/* $Id$ */ /** @file group.h */ #ifndef GROUP_H #define GROUP_H #include "oldpool.h" enum { DEFAULT_GROUP = 0xFFFE, INVALID_GROUP = 0xFFFF, }; struct Group { StringID string_id; ///< Group Name uint16 num_vehicle; ///< Number of vehicles wich belong to the group PlayerID owner; ///< Group Owner GroupID index; ///< Array index VehicleTypeByte vehicle_type; ///< Vehicle type of the group bool replace_protection; ///< If set to true, the global autoreplace have no effect on the group uint16 num_engines[TOTAL_NUM_ENGINES]; ///< Caches the number of engines of each type the player owns (no need to save this) }; DECLARE_OLD_POOL(Group, Group, 5, 2047) static inline bool IsValidGroup(const Group *g) { return g->string_id != STR_NULL; } static inline void DestroyGroup(Group *g) { DeleteName(g->string_id); } static inline void DeleteGroup(Group *g) { DestroyGroup(g); g->string_id = STR_NULL; } static inline bool IsValidGroupID(GroupID index) { return index < GetGroupPoolSize() && IsValidGroup(GetGroup(index)); } static inline bool IsDefaultGroupID(GroupID index) { return (index == DEFAULT_GROUP); } static inline StringID GetGroupName(GroupID index) { if (!IsValidGroupID(index)) return STR_NULL; return GetGroup(index)->string_id; } #define FOR_ALL_GROUPS_FROM(g, start) for (g = GetGroup(start); g != NULL; g = (g->index + 1U < GetGroupPoolSize()) ? GetGroup(g->index + 1) : NULL) if (IsValidGroup(g)) #define FOR_ALL_GROUPS(g) FOR_ALL_GROUPS_FROM(g, 0) /** * Get the current size of the GroupPool */ static inline uint GetGroupArraySize(void) { const Group *g; uint num = 0; FOR_ALL_GROUPS(g) num++; return num; } static inline void IncreaseGroupNumVehicle(GroupID id_g) { if (IsValidGroupID(id_g)) GetGroup(id_g)->num_vehicle++; } static inline void DecreaseGroupNumVehicle(GroupID id_g) { if (IsValidGroupID(id_g)) GetGroup(id_g)->num_vehicle--; } void InitializeGroup(); void SetTrainGroupID(Vehicle *v, GroupID grp); void UpdateTrainGroupID(Vehicle *v); void RemoveVehicleFromGroup(const Vehicle *v); void RemoveAllGroupsForPlayer(const Player *p); #endif /* GROUP_H */