#ifndef INDUSTRY_H #define INDUSTRY_H #include "pool.h" struct Industry { TileIndex xy; byte width; /* swapped order of w/h with town */ byte height; Town *town; byte produced_cargo[2]; uint16 cargo_waiting[2]; byte production_rate[2]; byte accepts_cargo[3]; byte prod_level; uint16 last_mo_production[2]; uint16 last_mo_transported[2]; byte pct_transported[2]; uint16 total_production[2]; uint16 total_transported[2]; uint16 counter; byte type; byte owner; byte color_map; byte last_prod_year; byte was_cargo_delivered; uint16 index; }; extern MemoryPool _industry_pool; /** * Check if an Industry really exists. */ static inline bool IsValidIndustry(Industry* industry) { return industry->xy != 0; /* XXX: Replace by INVALID_TILE someday */ } /** * Get the pointer to the industry with index 'index' */ static inline Industry *GetIndustry(uint index) { return (Industry*)GetItemFromPool(&_industry_pool, index); } /** * Get the current size of the IndustryPool */ static inline uint16 GetIndustryPoolSize(void) { return _industry_pool.total_items; } #define FOR_ALL_INDUSTRIES_FROM(i, start) for (i = GetIndustry(start); i != NULL; i = (i->index + 1 < GetIndustryPoolSize()) ? GetIndustry(i->index + 1) : NULL) #define FOR_ALL_INDUSTRIES(i) FOR_ALL_INDUSTRIES_FROM(i, 0) VARDEF int _total_industries; // For the AI: the amount of industries active VARDEF uint16 *_industry_sort; VARDEF bool _industry_sort_dirty; void DeleteIndustry(Industry *is); enum { IT_COAL_MINE = 0, IT_POWER_STATION = 1, IT_SAWMILL = 2, IT_FOREST = 3, IT_OIL_REFINERY = 4, IT_OIL_RIG = 5, IT_FACTORY = 6, IT_PRINTING_WORKS = 7, IT_STEEL_MILL = 8, IT_FARM = 9, IT_COPPER_MINE = 10, IT_OIL_WELL = 11, IT_BANK = 12, IT_FOOD_PROCESS = 13, IT_PAPER_MILL = 14, IT_GOLD_MINE = 15, IT_BANK_2 = 16, IT_DIAMOND_MINE = 17, IT_IRON_MINE = 18, IT_FRUIT_PLANTATION = 19, IT_RUBBER_PLANTATION = 20, IT_WATER_SUPPLY = 21, IT_WATER_TOWER = 22, IT_FACTORY_2 = 23, IT_FARM_2 = 24, IT_LUMBER_MILL = 25, IT_COTTON_CANDY = 26, IT_CANDY_FACTORY = 27, IT_BATTERY_FARM = 28, IT_COLA_WELLS = 29, IT_TOY_SHOP = 30, IT_TOY_FACTORY = 31, IT_PLASTIC_FOUNTAINS = 32, IT_FIZZY_DRINK_FACTORY = 33, IT_BUBBLE_GENERATOR = 34, IT_TOFFEE_QUARRY = 35, IT_SUGAR_MINE = 36, }; #endif