/* $Id$ */ /** @file misc.cpp */ #include "stdafx.h" #include "openttd.h" #include "currency.h" #include "functions.h" #include "landscape.h" #include "news.h" #include "player.h" #include "string.h" #include "table/strings.h" #include "table/sprites.h" #include "map.h" #include "vehicle.h" #include "saveload.h" #include "engine.h" #include "vehicle_gui.h" #include "variables.h" #include "ai/ai.h" #include "newgrf_house.h" #include "date.h" #include "cargotype.h" #include "group.h" char _name_array[512][32]; #ifndef MERSENNE_TWISTER #ifdef RANDOM_DEBUG #include "network/network_data.h" uint32 DoRandom(int line, const char *file) #else // RANDOM_DEBUG uint32 Random() #endif // RANDOM_DEBUG { uint32 s; uint32 t; #ifdef RANDOM_DEBUG if (_networking && (DEREF_CLIENT(0)->status != STATUS_INACTIVE || !_network_server)) printf("Random [%d/%d] %s:%d\n",_frame_counter, _current_player, file, line); #endif s = _random_seeds[0][0]; t = _random_seeds[0][1]; _random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7) + 1; return _random_seeds[0][1] = ROR(s, 3) - 1; } #endif // MERSENNE_TWISTER #if defined(RANDOM_DEBUG) && !defined(MERSENNE_TWISTER) uint DoRandomRange(uint max, int line, const char *file) { return GB(DoRandom(line, file), 0, 16) * max >> 16; } #else uint RandomRange(uint max) { return GB(Random(), 0, 16) * max >> 16; } #endif uint32 InteractiveRandom() { uint32 t = _random_seeds[1][1]; uint32 s = _random_seeds[1][0]; _random_seeds[1][0] = s + ROR(t ^ 0x1234567F, 7) + 1; return _random_seeds[1][1] = ROR(s, 3) - 1; } uint InteractiveRandomRange(uint max) { return GB(InteractiveRandom(), 0, 16) * max >> 16; } void InitializeVehicles(); void InitializeWaypoints(); void InitializeDepots(); void InitializeEngines(); void InitializeOrders(); void InitializeClearLand(); void InitializeRailGui(); void InitializeRoadGui(); void InitializeAirportGui(); void InitializeDockGui(); void InitializeIndustries(); void InitializeMainGui(); void InitializeTowns(); void InitializeTrees(); void InitializeSigns(); void InitializeStations(); void InitializeCargoPackets(); static void InitializeNameMgr(); void InitializePlayers(); static void InitializeCheats(); void InitializeNPF(); void InitializeGame(int mode, uint size_x, uint size_y) { AllocateMap(size_x, size_y); AddTypeToEngines(); // make sure all engines have a type SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, 0, WC_MAIN_WINDOW, 0); _pause_game = 0; _fast_forward = 0; _tick_counter = 0; _realtime_tick = 0; _date_fract = 0; _cur_tileloop_tile = 0; if ((mode & IG_DATE_RESET) == IG_DATE_RESET) { SetDate(ConvertYMDToDate(_patches.starting_year, 0, 1)); } InitializeEngines(); InitializeVehicles(); InitializeWaypoints(); InitializeDepots(); InitializeOrders(); InitializeGroup(); InitNewsItemStructs(); InitializeLandscape(); InitializeClearLand(); InitializeRailGui(); InitializeRoadGui(); InitializeAirportGui(); InitializeDockGui(); InitializeTowns(); InitializeTrees(); InitializeSigns(); InitializeStations(); InitializeCargoPackets(); InitializeIndustries(); InitializeBuildingCounts(); InitializeMainGui(); InitializeNameMgr(); InitializeVehiclesGuiList(); InitializeTrains(); InitializeNPF(); AI_Initialize(); InitializePlayers(); InitializeCheats(); InitTextEffects(); InitTextMessage(); InitializeAnimatedTiles(); InitializeLandscapeVariables(false); ResetObjectToPlace(); } bool IsCustomName(StringID id) { return GB(id, 11, 5) == 15; } void DeleteName(StringID id) { if (IsCustomName(id)) { memset(_name_array[id & 0x1FF], 0, sizeof(_name_array[id & 0x1FF])); } } char *GetName(char *buff, StringID id, const char* last) { return strecpy(buff, _name_array[id & ~0x600], last); } static void InitializeCheats() { memset(&_cheats, 0, sizeof(Cheats)); } static void InitializeNameMgr() { memset(_name_array, 0, sizeof(_name_array)); } StringID RealAllocateName(const char *name, byte skip, bool check_double) { char (*free_item)[lengthof(*_name_array)] = NULL; char (*i)[lengthof(*_name_array)]; for (i = _name_array; i != endof(_name_array); ++i) { if ((*i)[0] == '\0') { if (free_item == NULL) free_item = i; } else if (check_double && strncmp(*i, name, lengthof(*i) - 1) == 0) { _error_message = STR_0132_CHOSEN_NAME_IN_USE_ALREADY; return 0; } } if (free_item != NULL) { ttd_strlcpy(*free_item, name, lengthof(*free_item)); return (free_item - _name_array) | 0x7800 | (skip << 8); } else { _error_message = STR_0131_TOO_MANY_NAMES_DEFINED; return 0; } } void ConvertNameArray() { uint i; for (i = 0; i < lengthof(_name_array); i++) { const char *strfrom = _name_array[i]; char tmp[sizeof(*_name_array)]; char *strto = tmp; for (; *strfrom != '\0'; strfrom++) { WChar c = (byte)*strfrom; switch (c) { case 0xA4: c = 0x20AC; break; // Euro case 0xA6: c = 0x0160; break; // S with caron case 0xA8: c = 0x0161; break; // s with caron case 0xB4: c = 0x017D; break; // Z with caron case 0xB8: c = 0x017E; break; // z with caron case 0xBC: c = 0x0152; break; // OE ligature case 0xBD: c = 0x0153; break; // oe ligature case 0xBE: c = 0x0178; break; // Y with diaresis default: break; } if (strto + Utf8CharLen(c) > lastof(tmp)) break; strto += Utf8Encode(strto, c); } /* Terminate the new string and copy it back to the name array */ *strto = '\0'; memcpy(_name_array[i], tmp, sizeof(*_name_array)); } } /* Calculate constants that depend on the landscape type. */ void InitializeLandscapeVariables(bool only_constants) { if (only_constants) return; for (CargoID i = 0; i < NUM_CARGO; i++) { _cargo_payment_rates[i] = GetCargo(i)->initial_payment; _cargo_payment_rates_frac[i] = 0; } } int FindFirstBit(uint32 value) { /* The macro FIND_FIRST_BIT is better to use when your value is not more than 128. */ byte i = 0; if (value == 0) return 0; if ((value & 0x0000ffff) == 0) { value >>= 16; i += 16; } if ((value & 0x000000ff) == 0) { value >>= 8; i += 8; } if ((value & 0x0000000f) == 0) { value >>= 4; i += 4; } if ((value & 0x00000003) == 0) { value >>= 2; i += 2; } if ((value & 0x00000001) == 0) { i += 1; } return i; } int CountBitsSet(uint32 value) { int num; /* This loop is only called once for every bit set by clearing the lowest * bit in each loop. The number of bits is therefore equal to the number of * times the loop was called. It was found at the following website: * http://graphics.stanford.edu/~seander/bithacks.html */ for (num = 0; value != 0; num++) { value &= value - 1; } return num; } static void Save_NAME() { int i; for (i = 0; i != lengthof(_name_array); ++i) { if (_name_array[i][0] != '\0') { SlSetArrayIndex(i); SlArray(_name_array[i], (uint)strlen(_name_array[i]), SLE_UINT8); } } } static void Load_NAME() { int index; while ((index = SlIterateArray()) != -1) { SlArray(_name_array[index], SlGetFieldLength(), SLE_UINT8); } } static const SaveLoadGlobVarList _date_desc[] = { SLEG_CONDVAR(_date, SLE_FILE_U16 | SLE_VAR_I32, 0, 30), SLEG_CONDVAR(_date, SLE_INT32, 31, SL_MAX_VERSION), SLEG_VAR(_date_fract, SLE_UINT16), SLEG_VAR(_tick_counter, SLE_UINT16), SLEG_VAR(_vehicle_id_ctr_day, SLE_UINT16), SLEG_VAR(_age_cargo_skip_counter, SLE_UINT8), SLE_CONDNULL(1, 