#include "stdafx.h" #include "ttd.h" #include "debug.h" #include "strings.h" #include "table/sprites.h" #include "table/strings.h" #include "vehicle.h" #include "window.h" #include "engine.h" #include "gui.h" #include "command.h" #include "gfx.h" VehicleSortListingTypeFunctions * const _vehicle_sorter[] = { &VehicleUnsortedSorter, &VehicleNumberSorter, &VehicleNameSorter, &VehicleAgeSorter, &VehicleProfitThisYearSorter, &VehicleProfitLastYearSorter, &VehicleCargoSorter, &VehicleReliabilitySorter, &VehicleMaxSpeedSorter }; const StringID _vehicle_sort_listing[] = { STR_SORT_BY_UNSORTED, STR_SORT_BY_NUMBER, STR_SORT_BY_DROPDOWN_NAME, STR_SORT_BY_AGE, STR_SORT_BY_PROFIT_THIS_YEAR, STR_SORT_BY_PROFIT_LAST_YEAR, STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE, STR_SORT_BY_RELIABILITY, STR_SORT_BY_MAX_SPEED, INVALID_STRING_ID }; const StringID _rail_types_list[] = { STR_RAIL_VEHICLES, STR_MONORAIL_VEHICLES, STR_MAGLEV_VEHICLES, INVALID_STRING_ID }; void RebuildVehicleLists(void) { Window *w; for (w = _windows; w != _last_window; ++w) switch (w->window_class) { case WC_TRAINS_LIST: case WC_ROADVEH_LIST: case WC_SHIPS_LIST: case WC_AIRCRAFT_LIST: WP(w, vehiclelist_d).flags |= VL_REBUILD; SetWindowDirty(w); break; default: break; } } void ResortVehicleLists(void) { Window *w; for (w = _windows; w != _last_window; ++w) switch (w->window_class) { case WC_TRAINS_LIST: case WC_ROADVEH_LIST: case WC_SHIPS_LIST: case WC_AIRCRAFT_LIST: WP(w, vehiclelist_d).flags |= VL_RESORT; SetWindowDirty(w); break; default: break; } } void BuildVehicleList(vehiclelist_d *vl, int type, int owner, int station) { int subtype = (type != VEH_Aircraft) ? TS_Front_Engine : 2; int n = 0; int i; if (!(vl->flags & VL_REBUILD)) return; /* Create array for sorting */ _vehicle_sort = realloc(_vehicle_sort, GetVehiclePoolSize() * sizeof(_vehicle_sort[0])); if (_vehicle_sort == NULL) error("Could not allocate memory for the vehicle-sorting-list"); DEBUG(misc, 1) ("Building vehicle list for player %d station %d...", owner, station); if (station != -1) { const Vehicle *v; FOR_ALL_VEHICLES(v) { if (v->type == type && v->subtype <= subtype) { const Order *order; FOR_VEHICLE_ORDERS(v, order) { if (order->type == OT_GOTO_STATION && order->station == station) { _vehicle_sort[n].index = v->index; _vehicle_sort[n].owner = v->owner; ++n; break; } } } } } else { const Vehicle *v; FOR_ALL_VEHICLES(v) { if (v->type == type && v->subtype <= subtype && v->owner == owner) { _vehicle_sort[n].index = v->index; _vehicle_sort[n].owner = v->owner; ++n; } } } vl->sort_list = realloc(vl->sort_list, n * sizeof(vl->sort_list[0])); if (n!=0 && vl->sort_list == NULL) error("Could not allocate memory for the vehicle-sorting-list"); vl->list_length = n; for (i = 0; i < n; ++i) vl->sort_list[i] = _vehicle_sort[i]; vl->flags &= ~VL_REBUILD; vl->flags |= VL_RESORT; } void SortVehicleList(vehiclelist_d *vl) { if (!(vl->flags & VL_RESORT)) return; _internal_sort_order = vl->flags & VL_DESC; _internal_name_sorter_id = STR_SV_TRAIN_NAME; _last_vehicle_idx = 0; // used for "cache" in namesorting qsort(vl->sort_list, vl->list_length, sizeof(vl->sort_list[0]), _vehicle_sorter[vl->sort_type]); vl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; vl->flags &= ~VL_RESORT; } /* General Vehicle GUI based procedures that are independent of vehicle types */ void InitializeVehiclesGuiList(void) { } // draw the vehicle profit button in the vehicle list window. void DrawVehicleProfitButton(Vehicle *v, int x, int y) { uint32 ormod; // draw profit-based colored icons if(v->age <= 365 * 2) ormod = PALETTE_TO_GREY; else if(v->profit_last_year < 0) ormod = PALETTE_TO_RED; else if(v->profit_last_year < 10000) ormod = PALETTE_TO_YELLOW; else ormod = PALETTE_TO_GREEN; DrawSprite(SPR_BLOT | ormod, x, y); } /** Draw the list of available refit options for a consist. * Draw the list and highlight the selected refit option (if any) * @param *v first vehicle in consist to get the refit-options of * @param sel selected refit cargo-type in the window * @return the cargo type that is hightlighted, CT_INVALID if none */ CargoID DrawVehicleRefitWindow(const Vehicle *v, int sel) { uint32 cmask; CargoID cid, cargo = CT_INVALID; int y = 25; const Vehicle* u; #define show_cargo(ctype) { \ byte colour = 16; \ if (sel == 0) { \ cargo = ctype; \ colour = 12; \ } \ sel--; \ DrawString(6, y, _cargoc.names_s[ctype], colour); \ y += 10; \ } /* Check if vehicle has custom refit or normal ones, and get its bitmasked value. * If its a train, 'or' this with the refit masks of the wagons. Now just 'and' * it with the bitmask of available cargo on the current landscape, and * where the bits are set: those are available */ cmask = 0; u = v; do { if (_engine_refit_masks[u->engine_type] != 0) { // newgrf custom refit mask cmask |= _engine_refit_masks[u->engine_type]; } else if (u->cargo_cap != 0) { // rail wagons cant be refitted by default if (v->type != VEH_Train || !(RailVehInfo(u->engine_type)->flags & RVI_WAGON)) cmask |= _default_refitmasks[v->type - VEH_Train]; } u = u->next; } while (v->type == VEH_Train && u != NULL); cmask &= _landscape_global_cargo_mask[_opt_ptr->landscape]; /* Check which cargo has been selected from the refit window and draw list */ for (cid = 0; cmask != 0; cmask >>= 1, cid++) { if (HASBIT(cmask, 0)) // vehicle is refittable to this cargo show_cargo(_local_cargo_id_ctype[cid]); } return cargo; } /************ Sorter functions *****************/ int CDECL GeneralOwnerSorter(const void *a, const void *b) { return (*(const SortStruct*)a).owner - (*(const SortStruct*)b).owner; } /* Variables you need to set before calling this function! * 1. (byte)_internal_sort_type: sorting criteria to sort on * 2. (bool)_internal_sort_order: sorting order, descending/ascending * 3. (uint32)_internal_name_sorter_id: default StringID of the vehicle when no name is set. eg * STR_SV_TRAIN_NAME for trains or STR_SV_AIRCRAFT_NAME for aircraft */ int CDECL VehicleUnsortedSorter(const void *a, const void *b) { return ((const SortStruct*)a)->index - ((const SortStruct*)b)->index; } // if the sorting criteria had the same value, sort vehicle by unitnumber #define VEHICLEUNITNUMBERSORTER(r, a, b) {if (r == 0) {r = a->unitnumber - b->unitnumber;}} int CDECL VehicleNumberSorter(const void *a, const void *b) { const Vehicle *va = GetVehicle((*(const SortStruct*)a).index); const Vehicle *vb = GetVehicle((*(const SortStruct*)b).index); int r = va->unitnumber - vb->unitnumber; return (_internal_sort_order & 1) ? -r : r; } static char _bufcache[64]; // used together with _last_vehicle_idx to hopefully speed up stringsorting int CDECL VehicleNameSorter(const void *a, const void *b) { const SortStruct *cmp1 = (const SortStruct*)a; const SortStruct *cmp2 = (const SortStruct*)b; const Vehicle *va = GetVehicle(cmp1->index); const Vehicle *vb = GetVehicle(cmp2->index); char buf1[64] = "\0"; int r; if (va->string_id != _internal_name_sorter_id) { SetDParam(0, va->string_id); GetString(buf1, STR_JUST_STRING); } if ( cmp2->index != _last_vehicle_idx) { _last_vehicle_idx = cmp2->index; _bufcache[0] = '\0'; if (vb->string_id != _internal_name_sorter_id) { SetDParam(0, vb->string_id); GetString(_bufcache, STR_JUST_STRING); } } r = strcmp(buf1, _bufcache); // sort by name VEHICLEUNITNUMBERSORTER(r, va, vb); return (_internal_sort_order & 1) ? -r : r; } int CDECL VehicleAgeSorter(const void *a, const void *b) { const Vehicle *va = GetVehicle((*(const SortStruct*)a).index); const Vehicle *vb = GetVehicle((*(const SortStruct*)b).index); int r = va->age - vb->age; VEHICLEUNITNUMBERSORTER(r, va, vb); return (_internal_sort_order & 1) ? -r : r; } int CDECL VehicleProfitThisYearSorter(const void *a, const void *b) { const Vehicle *va = GetVehicle((*(const SortStruct*)a).index); const Vehicle *vb = GetVehicle((*(const SortStruct*)b).index); int r = va->profit_this_year - vb->profit_this_year; VEHICLEUNITNUMBERSORTER(r, va, vb); return (_internal_sort_order & 1) ? -r : r; } int CDECL VehicleProfitLastYearSorter(const void *a, const void *b) { const Vehicle *va = GetVehicle((*(const SortStruct*)a).index); const Vehicle *vb = GetVehicle((*(const SortStruct*)b).index); int r = va->profit_last_year - vb->profit_last_year; VEHICLEUNITNUMBERSORTER(r, va, vb); return (_internal_sort_order & 1) ? -r : r; } int CDECL VehicleCargoSorter(const void *a, const void *b) { const Vehicle *va = GetVehicle((*(const SortStruct*)a).index); const Vehicle *vb = GetVehicle((*(const SortStruct*)b).index); const Vehicle *v; int r = 0; int i; uint _cargo_counta[NUM_CARGO]; uint _cargo_countb[NUM_CARGO]; memset(_cargo_counta, 0, sizeof(_cargo_counta)); memset(_cargo_countb, 0, sizeof(_cargo_countb)); for (v = va; v != NULL; v = v->next) _cargo_counta[v->cargo_type] += v->cargo_cap; for (v = vb; v != NULL; v = v->next) _cargo_countb[v->cargo_type] += v->cargo_cap; for (i = 0; i < NUM_CARGO; i++) { r = _cargo_counta[i] - _cargo_countb[i]; if (r != 0) break; } VEHICLEUNITNUMBERSORTER(r, va, vb); return (_internal_sort_order & 1) ? -r : r; } int CDECL VehicleReliabilitySorter(const void *a, const void *b) { const Vehicle *va = GetVehicle((*(const SortStruct*)a).index); const Vehicle *vb = GetVehicle((*(const SortStruct*)b).index); int r = va->reliability - vb->reliability; VEHICLEUNITNUMBERSORTER(r, va, vb); return (_internal_sort_order & 1) ? -r : r; } int CDECL VehicleMaxSpeedSorter(const void *a, const void *b) { const Vehicle *va = GetVehicle((*(const SortStruct*)a).index); const Vehicle *vb = GetVehicle((*(const SortStruct*)b).index); int max_speed_a = 0xFFFF, max_speed_b = 0xFFFF; int r; const Vehicle *ua = va, *ub = vb; if (va->type == VEH_Train && vb->type == VEH_Train) { do { if (RailVehInfo(ua->engine_type)->max_speed != 0) max_speed_a = min(max_speed_a, RailVehInfo(ua->engine_type)->max_speed); } while ((ua = ua->next) != NULL); do { if (RailVehInfo(ub->engine_type)->max_speed != 0) max_speed_b = min(max_speed_b, RailVehInfo(ub->engine_type)->max_speed); } while ((ub = ub->next) != NULL); r = max_speed_a - max_speed_b; } else { r = va->max_speed - vb->max_speed; } VEHICLEUNITNUMBERSORTER(r, va, vb); return (_internal_sort_order & 1) ? -r : r; } // this define is to match engine.c, but engine.c keeps it to itself // ENGINE_AVAILABLE is used in ReplaceVehicleWndProc #define ENGINE_AVAILABLE ((e->flags & 1 && HASBIT(info->railtype_climates, _opt.landscape)) || HASBIT(e->player_avail, _local_player)) /* if show_outdated is selected, it do not sort psudo engines properly but it draws all engines * if used compined with show_cars set to false, it will work as intended. Replace window do it like that * this was a big hack even before show_outdated was added. Stupid newgrf :p */ static void train_engine_drawing_loop(int *x, int *y, int *pos, int *sel, int *selected_id, byte railtype, uint8 lines_drawn, bool is_engine, bool show_cars, bool show_outdated) { int i; byte colour; for (i = 0; i < NUM_TRAIN_ENGINES; i++) { const Engine *e = DEREF_ENGINE(i); const RailVehicleInfo *rvi = RailVehInfo(i); const EngineInfo *info = &_engine_info[i]; if ( _player_num_engines[i] == 0 && show_outdated ) continue; if ( rvi->power == 0 && !(show_cars) ) // disables display of cars (works since they do not have power) continue; if (*sel == 0) *selected_id = i; colour = *sel == 0 ? 0xC : 0x10; if (!(ENGINE_AVAILABLE && show_outdated && RailVehInfo(i)->power && e->railtype == railtype)) { if (e->railtype != railtype || !(rvi->flags & RVI_WAGON) != is_engine || !HASBIT(e->player_avail, _local_player)) continue; } /*else { // TODO find a nice red colour for vehicles being replaced if ( _autoreplace_array[i] != i ) colour = *sel == 0 ? 0x44 : 0x45; } */ if (IS_INT_INSIDE(--*pos, -lines_drawn, 0)) { DrawString(*x + 59, *y + 2, GetCustomEngineName(i), colour); DrawTrainEngine(*x + 29, *y + 6, i, SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player))); if ( show_outdated ) { SetDParam(0, _player_num_engines[i]); DrawStringRightAligned(213, *y+5, STR_TINY_BLACK, 0); } *y += 14; } --*sel; } } static void SetupScrollStuffForReplaceWindow(Window *w) { byte railtype; int selected_id[2] = {-1,-1}; int sel[2]; int count = 0; int count2 = 0; int engine_id; sel[0] = WP(w,replaceveh_d).sel_index[0]; sel[1] = WP(w,replaceveh_d).sel_index[1]; switch (WP(w,replaceveh_d).vehicletype) { case VEH_Train: { railtype = _railtype_selected_in_replace_gui; w->widget[13].color = _player_colors[_local_player]; // sets the colour of that art thing w->widget[16].color = _player_colors[_local_player]; // sets the colour of that art thing for (engine_id = 0; engine_id < NUM_TRAIN_ENGINES; engine_id++) { const Engine *e = DEREF_ENGINE(engine_id); const EngineInfo *info = &_engine_info[engine_id]; if (ENGINE_AVAILABLE && RailVehInfo(engine_id)->power && e->railtype == railtype ) { if ( _player_num_engines[engine_id] ) { if (sel[0]==0) selected_id[0] = engine_id; count++; sel[0]--; } if (HASBIT(e->player_avail, _local_player)) { if (sel[1]==0) selected_id[1] = engine_id; count2++; sel[1]--; } } } break; } case VEH_Road: { int num = NUM_ROAD_ENGINES; Engine *e = DEREF_ENGINE(ROAD_ENGINES_INDEX); byte cargo; EngineInfo *info; engine_id = ROAD_ENGINES_INDEX; do { info = &_engine_info[engine_id]; if (_player_num_engines[engine_id] ) { if (sel[0]==0) selected_id[0] = engine_id; count++; sel[0]--; } } while (++engine_id,++e,--num); if ( selected_id[0] != -1 ) { // only draw right array if we have anything in the left one num = NUM_ROAD_ENGINES; engine_id = ROAD_ENGINES_INDEX; e = DEREF_ENGINE(ROAD_ENGINES_INDEX); cargo = RoadVehInfo(selected_id[0])->cargo_type; do { if ( cargo == RoadVehInfo(engine_id)->cargo_type && HASBIT(e->player_avail, _local_player)) { count2++; if (sel[1]==0) selected_id[1] = engine_id; sel[1]--; } } while (++engine_id,++e,--num); } break; } case VEH_Ship: { int num = NUM_SHIP_ENGINES; Engine *e = DEREF_ENGINE(SHIP_ENGINES_INDEX); byte cargo, refittable; EngineInfo *info; engine_id = SHIP_ENGINES_INDEX; do { info = &_engine_info[engine_id]; if (_player_num_engines[engine_id] ) { if ( sel[0] == 0 ) selected_id[0] = engine_id; count++; sel[0]--; } } while (++engine_id,++e,--num); if ( selected_id[0] != -1 ) { num = NUM_SHIP_ENGINES; e = DEREF_ENGINE(SHIP_ENGINES_INDEX); engine_id = SHIP_ENGINES_INDEX; cargo = ShipVehInfo(selected_id[0])->cargo_type; refittable = ShipVehInfo(selected_id[0])->refittable; do { if (HASBIT(e->player_avail, _local_player) && ( cargo == ShipVehInfo(engine_id)->cargo_type || refittable & ShipVehInfo(engine_id)->refittable)) { if ( sel[1]==0) selected_id[1] = engine_id; sel[1]--; count2++; } } while (++engine_id,++e,--num); } break; } //end of ship case VEH_Aircraft:{ int num = NUM_AIRCRAFT_ENGINES; byte subtype; Engine *e = DEREF_ENGINE(AIRCRAFT_ENGINES_INDEX); EngineInfo *info; engine_id = AIRCRAFT_ENGINES_INDEX; do { info = &_engine_info[engine_id]; if (_player_num_engines[engine_id]) { count++; if (sel[0]==0) selected_id[0] = engine_id; sel[0]--; } } while (++engine_id,++e,--num); if ( selected_id[0] != -1 ) { num = NUM_AIRCRAFT_ENGINES; e = DEREF_ENGINE(AIRCRAFT_ENGINES_INDEX); subtype = AircraftVehInfo(selected_id[0])->subtype; engine_id = AIRCRAFT_ENGINES_INDEX; do { if (HASBIT(e->player_avail, _local_player)) { if (HASBIT(subtype, 0) == HASBIT(AircraftVehInfo(engine_id)->subtype, 0)) { count2++; if (sel[1]==0) selected_id[1] = engine_id; sel[1]--; } } } while (++engine_id,++e,--num); } break; } } // sets up the number of items in each list SetVScrollCount(w, count); SetVScroll2Count(w, count2); WP(w,replaceveh_d).sel_engine[0] = selected_id[0]; WP(w,replaceveh_d).sel_engine[1] = selected_id[1]; WP(w,replaceveh_d).count[0] = count; WP(w,replaceveh_d).count[1] = count2; return; } static void DrawEngineArrayInReplaceWindow(Window *w, int x, int y, int x2, int y2, int pos, int pos2, int sel1, int sel2, int selected_id1, int selected_id2) { int sel[2]; int selected_id[2]; sel[0] = sel1; sel[1] = sel2; selected_id[0] = selected_id1; selected_id[1] = selected_id2; switch (WP(w,replaceveh_d).vehicletype) { case VEH_Train: { byte railtype = _railtype_selected_in_replace_gui; DrawString(157, 89 + (14 * w->vscroll.cap), _rail_types_list[railtype], 0x10); /* draw sorting criteria string */ /* Ensure that custom engines which substituted wagons * are sorted correctly. * XXX - DO NOT EVER DO THIS EVER AGAIN! GRRR hacking in wagons as * engines to get more types.. Stays