/* $Id$ */ #ifndef ENGINE_H #define ENGINE_H /** @file engine.h */ #include "sprite.h" #include "pool.h" typedef struct RailVehicleInfo { byte image_index; byte flags; /* 1=multihead engine, 2=wagon */ byte base_cost; uint16 max_speed; uint16 power; uint16 weight; byte running_cost_base; byte running_cost_class; byte engclass; // 0: steam, 1: diesel, 2: electric byte capacity; byte cargo_type; byte ai_rank; byte callbackmask; // see CallbackMask enum uint16 pow_wag_power; byte pow_wag_weight; byte visual_effect; // NOTE: this is not 100% implemented yet, at the moment it is only used as a 'fallback' value // for when the 'powered wagon' callback fails. But it should really also determine what // kind of visual effect to generate for a vehicle (default, steam, diesel, electric). // Same goes for the callback result, which atm is only used to check if a wagon is powered. byte shorten_factor; // length on main map for this type is 8 - shorten_factor } RailVehicleInfo; typedef struct ShipVehicleInfo { byte image_index; byte base_cost; uint16 max_speed; byte cargo_type; uint16 capacity; byte running_cost; byte sfx; byte refittable; byte callbackmask; } ShipVehicleInfo; typedef struct AircraftVehicleInfo { byte image_index; byte base_cost; byte running_cost; byte subtype; byte sfx; byte acceleration; byte max_speed; byte mail_capacity; uint16 passenger_capacity; byte callbackmask; } AircraftVehicleInfo; typedef struct RoadVehicleInfo { byte image_index; byte base_cost; byte running_cost; byte sfx; byte max_speed; byte capacity; byte cargo_type; byte callbackmask; } RoadVehicleInfo; /** Information about a vehicle * @see table/engines.h */ typedef struct EngineInfo { uint16 base_intro; byte unk2; ///< Carriages have the highest bit set in this one byte lifelength; byte base_life; byte railtype:4; byte climates:4; uint32 refit_mask; byte misc_flags; } EngineInfo; typedef struct Engine { uint16 intro_date; uint16 age; uint16 reliability; uint16 reliability_spd_dec; uint16 reliability_start, reliability_max, reliability_final; uint16 duration_phase_1, duration_phase_2, duration_phase_3; byte lifelength; byte flags; byte preview_player; byte preview_wait; byte railtype; byte player_avail; byte type; // type, ie VEH_Road, VEH_Train, etc. Same as in vehicle.h } Engine; /** * EngineInfo.misc_flags is a bitmask, with the following values */ enum { EF_RAIL_TILTS = 0, ///< Rail vehicle tilts in curves (unsupported) EF_ROAD_TRAM = 0, ///< Road vehicle is a tram/light rail vehicle (unsup) EF_USES_2CC = 1, ///< Vehicle uses two company colours EF_RAIL_IS_MU = 2, ///< Rail vehicle is a multiple-unit (DMU/EMU) }; enum { RVI_MULTIHEAD = 1, RVI_WAGON = 2, }; enum { NUM_VEHICLE_TYPES = 6 }; enum { INVALID_ENGINE = 0xFFFF, }; void AddTypeToEngines(void); void StartupEngines(void); enum GlobalCargo { GC_PASSENGERS = 0, GC_COAL = 1, GC_MAIL = 2, GC_OIL = 3, GC_LIVESTOCK = 4, GC_GOODS = 5, GC_GRAIN = 6, // GC_WHEAT / GC_MAIZE GC_WOOD = 7, GC_IRON_ORE = 8, GC_STEEL = 9, GC_VALUABLES = 10, // GC_GOLD / GC_DIAMONDS GC_PAPER = 11, GC_FOOD = 12, GC_FRUIT = 13, GC_COPPER_ORE = 14, GC_WATER = 15, GC_RUBBER = 16, GC_SUGAR = 17, GC_TOYS = 18, GC_BATTERIES = 19, GC_CANDY = 20, GC_TOFFEE = 21, GC_COLA = 22, GC_COTTON_CANDY = 23, GC_BUBBLES = 24, GC_PLASTIC = 25, GC_FIZZY_DRINKS = 26, GC_PAPER_TEMP = 27, GC_UNDEFINED = 28, // undefined; unused slot in arctic climate GC_DEFAULT = 29, GC_PURCHASE = 30, GC_INVALID = 255, NUM_GLOBAL_CID = 31 }; VARDEF const uint32 _default_refitmasks[NUM_VEHICLE_TYPES]; VARDEF const CargoID _global_cargo_id[NUM_LANDSCAPE][NUM_CARGO]; VARDEF const uint32 _landscape_global_cargo_mask[NUM_LANDSCAPE]; VARDEF const CargoID _local_cargo_id_ctype[NUM_GLOBAL_CID]; VARDEF const uint32 cargo_classes[16]; void DrawTrainEngine(int x, int y, EngineID engine, uint32 image_ormod); void DrawRoadVehEngine(int x, int y, EngineID engine, uint32 image_ormod); void DrawShipEngine(int x, int y, EngineID engine, uint32 image_ormod); void DrawAircraftEngine(int x, int y, EngineID engine, uint32 image_ormod); void LoadCustomEngineNames(void); void DeleteCustomEngineNames(void); bool IsEngineBuildable(uint engine, byte type); enum { NUM_NORMAL_RAIL_ENGINES = 54, NUM_MONORAIL_ENGINES = 30, NUM_MAGLEV_ENGINES = 32, NUM_TRAIN_ENGINES = NUM_NORMAL_RAIL_ENGINES + NUM_MONORAIL_ENGINES + NUM_MAGLEV_ENGINES, NUM_ROAD_ENGINES = 88, NUM_SHIP_ENGINES = 11, NUM_AIRCRAFT_ENGINES = 41, TOTAL_NUM_ENGINES = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES + NUM_AIRCRAFT_ENGINES, AIRCRAFT_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES, SHIP_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES, ROAD_ENGINES_INDEX = NUM_TRAIN_ENGINES, }; VARDEF Engine _engines[TOTAL_NUM_ENGINES]; #define FOR_ALL_ENGINES(e) for (e = _engines; e != endof(_engines); e++) static inline Engine* GetEngine(EngineID i) { assert(i < lengthof(_engines)); return &_engines[i]; } VARDEF StringID _engine_name_strings[TOTAL_NUM_ENGINES]; static inline bool IsEngineIndex(uint index) { return index < TOTAL_NUM_ENGINES; } /* Access Vehicle Data */ //#include "table/engines.h" extern const EngineInfo orig_engine_info[TOTAL_NUM_ENGINES]; extern const RailVehicleInfo orig_rail_vehicle_info[NUM_TRAIN_ENGINES]; extern const ShipVehicleInfo orig_ship_vehicle_info[NUM_SHIP_ENGINES]; extern const AircraftVehicleInfo orig_aircraft_vehicle_info[NUM_AIRCRAFT_ENGINES]; extern const RoadVehicleInfo orig_road_vehicle_info[NUM_ROAD_ENGINES]; extern EngineInfo _engine_info[TOTAL_NUM_ENGINES]; extern RailVehicleInfo _rail_vehicle_info[NUM_TRAIN_ENGINES]; extern ShipVehicleInfo _ship_vehicle_info[NUM_SHIP_ENGINES]; extern AircraftVehicleInfo _aircraft_vehicle_info[NUM_AIRCRAFT_ENGINES]; extern RoadVehicleInfo _road_vehicle_info[NUM_ROAD_ENGINES]; static inline const RailVehicleInfo* RailVehInfo(EngineID e) { assert(e < lengthof(_rail_vehicle_info)); return &_rail_vehicle_info[e]; } static inline const ShipVehicleInfo* ShipVehInfo(EngineID e) { assert(e >= SHIP_ENGINES_INDEX && e < SHIP_ENGINES_INDEX + lengthof(_ship_vehicle_info)); return &_ship_vehicle_info[e - SHIP_ENGINES_INDEX]; } static inline const AircraftVehicleInfo* AircraftVehInfo(EngineID e) { assert(e >= AIRCRAFT_ENGINES_INDEX && e < AIRCRAFT_ENGINES_INDEX + lengthof(_aircraft_vehicle_info)); return &_aircraft_vehicle_info[e - AIRCRAFT_ENGINES_INDEX]; } static inline const RoadVehicleInfo* RoadVehInfo(EngineID e) { assert(e >= ROAD_ENGINES_INDEX && e < ROAD_ENGINES_INDEX + lengthof(_road_vehicle_info)); return &_road_vehicle_info[e - ROAD_ENGINES_INDEX]; } /************************************************************************ * Engine Replacement stuff ************************************************************************/ /** * Struct to store engine replacements. DO NOT USE outside of engine.c. Is * placed here so the only exception to this rule, the saveload code, can use * it. */ struct EngineRenew { uint16 index; EngineID from; EngineID to; struct EngineRenew *next; }; typedef struct EngineRenew EngineRenew; /** * Memory pool for engine renew elements. DO NOT USE outside of engine.c. Is * placed here so the only exception to this rule, the saveload code, can use * it. */ extern MemoryPool _engine_renew_pool; /** * DO NOT USE outside of engine.c. Is * placed here so the only exception to this rule, the saveload code, can use * it. */ static inline EngineRenew *GetEngineRenew(uint16 index) { return (EngineRenew*)GetItemFromPool(&_engine_renew_pool, index); } /** * A list to group EngineRenew directives together (such as per-player). */ typedef EngineRenew* EngineRenewList; /** * Remove all engine replacement settings for the player. * @param er The renewlist for a given player. * @return The new renewlist for the player. */ void RemoveAllEngineReplacement(EngineRenewList* erl); /** * Retrieve the engine replacement in a given renewlist for an original engine type. * @param erl The renewlist to search in. * @param engine Engine type to be replaced. * @return The engine type to replace with, or INVALID_ENGINE if no * replacement is in the list. */ EngineID EngineReplacement(EngineRenewList erl, EngineID engine); /** * Add an engine replacement to the given renewlist. * @param erl The renewlist to add to. * @param old_engine The original engine type. * @param new_engine The replacement engine type. * @param flags The calling command flags. * @return 0 on success, CMD_ERROR on failure. */ int32 AddEngineReplacement(EngineRenewList* erl, EngineID old_engine, EngineID new_engine, uint32 flags); /** * Remove an engine replacement from a given renewlist. * @param erl The renewlist from which to remove the replacement * @param engine The original engine type. * @param flags The calling command flags. * @return 0 on success, CMD_ERROR on failure. */ int32 RemoveEngineReplacement(EngineRenewList* erl, EngineID engine, uint32 flags); #endif /* ENGINE_H */