/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file engine.cpp Base for all engine handling. */ #include "stdafx.h" #include "company_func.h" #include "command_func.h" #include "news_func.h" #include "aircraft.h" #include "newgrf.h" #include "newgrf_engine.h" #include "group.h" #include "strings_func.h" #include "core/random_func.hpp" #include "window_func.h" #include "date_func.h" #include "autoreplace_gui.h" #include "string_func.h" #include "ai/ai.hpp" #include "core/pool_func.hpp" #include "engine_gui.h" #include "engine_func.h" #include "engine_base.h" #include "company_base.h" #include "table/strings.h" #include "table/engines.h" EnginePool _engine_pool("Engine"); INSTANTIATE_POOL_METHODS(Engine) EngineOverrideManager _engine_mngr; /** * Year that engine aging stops. Engines will not reduce in reliability * and no more engines will be introduced */ static Year _year_engine_aging_stops; /** * The railtypes that have been or never will be introduced, or * an inverse bitmap of rail types that have to be introduced. */ static uint16 _introduced_railtypes; /** Number of engines of each vehicle type in original engine data */ const uint8 _engine_counts[4] = { lengthof(_orig_rail_vehicle_info), lengthof(_orig_road_vehicle_info), lengthof(_orig_ship_vehicle_info), lengthof(_orig_aircraft_vehicle_info), }; /** Offset of the first engine of each vehicle type in original engine data */ const uint8 _engine_offsets[4] = { 0, lengthof(_orig_rail_vehicle_info), lengthof(_orig_rail_vehicle_info) + lengthof(_orig_road_vehicle_info), lengthof(_orig_rail_vehicle_info) + lengthof(_orig_road_vehicle_info) + lengthof(_orig_ship_vehicle_info), }; assert_compile(lengthof(_orig_rail_vehicle_info) + lengthof(_orig_road_vehicle_info) + lengthof(_orig_ship_vehicle_info) + lengthof(_orig_aircraft_vehicle_info) == lengthof(_orig_engine_info)); const uint EngineOverrideManager::NUM_DEFAULT_ENGINES = _engine_counts[VEH_TRAIN] + _engine_counts[VEH_ROAD] + _engine_counts[VEH_SHIP] + _engine_counts[VEH_AIRCRAFT]; Engine::Engine() : name(NULL), overrides_count(0), overrides(NULL) { } Engine::Engine(VehicleType type, EngineID base) { this->type = type; this->grf_prop.local_id = base; this->list_position = base; /* Check if this base engine is within the original engine data range */ if (base >= _engine_counts[type]) { /* Mark engine as valid anyway */ this->info.climates = 0x80; /* Set model life to maximum to make wagons available */ this->info.base_life = 0xFF; /* Set road vehicle tractive effort to the default value */ if (type == VEH_ROAD) this->u.road.tractive_effort = 0x4C; /* Set visual effect to the default value */ switch (type) { case VEH_TRAIN: this->u.rail.visual_effect = VE_DEFAULT; break; case VEH_ROAD: this->u.road.visual_effect = VE_DEFAULT; break; case VEH_SHIP: this->u.ship.visual_effect = VE_DEFAULT; break; default: break; // The aircraft, disasters and especially visual effects have no NewGRF configured visual effects } return; } /* Copy the original engine info for this slot */ this->info = _orig_engine_info[_engine_offsets[type] + base]; /* Copy the original engine data for this slot */ switch (type) { default: NOT_REACHED(); case VEH_TRAIN: this->u.rail = _orig_rail_vehicle_info[base]; this->original_image_index = this->u.rail.image_index; this->info.string_id = STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KIRBY_PAUL_TANK_STEAM + base; /* Set the default model life of original wagons to "infinite" */ if (this->u.rail.railveh_type == RAILVEH_WAGON) this->info.base_life = 0xFF; break; case VEH_ROAD: this->u.road = _orig_road_vehicle_info[base]; this->original_image_index = this->u.road.image_index; this->info.string_id = STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_REGAL_BUS + base; break; case VEH_SHIP: this->u.ship = _orig_ship_vehicle_info[base]; this->original_image_index = this->u.ship.image_index; this->info.string_id = STR_VEHICLE_NAME_SHIP_MPS_OIL_TANKER + base; break; case VEH_AIRCRAFT: this->u.air = _orig_aircraft_vehicle_info[base]; this->original_image_index = this->u.air.image_index; this->info.string_id = STR_VEHICLE_NAME_AIRCRAFT_SAMPSON_U52 + base; break; } } Engine::~Engine() { UnloadWagonOverrides(this); free(this->name); } /** * Determines whether an engine can carry something. * A vehicle cannot carry anything if its capacity is zero, or none of the possible cargos is available in the climate. * @return true if the vehicle can carry something. */ bool Engine::CanCarryCargo() const { /* For engines that can appear in a consist (i.e. rail vehicles and (articulated) road vehicles), a capacity * of zero is a special case, to define the vehicle to not carry anything. The default cargotype is still used * for livery selection etc. * Note: Only the property is tested. A capacity callback returning 0 does not have the same effect. */ switch (this->type) { case VEH_TRAIN: if (this->u.rail.capacity == 0) return false; break; case VEH_ROAD: if (this->u.road.capacity == 0) return false; break; case VEH_SHIP: case VEH_AIRCRAFT: break; default: NOT_REACHED(); } return this->GetDefaultCargoType() != CT_INVALID; } /** * Determines the default cargo capacity of an engine for display purposes. * * For planes carrying both passenger and mail this is the passenger capacity. * For multiheaded engines this is the capacity of both heads. * For articulated engines use GetCapacityOfArticulatedParts * * @note Keep this function consistent with GetVehicleCapacity(). * @param mail_capacity returns secondary cargo (mail) capacity of aircraft * @return The default capacity * @see GetDefaultCargoType */ uint Engine::GetDisplayDefaultCapacity(uint16 *mail_capacity) const { if (mail_capacity != NULL) *mail_capacity = 0; if (!this->CanCarryCargo()) return 0; switch (type) { case VEH_TRAIN: return GetEngineProperty(this->index, PROP_TRAIN_CARGO_CAPACITY, this->u.rail.capacity) + (this->u.rail.railveh_type == RAILVEH_MULTIHEAD ? this->u.rail.capacity : 0); case VEH_ROAD: return GetEngineProperty(this->index, PROP_ROADVEH_CARGO_CAPACITY, this->u.road.capacity); case VEH_SHIP: return GetEngineProperty(this->index, PROP_SHIP_CARGO_CAPACITY, this->u.ship.capacity); case VEH_AIRCRAFT: { uint capacity = GetEngineProperty(this->index, PROP_AIRCRAFT_PASSENGER_CAPACITY, this->u.air.passenger_capacity); CargoID cargo = this->GetDefaultCargoType(); if (IsCargoInClass(cargo, CC_PASSENGERS)) { if (mail_capacity != NULL) *mail_capacity = GetEngineProperty(this->index, PROP_AIRCRAFT_MAIL_CAPACITY, this->u.air.mail_capacity); } else { capacity += GetEngineProperty(this->index, PROP_AIRCRAFT_MAIL_CAPACITY, this->u.air.mail_capacity); } switch (cargo) { case CT_PASSENGERS: case CT_MAIL: return capacity; case CT_GOODS: return capacity / 2; default: return capacity / 4; } } default: NOT_REACHED(); } } /** * Return how much the running costs of this engine are. * @return Yearly running cost of the engine. */ Money Engine::GetRunningCost() const { Price base_price; uint cost_factor; switch (this->type) { case VEH_ROAD: base_price = this->u.road.running_cost_class; if (base_price == INVALID_PRICE) return 0; cost_factor = GetEngineProperty(this->index, PROP_ROADVEH_RUNNING_COST_FACTOR, this->u.road.running_cost); break; case VEH_TRAIN: base_price = this->u.rail.running_cost_class; if (base_price == INVALID_PRICE) return 0; cost_factor = GetEngineProperty(this->index, PROP_TRAIN_RUNNING_COST_FACTOR, this->u.rail.running_cost); break; case VEH_SHIP: base_price = PR_RUNNING_SHIP; cost_factor = GetEngineProperty(this->index, PROP_SHIP_RUNNING_COST_FACTOR, this->u.ship.running_cost); break; case VEH_AIRCRAFT: base_price = PR_RUNNING_AIRCRAFT; cost_factor = GetEngineProperty(this->index, PROP_AIRCRAFT_RUNNING_COST_FACTOR, this->u.air.running_cost); break; default: NOT_REACHED(); } return GetPrice(base_price, cost_factor, this->grf_prop.grffile, -8); } /** * Return how much a new engine