here until we have our own format * then it is exit!!! */ train_engine_drawing_loop(&x, &y, &pos, &sel[0], &selected_id[0], railtype, w->vscroll.cap, true, false, true); // True engines train_engine_drawing_loop(&x2, &y2, &pos2, &sel[1], &selected_id[1], railtype, w->vscroll.cap, true, false, false); // True engines train_engine_drawing_loop(&x2, &y2, &pos2, &sel[1], &selected_id[1], railtype, w->vscroll.cap, false, false, false); // Feeble wagons break; } case VEH_Road: { int num = NUM_ROAD_ENGINES; Engine *e = DEREF_ENGINE(ROAD_ENGINES_INDEX); int engine_id = ROAD_ENGINES_INDEX; byte cargo; EngineInfo *info; if ( selected_id[0] >= ROAD_ENGINES_INDEX && selected_id[0] <= SHIP_ENGINES_INDEX ) { cargo = RoadVehInfo(selected_id[0])->cargo_type; do { info = &_engine_info[engine_id]; if (_player_num_engines[engine_id]) { if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) { DrawString(x+59, y+2, GetCustomEngineName(engine_id), sel[0]==0 ? 0xC : 0x10); DrawRoadVehEngine(x+29, y+6, engine_id, SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player))); SetDParam(0, _player_num_engines[engine_id]); DrawStringRightAligned(213, y+5, STR_TINY_BLACK, 0); y += 14; } sel[0]--; } if ( RoadVehInfo(engine_id)->cargo_type == cargo && HASBIT(e->player_avail, _local_player) ) { if (IS_INT_INSIDE(--pos2, -w->vscroll.cap, 0) && RoadVehInfo(engine_id)->cargo_type == cargo) { DrawString(x2+59, y2+2, GetCustomEngineName(engine_id), sel[1]==0 ? 0xC : 0x10); DrawRoadVehEngine(x2+29, y2+6, engine_id, SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player))); y2 += 14; } sel[1]--; } } while (++engine_id, ++e,--num); } break; } case VEH_Ship: { int num = NUM_SHIP_ENGINES; Engine *e = DEREF_ENGINE(SHIP_ENGINES_INDEX); int engine_id = SHIP_ENGINES_INDEX; byte cargo, refittable; EngineInfo *info; if ( selected_id[0] != -1 ) { cargo = ShipVehInfo(selected_id[0])->cargo_type; refittable = ShipVehInfo(selected_id[0])->refittable; do { info = &_engine_info[engine_id]; if (_player_num_engines[engine_id]) { if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) { DrawString(x+75, y+7, GetCustomEngineName(engine_id), sel[0]==0 ? 0xC : 0x10); DrawShipEngine(x+35, y+10, engine_id, SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player))); SetDParam(0, _player_num_engines[engine_id]); DrawStringRightAligned(213, y+15, STR_TINY_BLACK, 0); y += 24; } sel[0]--; } if ( selected_id[0] != -1 ) { if (HASBIT(e->player_avail, _local_player) && ( cargo == ShipVehInfo(engine_id)->cargo_type || refittable & ShipVehInfo(engine_id)->refittable)) { if (IS_INT_INSIDE(--pos2, -w->vscroll.cap, 0)) { DrawString(x2+75, y2+7, GetCustomEngineName(engine_id), sel[1]==0 ? 0xC : 0x10); DrawShipEngine(x2+35, y2+10, engine_id, SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player))); y2 += 24; } sel[1]--; } } } while (++engine_id, ++e,--num); } break; } //end of ship case VEH_Aircraft: { if ( selected_id[0] != -1 ) { int num = NUM_AIRCRAFT_ENGINES; Engine *e = DEREF_ENGINE(AIRCRAFT_ENGINES_INDEX); int engine_id = AIRCRAFT_ENGINES_INDEX; byte subtype = AircraftVehInfo(selected_id[0])->subtype; EngineInfo *info; do { info = &_engine_info[engine_id]; if (_player_num_engines[engine_id]) { if (sel[0]==0) selected_id[0] = engine_id; if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) { DrawString(x+62, y+7, GetCustomEngineName(engine_id), sel[0]==0 ? 0xC : 0x10); DrawAircraftEngine(x+29, y+10, engine_id, SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player))); SetDParam(0, _player_num_engines[engine_id]); DrawStringRightAligned(213, y+15, STR_TINY_BLACK, 0); y += 24; } sel[0]--; } if ( (HASBIT(subtype, 0) == HASBIT(AircraftVehInfo(engine_id)->subtype, 0)) && HASBIT(e->player_avail, _local_player) ) { if (sel[1]==0) selected_id[1] = engine_id; if (IS_INT_INSIDE(--pos2, -w->vscroll.cap, 0)) { DrawString(x2+62, y2+7, GetCustomEngineName(engine_id), sel[1]==0 ? 