/* $Id$ */ /** @file settings_gui.cpp GUI for settings. */ #include "stdafx.h" #include "openttd.h" #include "currency.h" #include "gui.h" #include "window_gui.h" #include "textbuf_gui.h" #include "command_func.h" #include "engine_func.h" #include "screenshot.h" #include "newgrf.h" #include "network/network.h" #include "town.h" #include "variables.h" #include "settings_internal.h" #include "newgrf_townname.h" #include "strings_func.h" #include "functions.h" #include "window_func.h" #include "core/alloc_func.hpp" #include "string_func.h" #include "gfx_func.h" #include "waypoint.h" #include "widgets/dropdown_type.h" #include "widgets/dropdown_func.h" #include "station_func.h" #include #include "table/sprites.h" #include "table/strings.h" static const StringID _units_dropdown[] = { STR_UNITS_IMPERIAL, STR_UNITS_METRIC, STR_UNITS_SI, INVALID_STRING_ID }; static const StringID _driveside_dropdown[] = { STR_02E9_DRIVE_ON_LEFT, STR_02EA_DRIVE_ON_RIGHT, INVALID_STRING_ID }; static const StringID _autosave_dropdown[] = { STR_02F7_OFF, STR_AUTOSAVE_1_MONTH, STR_02F8_EVERY_3_MONTHS, STR_02F9_EVERY_6_MONTHS, STR_02FA_EVERY_12_MONTHS, INVALID_STRING_ID, }; static const StringID _designnames_dropdown[] = { STR_02BE_DEFAULT, STR_02BF_CUSTOM, INVALID_STRING_ID }; static StringID *BuildDynamicDropdown(StringID base, int num) { static StringID buf[32 + 1]; StringID *p = buf; while (--num >= 0) *p++ = base++; *p = INVALID_STRING_ID; return buf; } int _nb_orig_names = SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 1; static StringID *_grf_names = NULL; static int _nb_grf_names = 0; void InitGRFTownGeneratorNames() { free(_grf_names); _grf_names = GetGRFTownNameList(); _nb_grf_names = 0; for (StringID *s = _grf_names; *s != INVALID_STRING_ID; s++) _nb_grf_names++; } static inline StringID TownName(int town_name) { if (town_name < _nb_orig_names) return STR_TOWNNAME_ORIGINAL_ENGLISH + town_name; town_name -= _nb_orig_names; if (town_name < _nb_grf_names) return _grf_names[town_name]; return STR_UNDEFINED; } static int GetCurRes() { int i; for (i = 0; i != _num_resolutions; i++) { if (_resolutions[i].width == _screen.width && _resolutions[i].height == _screen.height) { break; } } return i; } enum GameOptionsWidgets { GAMEOPT_CURRENCY_BTN = 4, GAMEOPT_DISTANCE_BTN = 6, GAMEOPT_ROADSIDE_BTN = 8, GAMEOPT_TOWNNAME_BTN = 10, GAMEOPT_AUTOSAVE_BTN = 12, GAMEOPT_VEHICLENAME_BTN = 14, GAMEOPT_VEHICLENAME_SAVE, GAMEOPT_LANG_BTN = 17, GAMEOPT_RESOLUTION_BTN = 19, GAMEOPT_FULLSCREEN, GAMEOPT_SCREENSHOT_BTN = 22, }; /** * Update/redraw the townnames dropdown * @param w the window the dropdown belongs to * @param sel the currently selected townname generator */ static void ShowTownnameDropdown(Window *w, int sel) { typedef std::map TownList; TownList townnames; /* Add and sort original townnames generators */ for (int i = 0; i < _nb_orig_names; i++) townnames[STR_TOWNNAME_ORIGINAL_ENGLISH + i] = i; /* Add and sort newgrf townnames generators */ for (int i = 0; i < _nb_grf_names; i++) townnames[_grf_names[i]] = _nb_orig_names + i; DropDownList *list = new DropDownList(); for (TownList::iterator it = townnames.begin(); it != townnames.end(); it++) { list->push_back(new DropDownListStringItem((*it).first, (*it).second, !(_game_mode == GM_MENU || (*it).second == sel))); } ShowDropDownList(w, list, sel, GAMEOPT_TOWNNAME_BTN); } static void ShowCustCurrency(); struct GameOptionsWindow : Window { GameSettings *opt; GameOptionsWindow(const WindowDesc *desc) : Window(desc) { this->opt = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game; this->FindWindowPlacementAndResize(desc); } ~GameOptionsWindow() { DeleteWindowById(WC_CUSTOM_CURRENCY, 0); } virtual void OnPaint() { StringID str = STR_02BE_DEFAULT; this->SetWidgetDisabledState(GAMEOPT_VEHICLENAME_SAVE, !(_vehicle_design_names & 1)); if (!this->IsWidgetDisabled(GAMEOPT_VEHICLENAME_SAVE)) str = STR_02BF_CUSTOM; SetDParam(0, str); SetDParam(1, _currency_specs[this->opt->locale.currency].name); SetDParam(2, STR_UNITS_IMPERIAL + this->opt->locale.units); SetDParam(3, STR_02E9_DRIVE_ON_LEFT + this->opt->vehicle.road_side); SetDParam(4, TownName(this->opt->game_creation.town_name)); SetDParam(5, _autosave_dropdown[_settings_client.gui.autosave]); SetDParam(6, SPECSTR_LANGUAGE_START + _dynlang.curr); int i = GetCurRes(); SetDParam(7, i == _num_resolutions ? STR_RES_OTHER : SPECSTR_RESOLUTION_START + i); SetDParam(8, SPECSTR_SCREENSHOT_START + _cur_screenshot_format); this->SetWidgetLoweredState(GAMEOPT_FULLSCREEN, _fullscreen); this->DrawWidgets(); DrawString(20, 175, STR_OPTIONS_FULLSCREEN, TC_FROMSTRING); // fullscreen } virtual void OnClick(Point pt, int