/* $Id$ */ /** @file ship.h */ #ifndef SHIP_H #define SHIP_H #include "vehicle.h" void CcBuildShip(bool success, TileIndex tile, uint32 p1, uint32 p2); void CcCloneShip(bool success, TileIndex tile, uint32 p1, uint32 p2); void RecalcShipStuff(Vehicle *v); void GetShipSpriteSize(EngineID engine, uint &width, uint &height); static inline bool IsShipInDepot(const Vehicle* v) { assert(v->type == VEH_SHIP); return v->u.ship.state == 0x80; } static inline bool IsShipInDepotStopped(const Vehicle* v) { return IsShipInDepot(v) && v->vehstatus & VS_STOPPED; } #endif /* SHIP_H */