#include "../stdafx.h" #include "../gfx.h" #include "8bpp_base.hpp" void Blitter_8bppBase::DrawColorMappingRect(void *dst, int width, int height, int pal) { const uint8 *ctab = GetNonSprite(pal) + 1; do { for (int i = 0; i != width; i++) *((uint8 *)dst + i) = ctab[((uint8 *)dst)[i]]; dst = (uint8 *)dst + _screen.pitch; } while (--height); } void *Blitter_8bppBase::MoveTo(const void *video, int x, int y) { return (uint8 *)video + x + y * _screen.pitch; } void Blitter_8bppBase::SetPixel(void *video, int x, int y, uint8 color) { *((uint8 *)video + x + y * _screen.pitch) = color; } void Blitter_8bppBase::SetPixelIfEmpty(void *video, int x, int y, uint8 color) { uint8 *dst = (uint8 *)video + x + y * _screen.pitch; if (*dst == 0) *dst = color; } void Blitter_8bppBase::DrawRect(void *video, int width, int height, uint8 color) { do { memset(video, color, width); video = (uint8 *)video + _screen.pitch; } while (--height); } void Blitter_8bppBase::DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 color) { int dy; int dx; int stepx; int stepy; int frac; dy = (y2 - y) * 2; if (dy < 0) { dy = -dy; stepy = -1; } else { stepy = 1; } dx = (x2 - x) * 2; if (dx < 0) { dx = -dx; stepx = -1; } else { stepx = 1; } this->SetPixel(video, x, y, color); if (dx > dy) { frac = dy - (dx / 2); while (x != x2) { if (frac >= 0) { y += stepy; frac -= dx; } x += stepx; frac += dy; if (x > 0 && y > 0 && x < screen_width && y < screen_height) this->SetPixel(video, x, y, color); } } else { frac = dx - (dy / 2); while (y != y2) { if (frac >= 0) { x += stepx; frac -= dy; } y += stepy; frac += dx; if (x > 0 && y > 0 && x < screen_width && y < screen_height) this->SetPixel(video, x, y, color); } } } void Blitter_8bppBase::CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch) { int direction = (height < 0) ? -1 : 1; uint8 *dst = (uint8 *)video; uint8 *usrc = (uint8 *)src; height = abs(height); for (; height > 0; height--) { memcpy(dst, usrc, width); usrc += src_pitch * direction; dst += _screen.pitch * direction; } } void Blitter_8bppBase::CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) { int direction = (height < 0) ? -1 : 1; uint8 *udst = (uint8 *)dst; uint8 *src = (uint8 *)video; height = abs(height); for (; height > 0; height--) { memcpy(udst, src, width); src += _screen.pitch * direction; udst += dst_pitch * direction; } } void Blitter_8bppBase::MoveBuffer(void *video_dst, const void *video_src, int width, int height) { uint8 *dst = (uint8 *)video_dst; uint8 *src = (uint8 *)video_src; for (; height > 0; height--) { memmove(dst, src, width); src += _screen.pitch; dst += _screen.pitch; } } void Blitter_8bppBase::ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y) { const uint8 *src; uint8 *dst; if (scroll_y > 0) { /*Calculate pointers */ dst = (uint8 *)video + left + (top + height - 1) * _screen.pitch; src = dst - scroll_y * _screen.pitch; /* Decrease height and increase top */ top += scroll_y; height -= scroll_y; assert(height > 0); /* Adjust left & width */ if (scroll_x >= 0) { dst += scroll_x; left += scroll_x; width -= scroll_x; } else { src -= scroll_x; width += scroll_x; } /* Negative height as we want to copy from bottom to top */ this->CopyFromBuffer(dst, src, width, -height, _screen.pitch); } else { /* Calculate pointers */ dst = (uint8 *)video + left + top * _screen.pitch; src = dst - scroll_y * _screen.pitch; /* Decrese height. (scroll_y is <=0). */ height += scroll_y; assert(height > 0); /* Adjust left & width */ if (scroll_x >= 0) { dst += scroll_x; left += scroll_x; width -= scroll_x; } else { src -= scroll_x; width += scroll_x; } /* the y-displacement may be 0 therefore we have to use memmove, * because source and destination may overlap */ this->MoveBuffer(dst, src, width, height); } } int Blitter_8bppBase::BufferSize(int width, int height) { return width * height; }