/* $Id$ */ /** @file oldpool.h */ #ifndef OLDPOOL_H #define OLDPOOL_H struct OldMemoryPool; /* The function that is called after a new block is added start_item is the first item of the new made block */ typedef void OldMemoryPoolNewBlock(uint start_item); /* The function that is called before a block is cleaned up */ typedef void OldMemoryPoolCleanBlock(uint start_item, uint end_item); /** * Stuff for dynamic vehicles. Use the wrappers to access the OldMemoryPool * please try to avoid manual calls! */ struct OldMemoryPool { const char* name; ///< Name of the pool (just for debugging) uint max_blocks; ///< The max amount of blocks this pool can have uint block_size_bits; ///< The size of each block in bits uint item_size; ///< How many bytes one block is /// Pointer to a function that is called after a new block is added OldMemoryPoolNewBlock *new_block_proc; /// Pointer to a function that is called to clean a block OldMemoryPoolCleanBlock *clean_block_proc; uint current_blocks; ///< How many blocks we have in our pool uint total_items; ///< How many items we now have in this pool byte **blocks; ///< An array of blocks (one block hold all the items) }; /** * Those are the wrappers: * CleanPool cleans the pool up, but you can use AddBlockToPool directly again * (no need to call CreatePool!) * AddBlockToPool adds 1 more block to the pool. Returns false if there is no * more room */ void CleanPool(OldMemoryPool *array); bool AddBlockToPool(OldMemoryPool *array); /** * Adds blocks to the pool if needed (and possible) till index fits inside the pool * * @return Returns false if adding failed */ bool AddBlockIfNeeded(OldMemoryPool *array, uint index); #define OLD_POOL_ENUM(name, type, block_size_bits, max_blocks) \ enum { \ name##_POOL_BLOCK_SIZE_BITS = block_size_bits, \ name##_POOL_MAX_BLOCKS = max_blocks \ }; #define OLD_POOL_ACCESSORS(name, type) \ static inline type* Get##name(uint index) \ { \ assert(index < _##name##_pool.total_items); \ return (type*)( \ _##name##_pool.blocks[index >> name##_POOL_BLOCK_SIZE_BITS] + \ (index & ((1 << name##_POOL_BLOCK_SIZE_BITS) - 1)) * sizeof(type) \ ); \ } \ \ static inline uint Get##name##PoolSize() \ { \ return _##name##_pool.total_items; \ } #define DECLARE_OLD_POOL(name, type, block_size_bits, max_blocks) \ OLD_POOL_ENUM(name, type, block_size_bits, max_blocks) \ extern OldMemoryPool _##name##_pool; \ OLD_POOL_ACCESSORS(name, type) #define DEFINE_OLD_POOL(name, type, new_block_proc, clean_block_proc) \ OldMemoryPool _##name##_pool = { \ #name, name##_POOL_MAX_BLOCKS, name##_POOL_BLOCK_SIZE_BITS, sizeof(type), \ new_block_proc, clean_block_proc, \ 0, 0, NULL \ }; #define STATIC_OLD_POOL(name, type, block_size_bits, max_blocks, new_block_proc, clean_block_proc) \ OLD_POOL_ENUM(name, type, block_size_bits, max_blocks) \ static DEFINE_OLD_POOL(name, type, new_block_proc, clean_block_proc) \ OLD_POOL_ACCESSORS(name, type) #endif /* OLDPOOL_H */