costs. * @return Cost of the engine. */ Money Engine::GetCost() const { Price base_price; uint cost_factor; switch (this->type) { case VEH_ROAD: base_price = PR_BUILD_VEHICLE_ROAD; cost_factor = GetEngineProperty(this->index, PROP_ROADVEH_COST_FACTOR, this->u.road.cost_factor); break; case VEH_TRAIN: if (this->u.rail.railveh_type == RAILVEH_WAGON) { base_price = PR_BUILD_VEHICLE_WAGON; cost_factor = GetEngineProperty(this->index, PROP_TRAIN_COST_FACTOR, this->u.rail.cost_factor); } else { base_price = PR_BUILD_VEHICLE_TRAIN; cost_factor = GetEngineProperty(this->index, PROP_TRAIN_COST_FACTOR, this->u.rail.cost_factor); } break; case VEH_SHIP: base_price = PR_BUILD_VEHICLE_SHIP; cost_factor = GetEngineProperty(this->index, PROP_SHIP_COST_FACTOR, this->u.ship.cost_factor); break; case VEH_AIRCRAFT: base_price = PR_BUILD_VEHICLE_AIRCRAFT; cost_factor = GetEngineProperty(this->index, PROP_AIRCRAFT_COST_FACTOR, this->u.air.cost_factor); break; default: NOT_REACHED(); } return GetPrice(base_price, cost_factor, this->grf_prop.grffile, -8); } /** * Returns max speed of the engine for display purposes * @return max speed in km-ish/h */ uint Engine::GetDisplayMaxSpeed() const { switch (this->type) { case VEH_TRAIN: return GetEngineProperty(this->index, PROP_TRAIN_SPEED, this->u.rail.max_speed); case VEH_ROAD: { uint max_speed = GetEngineProperty(this->index, PROP_ROADVEH_SPEED, 0); return (max_speed != 0) ? max_speed * 2 : this->u.road.max_speed / 2; } case VEH_SHIP: return GetEngineProperty(this->index, PROP_SHIP_SPEED, this->u.ship.max_speed) / 2; case VEH_AIRCRAFT: { uint max_speed = GetEngineProperty(this->index, PROP_AIRCRAFT_SPEED, 0); if (max_speed != 0) { return (max_speed * 128) / 10; } return this->u.air.max_speed; } default: NOT_REACHED(); } } /** * Returns the power of the engine for display * and sorting purposes. * Only trains and road vehicles have power * @return power in display units hp */ uint Engine::GetPower() const { /* Only trains and road vehicles have 'power'. */ switch (this->type) { case VEH_TRAIN: return GetEngineProperty(this->index, PROP_TRAIN_POWER, this->u.rail.power); case VEH_ROAD: return GetEngineProperty(this->index, PROP_ROADVEH_POWER, this->u.road.power) * 10; default: NOT_REACHED(); } } /** * Returns the weight of the engine for display purposes. * For dual-headed train-engines this is the weight of both heads * @return weight in display units metric tons */ uint Engine::GetDisplayWeight() const { /* Only trains and road vehicles have 'weight'. */ switch (this->type) { case VEH_TRAIN: return GetEngineProperty(this->index, PROP_TRAIN_WEIGHT, this->u.rail.weight) << (this->u.rail.railveh_type == RAILVEH_MULTIHEAD ? 1 : 0); case VEH_ROAD: return GetEngineProperty(this->index, PROP_ROADVEH_WEIGHT, this->u.road.weight) / 4; default: NOT_REACHED(); } } /** * Returns the tractive effort of the engine for display purposes. * For dual-headed train-engines this is the tractive effort of both heads * @return tractive effort in display units kN */ uint Engine::GetDisplayMaxTractiveEffort() const { /* Only trains and road vehicles have 'tractive effort'. */ switch (this->type) { case VEH_TRAIN: return (10 * this->GetDisplayWeight() * GetEngineProperty(this->index, PROP_TRAIN_TRACTIVE_EFFORT, this->u.rail.tractive_effort)) / 256; case VEH_ROAD: return (10 * this->GetDisplayWeight() * GetEngineProperty(this->index, PROP_ROADVEH_TRACTIVE_EFFORT, this->u.road.tractive_effort)) / 256; default: NOT_REACHED(); } } /** * Returns the vehicle's (not model's!) life length in days. * @return the life length */ Date Engine::GetLifeLengthInDays() const { /* Assume leap years; this gives the player a bit more than the given amount of years, but never less. */ return (this->info.lifelength + _settings_game.vehicle.extend_vehicle_life) * DAYS_IN_LEAP_YEAR; } /** * Initializes the EngineOverrideManager with the default engines. */ void EngineOverrideManager::ResetToDefaultMapping() { this->Clear(); for (VehicleType type = VEH_TRAIN; type <= VEH_AIRCRAFT; type++) { for (uint internal_id = 0; internal_id < _engine_counts[type]; internal_id++) { EngineIDMapping *eid = this->Append(); eid->type = type; eid->grfid = INVALID_GRFID; eid->internal_id = internal_id; eid->substitute_id = internal_id; } } } /** * Looks up an EngineID in the EngineOverrideManager * @param type Vehicle type * @param grf_local_id The local id in the newgrf * @param grfid The GrfID that defines the scope of grf_local_id. * If a newgrf overrides the engines of another newgrf, the "scope grfid" is the ID of the overridden newgrf. * If dynnamic_engines is disabled, all newgrf share the same ID scope identified by INVALID_GRFID. * @return The engine ID if present, or INVALID_ENGINE if not. */ EngineID EngineOverrideManager::GetID(VehicleType type, uint16 grf_local_id, uint32 grfid) { const EngineIDMapping *end = this->End(); EngineID index = 0; for (const EngineIDMapping *eid = this->Begin(); eid != end; eid++, index++) { if (eid->type == type && eid->grfid == grfid && eid->internal_id == grf_local_id) { return index; } } return INVALID_ENGINE; } /** * Sets cached values in Company::num_vehicles and Group::num_vehicles */ void SetCachedEngineCounts() { size_t engines = Engine::GetPoolSize(); /* Set up the engine count for all companies */ Company *c; FOR_ALL_COMPANIES(c) { free(c->num_engines); c->num_engines = CallocT(engines); } /* Recalculate */ Group *g; FOR_ALL_GROUPS(g) { free(g->num_engines); g->num_engines = CallocT(engines); } const Vehicle *v; FOR_ALL_VEHICLES(v) { if (!v->IsEngineCountable()) continue; assert(v->engine_type < engines); Company::Get(v->owner)->num_engines[v->engine_type]++; if (v->group_id == DEFAULT_GROUP) continue; g = Group::Get(v->group_id); assert(v->type == g->vehicle_type); assert(v->owner == g->owner); g->num_engines[v->engine_type]++; } } void SetupEngines() { _engine_pool.CleanPool(); assert(_engine_mngr.Length() >= _engine_mngr.NUM_DEFAULT_ENGINES); const EngineIDMapping *end = _engine_mngr.End(); uint index = 0; for (const EngineIDMapping *eid = _engine_mngr.Begin(); eid != end; eid++, index++) { const Engine *e = new Engine(eid->type, eid->internal_id); assert(e->index == index); } _introduced_railtypes = 0; } /** * Check whether the railtypes should be introduced. */ static void CheckRailIntroduction() { /* All railtypes have been introduced. */ if (_introduced_railtypes == UINT16_MAX || Company::GetPoolSize() == 0) return; /* We need to find the railtypes that are known to all companies. */ RailTypes rts = (RailTypes)UINT16_MAX; /* We are at, or past the introduction date of the rail. */ Company *c; FOR_ALL_COMPANIES(c) { c->avail_railtypes = AddDateIntroducedRailTypes(c->avail_railtypes, _date); rts &= c->avail_railtypes; } _introduced_railtypes |= rts; } void ShowEnginePreviewWindow(EngineID engine); /* Determine if an engine type is a wagon (and not a loco) */ static bool IsWagon(EngineID index) { const Engine *e = Engine::Get(index); return e->type == VEH_TRAIN && e->u.rail.railveh_type == RAILVEH_WAGON; } static void CalcEngineReliability(Engine *e) { uint age = e->age; /* Check for early retirement */ if (e->company_avail != 0 && !_settings_game.vehicle.never_expire_vehicles && e->info.base_life != 0xFF) { int retire_early = e->info.retire_early; uint retire_early_max_age = max(0, e->duration_phase_1 + e->duration_phase_2 - retire_early * 12); if (retire_early != 0 && age >= retire_early_max_age) { /* Early retirement is enabled and we're past the date... */ e->company_avail = 0; AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type); } } if (age < e->duration_phase_1) { uint start = e->reliability_start; e->reliability = age * (e->reliability_max - start) / e->duration_phase_1 + start; } else if ((age -= e->duration_phase_1) < e->duration_phase_2 || _settings_game.vehicle.never_expire_vehicles || e->info.base_life == 0xFF) { /* We are at the peak of this