/* $Id$ */ /** @file vehicle_gui.cpp The base GUI for all vehicles. */ #include "stdafx.h" #include "openttd.h" #include "debug.h" #include "company_func.h" #include "gui.h" #include "window_gui.h" #include "textbuf_gui.h" #include "command_func.h" #include "vehicle_gui.h" #include "vehicle_gui_base.h" #include "viewport_func.h" #include "gfx_func.h" #include "newgrf_engine.h" #include "newgrf_text.h" #include "station_map.h" #include "roadveh.h" #include "depot_base.h" #include "group_gui.h" #include "strings_func.h" #include "window_func.h" #include "vehicle_func.h" #include "autoreplace_gui.h" #include "string_func.h" #include "widgets/dropdown_func.h" #include "timetable.h" #include "vehiclelist.h" #include "settings_type.h" #include "table/sprites.h" #include "table/strings.h" Sorting _sorting; static GUIVehicleList::SortFunction VehicleNumberSorter; static GUIVehicleList::SortFunction VehicleNameSorter; static GUIVehicleList::SortFunction VehicleAgeSorter; static GUIVehicleList::SortFunction VehicleProfitThisYearSorter; static GUIVehicleList::SortFunction VehicleProfitLastYearSorter; static GUIVehicleList::SortFunction VehicleCargoSorter; static GUIVehicleList::SortFunction VehicleReliabilitySorter; static GUIVehicleList::SortFunction VehicleMaxSpeedSorter; static GUIVehicleList::SortFunction VehicleModelSorter; static GUIVehicleList::SortFunction VehicleValueSorter; static GUIVehicleList::SortFunction VehicleLengthSorter; static GUIVehicleList::SortFunction VehicleTimeToLiveSorter; GUIVehicleList::SortFunction * const BaseVehicleListWindow::vehicle_sorter_funcs[] = { &VehicleNumberSorter, &VehicleNameSorter, &VehicleAgeSorter, &VehicleProfitThisYearSorter, &VehicleProfitLastYearSorter, &VehicleCargoSorter, &VehicleReliabilitySorter, &VehicleMaxSpeedSorter, &VehicleModelSorter, &VehicleValueSorter, &VehicleLengthSorter, &VehicleTimeToLiveSorter, }; const StringID BaseVehicleListWindow::vehicle_sorter_names[] = { STR_SORT_BY_NUMBER, STR_SORT_BY_DROPDOWN_NAME, STR_SORT_BY_AGE, STR_SORT_BY_PROFIT_THIS_YEAR, STR_SORT_BY_PROFIT_LAST_YEAR, STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE, STR_SORT_BY_RELIABILITY, STR_SORT_BY_MAX_SPEED, STR_SORT_BY_MODEL, STR_SORT_BY_VALUE, STR_SORT_BY_LENGTH, STR_SORT_BY_LIFE_TIME, INVALID_STRING_ID }; void BaseVehicleListWindow::BuildVehicleList(Owner owner, uint16 index, uint16 window_type) { if (!this->vehicles.NeedRebuild()) return; DEBUG(misc, 3, "Building vehicle list for company %d at station %d", owner, index); GenerateVehicleSortList(&this->vehicles, this->vehicle_type, owner, index, window_type); this->vehicles.RebuildDone(); } /* cached values for VehicleNameSorter to spare many GetString() calls */ static const Vehicle *_last_vehicle[2] = { NULL, NULL }; void BaseVehicleListWindow::SortVehicleList() { if (this->vehicles.Sort()) return; /* invalidate cached values for name sorter - vehicle names could change */ _last_vehicle[0] = _last_vehicle[1] = NULL; } void DepotSortList(VehicleList *list) { if (list->Length() < 2) return; QSortT(list->Begin(), list->Length(), &VehicleNumberSorter); } /** draw the vehicle profit button in the vehicle list window. */ void DrawVehicleProfitButton(const Vehicle *v, int x, int y) { SpriteID pal; /* draw profit-based colored icons */ if (v->age <= DAYS_IN_YEAR * 2) { pal = PALETTE_TO_GREY; } else if (v->GetDisplayProfitLastYear() < 0) { pal = PALETTE_TO_RED; } else if (v->GetDisplayProfitLastYear() < 10000) { pal = PALETTE_TO_YELLOW; } else { pal = PALETTE_TO_GREEN; } DrawSprite(SPR_BLOT, pal, x, y); } struct RefitOption { CargoID cargo; byte subtype; uint16 value; EngineID engine; }; struct RefitList { uint num_lines; RefitOption *items; }; static RefitList *BuildRefitList(const Vehicle *v) { uint max_lines = 256; RefitOption *refit = CallocT(max_lines); RefitList *list = CallocT(1); Vehicle *u = (Vehicle*)v; uint num_lines = 0; uint i; do { uint32 cmask = EngInfo(u->engine_type)->refit_mask; byte callbackmask = EngInfo(u->engine_type)->callbackmask; /* Skip this engine if it has no capacity */ if (u->cargo_cap == 0) continue; /* Loop through all cargos in the refit mask */ for (CargoID cid = 0; cid < NUM_CARGO && num_lines < max_lines; cid++) { /* Skip cargo type if it's not listed */ if (!HasBit(cmask, cid)) continue; /* Check the vehicle's callback mask for cargo suffixes */ if (HasBit(callbackmask, CBM_VEHICLE_CARGO_SUFFIX)) { /* Make a note of the original cargo type. It has to be * changed to test the cargo & subtype... */ CargoID temp_cargo = u->cargo_type; byte temp_subtype = u->cargo_subtype; byte refit_cyc; u->cargo_type = cid; for (refit_cyc = 0; refit_cyc < 16 && num_lines < max_lines; refit_cyc++) { bool duplicate = false; uint16 callback; u->cargo_subtype = refit_cyc; callback = GetVehicleCallback(CBID_VEHICLE_CARGO_SUFFIX, 0, 0, u->engine_type, u); if (callback == 0xFF) callback = CALLBACK_FAILED; if (refit_cyc != 0 && callback == CALLBACK_FAILED) break; /* Check if this cargo and subtype combination are listed */ for (i = 0; i < num_lines && !duplicate; i++) { if (refit[i].cargo == cid && refit[i].value == callback) duplicate = true; } if (duplicate) continue; refit[num_lines].cargo = cid; refit[num_lines].subtype = refit_cyc; refit[num_lines].value = callback; refit[num_lines].engine = u->engine_type; num_lines++; } /* Reset the vehicle's cargo type */ u->cargo_type = temp_cargo; u->cargo_subtype = temp_subtype; } else { /* No cargo suffix callback -- use no subtype */ bool duplicate = false; for (i = 0; i < num_lines && !duplicate; i++) { if (refit[i].cargo == cid && refit[i].value == CALLBACK_FAILED) duplicate = true; } if (!duplicate) { refit[num_lines].cargo = cid; refit[num_lines].subtype = 0; refit[num_lines].value = CALLBACK_FAILED; refit[num_lines].engine = INVALID_ENGINE; num_lines++; } } } } while ((v->type == VEH_TRAIN || v->type == VEH_ROAD) && (u = u->Next()) != NULL && num_lines < max_lines); list->num_lines = num_lines; list->items = refit; return list; } /** Draw the list of available refit options for a consist. * Draw the list and highlight the selected refit option (if any) * @param *list first vehicle in consist to get the refit-options of * @param sel selected refit cargo-type in the window * @param pos position of the selected item in caller widow * @param rows number of rows(capacity) in caller window * @param delta step height in caller window * @return the refit option that is hightlighted, NULL if none */ static RefitOption *DrawVehicleRefitWindow(const RefitList *list, int sel, uint pos, uint rows, uint delta) { RefitOption *refit = list->items; RefitOption *selected = NULL; uint num_lines = list->num_lines; uint y = 31; uint i; /* Draw the list, and find the selected cargo (by its position in list) */ for (i = 0; i < num_lines; i++) { TextColour colour = TC_BLACK; if (sel == 0) { selected = &refit[i]; colour = TC_WHITE; } if (i >= pos && i < pos + rows) { /* Draw the cargo name */ int last_x = DrawString(2, y, GetCargo(refit[i].cargo)->name, colour); /* If the callback succeeded, draw the cargo suffix */ if (refit[i].value != CALLBACK_FAILED) { DrawString(last_x + 1, y, GetGRFStringID(GetEngineGRFID(refit[i].engine), 0xD000 + refit[i].value), colour); } y += delta; } sel--; } return selected; } struct RefitWindow : public Window { int sel; RefitOption *cargo; RefitList *list; uint length; VehicleOrderID order; RefitWindow(const WindowDesc *desc, const Vehicle *v, VehicleOrderID order) : Window(desc, v->index) { this->owner = v->owner; this->vscroll.cap = 8; this->resize.step_height = 14; this->order = order; this->sel = -1; this->list = BuildRefitList(v); if (v->type == VEH_TRAIN) this->length = CountVehiclesInChain(v); SetVScrollCount(this, this->list->num_lines); switch (v->type) { case VEH_TRAIN: this->widget[3].tooltips = STR_RAIL_SELECT_TYPE_OF_CARGO_FOR; this->widget[6].data = STR_RAIL_REFIT_VEHICLE; this->widget[6].tooltips = STR_RAIL_REFIT_TO_CARRY_HIGHLIGHTED; break; case VEH_ROAD: this->widget[3].tooltips = STR_ROAD_SELECT_TYPE_OF_CARGO_FOR; this->widget[6].data = STR_REFIT_ROAD_VEHICLE; this->widget[6].tooltips = STR_REFIT_ROAD_VEHICLE_TO_CARRY_HIGHLIGHTED; break; case VEH_SHIP: this->widget[3].tooltips = STR_983D_SELECT_TYPE_OF_CARGO_FOR; this->widget[6].data = STR_983C_REFIT_SHIP; this->widget[6].tooltips = STR_983E_REFIT_SHIP_TO_CARRY_HIGHLIGHTED; break; case VEH_AIRCRAFT: this->widget[3].tooltips = STR_A03E_SELECT_TYPE_OF_CARGO_FOR; this->widget[6].data = STR_A03D_REFIT_AIRCRAFT; this->widget[6].tooltips = STR_A03F_REFIT_AIRCRAFT_TO_CARRY; break; default: NOT_REACHED(); } this->FindWindowPlacementAndResize(desc); } ~RefitWindow() { free(this->list->items); free(this->list); } virtual void OnPaint() { Vehicle *v = GetVehicle(this->window_number); if (v->type == VEH_TRAIN) { uint length = CountVehiclesInChain(v); if (length != this->length) { /* Consist length has changed, so rebuild the refit list */ free(this->list->items); free(this->list); this->list = BuildRefitList(v); this->length = length; } } SetVScrollCount(this, this->list->num_lines); SetDParam(0, v->index); this->DrawWidgets(); this->cargo = DrawVehicleRefitWindow(this->list, this->sel, this->vscroll.pos, this->vscroll.cap, this->resize.step_height); if (this->cargo != NULL) { CommandCost cost; cost = DoCommand(v->tile, v->index, this->cargo->cargo | this->cargo->subtype << 8, DC_QUERY_COST, GetCmdRefitVeh(v->type)); if (CmdSucceeded(cost)) { SetDParam(0, this->cargo->cargo); SetDParam(1, _returned_refit_capacity); SetDParam(2, cost.GetCost()); DrawString(2, this->widget[5].top + 1, STR_9840_NEW_CAPACITY_COST_OF_REFIT, TC_FROMSTRING); } } } virtual void OnClick(Point pt, int widget) { switch (widget) { case 3: { // listbox int y = pt.y - this->widget[3].top; if (y >= 0) { this->sel = (y / (int)this->resize.step_height) + this->vscroll.pos; this->SetDirty(); } break; } case 6: // refit button if (this->cargo != NULL) { const Vehicle *v = GetVehicle(this->window_number); if (this->order == INVALID_VEH_ORDER_ID) { int command = 0; switch (v->type) { default: NOT_REACHED(); case VEH_TRAIN: command = CMD_REFIT_RAIL_VEHICLE | CMD_MSG(STR_RAIL_CAN_T_REFIT_VEHICLE); break; case VEH_ROAD: command = CMD_REFIT_ROAD_VEH | CMD_MSG(STR_REFIT_ROAD_VEHICLE_CAN_T); break; case VEH_SHIP: command = CMD_REFIT_SHIP | CMD_MSG(STR_9841_CAN_T_REFIT_SHIP); break; case VEH_AIRCRAFT: command = CMD_REFIT_AIRCRAFT | CMD_MSG(STR_A042_CAN_T_REFIT_AIRCRAFT); break; } if (DoCommandP(v->tile, v->index, this->cargo->cargo | this->cargo->subtype << 8, command)) delete this; } else { if (DoCommandP(v->tile, v->index, this->cargo->cargo | this->cargo->subtype << 8 | this->order << 16, CMD_ORDER_REFIT)) delete this; } } break; } } virtual void OnResize(Point new_size, Point delta) { this->vscroll.cap += delta.y / (int)this->resize.step_height; this->widget[3].data = (this->vscroll.cap << 8) + 1; } }; static const Widget _vehicle_refit_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 11, 239, 0, 13, STR_983B_REFIT, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 0, 239, 14, 27, STR_983F_SELECT_CARGO_TYPE_TO_CARRY, STR_983D_SELECT_TYPE_OF_CARGO_FOR}, { WWT_MATRIX, RESIZE_BOTTOM, COLOUR_GREY, 0, 227, 28, 139, 0x801, STR_EMPTY}, { WWT_SCROLLBAR, RESIZE_BOTTOM, COLOUR_GREY, 228, 239, 28, 139, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, { WWT_PANEL, RESIZE_TB, COLOUR_GREY, 0, 239, 140, 161, 0x0, STR_NULL}, { WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_GREY, 0, 227, 162, 173, 0x0, STR_NULL}, { WWT_RESIZEBOX, RESIZE_TB, COLOUR_GREY, 228, 239, 162, 173, 0x0, STR_RESIZE_BUTTON}, { WIDGETS_END}, }; static const WindowDesc _vehicle_refit_desc = { WDP_AUTO, WDP_AUTO, 240, 174, 240, 174, WC_VEHICLE_REFIT, WC_VEHICLE_VIEW, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESIZABLE | WDF_CONSTRUCTION, _vehicle_refit_widgets, }; /** Show the refit window for a vehicle * @param *v The vehicle to show the refit window for * @param order of the vehicle ( ? ) */ void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order, Window *parent) { DeleteWindowById(WC_VEHICLE_REFIT, v->index); RefitWindow *w = new RefitWindow(&_vehicle_refit_desc, v, order); w->parent = parent; } /** Display additional text from NewGRF in the purchase information window */ uint ShowAdditionalText(int x, int y, uint w, EngineID engine) { uint16 callback = GetVehicleCallback(CBID_VEHICLE_ADDITIONAL_TEXT, 0, 0, engine, NULL); if (callback == CALLBACK_FAILED) return 0; /* STR_02BD is used to start the string with {BLACK} */ SetDParam(0, GetGRFStringID(GetEngineGRFID(engine), 0xD000 + callback)); PrepareTextRefStackUsage(0); uint result = DrawStringMultiLine(x, y, STR_02BD, w); StopTextRefStackUsage(); return result; } /** Display list of cargo types of the engine, for the purchase information window */ uint ShowRefitOptionsList(int x, int y, uint w, EngineID engine) { /* List of cargo types of this engine */ uint32 cmask = EngInfo(engine)->refit_mask; /* List of cargo types available in this climate */ uint32 lmask = _cargo_mask; char string[512]; char *b = string; /* Draw nothing if the engine is not refittable */ if (CountBits(cmask) <= 1) return 0; b = InlineString(b, STR_PURCHASE_INFO_REFITTABLE_TO); if (cmask == lmask) { /* Engine can be refitted to all types in this climate */ b = InlineString(b, STR_PURCHASE_INFO_ALL_TYPES); } else { /* Check if we are able to refit to more cargo types and unable to. If * so, invert the cargo types to list those that we can't refit to. */ if (CountBits(cmask ^ lmask) < CountBits(cmask)) { cmask ^= lmask; b = InlineString(b, STR_PURCHASE_INFO_ALL_BUT); } bool first = true; /* Add each cargo type to the list */ for (CargoID cid = 0; cid < NUM_CARGO; cid++) { if (!HasBit(cmask, cid)) continue; if (b >= lastof(string) - (2 + 2 * 4)) break; // ", " and two calls to Utf8Encode() if (!first) b = strecpy(b, ", ", lastof(string)); first = false; b = InlineString(b, GetCargo(cid)->name); } } /* Terminate and display the completed string */ *b = '\0'; /* Make sure we detect any buffer overflow */ assert(b < endof(string)); SetDParamStr(0, string); return DrawStringMultiLine(x, y, STR_JUST_RAW_STRING, w); } /** Sort vehicles by their number */ static int CDECL VehicleNumberSorter(const Vehicle * const *a, const Vehicle * const *b) { return (*a)->unitnumber - (*b)->unitnumber; } /** Sort vehicles by their name */ static int CDECL VehicleNameSorter(const Vehicle * const *a, const Vehicle * const *b) { static char last_name[2][64]; if (*a != _last_vehicle[0]) { _last_vehicle[0] = *a; SetDParam(0, (*a)->index); GetString(last_name[0], STR_VEHICLE_NAME, lastof(last_name[0])); } if (*b != _last_vehicle[1]) { _last_vehicle[1] = *b; SetDParam(0, (*b)->index); GetString(last_name[1], STR_VEHICLE_NAME, lastof(last_name[1])); } int r = strcmp(last_name[0], last_name[1]); return (r != 0) ? r : VehicleNumberSorter(a, b); } /** Sort vehicles by their age */ static int CDECL VehicleAgeSorter(const Vehicle * const *a, const Vehicle * const *b) { int r = (*a)->age - (*b)->age; return (r != 0) ? r : VehicleNumberSorter(a, b); } /** Sort vehicles by this year profit */ static int CDECL VehicleProfitThisYearSorter(const Vehicle * const *a, const Vehicle * const *b) { int r = ClampToI32((*a)->GetDisplayProfitThisYear() - (*b)->GetDisplayProfitThisYear()); return (r != 0) ? r : VehicleNumberSorter(a, b); } /** Sort vehicles by last year profit */ static int CDECL VehicleProfitLastYearSorter(const Vehicle * const *a, const Vehicle * const *b) { int r = ClampToI32((*a)->GetDisplayProfitLastYear() - (*b)->GetDisplayProfitLastYear()); return (r != 0) ? r : VehicleNumberSorter(a, b); } /** Sort vehicles by their cargo */ static int CDECL VehicleCargoSorter(const Vehicle * const *a, const Vehicle * const *b) { const Vehicle *v; AcceptedCargo diff; memset(diff, 0, sizeof(diff)); /* Append the cargo of the connected weagons */ for (v = *a; v != NULL; v = v->Next()) diff[v->cargo_type] += v->cargo_cap; for (v = *b; v != NULL; v = v->Next()) diff[v->cargo_type] -= v->cargo_cap; int r = 0; for (CargoID i = 0; i < NUM_CARGO; i++) { r = diff[i]; if (r != 0) break; } return (r != 0) ? r : VehicleNumberSorter(a, b); } /** Sort vehicles by their reliability */ static int CDECL VehicleReliabilitySorter(const Vehicle * const *a, const Vehicle * const *b) { int r = (*a)->reliability - (*b)->reliability; return (r != 0) ? r : VehicleNumberSorter(a, b); } /** Sort vehicles by their max speed */ static int CDECL VehicleMaxSpeedSorter(const Vehicle * const *a, const Vehicle * const *b) { int r = 0; if ((*a)->type == VEH_TRAIN && (*b)->type == VEH_TRAIN) { r = (*a)->u.rail.cached_max_speed - (*b)->u.rail.cached_max_speed; } else { r = (*a)->max_speed - (*b)->max_speed; } return (r != 0) ? r : VehicleNumberSorter(a, b); } /** Sort vehicles by model */ static int CDECL VehicleModelSorter(const Vehicle * const *a, const Vehicle * const *b) { int r = (*a)->engine_type - (*b)->engine_type; return (r != 0) ? r : VehicleNumberSorter(a, b); } /** Sort vehciles by their value */ static int CDECL VehicleValueSorter(const Vehicle * const *a, const Vehicle * const *b) { const Vehicle *u; Money diff = 0; for (u = *a; u != NULL; u = u->Next()) diff += u->value; for (u = *b; u != NULL; u = u->Next()) diff -= u->value; int r = ClampToI32(diff); return (r != 0) ? r : VehicleNumberSorter(a, b); } /** Sort vehicles by their length */ static int CDECL VehicleLengthSorter(const Vehicle * const *a, const Vehicle * const *b) { int r = 0; switch ((*a)->type) { case VEH_TRAIN: r = (*a)->u.rail.cached_total_length - (*b)->u.rail.cached_total_length; break; case VEH_ROAD: { const Vehicle *u; for (u = *a; u != NULL; u = u->Next()) r += u->u.road.cached_veh_length; for (u = *b; u != NULL; u = u->Next()) r -= u->u.road.cached_veh_length; } break; default: NOT_REACHED(); } return (r != 0) ? r : VehicleNumberSorter(a, b); } /** Sort vehicles by the time they can still live */ static int CDECL VehicleTimeToLiveSorter(const Vehicle * const *a, const Vehicle * const *b) { int r = ClampToI32(((*a)->max_age - (*a)->age) - ((*b)->max_age - (*b)->age)); return (r != 0) ? r : VehicleNumberSorter(a, b); } void InitializeGUI() { MemSetT(&_sorting, 0); } /** * Assign a vehicle window a new vehicle * @param window_class WindowClass to search for * @param from_index the old vehicle ID * @param to_index the new vehicle ID */ static inline void ChangeVehicleWindow(WindowClass window_class, VehicleID from_index, VehicleID to_index) { Window *w = FindWindowById(window_class, from_index); if (w != NULL) { w->window_number = to_index; if (w->viewport != NULL) w->viewport->follow_vehicle = to_index; if (to_index != INVALID_VEHICLE) InvalidateThisWindowData(w, 0); } } /** * Report a change in vehicle IDs (due to autoreplace) to affected vehicle windows. * @param from_index the old vehicle ID * @param to_index the new vehicle ID */ void ChangeVehicleViewWindow(VehicleID from_index, VehicleID to_index) { ChangeVehicleWindow(WC_VEHICLE_VIEW, from_index, to_index); ChangeVehicleWindow(WC_VEHICLE_ORDERS, from_index, to_index); ChangeVehicleWindow(WC_VEHICLE_REFIT, from_index, to_index); ChangeVehicleWindow(WC_VEHICLE_DETAILS, from_index, to_index); ChangeVehicleWindow(WC_VEHICLE_TIMETABLE, from_index, to_index); } enum VehicleListWindowWidgets { VLW_WIDGET_CLOSEBOX = 0, VLW_WIDGET_CAPTION, VLW_WIDGET_STICKY, VLW_WIDGET_SORT_ORDER, VLW_WIDGET_SORT_BY_PULLDOWN, VLW_WIDGET_EMPTY_TOP_RIGHT, VLW_WIDGET_LIST, VLW_WIDGET_SCROLLBAR, VLW_WIDGET_OTHER_COMPANY_FILLER, VLW_WIDGET_AVAILABLE_VEHICLES, VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN, VLW_WIDGET_STOP_ALL, VLW_WIDGET_START_ALL, VLW_WIDGET_EMPTY_BOTTOM_RIGHT, VLW_WIDGET_RESIZE, }; static const Widget _vehicle_list_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_RIGHT, COLOUR_GREY, 11, 247, 0, 13, 0x0, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_STICKYBOX, RESIZE_LR, COLOUR_GREY, 248, 259, 0, 13, 0x0, STR_STICKY_BUTTON}, { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 0, 80, 14, 25, STR_SORT_BY, STR_SORT_ORDER_TIP}, { WWT_DROPDOWN, RESIZE_NONE, COLOUR_GREY, 81, 247, 14, 25, 0x0, STR_SORT_CRITERIA_TIP}, { WWT_PANEL, RESIZE_RIGHT, COLOUR_GREY, 248, 259, 14, 25, 0x0, STR_NULL}, { WWT_MATRIX, RESIZE_RB, COLOUR_GREY, 0, 247, 26, 181, 0x0, STR_NULL}, { WWT_SCROLLBAR, RESIZE_LRB, COLOUR_GREY, 248, 259, 26, 181, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, /* Widget to be shown for other companies hiding the following 6 widgets */ { WWT_PANEL, RESIZE_RTB, COLOUR_GREY, 0, 247, 182, 193, 0x0, STR_NULL}, { WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_GREY, 0, 105, 182, 193, 0x0, STR_AVAILABLE_ENGINES_TIP}, { WWT_DROPDOWN, RESIZE_TB, COLOUR_GREY, 106, 223, 182, 193, STR_MANAGE_LIST, STR_MANAGE_LIST_TIP}, { WWT_PUSHIMGBTN, RESIZE_TB, COLOUR_GREY, 224, 235, 182, 193, SPR_FLAG_VEH_STOPPED, STR_MASS_STOP_LIST_TIP}, { WWT_PUSHIMGBTN, RESIZE_TB, COLOUR_GREY, 236, 247, 182, 193, SPR_FLAG_VEH_RUNNING, STR_MASS_START_LIST_TIP}, { WWT_PANEL, RESIZE_RTB, COLOUR_GREY, 248, 247, 182, 193, 0x0, STR_NULL}, { WWT_RESIZEBOX, RESIZE_LRTB, COLOUR_GREY, 248, 259, 182, 193, 0x0, STR_RESIZE_BUTTON}, { WIDGETS_END}, }; static void DrawSmallOrderList(const Vehicle *v, int x, int y) { const Order *order; int sel, i = 0; sel = v->cur_order_index; FOR_VEHICLE_ORDERS(v, order) { if (sel == 0) DrawString(x - 6, y, STR_SMALL_RIGHT_ARROW, TC_BLACK); sel--; if (order->IsType(OT_GOTO_STATION)) { if (v->type == VEH_SHIP && GetStation(order->GetDestination())->IsBuoy()) continue; SetDParam(0, order->GetDestination()); DrawString(x, y, STR_A036, TC_FROMSTRING); y += 6; if (++i == 4) break; } } } static void DrawVehicleImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip) { switch (v->type) { case VEH_TRAIN: DrawTrainImage(v, x, y, selection, count, skip); break; case VEH_ROAD: DrawRoadVehImage(v, x, y, selection, count); break; case VEH_SHIP: DrawShipImage(v, x, y, selection); break; case VEH_AIRCRAFT: DrawAircraftImage(v, x, y, selection); break; default: NOT_REACHED(); } } /** * Draw all the vehicle list items. * @param x the position from where to draw the items. * @param selected_vehicle the vehicle that is to be selected */ void BaseVehicleListWindow::DrawVehicleListItems(int x, VehicleID selected_vehicle) { int y = PLY_WND_PRC__OFFSET_TOP_WIDGET; uint max = min(this->vscroll.pos + this->vscroll.cap, this->vehicles.Length()); for (uint i = this->vscroll.pos; i < max; ++i) { const Vehicle *v = this->vehicles[i]; StringID str; SetDParam(0, v->GetDisplayProfitThisYear()); SetDParam(1, v->GetDisplayProfitLastYear()); DrawVehicleImage(v, x + 19, y + 6, selected_vehicle, this->widget[VLW_WIDGET_LIST].right - this->widget[VLW_WIDGET_LIST].left - 20, 0); DrawString(x + 19, y + this->resize.step_height - 8, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, TC_FROMSTRING); if (v->name != NULL) { /* The vehicle got a name so we will print it */ SetDParam(0, v->index); DrawString(x + 19, y, STR_01AB, TC_FROMSTRING); } else if (v->group_id != DEFAULT_GROUP) { /* The vehicle has no name, but is member of a group, so print group name */ SetDParam(0, v->group_id); DrawString(x + 19, y, STR_GROUP_TINY_NAME, TC_BLACK); } if (this->resize.step_height == PLY_WND_PRC__SIZE_OF_ROW_BIG) DrawSmallOrderList(v, x + 138, y); if (v->IsInDepot()) { str = STR_021F; } else { str = (v->age > v->max_age - DAYS_IN_LEAP_YEAR) ? STR_00E3 : STR_00E2; } SetDParam(0, v->unitnumber); DrawString(x, y + 2, str, TC_FROMSTRING); DrawVehicleProfitButton(v, x, y + 13); y += this->resize.step_height; } } /** * Window for the (old) vehicle listing. * * bitmask for w->window_number * 0-7 CompanyID (owner) * 8-10 window type (use flags in vehicle_gui.h) * 11-15 vehicle type (using VEH_, but can be compressed to fewer bytes if needed) * 16-31 StationID or OrderID depending on window type (bit 8-10) */ struct VehicleListWindow : public BaseVehicleListWindow { VehicleListWindow(const WindowDesc *desc, WindowNumber window_number) : BaseVehicleListWindow(desc, window_number) { uint16 window_type = this->window_number & VLW_MASK; CompanyID company = (CompanyID)GB(this->window_number, 0, 8); this->vehicle_type = (VehicleType)GB(this->window_number, 11, 5); this->owner = company; /* Hide the widgets that we will not use in this window * Some windows contains actions only fit for the owner */ if (company == _local_company) { this->HideWidget(VLW_WIDGET_OTHER_COMPANY_FILLER); this->SetWidgetDisabledState(VLW_WIDGET_AVAILABLE_VEHICLES, window_type != VLW_STANDARD); } else { this->SetWidgetsHiddenState(true, VLW_WIDGET_AVAILABLE_VEHICLES, VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN, VLW_WIDGET_STOP_ALL, VLW_WIDGET_START_ALL, VLW_WIDGET_EMPTY_BOTTOM_RIGHT, WIDGET_LIST_END); } /* Set up the window widgets */ switch (this->vehicle_type) { case VEH_TRAIN: this->widget[VLW_WIDGET_LIST].tooltips = STR_883D_TRAINS_CLICK_ON_TRAIN_FOR; this->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_TRAINS; break; case