0, 45), SLEG_CONDVAR(_cur_tileloop_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), SLEG_CONDVAR(_cur_tileloop_tile, SLE_UINT32, 6, SL_MAX_VERSION), SLEG_VAR(_disaster_delay, SLE_UINT16), SLEG_VAR(_station_tick_ctr, SLE_UINT16), SLEG_VAR(_random_seeds[0][0], SLE_UINT32), SLEG_VAR(_random_seeds[0][1], SLE_UINT32), SLEG_CONDVAR(_cur_town_ctr, SLE_FILE_U8 | SLE_VAR_U32, 0, 9), SLEG_CONDVAR(_cur_town_ctr, SLE_UINT32, 10, SL_MAX_VERSION), SLEG_VAR(_cur_player_tick_index, SLE_FILE_U8 | SLE_VAR_U32), SLEG_VAR(_next_competitor_start, SLE_FILE_U16 | SLE_VAR_U32), SLEG_VAR(_trees_tick_ctr, SLE_UINT8), SLEG_CONDVAR(_pause_game, SLE_UINT8, 4, SL_MAX_VERSION), SLEG_CONDVAR(_cur_town_iter, SLE_UINT32, 11, SL_MAX_VERSION), SLEG_END() }; /* Save load date related variables as well as persistent tick counters * XXX: currently some unrelated stuff is just put here */ static void SaveLoad_DATE() { SlGlobList(_date_desc); } static const SaveLoadGlobVarList _view_desc[] = { SLEG_CONDVAR(_saved_scrollpos_x, SLE_FILE_I16 | SLE_VAR_I32, 0, 5), SLEG_CONDVAR(_saved_scrollpos_x, SLE_INT32, 6, SL_MAX_VERSION), SLEG_CONDVAR(_saved_scrollpos_y, SLE_FILE_I16 | SLE_VAR_I32, 0, 5), SLEG_CONDVAR(_saved_scrollpos_y, SLE_INT32, 6, SL_MAX_VERSION), SLEG_VAR(_saved_scrollpos_zoom, SLE_UINT8), SLEG_END() }; static void SaveLoad_VIEW() { SlGlobList(_view_desc); } static uint32 _map_dim_x; static uint32 _map_dim_y; static const SaveLoadGlobVarList _map_dimensions[] = { SLEG_CONDVAR(_map_dim_x, SLE_UINT32, 6, SL_MAX_VERSION), SLEG_CONDVAR(_map_dim_y, SLE_UINT32, 6, SL_MAX_VERSION), SLEG_END() }; static void Save_MAPS() { _map_dim_x = MapSizeX(); _map_dim_y = MapSizeY(); SlGlobList(_map_dimensions); } static void Load_MAPS() { SlGlobList(_map_dimensions); AllocateMap(_map_dim_x, _map_dim_y); } static void Load_MAPT() { uint size = MapSize(); uint i; for (i = 0; i != size;) { byte buf[4096]; uint j; SlArray(buf, lengthof(buf), SLE_UINT8); for (j = 0; j != lengthof(buf); j++) _m[i++].type_height = buf[j]; } } static void Save_MAPT() { uint size = MapSize(); uint i; SlSetLength(size); for (i = 0; i != size;) { byte buf[4096]; uint j; for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].type_height; SlArray(buf, lengthof(buf), SLE_UINT8); } } static void Load_MAP1() { uint size = MapSize(); uint i; for (i = 0; i != size;) { byte buf[4096]; uint j; SlArray(buf, lengthof(buf), SLE_UINT8); for (j = 0; j != lengthof(buf); j++) _m[i++].m1 = buf[j]; } } static void Save_MAP1() { uint size = MapSize(); uint i; SlSetLength(size); for (i = 0; i != size;) { byte buf[4096]; uint j; for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].m1; SlArray(buf, lengthof(buf), SLE_UINT8); } } static void Load_MAP2() { uint size = MapSize(); uint i; for (i = 0; i != size;) { uint16 buf[4096]; uint j; SlArray(buf, lengthof(buf), /* In those versions the m2 was 8 bits */ CheckSavegameVersion(5) ? SLE_FILE_U8 | SLE_VAR_U16 : SLE_UINT16 ); for (j = 0; j != lengthof(buf); j++) _m[i++].m2 = buf[j]; } } static void Save_MAP2() { uint size = MapSize(); uint i; SlSetLength(size * sizeof(_m[0].m2)); for (i = 0; i != size;) { uint16 buf[4096]; uint j; for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].m2; SlArray(buf, lengthof(buf), SLE_UINT16); } } static void Load_MAP3() { uint size = MapSize(); uint i; for (i = 0; i != size;) { byte buf[4096]; uint j; SlArray(buf, lengthof(buf), SLE_UINT8); for (j = 0; j != lengthof(buf); j++) _m[i++].m3 = buf[j]; } } static void Save_MAP3() { uint size = MapSize(); uint i; SlSetLength(size); for (i = 0; i != size;) { byte buf[4096]; uint j; for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].m3; SlArray(buf, lengthof(buf), SLE_UINT8); } } static void Load_MAP4() { uint size = MapSize(); uint i; for (i = 0; i != size;) { byte buf[4096]; uint j; SlArray(buf, lengthof(buf), SLE_UINT8); for (j = 0; j != lengthof(buf); j++) _m[i++].m4 = buf[j]; } } static void Save_MAP4() { uint size = MapSize(); uint i; SlSetLength(size); for (i = 0; i != size;) { byte buf[4096]; uint j; for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].m4; SlArray(buf, lengthof(buf), SLE_UINT8); } } static void Load_MAP5() { uint size = MapSize(); uint i; for (i = 0; i != size;) { byte buf[4096]; uint j; SlArray(buf, lengthof(buf), SLE_UINT8); for (j = 0; j != lengthof(buf); j++) _m[i++].m5 = buf[j]; } } static void Save_MAP5() { uint size = MapSize(); uint i; SlSetLength(size); for (i = 0; i != size;) { byte buf[4096]; uint j; for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].m5; SlArray(buf, lengthof(buf), SLE_UINT8); } } static void Load_MAP6() { /* Still available for loading old games */ uint size = MapSize(); uint i; if (CheckSavegameVersion(42)) { for (i = 0; i != size;) { uint8 buf[1024]; uint j; SlArray(buf, lengthof(buf), SLE_UINT8); for (j = 0; j != lengthof(buf); j++) { _m[i++].m6 = GB(buf[j], 0, 2); _m[i++].m6 = GB(buf[j], 2, 2); _m[i++].m6 = GB(buf[j], 4, 2); _m[i++].m6 = GB(buf[j], 6, 2); } } } else { for (i = 0; i != size;) { byte buf[4096]; uint j; SlArray(buf, lengthof(buf), SLE_UINT8); for (j = 0; j != lengthof(buf); j++) _m[i++].m6 = buf[j]; } } } static void Save_MAP6() { uint size = MapSize(); uint i; SlSetLength(size); for (i = 0; i != size;) { uint8 buf[4096]; uint j; for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].m6; SlArray(buf, lengthof(buf), SLE_UINT8); } } static void Load_MAP7() { uint size = MapSize(); uint i; for (i = 0; i != size;) { uint8 buf[4096]; uint j; SlArray(buf, lengthof(buf), SLE_UINT8); for (j = 0; j != lengthof(buf); j++) _me[i++].m7 = buf[j]; } } static void Save_MAP7() { uint size = MapSize(); uint i; SlSetLength(size); for (i = 0; i != size;) { uint8 buf[4096]; uint j; for (j = 0; j != lengthof(buf); j++) buf[j] = _me[i++].m7; SlArray(buf, lengthof(buf), SLE_UINT8); } } static void Save_CHTS() { byte count = sizeof(_cheats)/sizeof(Cheat); Cheat* cht = (Cheat*) &_cheats; Cheat* cht_last = &cht[count]; SlSetLength(count * 2); for (; cht != cht_last; cht++) { SlWriteByte(cht->been_used); SlWriteByte(cht->value); } } static void Load_CHTS() { Cheat* cht = (Cheat*)&_cheats; uint count = SlGetFieldLength() / 2; uint i; for (i = 0; i < count; i++) { cht[i].been_used = (SlReadByte() != 0); cht[i].value = (SlReadByte() != 0); } } extern const ChunkHandler _misc_chunk_handlers[] = { { 'MAPS', Save_MAPS, Load_MAPS, CH_RIFF }, { 'MAPT', Save_MAPT, Load_MAPT, CH_RIFF }, { 'MAPO', Save_MAP1, Load_MAP1, CH_RIFF }, { 'MAP2', Save_MAP2, Load_MAP2, CH_RIFF }, { 'M3LO', Save_MAP3, Load_MAP3, CH_RIFF }, { 'M3HI', Save_MAP4, Load_MAP4, CH_RIFF }, { 'MAP5', Save_MAP5, Load_MAP5, CH_RIFF }, { 'MAPE', Save_MAP6, Load_MAP6, CH_RIFF }, { 'MAP7', Save_MAP7, Load_MAP7, CH_RIFF }, { 'NAME', Save_NAME, Load_NAME, CH_ARRAY}, { 'DATE', SaveLoad_DATE, SaveLoad_DATE, CH_RIFF}, { 'VIEW', SaveLoad_VIEW, SaveLoad_VIEW, CH_RIFF}, { 'CHTS', Save_CHTS, Load_CHTS, CH_RIFF | CH_LAST} };