0xC : 0x10); DrawAircraftEngine(x2+29, y2+10, engine_id, SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player))); y2 += 24; } sel[1]--; } } while (++engine_id, ++e,--num); } break; } // end of aircraft } } static void ReplaceVehicleWndProc(Window *w, WindowEvent *e) { // these 3 variables is used if any of the lists is clicked uint16 click_scroll_pos = w->vscroll2.pos; uint16 click_scroll_cap = w->vscroll2.cap; byte click_side = 1; switch(e->event) { case WE_PAINT: { int pos = w->vscroll.pos; int selected_id[2] = {-1,-1}; int x = 1; int y = 15; int pos2 = w->vscroll2.pos; int x2 = 1 + 228; int y2 = 15; int sel[2]; sel[0] = WP(w,replaceveh_d).sel_index[0]; sel[1] = WP(w,replaceveh_d).sel_index[1]; { uint i; const Vehicle *vehicle; for (i = 0; i < lengthof(_player_num_engines); i++) { _player_num_engines[i] = 0; } FOR_ALL_VEHICLES(vehicle) { if ( vehicle->owner == _local_player ) { if (vehicle->type == VEH_Aircraft && vehicle->subtype > 2) continue; // do not count the vehicles, that contains only 0 in all var if (vehicle->engine_type == 0 && vehicle->spritenum == 0 ) continue; if (vehicle->type != DEREF_ENGINE(vehicle->engine_type)->type) continue; _player_num_engines[vehicle->engine_type]++; } } } SetupScrollStuffForReplaceWindow(w); selected_id[0] = WP(w,replaceveh_d).sel_engine[0]; selected_id[1] = WP(w,replaceveh_d).sel_engine[1]; // sets the selected left item to the top one if it's greater than the number of vehicles in the left side if ( WP(w,replaceveh_d).count[0] <= sel[0] ) { if (WP(w,replaceveh_d).count[0]) { sel[0] = 0; WP(w,replaceveh_d).sel_index[0] = 0; w->vscroll.pos = 0; // now we go back to set selected_id[1] properly SetWindowDirty(w); return; } else { //there are no vehicles in the left window selected_id[1] = -1; } } if ( WP(w,replaceveh_d).count[1] <= sel[1] ) { if (WP(w,replaceveh_d).count[1]) { sel[1] = 0; WP(w,replaceveh_d).sel_index[1] = 0; w->vscroll2.pos = 0; // now we go back to set selected_id[1] properly SetWindowDirty(w); return; } else { //there are no vehicles in the right window selected_id[1] = -1; } } if ( selected_id[0] == selected_id[1] || _autoreplace_array[selected_id[0]] == selected_id[1] || selected_id[0] == -1 || selected_id[1] == -1 ) SETBIT(w->disabled_state, 4); else CLRBIT(w->disabled_state, 4); if ( _autoreplace_array[selected_id[0]] == selected_id[0] || selected_id[0] == -1 ) SETBIT(w->disabled_state, 6); else CLRBIT(w->disabled_state, 6); // now the actual drawing of the window itself takes place DrawWindowWidgets(w); // sets up the string for the vehicle that is being replaced to if ( selected_id[0] != -1 ) { if ( selected_id[0] == _autoreplace_array[selected_id[0]] ) SetDParam(0, STR_NOT_REPLACING); else SetDParam(0, GetCustomEngineName(_autoreplace_array[selected_id[0]])); } else { SetDParam(0, STR_NOT_REPLACING_VEHICLE_SELECTED); } DrawString(145, (w->resize.step_height == 24 ? 67 : 77 ) + ( w->resize.step_height * w->vscroll.cap), STR_02BD, 0x10); /* now we draw the two arrays according to what we just counted */ DrawEngineArrayInReplaceWindow(w, x, y, x2, y2, pos, pos2, sel[0], sel[1], selected_id[0], selected_id[1]); WP(w,replaceveh_d).sel_engine[0] = selected_id[0]; WP(w,replaceveh_d).sel_engine[1] = selected_id[1]; /* now we draw the info about the vehicles we selected */ switch (WP(w,replaceveh_d).vehicletype) { case VEH_Train: { byte i = 0; int offset = 0; for ( i = 0 ; i < 2 ; i++) { if ( i ) offset = 228; if (selected_id[i] != -1) { if (!(RailVehInfo(selected_id[i])->flags & RVI_WAGON)) { /* it's an engine */ Set_DPARAM_Train_Engine_Build_Window(selected_id[i]); DrawString(2 + offset, 15 + (14 * w->vscroll.cap), STR_8817_COST_WEIGHT_T_SPEED_POWER, 0); } else { /* it's a wagon. Train cars are not replaced with the current GUI, but this code is ready for newgrf if anybody adds that*/ Set_DPARAM_Train_Car_Build_Window(w, selected_id[i]); DrawString(2 + offset, 15 + (14 * w->vscroll.cap), STR_8821_COST_WEIGHT_T_T_CAPACITY, 0); } } } break; } //end if case VEH_Train case VEH_Road: { if (selected_id[0] != -1) { Set_DPARAM_Road_Veh_Build_Window(selected_id[0]); DrawString(2, 15 + (14 * w->vscroll.cap), STR_9008_COST_SPEED_RUNNING_COST, 0); if (selected_id[1] != -1) { Set_DPARAM_Road_Veh_Build_Window(selected_id[1]); DrawString(2 + 228, 15 + (14 * w->vscroll.cap), STR_9008_COST_SPEED_RUNNING_COST, 0); } } break; } // end of VEH_Road case VEH_Ship: { if (selected_id[0] != -1) { Set_DPARAM_Ship_Build_Window(selected_id[0]); DrawString(2, 15 + (24 * w->vscroll.cap), STR_980A_COST_SPEED_CAPACITY_RUNNING, 0); if (selected_id[1] != -1) { Set_DPARAM_Ship_Build_Window(selected_id[1]); DrawString(2 + 228, 15 + (24 * w->vscroll.cap), STR_980A_COST_SPEED_CAPACITY_RUNNING, 0); } } break; } // end of VEH_Ship case VEH_Aircraft: { if (selected_id[0] != -1) { Set_DPARAM_Aircraft_Build_Window(selected_id[0]); DrawString(2, 15 + (24 * w->vscroll.cap), STR_A007_COST_SPEED_CAPACITY_PASSENGERS, 0); if (selected_id[1] != -1) { Set_DPARAM_Aircraft_Build_Window(selected_id[1]); DrawString(2 + 228, 15 + (24 * w->vscroll.cap), STR_A007_COST_SPEED_CAPACITY_PASSENGERS, 0); } } break; } // end of VEH_Aircraft } } break; // end of paint case WE_CLICK: { switch(e->click.widget) { case 14: case 15:/* Select sorting criteria dropdown menu */ // finds mask for available engines { int engine_avail = 0; if ( !(HASBIT(DEREF_ENGINE(NUM_NORMAL_RAIL_ENGINES + NUM_MONORAIL_ENGINES)->player_avail, _local_player))) { engine_avail = 4; if ( !(HASBIT(DEREF_ENGINE(NUM_NORMAL_RAIL_ENGINES)->player_avail, _local_player))) engine_avail = 6; } ShowDropDownMenu(w, _rail_types_list, _railtype_selected_in_replace_gui, 15, engine_avail, 1); break; } case 4: { _autoreplace_array[WP(w,replaceveh_d).sel_engine[0]] = WP(w,replaceveh_d).sel_engine[1]; SetWindowDirty(w); break; } case 6: { _autoreplace_array[WP(w,replaceveh_d).sel_engine[0]] = WP(w,replaceveh_d).sel_engine[0]; SetWindowDirty(w); break; } case 7: // sets up that the left one was clicked. The default values are for the right one (9) // this way, the code for 9 handles both sides click_scroll_pos = w->vscroll.pos; click_scroll_cap = w->vscroll.cap; click_side = 0; case 9: { uint i = (e->click.pt.y - 14) / w->resize.step_height; if (i < click_scroll_cap) { WP(w,replaceveh_d).sel_index[click_side] = i + click_scroll_pos; SetWindowDirty(w); } } break; } } break; case WE_DROPDOWN_SELECT: { /* we have selected a dropdown item in the list */ _railtype_selected_in_replace_gui = e->dropdown.index; SetWindowDirty(w); } break; case WE_RESIZE: { w->vscroll.cap += e->sizing.diff.y / (int)w->resize.step_height; w->vscroll2.cap += e->sizing.diff.y / (int)w->resize.step_height; w->widget[7].unkA = (w->vscroll.cap << 8) + 1; w->widget[9].unkA = (w->vscroll2.cap << 8) + 1; } break; } } static const Widget _replace_rail_vehicle_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, 14, 11, 443, 0, 13, STR_REPLACE_VEHICLES_WHITE, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_STICKYBOX, RESIZE_NONE, 14, 444, 455, 0, 13, 0x0, STR_STICKY_BUTTON}, { WWT_PANEL, RESIZE_TB, 14, 0, 227, 126, 187, 0x0, STR_NULL}, { WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 138, 200, 211, STR_REPLACE_VEHICLES_START, STR_REPLACE_HELP_START_BUTTON}, { WWT_PANEL, RESIZE_TB, 14, 139, 316, 188, 199, 0x0, STR_REPLACE_HELP_REPLACE_INFO_TAB}, { WWT_PUSHTXTBTN, RESIZE_TB, 14, 306, 443, 200, 211, STR_REPLACE_VEHICLES_STOP, STR_REPLACE_HELP_STOP_BUTTON}, { WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 215, 14, 125, 0x801, STR_REPLACE_HELP_LEFT_ARRAY}, { WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 216, 227, 14, 125, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, { WWT_MATRIX, RESIZE_BOTTOM, 14, 228, 443, 14, 125, 0x801, STR_REPLACE_HELP_RIGHT_ARRAY}, { WWT_SCROLL2BAR, RESIZE_BOTTOM, 14, 444, 455, 14, 125, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, { WWT_PANEL, RESIZE_TB, 14, 228, 455, 126, 187, 0x0, STR_NULL}, // train specific stuff { WWT_PANEL, RESIZE_TB, 14, 0, 138, 188, 199, 0x0, STR_NULL}, { WWT_PANEL, RESIZE_TB, 14, 139, 153, 200, 211, 0x0, STR_NULL}, { WWT_PANEL, RESIZE_TB, 14, 154, 277, 200, 211, 0x0, STR_REPLACE_HELP_RAILTYPE}, { WWT_CLOSEBOX, RESIZE_TB, 14, 278, 289, 200, 211, STR_0225, STR_REPLACE_HELP_RAILTYPE}, { WWT_PANEL, RESIZE_TB, 14, 290, 305, 200, 211, 0x0, STR_NULL}, { WWT_PANEL, RESIZE_TB, 14, 317, 455, 188, 199, 0x0, STR_NULL}, // end of train