/* $Id$ */ /** @file gfx_type.h Types related to the graphics and/or input devices. */ #ifndef GFX_TYPE_H #define GFX_TYPE_H #include "core/enum_type.hpp" #include "core/geometry_type.hpp" #include "zoom_type.h" typedef uint32 SpriteID; ///< The number of a sprite, without mapping bits and colortables struct PalSpriteID { SpriteID sprite; SpriteID pal; }; typedef int32 CursorID; enum WindowKeyCodes { WKC_SHIFT = 0x8000, WKC_CTRL = 0x4000, WKC_ALT = 0x2000, WKC_META = 0x1000, /* Special ones */ WKC_NONE = 0, WKC_ESC = 1, WKC_BACKSPACE = 2, WKC_INSERT = 3, WKC_DELETE = 4, WKC_PAGEUP = 5, WKC_PAGEDOWN = 6, WKC_END = 7, WKC_HOME = 8, /* Arrow keys */ WKC_LEFT = 9, WKC_UP = 10, WKC_RIGHT = 11, WKC_DOWN = 12, /* Return & tab */ WKC_RETURN = 13, WKC_TAB = 14, /* Space */ WKC_SPACE = 32, /* Function keys */ WKC_F1 = 33, WKC_F2 = 34, WKC_F3 = 35, WKC_F4 = 36, WKC_F5 = 37, WKC_F6 = 38, WKC_F7 = 39, WKC_F8 = 40, WKC_F9 = 41, WKC_F10 = 42, WKC_F11 = 43, WKC_F12 = 44, /* Backquote is the key left of "1" * we only store this key here, no matter what character is really mapped to it * on a particular keyboard. (US keyboard: ` and ~ ; German keyboard: ^ and °) */ WKC_BACKQUOTE = 45, WKC_PAUSE = 46, /* 0-9 are mapped to 48-57 * A-Z are mapped to 65-90 * a-z are mapped to 97-122 */ /* Numerical keyboard */ WKC_NUM_0 = 128, WKC_NUM_1 = 129, WKC_NUM_2 = 130, WKC_NUM_3 = 131, WKC_NUM_4 = 132, WKC_NUM_5 = 133, WKC_NUM_6 = 134, WKC_NUM_7 = 135, WKC_NUM_8 = 136, WKC_NUM_9 = 137, WKC_NUM_DIV = 138, WKC_NUM_MUL = 139, WKC_NUM_MINUS = 140, WKC_NUM_PLUS = 141, WKC_NUM_ENTER = 142, WKC_NUM_DECIMAL = 143, /* Other keys */ WKC_SLASH = 144, ///< / Forward slash WKC_SEMICOLON = 145, ///< ; Semicolon WKC_EQUALS = 146, ///< = Equals WKC_L_BRACKET = 147, ///< [ Left square bracket WKC_BACKSLASH = 148, ///< \ Backslash WKC_R_BRACKET = 149, ///< ] Right square bracket WKC_SINGLEQUOTE = 150, ///< ' Single quote WKC_COMMA = 151, ///< , Comma WKC_PERIOD = 152, ///< . Period WKC_MINUS = 153, ///< - Minus }; /** A single sprite of a list of animated cursors */ struct AnimCursor { static const CursorID LAST = MAX_UVALUE(CursorID); CursorID sprite; ///< Must be set to LAST_ANIM when it is the last sprite of the loop byte display_time; ///< Amount of ticks this sprite will be shown }; struct CursorVars { Point pos, size, offs, delta; ///< position, size, offset from top-left, and movement Point draw_pos, draw_size; ///< position and size bounding-box for drawing SpriteID sprite; ///< current image of cursor SpriteID pal; int wheel; ///< mouse wheel movement /* We need two different vars to keep track of how far the scrollwheel moved. * OSX uses this for scrolling around the map. */ int v_wheel; int h_wheel; const AnimCursor *animate_list; ///< in case of animated cursor, list of frames const AnimCursor *animate_cur; ///< in case of animated cursor, current frame uint animate_timeout; ///< in case of animated cursor, number of ticks to show the current cursor bool visible; ///< cursor is visible bool dirty; ///< the rect occupied by the mouse is dirty (redraw) bool fix_at; ///< mouse is moving, but cursor is not (used for scrolling) bool in_window; ///< mouse inside this window, determines drawing logic bool vehchain; ///< vehicle chain is dragged }; struct DrawPixelInfo { void *dst_ptr; int left, top, width, height; int pitch; ZoomLevel zoom; }; struct Colour { byte r; byte g; byte b; }; enum FontSize { FS_NORMAL, FS_SMALL, FS_LARGE, FS_END, }; DECLARE_POSTFIX_INCREMENT(FontSize); /** * Used to only draw a part of the sprite. * Draw the subsprite in the rect (sprite_x_offset + left, sprite_y_offset + top) to (sprite_x_offset + right, sprite_y_offset + bottom). * Both corners are included in the drawing area. */ struct SubSprite { int left, top, right, bottom; }; enum { COLOUR_DARK_BLUE, COLOUR_PALE_GREEN, COLOUR_PINK, COLOUR_YELLOW, COLOUR_RED, COLOUR_LIGHT_BLUE, COLOUR_GREEN, COLOUR_DARK_GREEN, COLOUR_BLUE, COLOUR_CREAM, COLOUR_MAUVE, COLOUR_PURPLE, COLOUR_ORANGE, COLOUR_BROWN, COLOUR_GREY, COLOUR_WHITE }; /** Colour of the strings, see _string_colormap in table/palettes.h or docs/ottd-colourtext-palette.png */ enum TextColour { TC_FROMSTRING = 0x00, TC_BLUE = 0x00, TC_SILVER = 0x01, TC_GOLD = 0x02, TC_RED = 0x03, TC_PURPLE = 0x04, TC_LIGHT_BROWN = 0x05, TC_ORANGE = 0x06, TC_GREEN = 0x07, TC_YELLOW = 0x08, TC_DARK_GREEN = 0x09, TC_CREAM = 0x0A, TC_BROWN = 0x0B, TC_WHITE = 0x0C, TC_LIGHT_BLUE = 0x0D, TC_GREY = 0x0E, TC_DARK_BLUE = 0x0F, TC_BLACK = 0x10, }; enum StringColorFlags { IS_PALETTE_COLOR = 0x100, ///< color value is already a real palette color index, not an index of a StringColor }; #endif /* GFX_TYPE_H */