widget) { switch (widget) { case GAMEOPT_CURRENCY_BTN: // Setup currencies dropdown ShowDropDownMenu(this, BuildCurrencyDropdown(), this->opt->locale.currency, GAMEOPT_CURRENCY_BTN, _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies(), 0); break; case GAMEOPT_DISTANCE_BTN: // Setup distance unit dropdown ShowDropDownMenu(this, _units_dropdown, this->opt->locale.units, GAMEOPT_DISTANCE_BTN, 0, 0); break; case GAMEOPT_ROADSIDE_BTN: { // Setup road-side dropdown int i = 0; extern bool RoadVehiclesAreBuilt(); /* You can only change the drive side if you are in the menu or ingame with * no vehicles present. In a networking game only the server can change it */ if ((_game_mode != GM_MENU && RoadVehiclesAreBuilt()) || (_networking && !_network_server)) { i = (-1) ^ (1 << this->opt->vehicle.road_side); // disable the other value } ShowDropDownMenu(this, _driveside_dropdown, this->opt->vehicle.road_side, GAMEOPT_ROADSIDE_BTN, i, 0); } break; case GAMEOPT_TOWNNAME_BTN: // Setup townname dropdown ShowTownnameDropdown(this, this->opt->game_creation.town_name); break; case GAMEOPT_AUTOSAVE_BTN: // Setup autosave dropdown ShowDropDownMenu(this, _autosave_dropdown, _settings_client.gui.autosave, GAMEOPT_AUTOSAVE_BTN, 0, 0); break; case GAMEOPT_VEHICLENAME_BTN: // Setup customized vehicle-names dropdown ShowDropDownMenu(this, _designnames_dropdown, (_vehicle_design_names & 1) ? 1 : 0, GAMEOPT_VEHICLENAME_BTN, (_vehicle_design_names & 2) ? 0 : 2, 0); break; case GAMEOPT_VEHICLENAME_SAVE: // Save customized vehicle-names to disk break; // not implemented case GAMEOPT_LANG_BTN: { // Setup interface language dropdown typedef std::map LangList; /* Sort language names */ LangList langs; for (int i = 0; i < _dynlang.num; i++) langs[SPECSTR_LANGUAGE_START + i] = i; DropDownList *list = new DropDownList(); for (LangList::iterator it = langs.begin(); it != langs.end(); it++) { list->push_back(new DropDownListStringItem((*it).first, (*it).second, false)); } ShowDropDownList(this, list, _dynlang.curr, GAMEOPT_LANG_BTN); } break; case GAMEOPT_RESOLUTION_BTN: // Setup resolution dropdown ShowDropDownMenu(this, BuildDynamicDropdown(SPECSTR_RESOLUTION_START, _num_resolutions), GetCurRes(), GAMEOPT_RESOLUTION_BTN, 0, 0); break; case GAMEOPT_FULLSCREEN: // Click fullscreen on/off /* try to toggle full-screen on/off */ if (!ToggleFullScreen(!_fullscreen)) { ShowErrorMessage(INVALID_STRING_ID, STR_FULLSCREEN_FAILED, 0, 0); } this->SetWidgetLoweredState(GAMEOPT_FULLSCREEN, _fullscreen); this->SetDirty(); break; case GAMEOPT_SCREENSHOT_BTN: // Setup screenshot format dropdown ShowDropDownMenu(this, BuildDynamicDropdown(SPECSTR_SCREENSHOT_START, _num_screenshot_formats), _cur_screenshot_format, GAMEOPT_SCREENSHOT_BTN, 0, 0); break; } } virtual void OnDropdownSelect(int widget, int index) { switch (widget) { case GAMEOPT_VEHICLENAME_BTN: // Vehicle design names if (index == 0) { DeleteCustomEngineNames(); MarkWholeScreenDirty(); } else if (!(_vehicle_design_names & 1)) { LoadCustomEngineNames(); MarkWholeScreenDirty(); } break; case GAMEOPT_CURRENCY_BTN: /* Currency */ if (index == CUSTOM_CURRENCY_ID) ShowCustCurrency(); this->opt->locale.currency = index; MarkWholeScreenDirty(); break; case GAMEOPT_DISTANCE_BTN: // Measuring units this->opt->locale.units = index; MarkWholeScreenDirty(); break; case GAMEOPT_ROADSIDE_BTN: // Road side if (this->opt->vehicle.road_side != index) { // only change if setting changed DoCommandP(0, index, 0, NULL, CMD_SET_ROAD_DRIVE_SIDE | CMD_MSG(STR_00B4_CAN_T_DO_THIS)); MarkWholeScreenDirty(); } break; case GAMEOPT_TOWNNAME_BTN: // Town names if (_game_mode == GM_MENU) { this->opt->game_creation.town_name = index; InvalidateWindow(WC_GAME_OPTIONS, 0); } break; case GAMEOPT_AUTOSAVE_BTN: // Autosave options _settings_client.gui.autosave = index; this->SetDirty(); break; case GAMEOPT_LANG_BTN: // Change interface language ReadLanguagePack(index); CheckForMissingGlyphsInLoadedLanguagePack(); UpdateAllStationVirtCoord(); UpdateAllWaypointSigns(); MarkWholeScreenDirty(); break; case GAMEOPT_RESOLUTION_BTN: // Change resolution if (index < _num_resolutions && ChangeResInGame(_resolutions[index].width, _resolutions[index].height)) { this->SetDirty(); } break; case GAMEOPT_SCREENSHOT_BTN: // Change screenshot format SetScreenshotFormat(index); this->SetDirty(); break; } } }; static const Widget _game_options_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 11, 369, 0, 13, STR_00B1_GAME_OPTIONS, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 369, 14, 238, 0x0, STR_NULL}, { WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 10, 179, 20, 