! %s.\n", graphics->basic[i].filename, graphics->base_missing); } } for (uint i = 0; i < lengthof(graphics->landscape); i++) { if (!FileMD5(graphics->landscape[i])) { add_pos += snprintf(add_pos, ERROR_MESSAGE_LENGTH, "Your '%s' file is corrupted or missing! %s\n", graphics->landscape[i].filename, graphics->base_missing); } } bool sound = false; for (uint i = 0; !sound && i < lengthof(_sound_sets); i++) { sound = FileMD5(_sound_sets[i]); } if (!sound) { add_pos += snprintf(add_pos, ERROR_MESSAGE_LENGTH, "Your 'sample.cat' file is corrupted or missing! You can find 'sample.cat' on your Transport Tycoon Deluxe CD-ROM.\n"); } if (!FileMD5(graphics->extra)) { add_pos += snprintf(add_pos, ERROR_MESSAGE_LENGTH, "Your '%s' file is corrupted or missing! %s\n", graphics->extra.filename, graphics->extra_missing); } if (add_pos != error_msg) ShowInfoF(error_msg); } static void LoadSpriteTables() { const GraphicsSet *graphics = &_graphics_sets[_use_graphics_set]; uint i = FIRST_GRF_SLOT; LoadGrfFile(graphics->basic[0].filename, 0, i++); /* * The second basic file always starts at the given location and does * contain a different amount of sprites depending on the "type"; DOS * has a few sprites less. However, we do not care about those missing * sprites as they are not shown anyway (logos in intro game). */ LoadGrfFile(graphics->basic[1].filename, 4793, i++); /* * Load additional sprites for climates other than temperate. * This overwrites some of the temperate sprites, such as foundations * and the ground sprites. */ if (_settings_game.game_creation.landscape != LT_TEMPERATE) { LoadGrfIndexed( graphics->landscape[_settings_game.game_creation.landscape - 1].filename, _landscape_spriteindexes[_settings_game.game_creation.landscape - 1], i++ ); } /* Initialize the unicode to sprite mapping table */ InitializeUnicodeGlyphMap(); /* * Load the base NewGRF with OTTD required graphics as first NewGRF. * However, we do not want it to show up in the list of used NewGRFs, * so we have to manually add it, and then remove it later. */ GRFConfig *top = _grfconfig; GRFConfig *master = CallocT(1); master->filename = strdup(graphics->extra.filename); FillGRFDetails(master, false); ClrBit(master->flags, GCF_INIT_ONLY); master->next = top; _grfconfig = master; LoadNewGRF(SPR_NEWGRFS_BASE, i); /* Free and remove the top element. */ ClearGRFConfig(&master); _grfconfig = top; } void GfxLoadSprites() { DEBUG(sprite, 2, "Loading sprite set %d", _settings_game.game_creation.landscape); GfxInitSpriteMem(); LoadSpriteTables(); GfxInitPalettes(); } /** * Find all graphics sets and populate their data. */ void FindGraphicsSets() { for (uint j = 0; j < lengthof(_graphics_sets); j++) { _graphics_sets[j].found_grfs = 0; for (uint i = 0; i < lengthof(_graphics_sets[j].basic); i++) { if (FioCheckFileExists(_graphics_sets[j].basic[i].filename)) _graphics_sets[j].found_grfs++; } for (uint i = 0; i < lengthof(_graphics_sets[j].landscape); i++) { if (FioCheckFileExists(_graphics_sets[j].landscape[i].filename)) _graphics_sets[j].found_grfs++; } if (FioCheckFileExists(_graphics_sets[j].extra.filename)) _graphics_sets[j].found_grfs++; } } /** * Set the graphics set to be used. * @param name of the graphics set to use * @return true if it could be loaded */ bool SetGraphicsSet(const char *name) { if (StrEmpty(name)) { DetermineGraphicsPack(); CheckExternalFiles(); return true; } for (uint i = 0; i < lengthof(_graphics_sets); i++) { if (strcmp(name, _graphics_sets[i].name) == 0) { _use_graphics_set = i; CheckExternalFiles(); return true; } } return false; } /** * Returns a list with the graphics sets. * @param p where to print to * @param last the last character to print to * @return the last printed character */ char *GetGraphicsSetsList(char *p, const char *last) { p += snprintf(p, last - p, "List of graphics sets:\n"); for (uint i = 0; i < lengthof(_graphics_sets); i++) { if (_graphics_sets[i].found_grfs <= 1) continue; p += snprintf(p, last - p, "%18s: %s", _graphics_sets[i].name, _graphics_sets[i].description); int difference = GRAPHICS_SET_GRF_COUNT - _graphics_sets[i].found_grfs; if (difference != 0) { p += snprintf(p, last - p, " (missing %i file%s)\n", difference, difference == 1 ? "" : "s"); } else { p += snprintf(p, last - p, "\n"); } } p += snprintf(p, last - p, "\n"); return p; }