OpenTTD README Last updated: $LastChangedDate: 2004-07-25 21:22:11 +0200 (Sun, 25 Jul 2004) $ Release version: 0.3.4 ------------------------------------------------------------------------ Table of Contents: ------------------ 1.0) About 2.0) Contacting * 2.1 Reporting Bugs 3.0) Supported Platforms 4.0) Running OpenTTD 5.0) OpenTTD features 6.0) Configuration File 7.0) Compiling 8.0) Translating * 8.1 Guidelines * 8.2 Translation * 8.3 Previewing X.X) Credits 1.0) About: ---- ------ OpenTTD is a clone of Transport Tycoon Deluxe, a popular game originally written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features. 2.0) Contacting: ---- ---------- The easiest way to contact the OpenTTD team is by submitting bug reports or posting comments in our forums. You can also chat with us on IRC (#openttd on irc.freenode.net). The OpenTTD homepage is http://www.openttd.org/. You can find a forum for OpenTTD at http://www.tt-forums.net/index.php?c=20 2.1) Reporting Bugs: ---- --------------- To report a bug, please create a SourceForge account and follow the bugs link from our homepage. Please make sure the bug is reproducible and still occurs in the latest daily build or the current SVN version. Also please look through the existing bug reports briefly to see whether the bug is not already known. The SourceForge project page URL is: http://sourceforge.net/projects/openttd/ Click on "Bugs" to see the bug tracker. Please include the following information in your bug report: - OpenTTD version (PLEASE test the latest SVN/daily build) - Bug details, including instructions how to reproduce it - Platform and compiler (Win32, Linux, FreeBSD, ...) - Attach a save game or a screenshot if possible - If this bug only occurred recently please note the last version without the bug and the first version including the bug. That way we can fix it quicker by looking at the changes made. 3.0) Supported Platforms: ---- -------------------- OpenTTD has been ported to several platforms and operating systems. It shouldn't be very difficult to port it to a new platform. The currently working platforms are: Windows - Win32 GDI (faster) or SDL Linux - SDL FreeBSD - SDL MacOS - SDL BeOS - SDL MorphOS - SDL 4.0) Running OpenTTD: ---- ---------------- Before you run OpenTTD, you need to put the game's datafiles into the data/ subdirectory. You need the following files from the original Windows version of TTD as OpenTTD makes use of the original TTD artwork. IMPORTANT! You need the files from the WINDOWS version of TTD. List of the required files: sample.cat trg1r.grf trgcr.grf trghr.grf trgir.grf trgtr.grf If you want music you need to copy the gm/ folder from Windows TTD into your OpenTTD folder, not your data folder. You can change the data path (which contains savegames as well) in Makefile.config by setting DATA_DIR_PREFIX and USE_HOMEDIR. 5.0) OpenTTD features: ---- ----------------- OpenTTD has a lot of features going beyond the original TTD emulation. Currently there is unfortunately no comprehensive list of features. You could check the features list on the web, and some optional features can be controlled through the Configure patches dialog. We also implement some features known from TTDPatch (http://www.ttdpatch.net/). Several important non-standard controls: * Use Ctrl to place presignals * Ctrl-d toggles double mode on win32 * Ingame console. More information at http://wiki.openttd.org/index.php/OpenTTDDevBlackBook 6.0) Configuration File: ---- ------------------- The configuration file for OpenTTD (openttd.cfg) is in a simple windows-like .INI format. It's mostly undocumented. 7.0) Compiling: ---- ---------- Windows: You need Microsoft Visual Studio 6 or .NET. Open the project file and it should build automatically. In case you don't build with SDL, you need to remove WITH_SDL from the project settings. (see also docs/Readme_Windows_MSVC6.0.txt) You can also build it using the Makefile with MSys/MingW or Cygwin/MingW. Please read the Makefile for more information. Unix: OpenTTD can be built either with "make" or with "jam". To build with "make", just type "make", or "gmake" on non-gnu systems. To build with "jam", first run "./configure" and then "jam". Note that you need SDL to compile OpenTTD. (see also docs/Readme_Mandrake_Linux.txt) MacOS: Use "make". BeOS: Use "jam". FreeBSD Use "gmake". MorphOS Use "make". Note that you need the MorphOS SDK and the powersdl.library SDK. 8.0) Translating: ---- ------------------- See http://www.openttd.org/translating.php for up-to-date information. The use of the online Translator service, located at http://translator.openttd.org. For a username password combo you should contact the development team, either by mail, irc or the forums. The system is straight-forward to use, if you have any troubles, read the online help located there. If for some reason the website is down for a longer period of time, the information below might be of help. 8.1) Guidelines: ---- ------------------- Here are some translation guidelines which you should follow closely. * Please contact the development team before begining the translation process! This avoids double work, as someone else may have already started translating to the same language. * Translators must use the charater set ISO 8859-15. Otherwise, some characters will not display correctly in the game. 8.2) Translation: ---- ------------------- So, now that you've notified the development team about your intention to translate (You did, right? Of course you did.) you can pick up english.txt (found in the SVN repository under /lang) and translate. You must change the first two lines of the file appropriately: ##name English-Name-Of-Language ##ownname Native-Name-Of-Language Note: Do not alter the following parts of the file: * String identifiers (the first word on each line) * Parts of the strings which are in curly braces (such as {STRING}) * Lines beginning with ## (such as ##id), other than the first two lines of the file 8.3) Previewing: ---- ------------------- In order to view the translation in the game, you need to compile your language file with the strgen utility, which is now bundled with the game. strgen is a command-line utility. It takes the language filename as parameter. Example: strgen lang/german.txt This results in compiling german.txt and produces another file named german.lng. Any missing strings are replaced with the english strings. Note that it looks for english.txt in the lang subdirectory, which is where your language file should also be. That's all! You should now be able to select the language in the game options. X.X) Credits: ---- -------- The OpenTTD team: Ludvig Strigeus (ludde) - OpenTTD author, main coder (0.1 - 0.3.3) Serge Paquet (vurlix) - Assistant project manager, coder Dominik Scherer (dominik81) - Coder Tamas Farago (Darkvater) - Coder Patric Stout (TrueLight) - Coder, SVN-repository and website host Stefan Meißner (sign_de) - Network and Console coder Owen Rudge (orudge) - Contributor, forum host Bjarni Corfitzen (Bjarni) - MacOS port Kerekes Miham (MiHaMiX) - Maintainer of translator service, and host of nightlies Cian Duffy (MYOB) - BeOS port / manual writing Christian Rosentreter (tokaiz) - MorphOS/AmigaOS port Thanks to: Josef Drexler - For his great work on TTDPatch. Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations). Mike Ragsdale - OpenTTD installer Celestar - for his many patches, suggestions and fixes blathijs - for his many patches, suggestions and code documentation pasky - Many patches, newgrf support, etc. Tron - relentless correcting of the code mivlad - some patches truesatan - Some patches Michael Polnick - Some patches Michael Blunck - Nice graphics George - Canal graphics All Translators - For their support to make OpenTTD a truly international game Bug Reporters - Thanks for all bug reports. Moriarty - for the tons of (annoying) bugreports Chris Sawyer - For an amazing game!.