55, STR_02E0_CURRENCY_UNITS, STR_NULL}, { WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 20, 169, 34, 45, STR_02E1, STR_02E2_CURRENCY_UNITS_SELECTION}, { WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 190, 359, 20, 55, STR_MEASURING_UNITS, STR_NULL}, { WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 200, 349, 34, 45, STR_02E4, STR_MEASURING_UNITS_SELECTION}, { WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 10, 179, 62, 97, STR_02E6_ROAD_VEHICLES, STR_NULL}, { WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 20, 169, 76, 87, STR_02E7, STR_02E8_SELECT_SIDE_OF_ROAD_FOR}, { WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 190, 359, 62, 97, STR_02EB_TOWN_NAMES, STR_NULL}, { WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 200, 349, 76, 87, STR_02EC, STR_02ED_SELECT_STYLE_OF_TOWN_NAMES}, { WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 10, 179, 104, 139, STR_02F4_AUTOSAVE, STR_NULL}, { WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 20, 169, 118, 129, STR_02F5, STR_02F6_SELECT_INTERVAL_BETWEEN}, { WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 10, 359, 194, 228, STR_02BC_VEHICLE_DESIGN_NAMES, STR_NULL}, { WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 20, 119, 207, 218, STR_02BD, STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION}, { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 130, 349, 207, 218, STR_02C0_SAVE_CUSTOM_NAMES, STR_02C2_SAVE_CUSTOMIZED_VEHICLE}, { WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 190, 359, 104, 139, STR_OPTIONS_LANG, STR_NULL}, { WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 200, 349, 118, 129, STR_OPTIONS_LANG_CBO, STR_OPTIONS_LANG_TIP}, { WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 10, 179, 146, 190, STR_OPTIONS_RES, STR_NULL}, { WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 20, 169, 160, 171, STR_OPTIONS_RES_CBO, STR_OPTIONS_RES_TIP}, { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 149, 169, 176, 184, STR_EMPTY, STR_OPTIONS_FULLSCREEN_TIP}, { WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 190, 359, 146, 190, STR_OPTIONS_SCREENSHOT_FORMAT, STR_NULL}, { WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 200, 349, 160, 171, STR_OPTIONS_SCREENSHOT_FORMAT_CBO, STR_OPTIONS_SCREENSHOT_FORMAT_TIP}, { WIDGETS_END}, }; static const WindowDesc _game_options_desc = { WDP_CENTER, WDP_CENTER, 370, 239, 370, 239, WC_GAME_OPTIONS, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, _game_options_widgets, }; void ShowGameOptions() { DeleteWindowById(WC_GAME_OPTIONS, 0); new GameOptionsWindow(&_game_options_desc); } extern void StartupEconomy(); /* Widget definition for the game difficulty settings window */ static const Widget _game_difficulty_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_MAUVE, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // GDW_CLOSEBOX { WWT_CAPTION, RESIZE_NONE, COLOUR_MAUVE, 11, 369, 0, 13, STR_6800_DIFFICULTY_LEVEL, STR_018C_WINDOW_TITLE_DRAG_THIS}, // GDW_CAPTION { WWT_PANEL, RESIZE_NONE, COLOUR_MAUVE, 0, 369, 14, 41, 0x0, STR_NULL}, // GDW_UPPER_BG { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_YELLOW, 10, 96, 16, 27, STR_6801_EASY, STR_NULL}, // GDW_LVL_EASY { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_YELLOW, 97, 183, 16, 27, STR_6802_MEDIUM, STR_NULL}, // GDW_LVL_MEDIUM { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_YELLOW, 184, 270, 16, 27, STR_6803_HARD, STR_NULL}, // GDW_LVL_HARD { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_YELLOW, 271, 357, 16, 27, STR_6804_CUSTOM, STR_NULL}, // GDW_LVL_CUSTOM { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREEN, 10, 357, 28, 39, STR_6838_SHOW_HI_SCORE_CHART, STR_NULL}, // GDW_HIGHSCORE { WWT_PANEL, RESIZE_NONE, COLOUR_MAUVE, 0, 369, 42, 262, 0x0, STR_NULL}, // GDW_SETTING_BG { WWT_PANEL, RESIZE_NONE, COLOUR_MAUVE, 0, 369, 263, 278, 0x0, STR_NULL}, // GDW_LOWER_BG { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_YELLOW, 105, 185, 265, 276, STR_OPTIONS_SAVE_CHANGES, STR_NULL}, // GDW_ACCEPT { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_YELLOW, 186, 266, 265, 276, STR_012E_CANCEL, STR_NULL}, // GDW_CANCEL { WIDGETS_END}, }; /* Window definition for the game difficulty settings window */ static const WindowDesc _game_difficulty_desc = { WDP_CENTER, WDP_CENTER, 370, 279, 370, 279, WC_GAME_OPTIONS, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, _game_difficulty_widgets, }; void SetDifficultyLevel(int mode, DifficultySettings *gm_opt); struct GameDifficultyWindow : public Window { private: static const uint GAME_DIFFICULTY_NUM = 18; bool clicked_increase; uint8 clicked_button; uint8 timeout; /* Temporary holding place of values