engines life. It will have max reliability. * This is also true if the engines never expire. They will not go bad over time */ e->reliability = e->reliability_max; } else if ((age -= e->duration_phase_2) < e->duration_phase_3) { uint max = e->reliability_max; e->reliability = (int)age * (int)(e->reliability_final - max) / e->duration_phase_3 + max; } else { /* time's up for this engine. * We will now completely retire this design */ e->company_avail = 0; e->reliability = e->reliability_final; /* Kick this engine out of the lists */ AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type); } SetWindowClassesDirty(WC_BUILD_VEHICLE); // Update to show the new reliability SetWindowClassesDirty(WC_REPLACE_VEHICLE); } /** Compute the value for #_year_engine_aging_stops. */ void SetYearEngineAgingStops() { /* Determine last engine aging year, default to 2050 as previously. */ _year_engine_aging_stops = 2050; const Engine *e; FOR_ALL_ENGINES(e) { const EngineInfo *ei = &e->info; /* Exclude certain engines */ if (!HasBit(ei->climates, _settings_game.game_creation.landscape)) continue; if (e->type == VEH_TRAIN && e->u.rail.railveh_type == RAILVEH_WAGON) continue; /* Base year ending date on half the model life */ YearMonthDay ymd; ConvertDateToYMD(ei->base_intro + (ei->lifelength * DAYS_IN_LEAP_YEAR) / 2, &ymd); _year_engine_aging_stops = max(_year_engine_aging_stops, ymd.year); } } void StartupOneEngine(Engine *e, Date aging_date) { const EngineInfo *ei = &e->info; e->age = 0; e->flags = 0; e->company_avail = 0; /* Don't randomise the start-date in the first two years after gamestart to ensure availability * of engines in early starting games. * Note: TTDP uses fixed 1922 */ uint32 r = Random(); e->intro_date = ei->base_intro <= ConvertYMDToDate(_settings_game.game_creation.starting_year + 2, 0, 1) ? ei->base_intro : (Date)GB(r, 0, 9) + ei->base_intro; if (e->intro_date <= _date) { e->age = (aging_date - e->intro_date) >> 5; e->company_avail = (CompanyMask)-1; e->flags |= ENGINE_AVAILABLE; } e->reliability_start = GB(r, 16, 14) + 0x7AE0; r = Random(); e->reliability_max = GB(r, 0, 14) + 0xBFFF; e->reliability_final = GB(r, 16, 14) + 0x3FFF; r = Random(); e->duration_phase_1 = GB(r, 0, 5) + 7; e->duration_phase_2 = GB(r, 5, 4) + ei->base_life * 12 - 96; e->duration_phase_3 = GB(r, 9, 7) + 120; e->reliability_spd_dec = ei->decay_speed << 2; CalcEngineReliability(e); /* prevent certain engines from ever appearing. */ if (!HasBit(ei->climates, _settings_game.game_creation.landscape)) { e->flags |= ENGINE_AVAILABLE; e->company_avail = 0; } } void StartupEngines() { Engine *e; /* Aging of vehicles stops, so account for that when starting late */ const Date aging_date = min(_date, ConvertYMDToDate(_year_engine_aging_stops, 0, 1)); FOR_ALL_ENGINES(e) { StartupOneEngine(e, aging_date); } /* Update the bitmasks for the vehicle lists */ Company *c; FOR_ALL_COMPANIES(c) { c->avail_railtypes = GetCompanyRailtypes(c->index); c->avail_roadtypes = GetCompanyRoadtypes(c->index); } /* Rail types that are invalid or never introduced are marked as * being introduced upon start. That way we can easily check whether * there is any date related introduction that is still going to * happen somewhere in the future. */ for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) { const RailtypeInfo *rti = GetRailTypeInfo(rt); if (rti->label != 0 && IsInsideMM(rti->introduction_date, 0, MAX_DAY)) continue; SetBit(_introduced_railtypes, rt); } CheckRailIntroduction(); /* Invalidate any open purchase lists */ InvalidateWindowClassesData(WC_BUILD_VEHICLE); } static void AcceptEnginePreview(EngineID eid, CompanyID company) { Engine *e = Engine::Get(eid); Company *c = Company::Get(company); SetBit(e->company_avail, company); if (e->type == VEH_TRAIN) { assert(e->u.rail.railtype < RAILTYPE_END); c->avail_railtypes = AddDateIntroducedRailTypes(c->avail_railtypes | GetRailTypeInfo(e->u.rail.railtype)->introduces_railtypes, _date); } else