/* $Id$ */ /** @file newgrf_industries.cpp */ #include "stdafx.h" #include "openttd.h" #include "debug.h" #include "functions.h" #include "macros.h" #include "variables.h" #include "landscape.h" #include "table/strings.h" #include "industry.h" #include "industry_map.h" #include "newgrf.h" #include "newgrf_callbacks.h" #include "newgrf_spritegroup.h" #include "newgrf_industries.h" #include "newgrf_commons.h" #include "newgrf_text.h" #include "newgrf_town.h" #include "date.h" /* Since the industry IDs defined by the GRF file don't necessarily correlate * to those used by the game, the IDs used for overriding old industries must be * translated when the idustry spec is set. */ IndustryOverrideManager _industry_mngr(NEW_INDUSTRYOFFSET, NUM_INDUSTRYTYPES, INVALID_INDUSTRYTYPE); IndustryTileOverrideManager _industile_mngr(NEW_INDUSTRYTILEOFFSET, NUM_INDUSTRYTILES, INVALID_INDUSTRYTILE); IndustryType MapNewGRFIndustryType(IndustryType grf_type, uint32 grf_id) { if (grf_type == IT_INVALID) return IT_INVALID; if (!HASBIT(grf_type, 7)) return GB(grf_type, 0, 6); return _industry_mngr.GetID(GB(grf_type, 0, 6), grf_id); } /** * Finds the distance for the closest tile with water/land given a tile * @param tile the tile to find the distance too * @param water whether to find water or land * @note FAILS when an industry should be seen as water */ static uint GetClosestWaterDistance(TileIndex tile, bool water) { TileIndex t; int best_dist; for (t = 0; t < MapSize(); t++) { if (IsTileType(t, MP_WATER) == water) break; } if (t == MapSize() && !water) return 0x200; best_dist = DistanceManhattan(tile, t); for (; t < MapSize(); t++) { int dist = DistanceManhattan(tile, t); if (dist < best_dist) { if (IsTileType(t, MP_WATER) == water) best_dist = dist; } else { /* When the Y distance between the current row and the 'source' tile * is larger than the best distance, we've found the best distance */ if ((int)TileY(t) - (int)TileY(tile) > best_dist) break; if ((int)TileX(t) - (int)TileX(tile) > best_dist) { /* We can safely skip this many tiles; from here all tiles have a * higher or equal distance than the best distance */ t |= MapMaxX(); continue; } else if (TileX(tile) < TileX(t)) { /* We can safely skip this many tiles; up to here all tiles have a * higher or equal distance than the best distance */ t += max(best_dist - dist, 0); continue; } } } return min(best_dist, water ? 0x7F : 0x1FF); } /** Make an analysis of a tile and check for its belonging to the same * industry, and/or the same grf file * @param new_tile TileIndex of the tile to query * @param old_tile TileIndex of the reference tile * @param i Industry to which old_tile belongs to * @return value encoded as per NFO specs */ uint32 GetIndustryIDAtOffset(TileIndex new_tile, TileIndex old_tile, const Industry *i) { if (IsTileType(new_tile, MP_INDUSTRY)) { // Is this an industry tile? if (GetIndustryIndex(new_tile) == i->index) { // Does it belong to the same industry? IndustryGfx gfx = GetIndustryGfx(new_tile); const IndustryTileSpec *indtsp = GetIndustryTileSpec(gfx); const IndustryTileSpec *indold = GetIndustryTileSpec(GetIndustryGfx(old_tile)); if (gfx < NEW_INDUSTRYOFFSET) { // Does it belongs to an old type? /* It is an old tile. We have to see if it's been overriden */ if (indtsp->grf_prop.override == INVALID_INDUSTRYTILE) { // has it been overridden? return 0xFF << 8 | gfx; // no. Tag FF + the gfx id of that tile } else { // yes. FInd out if it is from the same grf file or not const IndustryTileSpec *old_tile_ovr = GetIndustryTileSpec(indtsp->grf_prop.override); if (old_tile_ovr->grf_prop.grffile->grfid == indold->grf_prop.grffile->grfid) { return old_tile_ovr->grf_prop.local_id; // same grf file } else { return 0xFFFE; // not the same grf file } } } else { if (indtsp->grf_prop.spritegroup != NULL) { // tile has a spritegroup ? if (indtsp->grf_prop.grffile->grfid == indold->grf_prop.grffile->grfid) { // same industry, same grf ? return indtsp->grf_prop.local_id; } else { return 0xFFFE; // Defined in another grf file } } else { // tile has no spritegroup return 0xFF << 8 | indtsp->grf_prop.subst_id; // so just give him the substitute } } } } return 0xFFFF; // tile is not an industry one or does not belong to the current industry } static uint32 GetClosestIndustry(TileIndex tile, IndustryType type, const Industry *current) { uint32 best_dist = MAX_UVALUE(uint32); const Industry *i; FOR_ALL_INDUSTRIES(i) { if (i->type != type || i == current) continue; best_dist = min(best_dist, DistanceManhattan(tile, i->xy)); } return best_dist; } /** Implementation of both var 67 and 68 * since the mechanism is almost the same, it is easier to regroup them on the same * function. * @param param_setID parameter given to the callback, which is the set id, or the local id, in our terminology * @param layout_filter on what layout do we filter? * @param current Industry for which the inquiry is made * @return the formatted answer to the callback : rr(reserved) cc(count) dddd(manhattan distance of closest sister) */ static uint32 GetCountAndDistanceOfClosestInstance(byte param_setID, byte layout_filter, const Industry *current) { uint32 GrfID = GetRegister(0x100); ///< Get the GRFID of the definition to look for in register 100h IndustryType ind_index; uint32 closest_dist = MAX_UVALUE(uint32); byte count = 0; /* Determine what will be the industry type to look for */ switch (GrfID) { case 0: // this is a default industry type ind_index = param_setID; break; case 0xFFFFFFFF: // current grf ind_index = GetIndustrySpec(current->type)->grf_prop.grffile->grfid; /*Fall through*/ default: //use the grfid specified in register 100h ind_index = MapNewGRFIndustryType(param_setID, GrfID); break; } if (layout_filter == 0) { /* If the filter is 0, it could be because none was specified as well as being really a 0. * In either case, just do the regular var67 */ closest_dist = GetClosestIndustry(current->xy, ind_index, current); count = GetIndustryTypeCount(ind_index); } else { /* Count only those who match the same industry type and layout filter * Unfortunately, we have to do it manually */ const Industry *i; FOR_ALL_INDUSTRIES(i) { if (i->type == ind_index && i != current && i->selected_layout == layout_filter) { closest_dist = min(closest_dist, DistanceManhattan(current->xy, i->xy)); count++; } } } return count << 16 | GB(closest_dist, 0, 16); } /** This function implements the industries variables that newGRF defines. * @param variable that is queried * @param parameter unused * @param available will return false if ever the variable asked for does not exist * @param ind is of course the industry we are inquiring * @return the value stored in the corresponding variable*/ uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available) { const Industry *industry = object->u.industry.ind; TileIndex tile = object->u.industry.tile; const IndustrySpec *indspec = GetIndustrySpec(industry->type); switch (variable) { case 0x40: case 0x41: case 0x42: { // waiting cargo, but only if those two callback flags are set uint16 callback = indspec->callback_flags; if (HASBIT(callback, CBM_IND_PRODUCTION_CARGO_ARRIVAL) || HASBIT(callback, CBM_IND_PRODUCTION_256_TICKS)) { return min(industry->incoming_cargo_waiting[variable - 0x40], (uint16)0xFFFF); } else { return 0; } } /* Manhattan distance of closes dry/water tile */ case 0x43: return GetClosestWaterDistance(tile, (object->u.industry_location.spec->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0); /* Layout number */ case 0x44: return industry->selected_layout; /* Get industry ID at offset param */ case 0x60: return GetIndustryIDAtOffset(GetNearbyTile(parameter, industry->xy), tile, industry); case 0x61: return 0; // Get random tile bits at offset param /* Land info of nearby tiles */ case 0x62: return GetNearbyIndustryTileInformation(parameter, tile, INVALID_INDUSTRY); /* Animation stage of nearby tiles */ case 0x63: { tile = GetNearbyTile(parameter, tile); if (IsTileType(tile, MP_INDUSTRY) && GetIndustryByTile(tile) == industry) { return GetIndustryAnimationState(tile); } return 0xFFFFFFFF; } /* Distance of nearest industry of given type */ case 0x64: return GetClosestIndustry(tile, MapNewGRFIndustryType(parameter, indspec->grf_prop.grffile->grfid), industry); /* Get town zone and Manhattan distance of closest town */ case 0x65: return GetTownRadiusGroup(industry->town, tile) << 16 | min(DistanceManhattan(tile, industry->town->xy), 0xFFFF); /* Get square of Euclidian distance of closes town */ case 0x66: return GetTownRadiusGroup(industry->town, tile) << 16 | min(DistanceSquare(tile, industry->town->xy), 0xFFFF); /* Count of industry, distance of closest instance * 68 is the same as 67, but with a filtering on selected layout */ case 0x67: case 0x68: return GetCountAndDistanceOfClosestInstance(parameter, variable == 0x68 ? GB(GetRegister(0x101), 