#ifndef ENGINE_H #define ENGINE_H #include "sprite.h" typedef struct RailVehicleInfo { byte image_index; byte flags; /* 1=multihead engine, 2=wagon */ byte base_cost; uint16 max_speed; uint16 power; byte weight; byte running_cost_base; byte engclass; // 0: steam, 1: diesel, 2: electric byte capacity; byte cargo_type; } RailVehicleInfo; typedef struct ShipVehicleInfo { byte image_index; byte base_cost; uint16 max_speed; byte cargo_type; uint16 capacity; byte running_cost; byte sfx; byte refittable; } ShipVehicleInfo; typedef struct AircraftVehicleInfo { byte image_index; byte base_cost; byte running_cost; byte subtype; byte sfx; byte acceleration; byte max_speed; byte mail_capacity; uint16 passenger_capacity; } AircraftVehicleInfo; typedef struct RoadVehicleInfo { byte image_index; byte base_cost; byte running_cost; byte sfx; byte max_speed; byte capacity; byte cargo_type; } RoadVehicleInfo; typedef struct EngineInfo { uint16 base_intro; byte unk2; byte lifelength; byte base_life; byte railtype_climates; } EngineInfo; typedef struct Engine { uint16 intro_date; uint16 age; uint16 reliability; uint16 reliability_spd_dec; uint16 reliability_start, reliability_max, reliability_final; uint16 duration_phase_1, duration_phase_2, duration_phase_3; byte lifelength; byte flags; byte preview_player; byte preview_wait; byte railtype; byte player_avail; byte type; // type, ie VEH_Road, VEH_Train, etc. Same as in vehicle.h } Engine; enum { RVI_MULTIHEAD = 1, RVI_WAGON = 2, }; void AddTypeToEngines(void); void StartupEngines(void); extern byte _global_cargo_id[NUM_LANDSCAPE][NUM_CARGO]; enum { CID_DEFAULT = 29, CID_PURCHASE = 30, NUM_CID = 31, }; extern byte _local_cargo_id_ctype[NUM_CID]; extern byte _local_cargo_id_landscape[NUM_CID]; extern uint32 _engine_refit_masks[256]; extern byte _engine_original_sprites[256]; void SetWagonOverrideSprites(byte engine, struct SpriteGroup *group, byte *train_id, int trains); void SetCustomEngineSprites(byte engine, byte cargo, struct SpriteGroup *group); // loaded is in percents, overriding_engine 0xffff is none int GetCustomEngineSprite(byte engine, Vehicle *v, byte direction); #define GetCustomVehicleSprite(v, direction) GetCustomEngineSprite(v->engine_type, v, direction) #define GetCustomVehicleIcon(et, direction) GetCustomEngineSprite(et, NULL, direction) enum VehicleTrigger { VEHICLE_TRIGGER_NEW_CARGO = 1, // Externally triggered only for the first vehicle in chain VEHICLE_TRIGGER_DEPOT = 2, // Externally triggered only for the first vehicle in chain, only if whole chain is empty VEHICLE_TRIGGER_EMPTY = 4, // Not triggered externally (called for the whole chain if we got NEW_CARGO) VEHICLE_TRIGGER_ANY_NEW_CARGO = 8, }; void TriggerVehicle(Vehicle *veh, enum VehicleTrigger trigger); void SetCustomEngineName(int engine, char *name); StringID GetCustomEngineName(int engine); void DrawTrainEngine(int x, int y, int engine, uint32 image_ormod); void DrawRoadVehEngine(int x, int y, int engine, uint32 image_ormod); void DrawShipEngine(int x, int y, int engine, uint32 image_ormod); void DrawAircraftEngine(int x, int y, int engine, uint32 image_ormod); void DrawTrainEngineInfo(int engine, int x, int y, int maxw); void DrawRoadVehEngineInfo(int engine, int x, int y, int maxw); void DrawShipEngineInfo(int engine, int x, int y, int maxw); void DrawAircraftEngineInfo(int engine, int x, int y, int maxw); void AcceptEnginePreview(Engine *e, int player); void LoadCustomEngineNames(void); void DeleteCustomEngineNames(void); bool IsEngineBuildable(uint engine, byte type); enum { NUM_NORMAL_RAIL_ENGINES = 54, NUM_MONORAIL_ENGINES = 30, NUM_MAGLEV_ENGINES = 32, NUM_TRAIN_ENGINES = NUM_NORMAL_RAIL_ENGINES + NUM_MONORAIL_ENGINES + NUM_MAGLEV_ENGINES, NUM_ROAD_ENGINES = 88, NUM_SHIP_ENGINES = 11, NUM_AIRCRAFT_ENGINES = 41, TOTAL_NUM_ENGINES = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES + NUM_AIRCRAFT_ENGINES, AIRCRAFT_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES, SHIP_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES, ROAD_ENGINES_INDEX = NUM_TRAIN_ENGINES, }; VARDEF Engine _engines[TOTAL_NUM_ENGINES]; #define DEREF_ENGINE(i) (&_engines[i]) VARDEF StringID _engine_name_strings[TOTAL_NUM_ENGINES]; /* Access Vehicle Data */ //#include "table/engines.h" extern EngineInfo _engine_info[TOTAL_NUM_ENGINES]; extern RailVehicleInfo _rail_vehicle_info[NUM_TRAIN_ENGINES]; extern ShipVehicleInfo _ship_vehicle_info[NUM_SHIP_ENGINES]; extern AircraftVehicleInfo _aircraft_vehicle_info[NUM_AIRCRAFT_ENGINES]; extern RoadVehicleInfo _road_vehicle_info[NUM_ROAD_ENGINES]; static inline RailVehicleInfo *RailVehInfo(uint e) { assert(e < lengthof(_rail_vehicle_info)); return &_rail_vehicle_info[e]; } static inline ShipVehicleInfo *ShipVehInfo(uint e) { assert(e - SHIP_ENGINES_INDEX < lengthof(_ship_vehicle_info)); return &_ship_vehicle_info[e - SHIP_ENGINES_INDEX]; } static inline AircraftVehicleInfo *AircraftVehInfo(uint e) { assert(e - AIRCRAFT_ENGINES_INDEX < lengthof(_aircraft_vehicle_info)); return &_aircraft_vehicle_info[e - AIRCRAFT_ENGINES_INDEX]; } static inline RoadVehicleInfo *RoadVehInfo(uint e) { assert(e - ROAD_ENGINES_INDEX < lengthof(_road_vehicle_info)); return &_road_vehicle_info[e - ROAD_ENGINES_INDEX]; } #endif