#ifndef MAP_H #define MAP_H #include "stdafx.h" #define TILE_FROM_XY(x,y) (TileIndex)((((y) >> 4) << MapLogX()) + ((x) >> 4)) #define TILE_XY(x,y) (((y) << MapLogX()) + (x)) #define TILE_MASK(x) ((x) & ((1 << (MapLogX() + MapLogY())) - 1)) #define TILE_ASSERT(x) assert(TILE_MASK(x) == (x)); extern byte *_map_type_and_height; extern byte *_map_owner; extern uint16 *_map2; extern byte *_map3_lo; extern byte *_map3_hi; extern byte *_map5; extern byte *_map_extra_bits; void InitMap(uint log_x, uint log_y); // binary logarithm of the map size, try to avoid using this one static inline uint MapLogX(void) { extern uint _map_log_x; return _map_log_x; } static inline uint MapLogY(void) { extern uint _map_log_y; return _map_log_y; } /* The size of the map */ static inline uint MapSizeX(void) { return 1 << MapLogX(); } static inline uint MapSizeY(void) { return 1 << MapLogY(); } /* The maximum coordinates */ static inline uint MapMaxX(void) { return MapSizeX() - 1; } static inline uint MapMaxY(void) { return MapSizeY() - 1; } /* The number of tiles in the map */ static inline uint MapSize(void) { return MapSizeX() * MapSizeY(); } // Scale a number relative to the map size uint ScaleByMapSize(uint); // Scale relative to the number of tiles uint ScaleByMapSize1D(uint); // Scale relative to the circumference of the map typedef uint32 TileIndex; typedef enum { OWNER_TOWN = 0xf, // a town owns the tile OWNER_NONE = 0x10, // nobody owns the tile OWNER_WATER = 0x11, // "water" owns the tile OWNER_SPECTATOR = 0xff, // spectator in MP or in scenario editor } Owner; enum { INVALID_TILE = (uint32) -1 }; static inline uint TileX(TileIndex tile) { return tile & MapMaxX(); } static inline uint TileY(TileIndex tile) { return tile >> MapLogX(); } typedef int32 TileIndexDiff; typedef struct TileIndexDiffC { int16 x; int16 y; } TileIndexDiffC; static inline TileIndexDiff ToTileIndexDiff(TileIndexDiffC tidc) { return (tidc.y << MapLogX()) + tidc.x; } #ifndef _DEBUG #define TILE_ADD(x,y) ((x) + (y)) #else extern TileIndex TileAdd(TileIndex tile, TileIndexDiff add, const char *exp, const char *file, int line); #define TILE_ADD(x, y) (TileAdd((x), (y), #x " + " #y, __FILE__, __LINE__)) #endif #define TILE_ADDXY(tile, x, y) TILE_ADD(tile, TILE_XY(x, y)) uint TileAddWrap(TileIndex tile, int addx, int addy); static inline TileIndexDiffC TileIndexDiffCByDir(uint dir) { extern const TileIndexDiffC _tileoffs_by_dir[4]; return _tileoffs_by_dir[dir]; } /* Returns tile + the diff given in diff. If the result tile would end up * outside of the map, INVALID_TILE is returned instead. */ static inline TileIndex AddTileIndexDiffCWrap(TileIndex tile, TileIndexDiffC diff) { int x = TileX(tile) + diff.x; int y = TileY(tile) + diff.y; if (x < 0 || y < 0 || x > (int)MapMaxX() || y > (int)MapMaxY()) return INVALID_TILE; else return TILE_XY(x, y); } // Functions to calculate distances uint DistanceManhattan(TileIndex, TileIndex); // also known as L1-Norm. Is the shortest distance one could go over diagonal tracks (or roads) uint DistanceSquare(TileIndex, TileIndex); // euclidian- or L2-Norm squared uint DistanceMax(TileIndex, TileIndex); // also known as L-Infinity-Norm uint DistanceMaxPlusManhattan(TileIndex, TileIndex); // Max + Manhattan uint DistanceTrack(TileIndex, TileIndex); // Returns the shortest distance one could go over tracks uint DistanceFromEdge(TileIndex); // shortest distance from any edge of the map static inline TileIndexDiff TileOffsByDir(uint dir) { extern const TileIndexDiffC _tileoffs_by_dir[4]; assert(dir < lengthof(_tileoffs_by_dir)); return ToTileIndexDiff(_tileoffs_by_dir[dir]); } /* Approximation of the length of a straight track, relative to a diagonal * track (ie the size of a tile side). #defined instead of const so it can * stay integer. (no runtime float operations) Is this needed? * Watch out! There are _no_ brackets around here, to prevent intermediate * rounding! Be careful when using this! * This value should be sqrt(2)/2 ~ 0.7071 */ #define STRAIGHT_TRACK_LENGTH 7071/10000 #endif