/* $Id$ */ /** @file town_map.h Accessors for towns */ #ifndef TOWN_MAP_H #define TOWN_MAP_H #include "town.h" static inline int GetHouseType(TileIndex t) { assert(IsTileType(t, MP_HOUSE)); return _m[t].m4; } static inline TownID GetTownIndex(TileIndex t) { assert(IsTileType(t, MP_HOUSE) || IsTileType(t, MP_STREET)); // XXX incomplete return _m[t].m2; } /** * Set the town index for a street tile. * @param tile the tile * @param index the index of the town * @pre IsTileType(tile, MP_STREET) */ static inline void SetTownIndex(TileIndex t, TownID index) { assert(IsTileType(t, MP_STREET)); _m[t].m2 = index; } static inline bool LiftHasDestination(TileIndex t) { return HASBIT(_m[t].m5, 7); } static inline void SetLiftDestination(TileIndex t, byte dest) { SB(_m[t].m5, 0, 6, dest); SETBIT(_m[t].m1, 7); /* Start moving */ } static inline byte GetLiftDestination(TileIndex t) { return GB(_m[t].m5, 0, 6); } static inline bool IsLiftMoving(TileIndex t) { return HASBIT(_m[t].m1, 7); } static inline void BeginLiftMovement(TileIndex t) { SETBIT(_m[t].m5, 7); } static inline void HaltLift(TileIndex t) { CLRBIT(_m[t].m1, 7); CLRBIT(_m[t].m5, 7); SB(_m[t].m5, 0, 6, 0); DeleteAnimatedTile(t); } static inline byte GetLiftPosition(TileIndex t) { return GB(_m[t].m1, 0, 7); } static inline void SetLiftPosition(TileIndex t, byte pos) { SB(_m[t].m1, 0, 7, pos); } static inline Town* GetTownByTile(TileIndex t) { return GetTown(GetTownIndex(t)); } static inline void MakeHouseTile(TileIndex t, TownID tid, byte counter, byte stage, byte type) { assert(IsTileType(t, MP_CLEAR)); SetTileType(t, MP_HOUSE); _m[t].m1 = 0; _m[t].m2 = tid; SB(_m[t].m3, 6, 2, stage); _m[t].m4 = type; SB(_m[t].m5, 0, 2, counter); MarkTileDirtyByTile(t); } enum { TWO_BY_TWO_BIT = 2, ///< House is two tiles in X and Y directions ONE_BY_TWO_BIT = 1, ///< House is two tiles in Y direction TWO_BY_ONE_BIT = 0, ///< House is two tiles in X direction }; static inline void MakeTownHouse(TileIndex t, TownID tid, byte counter, byte stage, byte size, byte type) { MakeHouseTile(t, tid, counter, stage, type); if (HASBIT(size, TWO_BY_TWO_BIT) || HASBIT(size, ONE_BY_TWO_BIT)) MakeHouseTile(t + TileDiffXY(0, 1), tid, counter, stage, ++type); if (HASBIT(size, TWO_BY_TWO_BIT) || HASBIT(size, TWO_BY_ONE_BIT)) MakeHouseTile(t + TileDiffXY(1, 0), tid, counter, stage, ++type); if (HASBIT(size, TWO_BY_TWO_BIT)) MakeHouseTile(t + TileDiffXY(1, 1), tid, counter, stage, ++type); } /** * House Construction Scheme. * Construction counter, for buildings under construction. Incremented on every * periodic tile processing. * On wraparound, the stage of building in is increased. * (Get|Set|Inc)HouseBuildingStage are taking care of the real stages, * (as the sprite for the next phase of house building) * (Get|Set|Inc)HouseConstructionTick is simply a tick counter between the * different stages */ /** * Gets the building stage of a house * @param tile the tile of the house to get the building stage of * @pre IsTileType(t, MP_HOUSE) * @return the building stage of the house */ static inline byte GetHouseBuildingStage(TileIndex t) { assert(IsTileType(t, MP_HOUSE)); return GB(_m[t].m3, 6, 2); } /** * Sets the building stage of a house * @param tile the tile of the house to set the building stage of * @param stage the new stage * @pre IsTileType(t, MP_HOUSE) */ static inline void SetHouseBuildingStage(TileIndex t, byte stage) { assert(IsTileType(t, MP_HOUSE)); SB(_m[t].m3, 6, 2, stage); } /** * Increments the building stage of a house * @param tile the tile of the house to increment the building stage of * @pre IsTileType(t, MP_HOUSE) */ static inline void IncHouseBuildingStage( TileIndex t ) { assert(IsTileType(t, MP_HOUSE)); AB(_m[t].m3, 6, 2, 1); } /** * Gets the construction stage of a house * @param tile the tile of the house to get the construction stage of * @pre IsTileType(t, MP_HOUSE) * @return the construction stage of the house */ static inline byte GetHouseConstructionTick(TileIndex t) { assert(IsTileType(t, MP_HOUSE)); return GB(_m[t].m5, 0, 3); } /** * Sets the construction stage of a house * @param tile the tile of the house to set the construction stage of * @param stage the new stage * @pre IsTileType(t, MP_HOUSE) */ static inline void SetHouseConstructionTick(TileIndex t, byte stage) { assert(IsTileType(t, MP_HOUSE)); SB(_m[t].m5, 0, 3, stage); } /** * Sets the increment stage of a house * @param tile the tile of the house to increment the construction stage of * @pre IsTileType(t, MP_HOUSE) */ static inline void IncHouseConstructionTick(TileIndex t) { assert(IsTileType(t, MP_HOUSE)); AB(_m[t].m5, 0, 3, 1); } #endif /* TOWN_MAP_H */