in the difficulty window until 'Save' is clicked */ GameSettings opt_mod_temp; enum { GAMEDIFF_WND_TOP_OFFSET = 45, GAMEDIFF_WND_ROWSIZE = 9, NO_SETTINGS_BUTTON = 0xFF, }; /* Names of the game difficulty settings window */ enum GameDifficultyWidgets { GDW_CLOSEBOX = 0, GDW_CAPTION, GDW_UPPER_BG, GDW_LVL_EASY, GDW_LVL_MEDIUM, GDW_LVL_HARD, GDW_LVL_CUSTOM, GDW_HIGHSCORE, GDW_SETTING_BG, GDW_LOWER_BG, GDW_ACCEPT, GDW_CANCEL, }; public: GameDifficultyWindow() : Window(&_game_difficulty_desc) { /* Copy current settings (ingame or in intro) to temporary holding place * change that when setting stuff, copy back on clicking 'OK' */ this->opt_mod_temp = (_game_mode == GM_MENU) ? _settings_newgame : _settings_game; this->clicked_increase = false; this->clicked_button = NO_SETTINGS_BUTTON; this->timeout = 0; /* Hide the closebox to make sure that the user aborts or confirms his changes */ this->HideWidget(GDW_CLOSEBOX); this->widget[GDW_CAPTION].left = 0; /* Setup disabled buttons when creating window * disable all other difficulty buttons during gameplay except for 'custom' */ this->SetWidgetsDisabledState(_game_mode == GM_NORMAL, GDW_LVL_EASY, GDW_LVL_MEDIUM, GDW_LVL_HARD, GDW_LVL_CUSTOM, WIDGET_LIST_END); this->SetWidgetDisabledState(GDW_HIGHSCORE, _game_mode == GM_EDITOR || _networking); // highscore chart in multiplayer this->SetWidgetDisabledState(GDW_ACCEPT, _networking && !_network_server); // Save-button in multiplayer (and if client) this->LowerWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level); this->FindWindowPlacementAndResize(&_game_difficulty_desc); } virtual void OnPaint() { this->DrawWidgets(); uint i; const SettingDesc *sd = GetPatchFromName("difficulty.max_no_competitors", &i); int y = GAMEDIFF_WND_TOP_OFFSET; for (i = 0; i < GAME_DIFFICULTY_NUM; i++, sd++) { const SettingDescBase *sdb = &sd->desc; int32 value = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv); bool editable = (_game_mode == GM_MENU || (sdb->flags & SGF_NEWGAME_ONLY) == 0); DrawArrowButtons(5, y, 3, (this->clicked_button == i) ? 1 + !!this->clicked_increase : 0, editable && sdb->min != value, editable && sdb->max != value); value += sdb->str; SetDParam(0, value); DrawString(30, y, STR_6805_MAXIMUM_NO_COMPETITORS + i, TC_FROMSTRING); y += GAMEDIFF_WND_ROWSIZE + 2; // space items apart a bit } } virtual void OnClick(Point pt, int widget) { switch (widget) { case GDW_SETTING_BG: { /* Difficulty settings widget, decode click */ /* Don't allow clients to make any changes */ if (_networking && !_network_server) return; const int x = pt.x - 5; if (!IsInsideMM(x, 0, 21)) return; // Button area const int y = pt.y - GAMEDIFF_WND_TOP_OFFSET; if (y < 0) return; /* Get button from Y coord. */ const uint8 btn = y / (GAMEDIFF_WND_ROWSIZE + 2); if (btn >= GAME_DIFFICULTY_NUM || y % (GAMEDIFF_WND_ROWSIZE + 2) >= 9) return; uint i; const SettingDesc *sd = GetPatchFromName("difficulty.max_no_competitors", &i) + btn; const SettingDescBase *sdb = &sd->desc; /* Clicked disabled button? */ bool editable = (_game_mode == GM_MENU || (sdb->flags & SGF_NEWGAME_ONLY) == 0); if (!editable) return; this->timeout = 5; int32 val = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv); if (x >= 10) { /* Increase button clicked */ val = min(val + sdb->interval, sdb->max); this->clicked_increase = true; } else { /* Decrease button clicked */ val -= sdb->interval; val = max(val, sdb->min); this->clicked_increase = false; } this->clicked_button = btn; /* save value in temporary variable */ WriteValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv, val); this->RaiseWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level); SetDifficultyLevel(3, &this->opt_mod_temp.difficulty); // set difficulty level to custom this->LowerWidget(GDW_LVL_CUSTOM); this->SetDirty(); } break; case GDW_LVL_EASY: case GDW_LVL_MEDIUM: case GDW_LVL_HARD: case GDW_LVL_CUSTOM: /* temporarily change difficulty level */ this->RaiseWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level); SetDifficultyLevel(widget - GDW_LVL_EASY, &this->opt_mod_temp.difficulty); this->LowerWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level); this->SetDirty(); break; case GDW_HIGHSCORE: // Highscore Table ShowHighscoreTable(this->opt_mod_temp.difficulty.diff_level, -1); break; case GDW_ACCEPT: { // Save button - save changes GameSettings *opt_ptr = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game; uint i; const SettingDesc *sd = GetPatchFromName("difficulty.max_no_competitors", &i); for (uint btn = 0; btn != GAME_DIFFICULTY_NUM; btn++, sd++) { int32 new_val = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv); int32 cur_val = (int32)ReadValue(GetVariableAddress(opt_ptr, &sd->save), sd->save.conv); /* if setting has changed, change it */ if (new_val != cur_val) { DoCommandP(0, i + btn, new_val, NULL, CMD_CHANGE_PATCH_SETTING); } } GetPatchFromName("difficulty.diff_level", &i); DoCommandP(0, i, this->opt_mod_temp.difficulty.diff_level, NULL, CMD_CHANGE_PATCH_SETTING); delete this; /* If we are in the editor, we should reload the economy. * This way when you load a game, the max loan and interest rate * are loaded correctly. */ if (_game_mode == GM_EDITOR) StartupEconomy(); break; } case GDW_CANCEL: // Cancel button - close window, abandon changes delete this; break; } } virtual void OnTick() { if (this->timeout != 0) { this->timeout--; if (this->timeout == 0) this->clicked_button = NO_SETTINGS_BUTTON; this->SetDirty(); } } }; void ShowGameDifficulty() { DeleteWindowById(WC_GAME_OPTIONS, 0); new GameDifficultyWindow(); } static const char *_patches_ui[] = { "gui.vehicle_speed", "gui.status_long_date", "gui.show_finances", "gui.autoscroll", "gui.reverse_scroll", "gui.smooth_scroll", "gui.errmsg_duration", "gui.toolbar_pos", "gui.measure_tooltip", "gui.window_snap_radius", "gui.population_in_label", "gui.link_terraform_toolbar", "gui.liveries", "gui.prefer_teamchat", /* While the horizontal scrollwheel scrolling is written as general code, only * the cocoa (OSX) driver generates input for it. * Since it's also able to completely disable the scrollwheel will we display it on all platforms anyway */ "gui.scrollwheel_scrolling", "gui.scrollwheel_multiplier", #ifdef __APPLE__ /* We might need to emulate a right mouse button on mac */ "gui.right_mouse_btn_emulation", #endif "gui.pause_on_newgame", "gui.advanced_vehicle_list", "gui.loading_indicators", "gui.timetable_in_ticks", "gui.default_rail_type", "gui.always_build_infrastructure", "gui.show_track_reservation", }; static const char *_patches_construction[] = { "construction.build_on_slopes", "construction.autoslope", "construction.extra_dynamite", "construction.longbridges", "construction.signal_side", "station.always_small_airport", "gui.enable_signal_gui", "gui.drag_signals_density", "game_creation.oil_refinery_limit", "gui.semaphore_build_before", "gui.default_signal_type", "gui.cycle_signal_types", }; static const char *_patches_stations[] = { "station.join_stations", "order.improved_load", "order.selectgoods", "gui.new_nonstop", "station.nonuniform_stations", "station.station_spread", "order.serviceathelipad", "station.modified_catchment", "order.gradual_loading", "construction.road_stop_on_town_road", "station.adjacent_stations", "economy.station_noise_level", }; static const char *_patches_economy[] = { "economy.inflation", "construction.raw_industry_construction", "economy.multiple_industry_per_town", "economy.same_industry_close", "economy.bribe", "economy.exclusive_rights", "economy.give_money", "gui.colored_news_year", "gui.ending_year", "economy.smooth_economy", "economy.allow_shares", "economy.town_layout", "economy.mod_road_rebuild", "economy.town_growth_rate", "economy.larger_towns", "economy.initial_city_size", }; static const char *_patches_ai[] = { "ai.ainew_active", "ai.ai_in_multiplayer", "ai.ai_disable_veh_train", "ai.ai_disable_veh_roadveh", "ai.ai_disable_veh_aircraft", "ai.ai_disable_veh_ship", }; static const char *_patches_vehicles[] = { "vehicle.realistic_acceleration", "pf.forbid_90_deg", "vehicle.mammoth_trains", "order.gotodepot", "pf.roadveh_queue", "pf.pathfinder_for_trains", "pf.pathfinder_for_roadvehs", "pf.pathfinder_for_ships", "gui.train_income_warn", "gui.order_review_system", "vehicle.never_expire_vehicles", "gui.lost_train_warn", "gui.autorenew", "gui.autorenew_months", "gui.autorenew_money", "vehicle.max_trains", "vehicle.max_roadveh", "vehicle.max_aircraft", "vehicle.max_ships", "vehicle.servint_ispercent", "vehicle.servint_trains", "vehicle.servint_roadveh", "vehicle.servint_ships", "vehicle.servint_aircraft", "order.no_servicing_if_no_breakdowns", "vehicle.wagon_speed_limits", "vehicle.disable_elrails", "vehicle.freight_trains", "vehicle.plane_speed", "order.timetabling", "vehicle.dynamic_engines", }; struct PatchEntry { const SettingDesc *setting; uint index; }; struct PatchPage { const char **names; PatchEntry *entries; byte num; }; /* PatchPage holds the categories, the number of elements in each category * and (in NULL) a dynamic array of settings based on the string-representations * of the settings. This way there is no worry about indeces, and such */ static PatchPage _patches_page[] = { {_patches_ui, NULL, lengthof(_patches_ui)}, {_patches_construction, NULL, lengthof(_patches_construction)}, {_patches_vehicles, NULL, lengthof(_patches_vehicles)}, {_patches_stations, NULL, lengthof(_patches_stations)}, {_patches_economy, NULL, lengthof(_patches_economy)}, {_patches_ai, NULL, lengthof(_patches_ai)}, }; enum PatchesSelectionWidgets { PATCHSEL_OPTIONSPANEL = 3, PATCHSEL_INTERFACE, PATCHSEL_CONSTRUCTION, PATCHSEL_VEHICLES, PATCHSEL_STATIONS, PATCHSEL_ECONOMY, PATCHSEL_COMPETITORS }; struct PatchesSelectionWindow : Window { static GameSettings *patches_ptr; static int patches_max; int page; int entry; int click; PatchesSelectionWindow(const WindowDesc *desc) : Window(desc) { static bool first_time = true; patches_ptr = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game; /* Build up the dynamic settings-array only once per OpenTTD session */ if (first_time) { PatchPage *page; for (page = &_patches_page[0]; page != endof(_patches_page); page++) { uint i; if (patches_max < page->num) patches_max = page->num; page->entries = MallocT(page->num); for (i = 0; i != page->num; i++) { uint index; const SettingDesc *sd = GetPatchFromName(page->names[i], &index); assert(sd != NULL); page->entries[i].setting = sd; page->entries[i].index = index; } } first_time = false; } /* Resize the window to fit the largest patch tab */ ResizeWindowForWidget(this, PATCHSEL_OPTIONSPANEL, 0, patches_max * 11); /* Recentre the window for the new size */ this->top = this->top - (patches_max * 11) / 2; this->LowerWidget(4); this->FindWindowPlacementAndResize(desc); } virtual void OnPaint() { int x, y; const PatchPage *page = &_patches_page[this->page]; uint i; /* Set up selected category */ this->DrawWidgets(); x = 5; y = 47; for (i = 0; i != page->num; i++) { const SettingDesc *sd = page->entries[i].setting; const SettingDescBase *sdb = &sd->desc; const void *var = GetVariableAddress(patches_ptr, &sd->save); bool editable = true; bool disabled = false; // We do not allow changes of some items when we are a client in a networkgame if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) editable = false; if ((sdb->flags & SGF_NETWORK_ONLY) && !_networking) editable = false; if ((sdb->flags & SGF_NO_NETWORK) && _networking) editable = false; if (sdb->cmd == SDT_BOOLX) { static const int _bool_ctabs[2][2] = {{9, 4}, {7, 6}}; /* Draw checkbox for boolean-value either on/off */ bool on = (*(bool*)var); DrawFrameRect(x, y, x + 19, y + 8, _bool_ctabs[!!on][!!editable], on ? FR_LOWERED : FR_NONE); SetDParam(0, on ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF); } else { int32 value; value = (int32)ReadValue(var, sd->save.conv); /* Draw [<][>] boxes for settings of an integer-type */ DrawArrowButtons(x, y, 3, this->click - (i * 2), (editable && value != sdb->min), (editable && value != sdb->max)); disabled = (value == 0) && (sdb->flags & SGF_0ISDISABLED); if (disabled) { SetDParam(0, STR_CONFIG_PATCHES_DISABLED); } else { if (sdb->flags & SGF_CURRENCY) { SetDParam(0, STR_CONFIG_PATCHES_CURRENCY); } else if (sdb->flags & SGF_MULTISTRING) { SetDParam(0, sdb->str + value + 1); } else { SetDParam(0, (sdb->flags & SGF_NOCOMMA) ? STR_CONFIG_PATCHES_INT32 : STR_7024); } SetDParam(1, value); } } DrawString(30, y, (sdb->str) + disabled, TC_FROMSTRING); y += 11; } } virtual void OnClick(Point pt, int widget) { switch (widget) { case PATCHSEL_OPTIONSPANEL: { const PatchPage *page = &_patches_page[this->page]; const SettingDesc *sd; void *var; int32 value; int x, y; byte btn; y = pt.y - 46 - 1; if (y < 0) return; x = pt.x - 5; if (x < 0) return; btn = y / 11; if (y % 11 > 9) return; if (btn >= page->num) return; sd = page->entries[btn].setting; /* return if action is only active in network, or only settable by server */ if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) return; if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking) return; if ((sd->desc.flags & SGF_NO_NETWORK) && _networking) return; var = GetVariableAddress(patches_ptr, &sd->save); value = (int32)ReadValue(var, sd->save.conv); /* clicked on the icon on the left side. Either scroller or bool on/off */ if (x < 21) { const SettingDescBase *sdb = &sd->desc; int32 oldvalue = value; switch (sdb->cmd) { case SDT_BOOLX: value ^= 1; break; case SDT_NUMX: { /* Add a dynamic step-size to the scroller. In a maximum of * 50-steps you should be able to get from min to max, * unless specified otherwise in the 'interval' variable * of the current patch. */ uint32 step = (sdb->interval == 0) ? ((sdb->max - sdb->min) / 50) : sdb->interval; if (step == 0) step = 1; // don't allow too fast scrolling if ((this->flags4 & WF_TIMEOUT_MASK) > 2 << WF_TIMEOUT_SHL) { _left_button_clicked = false; return; } /* Increase or decrease the value and clamp it to extremes */ if (x >= 10) { value += step; if (value > sdb->max) value = sdb->max; } else { value -= step; if (value < sdb->min) value = (sdb->flags & SGF_0ISDISABLED) ? 