/* $Id$ */ #ifndef MACOS_H #define MACOS_H /* * Functions to show the popup window * use ShowMacDialog when you want to control title, message and text on the button * ShowMacAssertDialog is used by assert * ShowMacErrorDialog should be used when an unrecoverable error shows up. It only contains the title, which will should tell what went wrong * the function then adds text that tells the user to update and then report the bug if it's present in the newest version * It also quits in a nice way since we call it when we know something happened that will crash OpenTTD (like a needed pointer turns out to be NULL or similar) */ void ShowMacDialog ( const char *title, const char *message, const char *buttonLabel ); void ShowMacAssertDialog ( const char *function, const char *file, const int line, const char *expression ); void ShowMacErrorDialog(const char *error); // Since MacOS X users will never see an assert unless they started the game from a terminal // we're using a custom assert(e) macro. #undef assert #ifdef NDEBUG #define assert(e) ((void)0) #else #define assert(e) \ (__builtin_expect(!(e), 0) ? ShowMacAssertDialog ( __func__, __FILE__, __LINE__, #e ): (void)0 ) #endif #endif /* MACOS_H */