VEH_ROAD: this->widget[VLW_WIDGET_LIST].tooltips = STR_901A_ROAD_VEHICLES_CLICK_ON; this->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_ROAD_VEHICLES; break; case VEH_SHIP: this->widget[VLW_WIDGET_LIST].tooltips = STR_9823_SHIPS_CLICK_ON_SHIP_FOR; this->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_SHIPS; break; case VEH_AIRCRAFT: this->widget[VLW_WIDGET_LIST].tooltips = STR_A01F_AIRCRAFT_CLICK_ON_AIRCRAFT; this->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_AIRCRAFT; break; default: NOT_REACHED(); } switch (window_type) { case VLW_SHARED_ORDERS: this->widget[VLW_WIDGET_CAPTION].data = STR_VEH_WITH_SHARED_ORDERS_LIST; break; case VLW_STANDARD: /* Company Name - standard widget setup */ switch (this->vehicle_type) { case VEH_TRAIN: this->widget[VLW_WIDGET_CAPTION].data = STR_881B_TRAINS; break; case VEH_ROAD: this->widget[VLW_WIDGET_CAPTION].data = STR_9001_ROAD_VEHICLES; break; case VEH_SHIP: this->widget[VLW_WIDGET_CAPTION].data = STR_9805_SHIPS; break; case VEH_AIRCRAFT: this->widget[VLW_WIDGET_CAPTION].data = STR_A009_AIRCRAFT; break; default: NOT_REACHED(); break; } break; case VLW_WAYPOINT_LIST: this->widget[VLW_WIDGET_CAPTION].data = STR_WAYPOINT_VIEWPORT_LIST; break; case VLW_STATION_LIST: /* Station Name */ switch (this->vehicle_type) { case VEH_TRAIN: this->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_TRAINS; break; case VEH_ROAD: this->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_ROAD_VEHICLES; break; case VEH_SHIP: this->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_SHIPS; break; case VEH_AIRCRAFT: this->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_AIRCRAFT; break; default: NOT_REACHED(); break; } break; case VLW_DEPOT_LIST: switch (this->vehicle_type) { case VEH_TRAIN: this->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_TRAIN_DEPOT; break; case VEH_ROAD: this->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_ROADVEH_DEPOT; break; case VEH_SHIP: this->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_SHIP_DEPOT; break; case VEH_AIRCRAFT: this->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_AIRCRAFT_DEPOT; break; default: NOT_REACHED(); break; } break; default: NOT_REACHED(); break; } switch (this->vehicle_type) { case VEH_TRAIN: this->resize.step_width = 1; /* Fallthrough */ case VEH_ROAD: this->vscroll.cap = 6; this->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_SMALL; break; case VEH_SHIP: case VEH_AIRCRAFT: this->vscroll.cap = 4; this->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_BIG; break; default: NOT_REACHED(); } this->widget[VLW_WIDGET_LIST].data = (this->vscroll.cap << 8) + 1; /* Set up sorting. Make the window-specific _sorting variable * point to the correct global _sorting struct so we are freed * from having conditionals during window operation */ switch (this->vehicle_type) { case VEH_TRAIN: this->sorting = &_sorting.train; break; case VEH_ROAD: this->sorting = &_sorting.roadveh; break; case VEH_SHIP: this->sorting = &_sorting.ship; break; case VEH_AIRCRAFT: this->sorting = &_sorting.aircraft; break; default: NOT_REACHED(); break; } this->vehicles.SetListing(*this->sorting); this->vehicles.ForceRebuild(); this->vehicles.NeedResort(); this->FindWindowPlacementAndResize(desc); if (this->vehicle_type == VEH_TRAIN) ResizeWindow(this, 65, 0); } ~VehicleListWindow() { *this->sorting = this->vehicles.GetListing(); } virtual void OnPaint() { int x = 2; const Owner owner = this->owner; const uint16 window_type = this->window_number & VLW_MASK; const uint16 index = GB(this->window_number, 16, 16); this->BuildVehicleList(owner, index, window_type); this->SortVehicleList(); SetVScrollCount(this, this->vehicles.Length()); if (this->vehicles.Length() == 0) HideDropDownMenu(this); /* draw the widgets */ switch (window_type) { case VLW_SHARED_ORDERS: /* Shared Orders */ if (this->vehicles.Length() == 0) { /* We can't open this window without vehicles using this order * and we should close the window when deleting the order */ NOT_REACHED(); } SetDParam(0, this->vscroll.count); break; case VLW_STANDARD: /* Company Name */ SetDParam(0, owner); SetDParam(1, this->vscroll.count); break; case VLW_WAYPOINT_LIST: SetDParam(0, index); SetDParam(1, this->vscroll.count); break; case VLW_STATION_LIST: /* Station Name */ SetDParam(0, index); SetDParam(1, this->vscroll.count); break; case VLW_DEPOT_LIST: switch (this->vehicle_type) { case VEH_TRAIN: SetDParam(0, STR_8800_TRAIN_DEPOT); break; case VEH_ROAD: SetDParam(0, STR_9003_ROAD_VEHICLE_DEPOT); break; case VEH_SHIP: SetDParam(0, STR_9803_SHIP_DEPOT); break; case VEH_AIRCRAFT: SetDParam(0, STR_A002_AIRCRAFT_HANGAR); break; default: NOT_REACHED(); break; } if (this->vehicle_type == VEH_AIRCRAFT) { SetDParam(1, index); // Airport name } else { SetDParam(1, GetDepot(index)->town_index); } SetDParam(2, this->vscroll.count); break; default: NOT_REACHED(); break; } this->SetWidgetsDisabledState(this->vehicles.Length() == 0, VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN, VLW_WIDGET_STOP_ALL, VLW_WIDGET_START_ALL, WIDGET_LIST_END); this->DrawWidgets(); /* draw sorting criteria string */ DrawString(85, 15, this->vehicle_sorter_names[this->vehicles.SortType()], TC_BLACK); /* draw arrow pointing up/down for ascending/descending sorting */ this->DrawSortButtonState(VLW_WIDGET_SORT_ORDER, this->vehicles.IsDescSortOrder() ? SBS_DOWN : SBS_UP); this->DrawVehicleListItems(x, INVALID_VEHICLE); } virtual void OnClick(Point pt, int widget) { switch (widget) { case VLW_WIDGET_SORT_ORDER: /* Flip sorting method ascending/descending */ this->vehicles.ToggleSortOrder(); this->SetDirty(); break; case VLW_WIDGET_SORT_BY_PULLDOWN:/* Select sorting criteria dropdown menu */ ShowDropDownMenu(this, this->vehicle_sorter_names, this->vehicles.SortType(), VLW_WIDGET_SORT_BY_PULLDOWN, 0, (this->vehicle_type == VEH_TRAIN || this->vehicle_type == VEH_ROAD) ? 0 : (1 << 10)); return; case VLW_WIDGET_LIST: { /* Matrix to show vehicles */ uint32 id_v = (pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / this->resize.step_height; const Vehicle *v; if (id_v >= this->vscroll.cap) return; // click out of bounds id_v += this->vscroll.pos; if (id_v >= this->vehicles.Length()) return; // click out of list bound v = this->vehicles[id_v]; ShowVehicleViewWindow(v); } break; case VLW_WIDGET_AVAILABLE_VEHICLES: ShowBuildVehicleWindow(INVALID_TILE, this->vehicle_type); break; case VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN: { static StringID action_str[] = { STR_REPLACE_VEHICLES, STR_SEND_FOR_SERVICING, STR_NULL, INVALID_STRING_ID }; static const StringID depot_name[] = { STR_SEND_TRAIN_TO_DEPOT, STR_SEND_ROAD_VEHICLE_TO_DEPOT, STR_SEND_SHIP_TO_DEPOT, STR_SEND_AIRCRAFT_TO_HANGAR }; /* XXX - Substite string since the dropdown cannot handle dynamic strings */ action_str[2] = depot_name[this->vehicle_type]; ShowDropDownMenu(this, action_str, 0, VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN, 0, (this->window_number & VLW_MASK) == VLW_STANDARD ? 0 : 1); break; } case VLW_WIDGET_STOP_ALL: case VLW_WIDGET_START_ALL: DoCommandP(0, GB(this->window_number, 16, 16), (this->window_number & VLW_MASK) | (1 << 6) | (widget == VLW_WIDGET_START_ALL ? (1 << 5) : 0) | this->vehicle_type, CMD_MASS_START_STOP); break; } } virtual void OnDropdownSelect(int widget, int index) { switch (widget) { case VLW_WIDGET_SORT_BY_PULLDOWN: this->vehicles.SetSortType(index); break; case VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN: assert(this->vehicles.Length() != 0); switch (index) { case 0: /* Replace window */ ShowReplaceGroupVehicleWindow(DEFAULT_GROUP, this->vehicle_type); break; case 1: /* Send for servicing */ DoCommandP(0, GB(this->window_number, 16, 16) /* StationID or OrderID (depending on VLW) */, (this->window_number & VLW_MASK) | DEPOT_MASS_SEND | DEPOT_SERVICE, GetCmdSendToDepot(this->vehicle_type)); break; case 2: /* Send to Depots */ DoCommandP(0, GB(this->window_number, 16, 16) /* StationID or OrderID (depending on VLW) */, (this->window_number & VLW_MASK) | DEPOT_MASS_SEND, GetCmdSendToDepot(this->vehicle_type)); break; default: NOT_REACHED(); } break; default: NOT_REACHED(); } this->SetDirty(); } virtual void OnTick() { if (_pause_game != 0) return; if (this->vehicles.NeedResort()) { StationID station = ((this->window_number & VLW_MASK) == VLW_STATION_LIST) ? GB(this->window_number, 16, 16) : INVALID_STATION; DEBUG(misc, 3, "Periodic resort %d list company %d at station %d", this->vehicle_type, this->owner, station); this->SetDirty(); } } virtual void OnResize(Point new_size, Point delta) { this->vscroll.cap += delta.y / (int)this->resize.step_height; this->widget[VLW_WIDGET_LIST].data = (this->vscroll.cap << 8) + 1; } virtual void OnInvalidateData(int data) { if (HasBit(data, 15) && (this->window_number & VLW_MASK) == VLW_SHARED_ORDERS) { SB(this->window_number, 16, 16, GB(data, 16, 16)); this->vehicles.ForceRebuild(); return; } if (data == 0) { this->vehicles.ForceRebuild(); } else { this->vehicles.ForceResort(); } } }; static WindowDesc _vehicle_list_desc = { WDP_AUTO, WDP_AUTO, 260, 194, 260, 246, WC_INVALID, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, _vehicle_list_widgets, }; static void ShowVehicleListWindowLocal(CompanyID company, uint16 VLW_flag, VehicleType vehicle_type, uint16 unique_number) { if (!IsValidCompanyID(company)) return; _vehicle_list_desc.cls = GetWindowClassForVehicleType(vehicle_type); WindowNumber num = (unique_number << 16) | (vehicle_type << 11) | VLW_flag | company; AllocateWindowDescFront(&_vehicle_list_desc, num); } void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type) { /* If _settings_client.gui.advanced_vehicle_list > 1, display the Advanced list * if _settings_client.gui.advanced_vehicle_list == 1, display Advanced list only for local company * if _ctrl_pressed, do the opposite action (Advanced list x Normal list) */ if ((_settings_client.gui.advanced_vehicle_list > (uint)(company != _local_company)) != _ctrl_pressed) { ShowCompanyGroup(company, vehicle_type); } else { ShowVehicleListWindowLocal(company, VLW_STANDARD, vehicle_type, 0); } } void ShowVehicleListWindow(const Waypoint *wp) { if (wp == NULL) return; ShowVehicleListWindowLocal(wp->owner, VLW_WAYPOINT_LIST, VEH_TRAIN, wp->index); } void ShowVehicleListWindow(const Vehicle *v) { ShowVehicleListWindowLocal(v->owner, VLW_SHARED_ORDERS, v->type, v->FirstShared()->index); } void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type, StationID station) { ShowVehicleListWindowLocal(company, VLW_STATION_LIST, vehicle_type, station); } void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type, TileIndex depot_tile) { uint16 depot_airport_index; if (vehicle_type == VEH_AIRCRAFT) { depot_airport_index = GetStationIndex(depot_tile); } else { Depot *depot = GetDepotByTile(depot_tile); if (depot == NULL) return; // no depot to show depot_airport_index = depot->index; } ShowVehicleListWindowLocal(company, VLW_DEPOT_LIST, vehicle_type, depot_airport_index); } /* Unified vehicle GUI - Vehicle Details Window */ /** Constants of vehicle details widget indices */ enum VehicleDetailsWindowWidgets { VLD_WIDGET_CLOSEBOX = 0, VLD_WIDGET_CAPTION, VLD_WIDGET_RENAME_VEHICLE, VLD_WIDGET_STICKY, VLD_WIDGET_TOP_DETAILS, VLD_WIDGET_INCREASE_SERVICING_INTERVAL, VLD_WIDGET_DECREASE_SERVICING_INTERVAL, VLD_WIDGET_BOTTOM_RIGHT, VLD_WIDGET_MIDDLE_DETAILS, VLD_WIDGET_SCROLLBAR, VLD_WIDGET_DETAILS_CARGO_CARRIED, VLD_WIDGET_DETAILS_TRAIN_VEHICLES, VLD_WIDGET_DETAILS_CAPACITY_OF_EACH, VLD_WIDGET_DETAILS_TOTAL_CARGO, VLD_WIDGET_RESIZE, }; /** Vehicle details widgets. */ static const Widget _vehicle_details_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // VLD_WIDGET_CLOSEBOX { WWT_CAPTION, RESIZE_RIGHT, COLOUR_GREY, 11, 352, 0, 13, 0x0, STR_018C_WINDOW_TITLE_DRAG_THIS}, // VLD_WIDGET_CAPTION { WWT_PUSHTXTBTN, RESIZE_LR, COLOUR_GREY, 353, 392, 0, 13, STR_01AA_NAME, STR_NULL /* filled in later */}, // VLD_WIDGET_RENAME_VEHICLE { WWT_STICKYBOX, RESIZE_LR, COLOUR_GREY, 393, 404, 0, 13, STR_NULL, STR_STICKY_BUTTON}, // VLD_WIDGET_STICKY { WWT_PANEL, RESIZE_RIGHT, COLOUR_GREY, 0, 404, 14, 55, 0x0, STR_NULL}, // VLD_WIDGET_TOP_DETAILS { WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_GREY, 0, 10, 101, 106, STR_0188, STR_884D_INCREASE_SERVICING_INTERVAL}, // VLD_WIDGET_INCREASE_SERVICING_INTERVAL { WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_GREY, 0, 10, 107, 112, STR_0189, STR_884E_DECREASE_SERVICING_INTERVAL}, // VLD_WIDGET_DECREASE_SERVICING_INTERVAL { WWT_PANEL, RESIZE_RTB, COLOUR_GREY, 11, 404, 101, 112, 0x0, STR_NULL}, // VLD_WIDGET_BOTTOM_RIGHT { WWT_MATRIX, RESIZE_RB, COLOUR_GREY, 0, 392, 56, 100, 0x701, STR_NULL}, // VLD_WIDGET_MIDDLE_DETAILS { WWT_SCROLLBAR, RESIZE_LRB, COLOUR_GREY, 393, 404, 56, 100, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, // VLD_WIDGET_SCROLLBAR { WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_GREY, 0, 95, 113, 124, STR_013C_CARGO, STR_884F_SHOW_DETAILS_OF_CARGO_CARRIED}, // VLD_WIDGET_DETAILS_CARGO_CARRIED { WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_GREY, 96, 194, 113, 124, STR_013D_INFORMATION, STR_8850_SHOW_DETAILS_OF_TRAIN_VEHICLES},// VLD_WIDGET_DETAILS_TRAIN_VEHICLES { WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_GREY, 195, 293, 113, 124, STR_013E_CAPACITIES, STR_8851_SHOW_CAPACITIES_OF_EACH}, // VLD_WIDGET_DETAILS_CAPACITY_OF_EACH { WWT_PUSHTXTBTN, RESIZE_RTB, COLOUR_GREY, 294, 392, 113, 124, STR_TOTAL_CARGO, STR_SHOW_TOTAL_CARGO}, // VLD_WIDGET_DETAILS_TOTAL_CARGO { WWT_RESIZEBOX, RESIZE_LRTB, COLOUR_GREY, 393, 404, 113, 124, 0x0, STR_RESIZE_BUTTON}, // VLD_RESIZE { WIDGETS_END}, }; /** Command indices for the _vehicle_command_translation_table. */ enum VehicleStringTranslation { VST_VEHICLE_AGE_RUNNING_COST_YR, VST_VEHICLE_MAX_SPEED, VST_VEHICLE_PROFIT_THIS_YEAR_LAST_YEAR, VST_VEHICLE_RELIABILITY_BREAKDOWNS, }; /** Command codes for the shared buttons indexed by VehicleCommandTranslation and vehicle type. */ static const StringID _vehicle_translation_table[][4] = { { // VST_VEHICLE_AGE_RUNNING_COST_YR STR_885D_AGE_RUNNING_COST_YR, STR_900D_AGE_RUNNING_COST_YR, STR_9812_AGE_RUNNING_COST_YR, STR_A00D_AGE_RUNNING_COST_YR, }, { // VST_VEHICLE_MAX_SPEED STR_NULL, STR_900E_MAX_SPEED, STR_9813_MAX_SPEED, STR_A00E_MAX_SPEED, }, { // VST_VEHICLE_PROFIT_THIS_YEAR_LAST_YEAR STR_885F_PROFIT_THIS_YEAR_LAST_YEAR, STR_900F_PROFIT_THIS_YEAR_LAST_YEAR, STR_9814_PROFIT_THIS_YEAR_LAST_YEAR, STR_A00F_PROFIT_THIS_YEAR_LAST_YEAR, }, { // VST_VEHICLE_RELIABILITY_BREAKDOWNS STR_8860_RELIABILITY_BREAKDOWNS, STR_9010_RELIABILITY_BREAKDOWNS, STR_9815_RELIABILITY_BREAKDOWNS, STR_A010_RELIABILITY_BREAKDOWNS, }, }; extern int GetTrainDetailsWndVScroll(VehicleID veh_id, byte det_tab); extern void DrawTrainDetails(const Vehicle *v, int x, int y, int vscroll_pos, uint16 vscroll_cap, byte det_tab); extern void DrawRoadVehDetails(const Vehicle *v, int x, int y); extern void DrawShipDetails(const Vehicle *v, int x, int y); extern void DrawAircraftDetails(const Vehicle *v, int x, int y); struct VehicleDetailsWindow : Window { int tab; /** Initialize a newly created vehicle details window */ VehicleDetailsWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number) { const Vehicle *v = GetVehicle(this->window_number); switch (v->type) { case VEH_TRAIN: ResizeWindow(this, 0, 39); this->vscroll.cap = 6; this->height += 12; this->resize.step_height = 14; this->resize.height = this->height - 14 * 2; // Minimum of 4 wagons in the display this->widget[VLD_WIDGET_RENAME_VEHICLE].tooltips = STR_8867_NAME_TRAIN; this->widget[VLD_WIDGET_CAPTION].data = STR_8802_DETAILS; break; case VEH_ROAD: { this->widget[VLD_WIDGET_CAPTION].data = STR_900C_DETAILS; this->widget[VLD_WIDGET_RENAME_VEHICLE].tooltips = STR_902E_NAME_ROAD_VEHICLE; if (!RoadVehHasArticPart(v)) break; /* Draw the text under the vehicle instead of next to it, minus the * height already allocated for the cargo of the first vehicle. */ uint height_extension = 15 - 11; /* Add space for the cargo amount for each part. */ for (const Vehicle *u = v; u != NULL; u = u->Next()) { if (u->cargo_cap != 0) height_extension += 11; } ResizeWindow(this, 0, height_extension); } break; case VEH_SHIP: this->widget[VLD_WIDGET_RENAME_VEHICLE].tooltips = STR_982F_NAME_SHIP; this->widget[VLD_WIDGET_CAPTION].data = STR_9811_DETAILS; break; case VEH_AIRCRAFT: ResizeWindow(this, 0, 11); this->widget[VLD_WIDGET_RENAME_VEHICLE].tooltips = STR_A032_NAME_AIRCRAFT; this->widget[VLD_WIDGET_CAPTION].data = STR_A00C_DETAILS; break; default: NOT_REACHED(); } if (v->type != VEH_TRAIN) { this->vscroll.cap = 1; this->widget[VLD_WIDGET_MIDDLE_DETAILS].right += 12; } this->widget[VLD_WIDGET_MIDDLE_DETAILS].data = (this->vscroll.cap << 8) + 1; this->owner = v->owner; this->tab = 0; this->FindWindowPlacementAndResize(desc); } /** Checks whether service interval is enabled for the vehicle. */ static bool IsVehicleServiceIntervalEnabled(const VehicleType vehicle_type) { switch (vehicle_type) { default: NOT_REACHED(); case VEH_TRAIN: return _settings_game.vehicle.servint_trains != 0; break; case VEH_ROAD: return _settings_game.vehicle.servint_roadveh != 0; break; case VEH_SHIP: return _settings_game.vehicle.servint_ships != 0; break; case VEH_AIRCRAFT: return _settings_game.vehicle.servint_aircraft != 0; break; } return false; // kill a compiler warning } /** * Draw the details for the given vehicle at the position (x, y) of the Details windows * * @param v current vehicle * @param x The x coordinate * @param y The y coordinate * @param vscroll_pos (train only) * @param vscroll_cap (train only) * @param det_tab (train only) */ static void DrawVehicleDetails(const Vehicle *v, int x, int y, int vscroll_pos, uint vscroll_cap, byte det_tab) { switch (v->type) { case VEH_TRAIN: DrawTrainDetails(v, x, y, vscroll_pos, vscroll_cap, det_tab); break; case VEH_ROAD: DrawRoadVehDetails(v, x, y); break; case VEH_SHIP: DrawShipDetails(v, x, y); break; case VEH_AIRCRAFT: DrawAircraftDetails(v, x, y); break; default: NOT_REACHED(); } } /** Repaint vehicle details window. */ virtual void OnPaint() { const Vehicle *v = GetVehicle(this->window_number); byte det_tab = this->tab; this->SetWidgetDisabledState(VLD_WIDGET_RENAME_VEHICLE, v->owner != _local_company); if (v->type == VEH_TRAIN) { this->DisableWidget(det_tab + VLD_WIDGET_DETAILS_CARGO_CARRIED); SetVScrollCount(this, GetTrainDetailsWndVScroll(v->index, det_tab)); } this->SetWidgetsHiddenState(v->type != VEH_TRAIN, VLD_WIDGET_SCROLLBAR, VLD_WIDGET_DETAILS_CARGO_CARRIED, VLD_WIDGET_DETAILS_TRAIN_VEHICLES, VLD_WIDGET_DETAILS_CAPACITY_OF_EACH, VLD_WIDGET_DETAILS_TOTAL_CARGO, VLD_WIDGET_RESIZE, WIDGET_LIST_END); /* Disable service-scroller when interval is set to disabled */ this->SetWidgetsDisabledState(!IsVehicleServiceIntervalEnabled(v->type), VLD_WIDGET_INCREASE_SERVICING_INTERVAL, VLD_WIDGET_DECREASE_SERVICING_INTERVAL, WIDGET_LIST_END); SetDParam(0, v->index); this->DrawWidgets(); /* Draw running cost */ SetDParam(1, v->age / DAYS_IN_LEAP_YEAR); SetDParam(0, (v->age + DAYS_IN_YEAR < v->max_age) ? STR_AGE : STR_AGE_RED); SetDParam(2, v->max_age / DAYS_IN_LEAP_YEAR); SetDParam(3, v->GetDisplayRunningCost()); DrawString(2, 15, _vehicle_translation_table[VST_VEHICLE_AGE_RUNNING_COST_YR][v->type], TC_FROMSTRING); /* Draw max speed */ switch (v->type) { case VEH_TRAIN: SetDParam(2, v->GetDisplayMaxSpeed()); SetDParam(1, v->u.rail.cached_power); SetDParam(0, v->u.rail.cached_weight); SetDParam(3, v->u.rail.cached_max_te / 1000); DrawString(2, 25, (_settings_game.vehicle.train_acceleration_model != TAM_ORIGINAL && v->u.rail.railtype != RAILTYPE_MAGLEV) ? STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE : STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED, TC_FROMSTRING); break; case VEH_ROAD: case VEH_SHIP: case VEH_AIRCRAFT: SetDParam(0, v->GetDisplayMaxSpeed()); DrawString(2, 25, _vehicle_translation_table[VST_VEHICLE_MAX_SPEED][v->type], TC_FROMSTRING); break; default: NOT_REACHED(); } /* Draw profit */ SetDParam(0, v->GetDisplayProfitThisYear()); SetDParam(1, v->GetDisplayProfitLastYear()); DrawString(2, 35, _vehicle_translation_table[VST_VEHICLE_PROFIT_THIS_YEAR_LAST_YEAR][v->type], TC_FROMSTRING); /* Draw breakdown & reliability */ SetDParam(0, v->reliability * 100 >> 16); SetDParam(1, v->breakdowns_since_last_service); DrawString(2, 45, _vehicle_translation_table[VST_VEHICLE_RELIABILITY_BREAKDOWNS][v->type], TC_FROMSTRING); /* Draw service interval text */ SetDParam(0, v->service_interval); SetDParam(1, v->date_of_last_service); DrawString(13, this->height - (v->type != VEH_TRAIN ? 11 : 23), _settings_game.vehicle.servint_ispercent ? STR_SERVICING_INTERVAL_PERCENT : STR_883C_SERVICING_INTERVAL_DAYS, TC_FROMSTRING); switch (v->type) { case VEH_TRAIN: DrawVehicleDetails(v, 2, 57, this->vscroll.pos, this->vscroll.cap, det_tab); break; case VEH_ROAD: case VEH_SHIP: case VEH_AIRCRAFT: DrawVehicleImage(v, 3, 57, INVALID_VEHICLE, 0, 0); DrawVehicleDetails(v, 75, 57, this->vscroll.pos, this->vscroll.cap, det_tab); break; default: NOT_REACHED(); } } virtual void OnClick(Point pt, int widget) { /** Message strings for renaming vehicles indexed by vehicle type. */ static const StringID _name_vehicle_title[] = { STR_8865_NAME_TRAIN, STR_902C_NAME_ROAD_VEHICLE, STR_9831_NAME_SHIP, STR_A030_NAME_AIRCRAFT }; switch (widget) { case VLD_WIDGET_RENAME_VEHICLE: {// rename const Vehicle *v = GetVehicle(this->window_number); SetDParam(0, v->index); ShowQueryString(STR_VEHICLE_NAME, _name_vehicle_title[v->type], MAX_LENGTH_VEHICLE_NAME_BYTES, MAX_LENGTH_VEHICLE_NAME_PIXELS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT); } break; case VLD_WIDGET_INCREASE_SERVICING_INTERVAL: // increase int case VLD_WIDGET_DECREASE_SERVICING_INTERVAL: { // decrease int int mod = _ctrl_pressed ? 5 : 10; const Vehicle *v = GetVehicle(this->window_number); mod = (widget == VLD_WIDGET_DECREASE_SERVICING_INTERVAL) ? -mod : mod; mod = GetServiceIntervalClamped(mod + v->service_interval); if (mod == v->service_interval) return; DoCommandP(v->tile, v->index, mod, CMD_CHANGE_SERVICE_INT | CMD_MSG(STR_018A_CAN_T_CHANGE_SERVICING)); } break; case VLD_WIDGET_DETAILS_CARGO_CARRIED: case VLD_WIDGET_DETAILS_TRAIN_VEHICLES: case VLD_WIDGET_DETAILS_CAPACITY_OF_EACH: case VLD_WIDGET_DETAILS_TOTAL_CARGO: this->SetWidgetsDisabledState(false, VLD_WIDGET_DETAILS_CARGO_CARRIED, VLD_WIDGET_DETAILS_TRAIN_VEHICLES, VLD_WIDGET_DETAILS_CAPACITY_OF_EACH, VLD_WIDGET_DETAILS_TOTAL_CARGO, widget, WIDGET_LIST_END); this->tab = widget - VLD_WIDGET_DETAILS_CARGO_CARRIED; this->SetDirty(); break; } } virtual void OnQueryTextFinished(char *str) { /** Message strings for error while renaming indexed by vehicle type. */ static const StringID _name_vehicle_error[] = { STR_8866_CAN_T_NAME_TRAIN, STR_902D_CAN_T_NAME_ROAD_VEHICLE, STR_9832_CAN_T_NAME_SHIP, STR_A031_CAN_T_NAME_AIRCRAFT }; if (str == NULL) return; DoCommandP(0, this->window_number, 0, CMD_RENAME_VEHICLE | CMD_MSG(_name_vehicle_error[GetVehicle(this->window_number)->type]), NULL, str); } virtual void OnResize(Point new_size, Point delta) { if (delta.x != 0) ResizeButtons(this, VLD_WIDGET_DETAILS_CARGO_CARRIED, VLD_WIDGET_DETAILS_TOTAL_CARGO); if (delta.y == 0) return; this->vscroll.cap += delta.y / 14; this->widget[VLD_WIDGET_MIDDLE_DETAILS].data = (this->vscroll.cap << 8) + 1; } }; /** Vehicle details window descriptor. */ static const WindowDesc _vehicle_details_desc = { WDP_AUTO, WDP_AUTO, 405, 113, 405, 113, WC_VEHICLE_DETAILS, WC_VEHICLE_VIEW, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, _vehicle_details_widgets, }; /** Shows the vehicle details window of the given vehicle. */ static void ShowVehicleDetailsWindow(const Vehicle *v) { DeleteWindowById(WC_VEHICLE_ORDERS, v->index, false); DeleteWindowById(WC_VEHICLE_TIMETABLE, v->index, false); AllocateWindowDescFront(&_vehicle_details_desc, v->index); } /* Unified vehicle GUI - Vehicle View Window */ /** Vehicle view widgets. */ static const Widget _vehicle_view_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW }, // VVW_WIDGET_CLOSEBOX { WWT_CAPTION, RESIZE_RIGHT, COLOUR_GREY, 11, 237, 0, 13, 0x0 /* filled later */, STR_018C_WINDOW_TITLE_DRAG_THIS }, // VVW_WIDGET_CAPTION { WWT_STICKYBOX, RESIZE_LR, COLOUR_GREY, 238, 249, 0, 13, 0x0, STR_STICKY_BUTTON }, // VVW_WIDGET_STICKY { WWT_PANEL, RESIZE_RB, COLOUR_GREY, 0, 231, 14, 103, 0x0, STR_NULL }, // VVW_WIDGET_PANEL { WWT_INSET, RESIZE_RB, COLOUR_GREY, 2, 229, 16, 101, 0x0, STR_NULL }, // VVW_WIDGET_VIEWPORT { WWT_PUSHBTN, RESIZE_RTB, COLOUR_GREY, 0, 237, 104, 115, 0x0, 0x0 /* filled later */ }, // VVW_WIDGET_START_STOP_VEH { WWT_PUSHIMGBTN, RESIZE_LR, COLOUR_GREY, 232, 249, 14, 31, SPR_CENTRE_VIEW_VEHICLE, 0x0 /* filled later */ }, // VVW_WIDGET_CENTER_MAIN_VIEH { WWT_PUSHIMGBTN, RESIZE_LR, COLOUR_GREY, 232, 249, 32, 49, 0x0 /* filled later */, 0x0 /* filled later */ }, // VVW_WIDGET_GOTO_DEPOT { WWT_PUSHIMGBTN, RESIZE_LR, COLOUR_GREY, 232, 249, 50, 