0 : sdb->min; } /* Set up scroller timeout for numeric values */ if (value != oldvalue && !(sd->desc.flags & SGF_MULTISTRING)) { this->click = btn * 2 + 1 + ((x >= 10) ? 1 : 0); this->flags4 |= 5 << WF_TIMEOUT_SHL; _left_button_clicked = false; } } break; default: NOT_REACHED(); } if (value != oldvalue) { SetPatchValue(page->entries[btn].index, value); this->SetDirty(); } } else { /* only open editbox for types that its sensible for */ if (sd->desc.cmd != SDT_BOOLX && !(sd->desc.flags & SGF_MULTISTRING)) { /* Show the correct currency-translated value */ if (sd->desc.flags & SGF_CURRENCY) value *= _currency->rate; this->entry = btn; SetDParam(0, value); ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_CONFIG_PATCHES_QUERY_CAPT, 10, 100, this, CS_NUMERAL); } } } break; case PATCHSEL_INTERFACE: case PATCHSEL_CONSTRUCTION: case PATCHSEL_VEHICLES: case PATCHSEL_STATIONS: case PATCHSEL_ECONOMY: case PATCHSEL_COMPETITORS: this->RaiseWidget(this->page + PATCHSEL_INTERFACE); this->page = widget - PATCHSEL_INTERFACE; this->LowerWidget(this->page + PATCHSEL_INTERFACE); DeleteWindowById(WC_QUERY_STRING, 0); this->SetDirty(); break; } } virtual void OnTimeout() { this->click = 0; this->SetDirty(); } virtual void OnQueryTextFinished(char *str) { if (!StrEmpty(str)) { const PatchEntry *pe = &_patches_page[this->page].entries[this->entry]; const SettingDesc *sd = pe->setting; int32 value = atoi(str); /* Save the correct currency-translated value */ if (sd->desc.flags & SGF_CURRENCY) value /= _currency->rate; SetPatchValue(pe->index, value); this->SetDirty(); } } }; GameSettings *PatchesSelectionWindow::patches_ptr = NULL; int PatchesSelectionWindow::patches_max = 0; static const Widget _patches_selection_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_MAUVE, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, COLOUR_MAUVE, 11, 369, 0, 13, STR_CONFIG_PATCHES_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_PANEL, RESIZE_NONE, COLOUR_MAUVE, 0, 369, 14, 41, 0x0, STR_NULL}, { WWT_PANEL, RESIZE_NONE, COLOUR_MAUVE, 0, 369, 42, 50, 0x0, STR_NULL}, { WWT_TEXTBTN, RESIZE_NONE, COLOUR_YELLOW, 10, 96, 16, 27, STR_CONFIG_PATCHES_GUI, STR_NULL}, { WWT_TEXTBTN, RESIZE_NONE, COLOUR_YELLOW, 97, 183, 16, 27, STR_CONFIG_PATCHES_CONSTRUCTION, STR_NULL}, { WWT_TEXTBTN, RESIZE_NONE, COLOUR_YELLOW, 184, 270, 16, 27, STR_CONFIG_PATCHES_VEHICLES, STR_NULL}, { WWT_TEXTBTN, RESIZE_NONE, COLOUR_YELLOW, 271, 357, 16, 27, STR_CONFIG_PATCHES_STATIONS, STR_NULL}, { WWT_TEXTBTN, RESIZE_NONE, COLOUR_YELLOW, 10, 96, 28, 39, STR_CONFIG_PATCHES_ECONOMY, STR_NULL}, { WWT_TEXTBTN, RESIZE_NONE, COLOUR_YELLOW, 97, 183, 28, 39, STR_CONFIG_PATCHES_AI, STR_NULL}, { WIDGETS_END}, }; static const WindowDesc _patches_selection_desc = { WDP_CENTER, WDP_CENTER, 370, 51, 370, 51, WC_GAME_OPTIONS, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, _patches_selection_widgets, }; void ShowPatchesSelection() { DeleteWindowById(WC_GAME_OPTIONS, 0); new PatchesSelectionWindow(&_patches_selection_desc); } /** * Draw [<][>] boxes. * @param x the x position to draw * @param y the y position to draw * @param ctab the color of the buttons * @param state 0 = none clicked, 1 = first clicked, 2 = second clicked * @param clickable_left is the left button clickable? * @param clickable_right is the right button clickable? */ void DrawArrowButtons(int x, int y, int ctab, byte state, bool clickable_left, bool clickable_right) { int color = _colour_gradient[COLOUR_YELLOW][2]; DrawFrameRect(x, y + 1, x + 9, y + 9, ctab, (state == 1) ? FR_LOWERED : FR_NONE); DrawFrameRect(x + 10, y + 1, x + 19, y + 9, ctab, (state == 2) ? FR_LOWERED : FR_NONE); DrawStringCentered(x + 5, y + 1, STR_6819, TC_FROMSTRING); // [<] DrawStringCentered(x + 15, y + 1, STR_681A, TC_FROMSTRING); // [>] /* Grey out the buttons that aren't clickable */ if (!clickable_left) GfxFillRect(x + 1, y + 1, x + 1 + 8, y + 8, color, FILLRECT_CHECKER); if (!clickable_right) GfxFillRect(x + 11, y + 1, x + 11 + 8, y + 8, color, FILLRECT_CHECKER); } /** These are not, strickly speaking, widget enums, * since they have been changed as line coordinates. * So, rather, they are more like order of appearance */ enum CustomCurrenciesWidgets { CUSTCURR_EXCHANGERATE = 0, CUSTCURR_SEPARATOR, CUSTCURR_PREFIX, CUSTCURR_SUFFIX, CUSTCURR_TO_EURO, }; struct CustomCurrencyWindow : Window { char separator[2]; int click; int query_widget; CustomCurrencyWindow(const WindowDesc *desc) : Window(desc) { this->separator[0] = _custom_currency.separator; this->separator[1] = '\0'; this->FindWindowPlacementAndResize(desc); } virtual