#include "stdafx.h" #include "ttd.h" #include "town.h" #include "window.h" #include "gfx.h" #include "viewport.h" #include "gui.h" #include "command.h" #include "player.h" static const Widget _town_authority_widgets[] = { { WWT_TEXTBTN, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, 13, 11, 316, 0, 13, STR_2022_LOCAL_AUTHORITY, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_IMGBTN, 13, 0, 316, 14, 105, 0x0, 0}, { WWT_IMGBTN, 13, 0, 305, 106, 157, 0x0, STR_2043_LIST_OF_THINGS_TO_DO_AT}, { WWT_SCROLLBAR, 13, 306, 316, 106, 157, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, { WWT_IMGBTN, 13, 0, 316, 158, 209, 0x0, 0}, { WWT_PUSHTXTBTN, 13, 0, 316, 210, 221, STR_2042_DO_IT, STR_2044_CARRY_OUT_THE_HIGHLIGHTED}, { WWT_LAST}, }; extern const byte _town_action_costs[8]; extern void DrawPlayerIcon(int p, int x, int y); static uint GetMaskOfTownActions(int *nump, Town *t) { int32 avail, ref; int i, num; uint avail_buttons = 0x7F; // by default all buttons except bribe are enabled. uint buttons; if (_local_player != OWNER_SPECTATOR) { // bribe option enabled? if (_patches.bribe) { // if unwanted, disable everything. if (t->unwanted[_local_player]) { avail_buttons = 0; } else if (t->ratings[_local_player] < 600) avail_buttons |= (1 << 7); // only bribe if less than excellent } // Things worth more than this are not shown avail = DEREF_PLAYER(_local_player)->player_money + _price.station_value * 200; ref = _price.build_industry >> 8; for(i=0,buttons=0,num=0; i != lengthof(_town_action_costs); i++,avail_buttons>>=1) { if (avail_buttons&1 && avail >= _town_action_costs[i] * ref) { SETBIT(buttons, i); num++; } } // Disable build statue if already built if(HASBIT(t->statues, _local_player)) { CLRBIT(buttons, 4); num--; } } else { // no actions available for spectator buttons = 0; num = 0; } if (nump) *nump = num; return buttons; } static int GetNthSetBit(uint32 bits, int n) { int i = 0; if (n >= 0) { do { if (bits&1 && --n < 0) return i; i++; } while (bits>>=1); } return -1; } static void TownAuthorityWndProc(Window *w, WindowEvent *e) { uint buttons; int numact; Town *t = DEREF_TOWN(w->window_number); switch(e->event) { case WE_PAINT: buttons = GetMaskOfTownActions(&numact, t); SetVScrollCount(w, numact + 1); if (WP(w,def_d).data_1 != -1 && !HASBIT(buttons, WP(w,def_d).data_1)) WP(w,def_d).data_1 = -1; w->disabled_state = (WP(w,def_d).data_1 == -1) ? (1 << 6) : 0; { int y; Player *p; int r; StringID str; SET_DPARAM16(0, w->window_number); DrawWindowWidgets(w); DrawString(2, 15, STR_2023_TRANSPORT_COMPANY_RATINGS, 0); // Draw list of players y = 25; FOR_ALL_PLAYERS(p) { if (p->is_active && HASBIT(t->have_ratings, p->index)) { DrawPlayerIcon(p->index, 2, y); SET_DPARAM16(0, p->name_1); SET_DPARAM32(1, p->name_2); SET_DPARAM16(2, GetPlayerNameString(p->index, 3)); r = t->ratings[p->index]; (str = STR_3035_APPALLING, r <= -400) || // Apalling (str++, r <= -200) || // Very Poor (str++, r <= 0) || // Poor (str++, r <= 200) || // Mediocore (str++, r <= 400) || // Good (str++, r <= 600) || // Very Good (str++, r <= 800) || // Excellent (str++, true); // Outstanding SET_DPARAM16(4, str); DrawString(19, y, STR_2024, 0); y+=10; } } } // Draw actions list { int y = 107, i; int pos = w->vscroll.pos; if (--pos < 0) { DrawString(2, y, STR_2045_ACTIONS_AVAILABLE, 0); y+=10; } for(i=0; buttons; i++,buttons>>=1) { if (pos <= -5) break; if (buttons&1 && --pos < 0) { DrawString(3, y, STR_2046_SMALL_ADVERTISING_CAMPAIGN + i, 6); y += 10; } } } { int i; if ((i=WP(w,def_d).data_1) != -1) { SET_DPARAM32(1, (_price.build_industry >> 8) * _town_action_costs[i]); SET_DPARAM16(0, STR_2046_SMALL_ADVERTISING_CAMPAIGN + i); DrawStringMultiLine(2, 159, STR_204D_INITIATE_A_SMALL_LOCAL + i, 313); } } break; case WE_CLICK: switch(e->click.widget) { case 3: { /* listbox */ int y = (e->click.pt.y - 0x6B) / 10; if (!IS_INT_INSIDE(y, 0, 5)) return; y = GetNthSetBit(GetMaskOfTownActions(NULL, t), y + w->vscroll.pos - 1); if (y >= 0) { WP(w,def_d).data_1 = y; SetWindowDirty(w); } break; } case 6: { /* carry out the action */ DoCommandP(t->xy, w->window_number, WP(w,def_d).data_1, NULL, CMD_DO_TOWN_ACTION | CMD_MSG(STR_2054_CAN_T_DO_THIS)); break; } } break; case WE_4: SetWindowDirty(w); break; } } static const WindowDesc _town_authority_desc = { -1, -1, 317, 222, WC_TOWN_AUTHORITY,0, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, _town_authority_widgets, TownAuthorityWndProc }; void ShowTownAuthorityWindow(uint town) { Window *w; w = AllocateWindowDescFront(&_town_authority_desc, town); if (w) { w->vscroll.cap = 5; WP(w,def_d).data_1 = -1; } } static void TownViewWndProc(Window *w, WindowEvent *e) { Town *t = DEREF_TOWN(w->window_number); switch(e->event) { case WE_PAINT: SET_DPARAM16(0, t->index); DrawWindowWidgets(w); SET_DPARAM32(0, t->population); SET_DPARAM32(1, t->num_houses); DrawString(2,107,STR_2006_POPULATION,0); SET_DPARAM16(0, t->act_pass); SET_DPARAM16(1, t->max_pass); DrawString(2,117,STR_200D_PASSENGERS_LAST_MONTH_MAX,0); SET_DPARAM16(0, t->act_mail); SET_DPARAM16(1, t->max_mail); DrawString(2,127,STR_200E_MAIL_LAST_MONTH_MAX,0); DrawWindowViewport(w); break; case WE_CLICK: switch(e->click.widget) { case 5: /* scroll to location */ ScrollMainWindowToTile(t->xy); break; case 6: /* town authority */ ShowTownAuthorityWindow(w->window_number); break; case 7: /* rename */ SET_DPARAM32(0, t->townnameparts); ShowQueryString(t->townnametype, STR_2007_RENAME_TOWN, 31, 130, w->window_class, w->window_number); break; case 8: /* expand town */ ExpandTown(t); break; case 9: /* delete town */ DeleteTown(t); break; } break; case WE_ON_EDIT_TEXT: { byte *b = e->edittext.str; if (*b == 0) return; memcpy(_decode_parameters, b, 32); DoCommandP(0, w->window_number, 0, NULL, CMD_RENAME_TOWN | CMD_MSG(STR_2008_CAN_T_RENAME_TOWN)); } break; } } static const Widget _town_view_widgets[] = { { WWT_TEXTBTN, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, 13, 11, 259, 0, 13, STR_2005, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_IMGBTN, 13, 0, 259, 14, 105, 0x0, 0}, { WWT_6, 13, 2, 257, 16, 103, 0x0, 0}, { WWT_IMGBTN, 13, 0, 259, 106, 137, 0x0, 0}, { WWT_PUSHTXTBTN, 13, 0, 85, 138, 149, STR_00E4_LOCATION, STR_200B_CENTER_THE_MAIN_VIEW_ON}, { WWT_PUSHTXTBTN, 13, 86, 171, 138, 149, STR_2020_LOCAL_AUTHORITY, STR_2021_SHOW_INFORMATION_ON_LOCAL}, { WWT_PUSHTXTBTN, 13, 172, 259, 138, 149, STR_0130_RENAME, STR_200C_CHANGE_TOWN_NAME}, { WWT_LAST}, }; static const WindowDesc _town_view_desc = { -1, -1, 260, 150, WC_TOWN_VIEW,0, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, _town_view_widgets, TownViewWndProc }; static const Widget _town_view_scen_widgets[] = { { WWT_TEXTBTN, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, 13, 11, 184, 0, 13, STR_2005, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_IMGBTN, 13, 0, 259, 14, 105, 0x0}, { WWT_6, 13, 2, 257, 16, 103, 0x0}, { WWT_IMGBTN, 13, 0, 259, 106, 137, 0x0}, { WWT_PUSHTXTBTN, 13, 0, 85, 138, 149, STR_00E4_LOCATION, STR_200B_CENTER_THE_MAIN_VIEW_ON}, { WWT_EMPTY, 0, 0, 0, 0, 0, 0x0}, { WWT_PUSHTXTBTN, 13, 185, 259, 0, 13, STR_0130_RENAME, STR_200C_CHANGE_TOWN_NAME}, { WWT_PUSHTXTBTN, 13, 86, 171, 138, 149, STR_023C_EXPAND, STR_023B_INCREASE_SIZE_OF_TOWN}, { WWT_PUSHTXTBTN, 13, 172, 259, 138, 