/* $Id$ */ /** @file signs_gui.cpp */ #include "stdafx.h" #include "openttd.h" #include "table/strings.h" #include "table/sprites.h" #include "functions.h" #include "window.h" #include "gui.h" #include "gfx.h" #include "player.h" #include "signs.h" #include "strings.h" #include "debug.h" #include "variables.h" #include "helpers.hpp" static const Sign **_sign_sort; static uint _num_sign_sort; static char _bufcache[64]; static const Sign *_last_sign; static int CDECL SignNameSorter(const void *a, const void *b) { const Sign *sign0 = *(const Sign**)a; const Sign *sign1 = *(const Sign**)b; char buf1[64]; GetString(buf1, sign0->str, lastof(buf1)); if (sign1 != _last_sign) { _last_sign = sign1; GetString(_bufcache, sign1->str, lastof(_bufcache)); } return strcmp(buf1, _bufcache); // sort by name } static void GlobalSortSignList() { const Sign *si; uint n = 0; /* Create array for sorting */ _sign_sort = ReallocT(_sign_sort, GetMaxSignIndex() + 1); if (_sign_sort == NULL) error("Could not allocate memory for the sign-sorting-list"); FOR_ALL_SIGNS(si) _sign_sort[n++] = si; _num_sign_sort = n; qsort((void*)_sign_sort, n, sizeof(_sign_sort[0]), SignNameSorter); _sign_sort_dirty = false; DEBUG(misc, 3, "Resorting global signs list"); } static void SignListWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_PAINT: { int y = 16; // offset from top of widget if (_sign_sort_dirty) GlobalSortSignList(); SetVScrollCount(w, _num_sign_sort); SetDParam(0, w->vscroll.count); DrawWindowWidgets(w); /* No signs? */ if (w->vscroll.count == 0) { DrawString(2, y, STR_304A_NONE, 0); return; } { uint16 i; /* Start drawing the signs */ for (i = w->vscroll.pos; i < w->vscroll.cap + w->vscroll.pos && i < w->vscroll.count; i++) { const Sign *si = _sign_sort[i]; if (si->owner != OWNER_NONE) DrawPlayerIcon(si->owner, 4, y + 1); SetDParam(0, si->index); DrawString(22, y, STR_SIGN_NAME, 8); y += 10; } } } break; case WE_CLICK: { switch (e->we.click.widget) { case 3: { uint32 id_v = (e->we.click.pt.y - 15) / 10; const Sign *si; if (id_v >= w->vscroll.cap) return; id_v += w->vscroll.pos; if (id_v >= w->vscroll.count) return; si = _sign_sort[id_v]; ScrollMainWindowToTile(TileVirtXY(si->x, si->y)); } break; } } break; case WE_RESIZE: w->vscroll.cap += e->we.sizing.diff.y / 10; break; } } static const Widget _sign_list_widget[] = { { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_RIGHT, 14, 11, 345, 0, 13, STR_SIGN_LIST_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_STICKYBOX, RESIZE_LR, 14, 346, 357, 0, 13, 0x0, STR_STICKY_BUTTON}, { WWT_PANEL, RESIZE_RB, 14, 0, 345, 14, 137, 0x0, STR_NULL}, { WWT_SCROLLBAR, RESIZE_LRB, 14, 346, 357, 14, 125, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, { WWT_RESIZEBOX, RESIZE_LRTB, 14, 346, 357, 126, 137, 0x0, STR_RESIZE_BUTTON}, { WIDGETS_END}, }; static const WindowDesc _sign_list_desc = { WDP_AUTO, WDP_AUTO, 358, 138, WC_SIGN_LIST, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON | WDF_RESIZABLE, _sign_list_widget, SignListWndProc }; void ShowSignList() { Window *w; w = AllocateWindowDescFront(&_sign_list_desc, 0); if (w != NULL) { w->vscroll.cap = 12; w->resize.step_height = 10; w->resize.height = w->height - 10 * 7; // minimum if 5 in the list } }