void OnPaint() { int x; int y = 20; this->DrawWidgets(); /* exchange rate */ DrawArrowButtons(10, y, 3, GB(this->click, 0, 2), true, true); SetDParam(0, 1); SetDParam(1, 1); DrawString(35, y + 1, STR_CURRENCY_EXCHANGE_RATE, TC_FROMSTRING); y += 12; /* separator */ DrawFrameRect(10, y + 1, 29, y + 9, COLOUR_DARK_BLUE, GB(this->click, 2, 2) ? FR_LOWERED : FR_NONE); x = DrawString(35, y + 1, STR_CURRENCY_SEPARATOR, TC_FROMSTRING); DoDrawString(this->separator, x + 4, y + 1, TC_ORANGE); y += 12; /* prefix */ DrawFrameRect(10, y + 1, 29, y + 9, COLOUR_DARK_BLUE, GB(this->click, 4, 2) ? FR_LOWERED : FR_NONE); x = DrawString(35, y + 1, STR_CURRENCY_PREFIX, TC_FROMSTRING); DoDrawString(_custom_currency.prefix, x + 4, y + 1, TC_ORANGE); y += 12; /* suffix */ DrawFrameRect(10, y + 1, 29, y + 9, COLOUR_DARK_BLUE, GB(this->click, 6, 2) ? FR_LOWERED : FR_NONE); x = DrawString(35, y + 1, STR_CURRENCY_SUFFIX, TC_FROMSTRING); DoDrawString(_custom_currency.suffix, x + 4, y + 1, TC_ORANGE); y += 12; /* switch to euro */ DrawArrowButtons(10, y, 3, GB(this->click, 8, 2), true, true); SetDParam(0, _custom_currency.to_euro); DrawString(35, y + 1, (_custom_currency.to_euro != CF_NOEURO) ? STR_CURRENCY_SWITCH_TO_EURO : STR_CURRENCY_SWITCH_TO_EURO_NEVER, TC_FROMSTRING); y += 12; /* Preview */ y += 12; SetDParam(0, 10000); DrawString(35, y + 1, STR_CURRENCY_PREVIEW, TC_FROMSTRING); } virtual void OnClick(Point pt, int widget) { int line = (pt.y - 20) / 12; int len = 0; int x = pt.x; StringID str = 0; CharSetFilter afilter = CS_ALPHANUMERAL; switch (line) { case CUSTCURR_EXCHANGERATE: if (IsInsideMM(x, 10, 30)) { // clicked buttons if (x < 20) { if (_custom_currency.rate > 1) _custom_currency.rate--; this->click = 1 << (line * 2 + 0); } else { if (_custom_currency.rate < 5000) _custom_currency.rate++; this->click = 1 << (line * 2 + 1); } } else { // enter text SetDParam(0, _custom_currency.rate); str = STR_CONFIG_PATCHES_INT32; len = 4; afilter = CS_NUMERAL; } break; case CUSTCURR_SEPARATOR: if (IsInsideMM(x, 10, 30)) { // clicked button this->click = 1 << (line * 2 + 1); } SetDParamStr(0, this->separator); str = STR_JUST_RAW_STRING; len = 1; break; case CUSTCURR_PREFIX: if (IsInsideMM(x, 10, 30)) { // clicked button this->click = 1 << (line * 2 + 1); } SetDParamStr(0, _custom_currency.prefix); str = STR_JUST_RAW_STRING; len = 12; break; case CUSTCURR_SUFFIX: if (IsInsideMM(x, 10, 30)) { // clicked button this->click = 1 << (line * 2 + 1); } SetDParamStr(0, _custom_currency.suffix); str = STR_JUST_RAW_STRING; len = 12; break; case CUSTCURR_TO_EURO: if (IsInsideMM(x, 10, 30)) { // clicked buttons if (x < 20) { _custom_currency.to_euro = (_custom_currency.to_euro <= 2000) ? CF_NOEURO : _custom_currency.to_euro - 1; this->click = 1 << (line * 2 + 0); } else { _custom_currency.to_euro = Clamp(_custom_currency.to_euro + 1, 2000, MAX_YEAR); this->click = 1 << (line * 2 + 1); } } else { // enter text SetDParam(0, _custom_currency.to_euro); str = STR_CONFIG_PATCHES_INT32; len = 4; afilter = CS_NUMERAL; } break; } if (len != 0) { this->query_widget = line; ShowQueryString(str, STR_CURRENCY_CHANGE_PARAMETER, len + 1, 250, this, afilter); } this->flags4 |= 5 << WF_TIMEOUT_SHL; this->SetDirty(); } virtual void OnQueryTextFinished(char *str) { if (str == NULL) return; switch (this->query_widget) { case CUSTCURR_EXCHANGERATE: _custom_currency.rate = Clamp(atoi(str), 1, 5000); break; case CUSTCURR_SEPARATOR: /* Thousands seperator */ _custom_currency.separator = StrEmpty(str) ? ' ' : str[0]; ttd_strlcpy(this->separator, str, lengthof(this->separator)); break; case CUSTCURR_PREFIX: ttd_strlcpy(_custom_currency.prefix, str, lengthof(_custom_currency.prefix)); break; case CUSTCURR_SUFFIX: ttd_strlcpy(_custom_currency.suffix, str, lengthof(_custom_currency.suffix)); break; case CUSTCURR_TO_EURO: { /* Year to switch to euro */ int val = atoi(str); _custom_currency.to_euro = (val < 2000 ? CF_NOEURO : min(val, MAX_YEAR)); break; } } MarkWholeScreenDirty(); } virtual void OnTimeout() { this->click = 0; this->SetDirty(); } }; static const Widget _cust_currency_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 11, 229, 0, 13, STR_CURRENCY_WINDOW, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 229, 14, 119, 0x0, STR_NULL}, { WIDGETS_END}, }; static const WindowDesc _cust_currency_desc = { WDP_CENTER, WDP_CENTER, 230, 120, 230, 120, WC_CUSTOM_CURRENCY, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, _cust_currency_widgets, }; static void ShowCustCurrency() { DeleteWindowById(WC_CUSTOM_CURRENCY, 0); new CustomCurrencyWindow(&_cust_currency_desc); }