67, SPR_REFIT_VEHICLE, 0x0 /* filled later */ }, // VVW_WIDGET_REFIT_VEH { WWT_PUSHIMGBTN, RESIZE_LR, COLOUR_GREY, 232, 249, 68, 85, SPR_SHOW_ORDERS, 0x0 /* filled later */ }, // VVW_WIDGET_SHOW_ORDERS { WWT_PUSHIMGBTN, RESIZE_LR, COLOUR_GREY, 232, 249, 86, 103, SPR_SHOW_VEHICLE_DETAILS, 0x0 /* filled later */ }, // VVW_WIDGET_SHOW_DETAILS { WWT_PUSHIMGBTN, RESIZE_LR, COLOUR_GREY, 232, 249, 32, 49, 0x0 /* filled later */, 0x0 /* filled later */ }, // VVW_WIDGET_CLONE_VEH { WWT_PANEL, RESIZE_LRB, COLOUR_GREY, 232, 249, 104, 103, 0x0, STR_NULL }, // VVW_WIDGET_EMPTY_BOTTOM_RIGHT { WWT_RESIZEBOX, RESIZE_LRTB, COLOUR_GREY, 238, 249, 104, 115, 0x0, STR_NULL }, // VVW_WIDGET_RESIZE { WWT_PUSHIMGBTN, RESIZE_LR, COLOUR_GREY, 232, 249, 50, 67, SPR_FORCE_VEHICLE_TURN, STR_9020_FORCE_VEHICLE_TO_TURN_AROUND }, // VVW_WIDGET_TURN_AROUND { WWT_PUSHIMGBTN, RESIZE_LR, COLOUR_GREY, 232, 249, 50, 67, SPR_IGNORE_SIGNALS, STR_884A_FORCE_TRAIN_TO_PROCEED }, // VVW_WIDGET_FORCE_PROCEED { WIDGETS_END}, }; /** Vehicle view window descriptor for all vehicles but trains. */ static const WindowDesc _vehicle_view_desc = { WDP_AUTO, WDP_AUTO, 250, 116, 250, 116, WC_VEHICLE_VIEW, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, _vehicle_view_widgets, }; /** Vehicle view window descriptor for trains. Only minimum_height and * default_height are different for train view. */ static const WindowDesc _train_view_desc = { WDP_AUTO, WDP_AUTO, 250, 134, 250, 134, WC_VEHICLE_VIEW, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, _vehicle_view_widgets, }; /* Just to make sure, nobody has changed the vehicle type constants, as we are using them for array indexing in a number of places here. */ assert_compile(VEH_TRAIN == 0); assert_compile(VEH_ROAD == 1); assert_compile(VEH_SHIP == 2); assert_compile(VEH_AIRCRAFT == 3); /** Zoom levels for vehicle views indexed by vehicle type. */ static const ZoomLevel _vehicle_view_zoom_levels[] = { ZOOM_LVL_TRAIN, ZOOM_LVL_ROADVEH, ZOOM_LVL_SHIP, ZOOM_LVL_AIRCRAFT, }; /* Constants for geometry of vehicle view viewport */ static const int VV_VIEWPORT_X = 3; static const int VV_VIEWPORT_Y = 17; static const int VV_INITIAL_VIEWPORT_WIDTH = 226; static const int VV_INITIAL_VIEWPORT_HEIGHT = 84; static const int VV_INITIAL_VIEWPORT_HEIGHT_TRAIN = 102; /** Command indices for the _vehicle_command_translation_table. */ enum VehicleCommandTranslation { VCT_CMD_START_STOP = 0, VCT_CMD_GOTO_DEPOT, VCT_CMD_CLONE_VEH, VCT_CMD_TURN_AROUND, }; /** Command codes for the shared buttons indexed by VehicleCommandTranslation and vehicle type. */ static const uint32 _vehicle_command_translation_table[][4] = { { // VCT_CMD_START_STOP CMD_START_STOP_VEHICLE | CMD_MSG(STR_883B_CAN_T_STOP_START_TRAIN), CMD_START_STOP_VEHICLE | CMD_MSG(STR_9015_CAN_T_STOP_START_ROAD_VEHICLE), CMD_START_STOP_VEHICLE | CMD_MSG(STR_9818_CAN_T_STOP_START_SHIP), CMD_START_STOP_VEHICLE | CMD_MSG(STR_A016_CAN_T_STOP_START_AIRCRAFT) }, { // VCT_CMD_GOTO_DEPOT /* TrainGotoDepot has a nice randomizer in the pathfinder, which causes desyncs... */ CMD_SEND_TRAIN_TO_DEPOT | CMD_NO_TEST_IF_IN_NETWORK | CMD_MSG(STR_8830_CAN_T_SEND_TRAIN_TO_DEPOT), CMD_SEND_ROADVEH_TO_DEPOT | CMD_MSG(STR_9018_CAN_T_SEND_VEHICLE_TO_DEPOT), CMD_SEND_SHIP_TO_DEPOT | CMD_MSG(STR_9819_CAN_T_SEND_SHIP_TO_DEPOT), CMD_SEND_AIRCRAFT_TO_HANGAR | CMD_MSG(STR_A012_CAN_T_SEND_AIRCRAFT_TO) }, { // VCT_CMD_CLONE_VEH CMD_CLONE_VEHICLE | CMD_MSG(STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE), CMD_CLONE_VEHICLE | CMD_MSG(STR_9009_CAN_T_BUILD_ROAD_VEHICLE), CMD_CLONE_VEHICLE | CMD_MSG(STR_980D_CAN_T_BUILD_SHIP), CMD_CLONE_VEHICLE | CMD_MSG(STR_A008_CAN_T_BUILD_AIRCRAFT) }, { // VCT_CMD_TURN_AROUND CMD_REVERSE_TRAIN_DIRECTION | CMD_MSG(STR_8869_CAN_T_REVERSE_DIRECTION), CMD_TURN_ROADVEH | CMD_MSG(STR_9033_CAN_T_MAKE_VEHICLE_TURN), 0xffffffff, // invalid for ships 0xffffffff // invalid for aircrafts }, }; /** Checks whether the vehicle may be refitted at the moment.*/ static bool IsVehicleRefitable(const Vehicle *v) { if (!v->IsStoppedInDepot()) return false; do { /* Skip this vehicle if it has no capacity */ if (v->cargo_cap == 0) continue; if (IsEngineRefittable(v->engine_type)) return true; } while ((v->type == VEH_TRAIN || v->type == VEH_ROAD) && (v = v->Next()) != NULL); return false; } struct VehicleViewWindow : Window { VehicleViewWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number) { const Vehicle *v = GetVehicle(this->window_number); this->owner = v->owner; InitializeWindowViewport(this, VV_VIEWPORT_X, VV_VIEWPORT_Y, VV_INITIAL_VIEWPORT_WIDTH, (v->type == VEH_TRAIN) ? VV_INITIAL_VIEWPORT_HEIGHT_TRAIN : VV_INITIAL_VIEWPORT_HEIGHT, this->window_number | (1 << 31), _vehicle_view_zoom_levels[v->type]); /* * fill in data and tooltip codes for the widgets and * move some of the buttons for trains */ switch (v->type) { case VEH_TRAIN: this->widget[VVW_WIDGET_CAPTION].data = STR_882E; this->widget[VVW_WIDGET_START_STOP_VEH].tooltips = STR_8846_CURRENT_TRAIN_ACTION_CLICK; this->widget[VVW_WIDGET_CENTER_MAIN_VIEH].tooltips = STR_8848_CENTER_MAIN_VIEW_ON_TRAIN; this->widget[VVW_WIDGET_GOTO_DEPOT].data = SPR_SEND_TRAIN_TODEPOT; this->widget[VVW_WIDGET_GOTO_DEPOT].tooltips = STR_8849_SEND_TRAIN_TO_DEPOT; this->widget[VVW_WIDGET_REFIT_VEH].tooltips = STR_RAIL_REFIT_VEHICLE_TO_CARRY; this->widget[VVW_WIDGET_SHOW_ORDERS].tooltips = STR_8847_SHOW_TRAIN_S_ORDERS; this->widget[VVW_WIDGET_SHOW_DETAILS].tooltips = STR_884C_SHOW_TRAIN_DETAILS; this->widget[VVW_WIDGET_CLONE_VEH].data = SPR_CLONE_TRAIN; this->widget[VVW_WIDGET_CLONE_VEH].tooltips = STR_CLONE_TRAIN_INFO; this->widget[VVW_WIDGET_TURN_AROUND].tooltips = STR_884B_REVERSE_DIRECTION_OF_TRAIN; /* due to more buttons we must modify the layout a bit for trains */ this->widget[VVW_WIDGET_PANEL].bottom = 121; this->widget[VVW_WIDGET_VIEWPORT].bottom = 119; this->widget[VVW_WIDGET_START_STOP_VEH].top = 122; this->widget[VVW_WIDGET_START_STOP_VEH].bottom = 133; this->widget[VVW_WIDGET_REFIT_VEH].top = 68; this->widget[VVW_WIDGET_REFIT_VEH].bottom = 85; this->widget[VVW_WIDGET_SHOW_ORDERS].top = 86; this->widget[VVW_WIDGET_SHOW_ORDERS].bottom = 103; this->widget[VVW_WIDGET_SHOW_DETAILS].top = 104; this->widget[VVW_WIDGET_SHOW_DETAILS].bottom = 121; this->widget[VVW_WIDGET_EMPTY_BOTTOM_RIGHT].top = 122; this->widget[VVW_WIDGET_EMPTY_BOTTOM_RIGHT].bottom = 121; this->widget[VVW_WIDGET_RESIZE].top = 122; this->widget[VVW_WIDGET_RESIZE].bottom = 133; this->widget[VVW_WIDGET_TURN_AROUND].top = 68; this->widget[VVW_WIDGET_TURN_AROUND].bottom = 85; break; case VEH_ROAD: this->widget[VVW_WIDGET_CAPTION].data = STR_9002; this->widget[VVW_WIDGET_START_STOP_VEH].tooltips = STR_901C_CURRENT_VEHICLE_ACTION; this->widget[VVW_WIDGET_CENTER_MAIN_VIEH].tooltips = STR_901E_CENTER_MAIN_VIEW_ON_VEHICLE; this->widget[VVW_WIDGET_GOTO_DEPOT].data = SPR_SEND_ROADVEH_TODEPOT; this->widget[VVW_WIDGET_GOTO_DEPOT].tooltips = STR_901F_SEND_VEHICLE_TO_DEPOT; this->widget[VVW_WIDGET_REFIT_VEH].tooltips = STR_REFIT_ROAD_VEHICLE_TO_CARRY; this->widget[VVW_WIDGET_SHOW_ORDERS].tooltips = STR_901D_SHOW_VEHICLE_S_ORDERS; this->widget[VVW_WIDGET_SHOW_DETAILS].tooltips = STR_9021_SHOW_ROAD_VEHICLE_DETAILS; this->widget[VVW_WIDGET_CLONE_VEH].data = SPR_CLONE_ROADVEH; this->widget[VVW_WIDGET_CLONE_VEH].tooltips = STR_CLONE_ROAD_VEHICLE_INFO; this->SetWidgetHiddenState(VVW_WIDGET_FORCE_PROCEED, true); break; case VEH_SHIP: this->widget[VVW_WIDGET_CAPTION].data = STR_980F; this->widget[VVW_WIDGET_START_STOP_VEH].tooltips = STR_9827_CURRENT_SHIP_ACTION_CLICK; this->widget[VVW_WIDGET_CENTER_MAIN_VIEH].tooltips = STR_9829_CENTER_MAIN_VIEW_ON_SHIP; this->widget[VVW_WIDGET_GOTO_DEPOT].data = SPR_SEND_SHIP_TODEPOT; this->widget[VVW_WIDGET_GOTO_DEPOT].tooltips = STR_982A_SEND_SHIP_TO_DEPOT; this->widget[VVW_WIDGET_REFIT_VEH].tooltips = STR_983A_REFIT_CARGO_SHIP_TO_CARRY; this->widget[VVW_WIDGET_SHOW_ORDERS].tooltips = STR_9828_SHOW_SHIP_S_ORDERS; this->widget[VVW_WIDGET_SHOW_DETAILS].tooltips = STR_982B_SHOW_SHIP_DETAILS; this->widget[VVW_WIDGET_CLONE_VEH].data = SPR_CLONE_SHIP; this->widget[VVW_WIDGET_CLONE_VEH].tooltips = STR_CLONE_SHIP_INFO; this->SetWidgetsHiddenState(true, VVW_WIDGET_TURN_AROUND, VVW_WIDGET_FORCE_PROCEED, WIDGET_LIST_END); break; case VEH_AIRCRAFT: this->widget[VVW_WIDGET_CAPTION].data = STR_A00A; this->widget[VVW_WIDGET_START_STOP_VEH].tooltips = STR_A027_CURRENT_AIRCRAFT_ACTION; this->widget[VVW_WIDGET_CENTER_MAIN_VIEH].tooltips = STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT; this->widget[VVW_WIDGET_GOTO_DEPOT].data = SPR_SEND_AIRCRAFT_TODEPOT; this->widget[VVW_WIDGET_GOTO_DEPOT].tooltips = STR_A02A_SEND_AIRCRAFT_TO_HANGAR; this->widget[VVW_WIDGET_REFIT_VEH].tooltips = STR_A03B_REFIT_AIRCRAFT_TO_CARRY; this->widget[VVW_WIDGET_SHOW_ORDERS].tooltips = STR_A028_SHOW_AIRCRAFT_S_ORDERS; this->widget[VVW_WIDGET_SHOW_DETAILS].tooltips = STR_A02B_SHOW_AIRCRAFT_DETAILS; this->widget[VVW_WIDGET_CLONE_VEH].data = SPR_CLONE_AIRCRAFT; this->widget[VVW_WIDGET_CLONE_VEH].tooltips = STR_CLONE_AIRCRAFT_INFO; this->SetWidgetsHiddenState(true, VVW_WIDGET_TURN_AROUND, VVW_WIDGET_FORCE_PROCEED, WIDGET_LIST_END); break; default: NOT_REACHED(); } this->FindWindowPlacementAndResize(desc); } ~VehicleViewWindow() { DeleteWindowById(WC_VEHICLE_ORDERS, this->window_number, false); DeleteWindowById(WC_VEHICLE_REFIT, this->window_number, false); DeleteWindowById(WC_VEHICLE_DETAILS, this->window_number, false); DeleteWindowById(WC_VEHICLE_TIMETABLE, this->window_number, false); } virtual void OnPaint() { /** Message strings for heading to depot indexed by vehicle type. */ static const StringID _heading_for_depot_strings[] = { STR_HEADING_FOR_TRAIN_DEPOT, STR_HEADING_FOR_ROAD_DEPOT, STR_HEADING_FOR_SHIP_DEPOT, STR_HEADING_FOR_HANGAR, }; /** Message strings for heading to depot and servicing indexed by vehicle type. */ static const StringID _heading_for_depot_service_strings[] = { STR_HEADING_FOR_TRAIN_DEPOT_SERVICE, STR_HEADING_FOR_ROAD_DEPOT_SERVICE, STR_HEADING_FOR_SHIP_DEPOT_SERVICE, STR_HEADING_FOR_HANGAR_SERVICE, }; const Vehicle *v = GetVehicle(this->window_number); StringID str; bool is_localcompany = v->owner == _local_company; bool refitable_and_stopped_in_depot = IsVehicleRefitable(v); this->SetWidgetDisabledState(VVW_WIDGET_GOTO_DEPOT, !is_localcompany); this->SetWidgetDisabledState(VVW_WIDGET_REFIT_VEH, !refitable_and_stopped_in_depot || !is_localcompany); this->SetWidgetDisabledState(VVW_WIDGET_CLONE_VEH, !is_localcompany); if (v->type == VEH_TRAIN) { this->SetWidgetDisabledState(VVW_WIDGET_FORCE_PROCEED, !is_localcompany); this->SetWidgetDisabledState(VVW_WIDGET_TURN_AROUND, !is_localcompany); } /* draw widgets & caption */ SetDParam(0, v->index); this->DrawWidgets(); if (v->vehstatus & VS_CRASHED) { str = STR_8863_CRASHED; } else if (v->type != VEH_AIRCRAFT && v->breakdown_ctr == 1) { // check for aircraft necessary? str = STR_885C_BROKEN_DOWN; } else if (v->vehstatus & VS_STOPPED) { if (v->type == VEH_TRAIN) { if (v->cur_speed == 0) { if (v->u.rail.cached_power == 0) { str = STR_TRAIN_NO_POWER; } else { str = STR_8861_STOPPED; } } else { SetDParam(0, v->GetDisplaySpeed()); str = STR_TRAIN_STOPPING + _settings_client.gui.vehicle_speed; } } else { // no train str = STR_8861_STOPPED; } } else if (v->type == VEH_TRAIN && HasBit(v->u.rail.flags, VRF_TRAIN_STUCK)) { str = STR_TRAIN_STUCK; } else { // vehicle is in a "normal" state, show current order switch (v->current_order.GetType()) { case OT_GOTO_STATION: { SetDParam(0, v->current_order.GetDestination()); SetDParam(1, v->GetDisplaySpeed()); str = STR_HEADING_FOR_STATION + _settings_client.gui.vehicle_speed; } break; case OT_GOTO_DEPOT: { if (v->type == VEH_AIRCRAFT) { /* Aircrafts always go to a station, even if you say depot */ SetDParam(0, v->current_order.GetDestination()); SetDParam(1, v->GetDisplaySpeed()); } else { Depot *depot = GetDepot(v->current_order.GetDestination()); SetDParam(0, depot->town_index); SetDParam(1, v->GetDisplaySpeed()); } if (v->current_order.GetDepotActionType() & ODATFB_HALT) { str = _heading_for_depot_strings[v->type] + _settings_client.gui.vehicle_speed; } else { str = _heading_for_depot_service_strings[v->type] + _settings_client.gui.vehicle_speed; } } break; case OT_LOADING: str = STR_882F_LOADING_UNLOADING; break; case OT_GOTO_WAYPOINT: { assert(v->type == VEH_TRAIN); SetDParam(0, v->current_order.GetDestination()); str = STR_HEADING_FOR_WAYPOINT + _settings_client.gui.vehicle_speed; SetDParam(1, v->GetDisplaySpeed()); break; } case OT_LEAVESTATION: if (v->type != VEH_AIRCRAFT) { str = STR_LEAVING; break; } /* fall-through if aircraft. Does this even happen? */ default: if (v->GetNumOrders() == 0) { str = STR_NO_ORDERS + _settings_client.gui.vehicle_speed; SetDParam(0, v->GetDisplaySpeed()); } else { str = STR_EMPTY; } break; } } /* draw the flag plus orders */ DrawSprite(v->vehstatus & VS_STOPPED ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, PAL_NONE, 2, this->widget[VVW_WIDGET_START_STOP_VEH].top + 1); DrawStringCenteredTruncated(this->widget[VVW_WIDGET_START_STOP_VEH].left + 8, this->widget[VVW_WIDGET_START_STOP_VEH].right, this->widget[VVW_WIDGET_START_STOP_VEH].top + 1, str, TC_FROMSTRING); this->DrawViewport(); } virtual void OnClick(Point pt, int widget) { const Vehicle *v = GetVehicle(this->window_number); switch (widget) { case VVW_WIDGET_START_STOP_VEH: // start stop DoCommandP(v->tile, v->index, 0, _vehicle_command_translation_table[VCT_CMD_START_STOP][v->type]); break; case VVW_WIDGET_CENTER_MAIN_VIEH: {/* center main view */ const Window *mainwindow = FindWindowById(WC_MAIN_WINDOW, 0); /* code to allow the main window to 'follow' the vehicle if the ctrl key is pressed */ if (_ctrl_pressed && mainwindow->viewport->zoom == ZOOM_LVL_NORMAL) { mainwindow->viewport->follow_vehicle = v->index; } else { ScrollMainWindowTo(v->x_pos, v->y_pos); } } break; case VVW_WIDGET_GOTO_DEPOT: // goto hangar DoCommandP(v->tile, v->index, _ctrl_pressed ? DEPOT_SERVICE : 0, _vehicle_command_translation_table[VCT_CMD_GOTO_DEPOT][v->type]); break; case VVW_WIDGET_REFIT_VEH: // refit ShowVehicleRefitWindow(v, INVALID_VEH_ORDER_ID, this); break; case VVW_WIDGET_SHOW_ORDERS: // show orders if (_ctrl_pressed) { ShowTimetableWindow(v); } else { ShowOrdersWindow(v); } break; case VVW_WIDGET_SHOW_DETAILS: // show details ShowVehicleDetailsWindow(v); break; case VVW_WIDGET_CLONE_VEH: // clone vehicle DoCommandP(v->tile, v->index, _ctrl_pressed ? 1 : 0, _vehicle_command_translation_table[VCT_CMD_CLONE_VEH][v->type], CcCloneVehicle); break; case VVW_WIDGET_TURN_AROUND: // turn around assert(v->type == VEH_TRAIN || v->type == VEH_ROAD); DoCommandP(v->tile, v->index, 0, _vehicle_command_translation_table[VCT_CMD_TURN_AROUND][v->type]); break; case VVW_WIDGET_FORCE_PROCEED: // force proceed assert(v->type == VEH_TRAIN); DoCommandP(v->tile, v->index, 0, CMD_FORCE_TRAIN_PROCEED | CMD_MSG(STR_8862_CAN_T_MAKE_TRAIN_PASS_SIGNAL)); break; } } virtual void OnResize(Point new_size, Point delta) { this->viewport->width += delta.x; this->viewport->height += delta.y; this->viewport->virtual_width += delta.x; this->viewport->virtual_height += delta.y; } virtual void OnTick() { const Vehicle *v = GetVehicle(this->window_number); bool veh_stopped = v->IsStoppedInDepot(); /* Widget VVW_WIDGET_GOTO_DEPOT must be hidden if the vehicle is already * stopped in depot. * Widget VVW_WIDGET_CLONE_VEH should then be shown, since cloning is * allowed only while in depot and stopped. * This sytem allows to have two buttons, on top of each other. * The same system applies to widget VVW_WIDGET_REFIT_VEH and VVW_WIDGET_TURN_AROUND.*/ if (veh_stopped != this->IsWidgetHidden(VVW_WIDGET_GOTO_DEPOT) || veh_stopped == this->IsWidgetHidden(VVW_WIDGET_CLONE_VEH)) { this->SetWidgetHiddenState( VVW_WIDGET_GOTO_DEPOT, veh_stopped); // send to depot this->SetWidgetHiddenState(VVW_WIDGET_CLONE_VEH, !veh_stopped); // clone if (v->type == VEH_ROAD || v->type == VEH_TRAIN) { this->SetWidgetHiddenState( VVW_WIDGET_REFIT_VEH, !veh_stopped); // refit this->SetWidgetHiddenState(VVW_WIDGET_TURN_AROUND, veh_stopped); // force turn around } this->SetDirty(); } } }; /** Shows the vehicle view window of the given vehicle. */ void ShowVehicleViewWindow(const Vehicle *v) { AllocateWindowDescFront((v->type == VEH_TRAIN) ? &_train_view_desc : &_vehicle_view_desc, v->index); } void StopGlobalFollowVehicle(const Vehicle *v) { Window *w = FindWindowById(WC_MAIN_WINDOW, 0); if (w != NULL && w->viewport->follow_vehicle == v->index) { ScrollMainWindowTo(v->x_pos, v->y_pos, true); // lock the main view on the vehicle's last position w->viewport->follow_vehicle = INVALID_VEHICLE; } }