/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file 32bpp_anim.hpp A 32 bpp blitter with animation support. */ #ifndef BLITTER_32BPP_ANIM_HPP #define BLITTER_32BPP_ANIM_HPP #include "32bpp_optimized.hpp" /** The optimised 32 bpp blitter with palette animation. */ class Blitter_32bppAnim : public Blitter_32bppOptimized { protected: uint16 *anim_buf; ///< In this buffer we keep track of the 8bpp indexes so we can do palette animation int anim_buf_width; ///< The width of the animation buffer. int anim_buf_height; ///< The height of the animation buffer. Palette palette; ///< The current palette. public: Blitter_32bppAnim() : anim_buf(NULL), anim_buf_width(0), anim_buf_height(0) {} ~Blitter_32bppAnim(); /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); /* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal); /* virtual */ void SetPixel(void *video, int x, int y, uint8 colour); /* virtual */ void DrawRect(void *video, int width, int height, uint8 colour); /* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height); /* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height); /* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y); /* virtual */ int BufferSize(int width, int height); /* virtual */ void PaletteAnimate(const Palette &palette); /* virtual */ Blitter::PaletteAnimation UsePaletteAnimation(); /* virtual */ const char *GetName() { return "32bpp-anim"; } /* virtual */ int GetBytesPerPixel() { return 6; } /* virtual */ void PostResize(); /** * Look up the colour in the current palette. */ inline Colour LookupColourInPalette(uint index) { return this->palette.palette[index]; } template void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom); }; /** Factory for the 32bpp blitter with animation. */ class FBlitter_32bppAnim : public BlitterFactory { public: FBlitter_32bppAnim() : BlitterFactory("32bpp-anim", "32bpp Animation Blitter (palette animation)") {} /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppAnim(); } }; #endif /* BLITTER_32BPP_ANIM_HPP */