149, STR_0290_DELETE, STR_0291_DELETE_THIS_TOWN_COMPLETELY}, { WWT_LAST}, }; static const WindowDesc _town_view_scen_desc = { -1, -1, 260, 150, WC_TOWN_VIEW,0, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, _town_view_scen_widgets, TownViewWndProc }; void ShowTownViewWindow(uint town) { Window *w; Town *t; if (_game_mode != GM_EDITOR) { w = AllocateWindowDescFront(&_town_view_desc, town); } else { w = AllocateWindowDescFront(&_town_view_scen_desc, town); } if (w) { w->flags4 |= WF_DISABLE_VP_SCROLL; t = DEREF_TOWN(w->window_number); AssignWindowViewport(w, 3, 17, 0xFE, 0x56, t->xy, 1); } } static const Widget _town_directory_widgets[] = { { WWT_TEXTBTN, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, 13, 11, 207, 0, 13, STR_2000_TOWNS, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_PUSHTXTBTN, 13, 0, 98, 14, 25, STR_SORT_BY_NAME, STR_SORT_TIP}, { WWT_PUSHTXTBTN, 13, 99, 196, 14, 25, STR_SORT_BY_POPULATION,STR_SORT_TIP}, { WWT_IMGBTN, 13, 0, 196, 26, 189, 0x0, STR_200A_TOWN_NAMES_CLICK_ON_NAME}, { WWT_SCROLLBAR, 13, 197, 207, 14, 189, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, { WWT_LAST}, }; // used to get a sorted list of the towns static byte _town_sort[lengthof(_towns)]; static uint _num_town_sort; static char _bufcache[64]; static byte _last_town_idx; static int CDECL TownSorterByName(const void *a, const void *b) { char buf1[64]; Town *t; byte val; int r; t = DEREF_TOWN(*(byte*)a); SET_DPARAM32(0, t->townnameparts); GetString(buf1, t->townnametype); if ( (val=*(byte*)b) != _last_town_idx) { _last_town_idx = val; t = DEREF_TOWN(val); SET_DPARAM32(0, t->townnameparts); GetString(_bufcache, t->townnametype); } r = strcmp(buf1, _bufcache); if (_town_sort_order & 1) r = -r; return r; } static int CDECL TownSorterByPop(const void *a, const void *b) { Town *ta = DEREF_TOWN(*(byte*)a); Town *tb = DEREF_TOWN(*(byte*)b); int r = tb->population - ta->population; if (_town_sort_order & 1) r = -r; return r; } static void MakeSortedTownList() { Town *t; int n = 0; FOR_ALL_TOWNS(t) if(t->xy) _town_sort[n++] = t->index; _num_town_sort = n; _last_town_idx = 255; // used for "cache" qsort(_town_sort, n, 1, _town_sort_order & 2 ? TownSorterByPop : TownSorterByName); } static void TownDirectoryWndProc(Window *w, WindowEvent *e) { switch(e->event) { case WE_PAINT: { int n; uint p; Town *t; if (_town_sort_dirty) { _town_sort_dirty = false; MakeSortedTownList(); } w->vscroll.count = _num_town_sort; DrawWindowWidgets(w); DoDrawString(_town_sort_order & 1 ? "\xAA" : "\xA0", _town_sort_order <= 1 ? 88 : 187, 15, 0x10); p = w->vscroll.pos; n = 0; while (p < _num_town_sort) { t = DEREF_TOWN(_town_sort[p]); SET_DPARAM16(0, t->index); SET_DPARAM32(1, t->population); DrawString(2, 28+n*10, STR_2057, 0); p++; if (++n == 16) break; } } break; case WE_CLICK: switch(e->click.widget) { case 2: { _town_sort_order = _town_sort_order==0 ? 1 : 0; _town_sort_dirty = true; SetWindowDirty(w); } break; case 3: { _town_sort_order = _town_sort_order==2 ? 3 : 2; _town_sort_dirty = true; SetWindowDirty(w); } break; case 4: { int y = (e->click.pt.y - 28) / 10; byte p; Town *t; if (!IS_INT_INSIDE(y, 0, 16)) return; p = y + w->vscroll.pos; if (p < _num_town_sort) { t = DEREF_TOWN(_town_sort[p]); ScrollMainWindowToTile(t->xy); } break; } } break; case WE_4: SetWindowDirty(w); break; } } static const WindowDesc _town_directory_desc = { -1, -1, 208, 190, WC_TOWN_DIRECTORY,0, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, _town_directory_widgets, TownDirectoryWndProc }; void ShowTownDirectory() { Window *w; w = AllocateWindowDescFront(&_town_directory_desc, 0); if (w) { w->vscroll.cap = 16; } }