0, 8) : 0, industry); /* Get a variable from the persistent storage */ case 0x7C: return industry->psa.Get(parameter); /* Industry structure access*/ case 0x80: return industry->xy; case 0x81: return GB(industry->xy, 8, 8); /* Pointer to the town the industry is associated with */ case 0x82: return industry->town->index; case 0x83: case 0x84: case 0x85: DEBUG(grf, 0, "NewGRFs shouldn't be doing pointer magic"); break; // not supported case 0x86: return industry->width; case 0x87: return industry->height;// xy dimensions /* */ case 0x88: case 0x89: return indspec->produced_cargo[variable - 0x88]; case 0x8A: return industry->produced_cargo_waiting[0]; case 0x8B: return GB(industry->produced_cargo_waiting[0], 8, 8); case 0x8C: return industry->produced_cargo_waiting[1]; case 0x8D: return GB(industry->produced_cargo_waiting[1], 8, 8); case 0x8E: case 0x8F: return industry->production_rate[variable - 0x8E]; case 0x90: case 0x91: case 0x92: return indspec->accepts_cargo[variable - 0x90]; case 0x93: return industry->prod_level; /* amount of cargo produced so far THIS month. */ case 0x94: return industry->this_month_production[0]; case 0x95: return GB(industry->this_month_production[0], 8, 8); case 0x96: return industry->this_month_production[1]; case 0x97: return GB(industry->this_month_production[1], 8, 8); /* amount of cargo transported so far THIS month. */ case 0x98: return industry->this_month_transported[0]; case 0x99: return GB(industry->this_month_transported[0], 8, 8); case 0x9A: return industry->this_month_transported[1]; case 0x9B: return GB(industry->this_month_transported[0], 8, 8); /* fraction of cargo transported LAST month. */ case 0x9C: case 0x9D: return industry->last_month_pct_transported[variable - 0x9C]; /* amount of cargo produced LAST month. */ case 0x9E: return industry->last_month_production[0]; case 0x9F: return GB(industry->last_month_production[0], 8, 8); case 0xA0: return industry->last_month_production[1]; case 0xA1: return GB(industry->last_month_production[1], 8, 8); /* amount of cargo transported last month. */ case 0xA2: return industry->last_month_transported[0]; case 0xA3: return GB(industry->last_month_transported[0], 8, 8); case 0xA4: return industry->last_month_transported[1]; case 0xA5: return GB(industry->last_month_transported[0], 8, 8); case 0xA6: return industry->type; case 0xA7: return industry->founder; case 0xA8: return industry->random_color; case 0xA9: return clamp(0, industry->last_prod_year - 1920, 255); case 0xAA: return industry->counter; case 0xAB: return GB(industry->counter, 8, 8); case 0xAC: return industry->was_cargo_delivered; case 0xB0: return clamp(0, industry->construction_date - DAYS_TILL_ORIGINAL_BASE_YEAR, 65535); // Date when built since 1920 (in days) case 0xB3: return industry->construction_type; // Construction type case 0xB4: return clamp(0, industry->last_cargo_accepted_at - DAYS_TILL_ORIGINAL_BASE_YEAR, 65535); // Date last cargo accepted since 1920 (in days) } DEBUG(grf, 1, "Unhandled industry property 0x%X", variable); *available = false; return (uint32)-1; } static const SpriteGroup *IndustryResolveReal(const ResolverObject *object, const SpriteGroup *group) { /* IndustryTile do not have 'real' groups */ return NULL; } static void NewIndustryResolver(ResolverObject *res, TileIndex tile, Industry *indus) { res->GetRandomBits = IndustryTileGetRandomBits; res->GetTriggers = IndustryTileGetTriggers; res->SetTriggers = IndustryTileSetTriggers; res->GetVariable = IndustryGetVariable; res->ResolveReal = IndustryResolveReal; res->psa = &indus->psa; res->u.industry.tile = tile; res->u.industry.ind = indus; res->u.industry.gfx = INVALID_INDUSTRYTILE; res->callback = CBID_NO_CALLBACK; res->callback_param1 = 0; res->callback_param2 = 0; res->last_value = 0; res->trigger = 0; res->reseed = 0; } uint16 GetIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, Industry *industry, IndustryType type, TileIndex tile) { ResolverObject object; const SpriteGroup *group; NewIndustryResolver(&object, tile, industry); object.callback = callback; object.callback_param1 = param1; object.callback_param2 = param2; group = Resolve(GetIndustrySpec(type)->grf_prop.spritegroup, &object); if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED; return group->g.callback.result; } uint32 IndustryLocationGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available) { TileIndex tile = object->u.industry_location.tile; if (object->scope == VSG_SCOPE_PARENT) { return TownGetVariable(variable, parameter, available, ClosestTownFromTile(tile, (uint)-1)); } switch (variable) { /* Land info of nearby tiles */ case 0x62: return GetNearbyIndustryTileInformation(parameter, tile, INVALID_INDUSTRY); /* Distance of nearest industry of given type */ case 0x64: return GetClosestIndustry(tile, MapNewGRFIndustryType(parameter, object->u.industry_location.spec->grf_prop.grffile->grfid), NULL); /* Location where to build the industry */ case 0x80: return tile; case 0x81: return GB(tile, 8, 8); /* Pointer to the town the industry is associated with */ case 0x82: return ClosestTownFromTile(tile, (uint)-1)->index; case 0x83: case 0x84: case 0x85: DEBUG(grf, 0, "NewGRFs shouldn't be doing pointer magic"); break; // not supported /* Number of the layout */ case 0x86: return object->u.industry_location.itspec_index; /* Ground type */ case 0x87: return GetTerrainType(tile); /* Town zone */ case 0x88: return GetTownRadiusGroup(ClosestTownFromTile(tile, (uint)-1), tile); /* Manhattan distance of the closest town */ case 0x89: return min(DistanceManhattan(ClosestTownFromTile(tile, (uint)-1)->xy, tile), 255); /* Lowest height of the tile */ case 0x8A: return GetTileZ(tile); /* Distance to the nearest water/land tile */ case 0x8B: return GetClosestWaterDistance(tile, (object->u.industry_location.spec->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0); /* Square of Euclidian distance from town */ case 0x8D: return min(DistanceSquare(ClosestTownFromTile(tile, (uint)-1)->xy, tile), 65535); } DEBUG(grf, 1, "Unhandled location industry property 0x%X", variable); *available = false; return (uint32)-1; } bool CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint itspec_index) { const IndustrySpec *indspec = GetIndustrySpec(type); ResolverObject object; const SpriteGroup *group; NewIndustryResolver(&object, tile, NULL); object.GetVariable = IndustryLocationGetVariable; object.callback = CBID_INDUSTRY_LOCATION; object.u.industry_location.tile = tile; object.u.industry_location.spec = indspec; object.u.industry_location.itspec_index = itspec_index; group = Resolve(GetIndustrySpec(type)->grf_prop.spritegroup, &object); if (group == NULL || group->type != SGT_CALLBACK) return false; switch (group->g.callback.result) { case 0x400: return true; case 0x401: _error_message = STR_0239_SITE_UNSUITABLE; break; case 0x402: _error_message = STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST; break; case 0x403: _error_message = STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT; break; default: _error_message = GetGRFStringID(indspec->grf_prop.grffile->grfid, 0xD000 + group->g.callback.result); break; } return false; } bool CheckIfCallBackAllowsAvailability(IndustryType type, IndustryAvailabilityCallType creation_type) { const IndustrySpec *indspec = GetIndustrySpec(type); if (HASBIT(indspec->callback_flags, CBM_IND_AVAILABLE)) { uint16 res = GetIndustryCallback(CBID_INDUSTRY_AVAILABLE, 0, creation_type, NULL, type, INVALID_TILE); if (res != CALLBACK_FAILED) { return (res == 0); } } return true; } static int32 DerefIndProd(uint field, bool use_register) { return use_register ? (int32)GetRegister(field) : field; } /** * Get the industry production callback and apply it to the industry. * @param ind the industry this callback has to be called for * @param reason the reason it is called (0 = incoming cargo, 1 = periodic tick callback) */ void IndustryProductionCallback(Industry *ind, int reason) { ResolverObject object; NewIndustryResolver(&object, ind->xy, ind); object.callback_param2 = reason; for (uint loop = 0;; loop++) { SB(object.callback_param2, 8, 16, loop); const SpriteGroup *group = Resolve(GetIndustrySpec(ind->type)->grf_prop.spritegroup, &object); if (group == NULL || group->type != SGT_INDUSTRY_PRODUCTION) break; bool deref = (group->g.indprod.version == 1); for (uint i = 0; i < 3; i++) { ind->incoming_cargo_waiting[i] = clamp(ind->incoming_cargo_waiting[i] - DerefIndProd(group->g.indprod.substract_input[i], deref), 0, 0xFFFF); } for (uint i = 0; i < 2; i++) { ind->produced_cargo_waiting[i] = clamp(ind->produced_cargo_waiting[i] + DerefIndProd(group->g.indprod.add_output[i], deref), 0, 0xFFFF); } int32 again = DerefIndProd(group->g.indprod.again, deref); if (again == 0) break; SB(object.callback_param2, 24, 8, again); } InvalidateWindow(WC_INDUSTRY_VIEW, ind->index); }