/* $Id$ */ #ifndef TUNNEL_MAP_H #define TUNNEL_MAP_H #include "direction.h" #include "macros.h" #include "map.h" #include "rail.h" static inline bool IsTunnel(TileIndex t) { assert(IsTileType(t, MP_TUNNELBRIDGE)); return !HASBIT(_m[t].m5, 7); } static inline bool IsTunnelTile(TileIndex t) { return IsTileType(t, MP_TUNNELBRIDGE) && IsTunnel(t); } static inline DiagDirection GetTunnelDirection(TileIndex t) { assert(IsTunnelTile(t)); return (DiagDirection)GB(_m[t].m5, 0, 2); } static inline TransportType GetTunnelTransportType(TileIndex t) { assert(IsTunnelTile(t)); return (TransportType)GB(_m[t].m5, 2, 2); } static inline bool HasTunnelSnowOrDesert(TileIndex t) { assert(IsTunnelTile(t)); return HASBIT(_m[t].m4, 7); } static inline void SetTunnelSnowOrDesert(TileIndex t, bool snow_or_desert) { assert(IsTunnelTile(t)); SB(_m[t].m4, 7, 1, snow_or_desert); } TileIndex GetOtherTunnelEnd(TileIndex); bool IsTunnelInWay(TileIndex, uint z); static inline void MakeRoadTunnel(TileIndex t, Owner o, DiagDirection d) { SetTileType(t, MP_TUNNELBRIDGE); SetTileOwner(t, o); _m[t].m2 = 0; _m[t].m3 = 0; _m[t].m4 = 0; _m[t].m5 = TRANSPORT_ROAD << 2 | d; } static inline void MakeRailTunnel(TileIndex t, Owner o, DiagDirection d, RailType r) { SetTileType(t, MP_TUNNELBRIDGE); SetTileOwner(t, o); _m[t].m2 = 0; _m[t].m3 = r; _m[t].m4 = 0; _m[t].m5 = TRANSPORT_RAIL << 2 | d; } #endif /* TUNNEL_MAP_H */