specific stuff { WWT_RESIZEBOX, RESIZE_TB, 14, 444, 455, 200, 211, 0x0, STR_RESIZE_BUTTON}, { WIDGETS_END}, }; static const Widget _replace_road_vehicle_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, 14, 11, 443, 0, 13, STR_REPLACE_VEHICLES_WHITE, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_STICKYBOX, RESIZE_NONE, 14, 444, 455, 0, 13, 0x0, STR_STICKY_BUTTON}, { WWT_PANEL, RESIZE_TB, 14, 0, 227, 126, 187, 0x0, STR_NULL}, { WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 138, 188, 199, STR_REPLACE_VEHICLES_START, STR_REPLACE_HELP_START_BUTTON}, { WWT_PANEL, RESIZE_TB, 14, 139, 305, 188, 199, 0x0, STR_REPLACE_HELP_REPLACE_INFO_TAB}, { WWT_PUSHTXTBTN, RESIZE_TB, 14, 306, 443, 188, 199, STR_REPLACE_VEHICLES_STOP, STR_REPLACE_HELP_STOP_BUTTON}, { WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 215, 14, 125, 0x801, STR_REPLACE_HELP_LEFT_ARRAY}, { WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 216, 227, 14, 125, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, { WWT_MATRIX, RESIZE_BOTTOM, 14, 228, 443, 14, 125, 0x801, STR_REPLACE_HELP_RIGHT_ARRAY}, { WWT_SCROLL2BAR, RESIZE_BOTTOM, 14, 444, 455, 14, 125, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, { WWT_PANEL, RESIZE_TB, 14, 228, 455, 126, 187, 0x0, STR_NULL}, { WWT_RESIZEBOX, RESIZE_TB, 14, 444, 455, 188, 199, 0x0, STR_RESIZE_BUTTON}, { WIDGETS_END}, }; static const Widget _replace_ship_aircraft_vehicle_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, 14, 11, 443, 0, 13, STR_REPLACE_VEHICLES_WHITE, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_STICKYBOX, RESIZE_NONE, 14, 444, 455, 0, 13, 0x0, STR_STICKY_BUTTON}, { WWT_PANEL, RESIZE_TB, 14, 0, 227, 110, 161, 0x0, STR_NULL}, { WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 138, 162, 173, STR_REPLACE_VEHICLES_START, STR_REPLACE_HELP_START_BUTTON}, { WWT_PANEL, RESIZE_TB, 14, 139, 305, 162, 173, 0x0, STR_REPLACE_HELP_REPLACE_INFO_TAB}, { WWT_PUSHTXTBTN, RESIZE_TB, 14, 306, 443, 162, 173, STR_REPLACE_VEHICLES_STOP, STR_REPLACE_HELP_STOP_BUTTON}, { WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 215, 14, 109, 0x401, STR_REPLACE_HELP_LEFT_ARRAY}, { WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 216, 227, 14, 109, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, { WWT_MATRIX, RESIZE_BOTTOM, 14, 228, 443, 14, 109, 0x401, STR_REPLACE_HELP_RIGHT_ARRAY}, { WWT_SCROLL2BAR, RESIZE_BOTTOM, 14, 444, 455, 14, 109, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, { WWT_PANEL, RESIZE_TB, 14, 228, 455, 110, 161, 0x0, STR_NULL}, { WWT_RESIZEBOX, RESIZE_TB, 14, 444, 455, 162, 173, 0x0, STR_RESIZE_BUTTON}, { WIDGETS_END}, }; static const WindowDesc _replace_rail_vehicle_desc = { -1, -1, 456, 212, WC_REPLACE_VEHICLE,0, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, _replace_rail_vehicle_widgets, ReplaceVehicleWndProc }; static const WindowDesc _replace_road_vehicle_desc = { -1, -1, 456, 200, WC_REPLACE_VEHICLE,0, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, _replace_road_vehicle_widgets, ReplaceVehicleWndProc }; static const WindowDesc _replace_ship_aircraft_vehicle_desc = { -1, -1, 456, 174, WC_REPLACE_VEHICLE,0, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, _replace_ship_aircraft_vehicle_widgets, ReplaceVehicleWndProc }; void ShowReplaceVehicleWindow(byte vehicletype) { Window *w; DeleteWindowById(WC_REPLACE_VEHICLE, vehicletype ); switch (vehicletype) { case VEH_Train: w = AllocateWindowDescFront(&_replace_rail_vehicle_desc, vehicletype); w->vscroll.cap = 8; w->resize.step_height = 14; break; case VEH_Road: w = AllocateWindowDescFront(&_replace_road_vehicle_desc, vehicletype); w->vscroll.cap = 8; w->resize.step_height = 14; break; case VEH_Ship: case VEH_Aircraft: w = AllocateWindowDescFront(&_replace_ship_aircraft_vehicle_desc, vehicletype); w->vscroll.cap = 4; w->resize.step_height = 24; break; default: return; } w->caption_color = _local_player; WP(w,replaceveh_d).vehicletype = vehicletype; w->vscroll2.cap = w->vscroll.cap; // these two are always the same } void InitializeGUI(void) { memset(&_sorting, 0, sizeof(_sorting)); }