if (e->type == VEH_ROAD) { SetBit(c->avail_roadtypes, HasBit(e->info.misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD); } e->preview_company_rank = 0xFF; if (company == _local_company) { AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type); } /* Update the toolbar. */ if (e->type == VEH_ROAD) InvalidateWindowData(WC_BUILD_TOOLBAR, TRANSPORT_ROAD); if (e->type == VEH_SHIP) InvalidateWindowData(WC_BUILD_TOOLBAR, TRANSPORT_WATER); } /** * Get the N-th best company. * @param pp Value N, 1 means best, 2 means second best, etc. * @return N-th best company if it exists, #INVALID_COMPANY otherwise. */ static CompanyID GetBestCompany(uint8 pp) { CompanyID best_company; CompanyMask mask = 0; do { int32 best_hist = -1; best_company = INVALID_COMPANY; const Company *c; FOR_ALL_COMPANIES(c) { if (c->block_preview == 0 && !HasBit(mask, c->index) && c->old_economy[0].performance_history > best_hist) { best_hist = c->old_economy[0].performance_history; best_company = c->index; } } if (best_company == INVALID_COMPANY) return INVALID_COMPANY; SetBit(mask, best_company); } while (--pp != 0); return best_company; } /** Daily check to offer an exclusive engine preview to the companies. */ void EnginesDailyLoop() { CheckRailIntroduction(); if (_cur_year >= _year_engine_aging_stops) return; Engine *e; FOR_ALL_ENGINES(e) { EngineID i = e->index; if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) { if (e->flags & ENGINE_OFFER_WINDOW_OPEN) { if (e->preview_company_rank != 0xFF && !--e->preview_wait) { e->flags &= ~ENGINE_OFFER_WINDOW_OPEN; DeleteWindowById(WC_ENGINE_PREVIEW, i); e->preview_company_rank++; } } else if (e->preview_company_rank != 0xFF) { CompanyID best_company = GetBestCompany(e->preview_company_rank); if (best_company == INVALID_COMPANY) { e->preview_company_rank = 0xFF; continue; } e->flags |= ENGINE_OFFER_WINDOW_OPEN; e->preview_wait = 20; AI::NewEvent(best_company, new AIEventEnginePreview(i)); if (IsInteractiveCompany(best_company)) ShowEnginePreviewWindow(i); } } } } /** * Accept an engine prototype. XXX - it is possible that the top-company * changes while you are waiting to accept the offer? Then it becomes invalid * @param tile unused * @param flags operation to perfom * @param p1 engine-prototype offered * @param p2 unused * @param text unused * @return the cost of this operation or an error */ CommandCost CmdWantEnginePreview(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { Engine *e = Engine::GetIfValid(p1); if (e == NULL || GetBestCompany(e->preview_company_rank) != _current_company) return CMD_ERROR; if (flags & DC_EXEC) AcceptEnginePreview(p1, _current_company); return CommandCost(); } /** * An engine has become available for general use. * Also handle the exclusive engine preview contract. * @param e Engine generally available as of now. */ static void NewVehicleAvailable(Engine *e) { Vehicle *v; Company *c; EngineID index = e->index; /* In case the company didn't build the vehicle during the intro period, * prevent that company from getting future intro periods for a while. */ if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) { FOR_ALL_COMPANIES(c) { uint block_preview = c->block_preview; if (!HasBit(e->company_avail, c->index)) continue; /* We assume the user did NOT build it.. prove me wrong ;) */ c->block_preview = 20; FOR_ALL_VEHICLES(v) { if (v->type == VEH_TRAIN || v->type == VEH_ROAD || v->type == VEH_SHIP || (v->type == VEH_AIRCRAFT && Aircraft::From(v)->IsNormalAircraft())) { if (v->owner == c->index && v->engine_type == index) { /* The user did prove me wrong, so restore old value */ c->block_preview = block_preview; break; } } } } } e->flags = (e->flags & ~ENGINE_EXCLUSIVE_PREVIEW) | ENGINE_AVAILABLE; AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type); /* Now available for all companies */ e->company_avail = (CompanyMask)-1; /* Do not introduce new rail wagons */ if (IsWagon(index)) return; if (e->type == VEH_TRAIN) { /* maybe make another rail type available */ RailType railtype = e->u.rail.railtype; assert(railtype < RAILTYPE_END); FOR_ALL_COMPANIES(c) c->avail_railtypes = AddDateIntroducedRailTypes(c->avail_railtypes | GetRailTypeInfo(e->u.rail.railtype)->introduces_railtypes, _date); } else if (e->type == VEH_ROAD) { /* maybe make another road type available */ FOR_ALL_COMPANIES(c) SetBit(c->avail_roadtypes, HasBit(e->info.misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD); } AI::BroadcastNewEvent(new AIEventEngineAvailable(index)); SetDParam(0, GetEngineCategoryName(index)); SetDParam(1, index); AddNewsItem(STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE, NS_NEW_VEHICLES, NR_ENGINE, index); /* Update the toolbar. */ if (e->type == VEH_ROAD) InvalidateWindowData(WC_BUILD_TOOLBAR, TRANSPORT_ROAD); if (e->type == VEH_SHIP) InvalidateWindowData(WC_BUILD_TOOLBAR, TRANSPORT_WATER); } void EnginesMonthlyLoop() { if (_cur_year < _year_engine_aging_stops) { Engine *e; FOR_ALL_ENGINES(e) { /* Age the vehicle */ if ((e->flags & ENGINE_AVAILABLE) && e->age != MAX_DAY) { e->age++; CalcEngineReliability(e); } if (!(e->flags & ENGINE_AVAILABLE) && _date >= (e->intro_date + DAYS_IN_YEAR)) { /* Introduce it to all companies */ NewVehicleAvailable(e); } else if (!(e->flags & (ENGINE_AVAILABLE | ENGINE_EXCLUSIVE_PREVIEW)) && _date >= e->intro_date) { /* Introduction date has passed.. show introducing dialog to one companies. */ e->flags |= ENGINE_EXCLUSIVE_PREVIEW; /* Do not introduce new rail wagons */ if (!IsWagon(e->index)) { e->preview_company_rank = 1; // Give to the company with the highest rating. } } } } } static bool IsUniqueEngineName(const char *name) { const Engine *e; FOR_ALL_ENGINES(e) { if (e->name != NULL && strcmp(e->name, name) == 0) return false; } return true; } /** * Rename an engine. * @param tile unused * @param flags operation to perfom * @param p1 engine ID to rename * @param p2 unused * @param text the new name or an empty string when resetting to the default * @return the cost of this operation or an error */ CommandCost CmdRenameEngine(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { Engine *e = Engine::GetIfValid(p1); if (e == NULL) return CMD_ERROR; bool reset = StrEmpty(text); if (!reset) { if (Utf8StringLength(text) >= MAX_LENGTH_ENGINE_NAME_CHARS) return CMD_ERROR; if (!IsUniqueEngineName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE); } if (flags & DC_EXEC) { free(e->name); if (reset) { e->name = NULL; } else { e->name = strdup(text); } MarkWholeScreenDirty(); } return CommandCost(); } /** * Check if an engine is buildable. * @param engine index of the engine to check. * @param type the type the engine should be. * @param company index of the company. * @return True if an engine is valid, of the specified type, and buildable by * the given company. */ bool IsEngineBuildable(EngineID engine, VehicleType type, CompanyID company) { const Engine *e = Engine::GetIfValid(engine); /* check if it's an engine that is in the engine array */ if (e == NULL) return false; /* check if it's an engine of specified type */ if (e->type != type) return false; /* check if it's available */ if (!HasBit(e->company_avail, company)) return false; if (e->info.string_id == STR_NEWGRF_INVALID_ENGINE) return false; if (type == VEH_TRAIN) { /* Check if the rail type is available to this company */ const Company *c = Company::Get(company); if (((GetRailTypeInfo(e->u.rail.railtype))->compatible_railtypes & c->avail_railtypes) == 0) return false; } return true; } /** * Check if an engine is refittable. * Note: Likely you want to use IsArticulatedVehicleRefittable(). * @param engine index of the engine to check. * @return true if the engine is refittable. */ bool IsEngineRefittable(EngineID engine) { const Engine *e = Engine::GetIfValid(engine); /* check if it's an engine that is in the engine array */ if (e == NULL) return false; if (!e->CanCarryCargo()) return false; const EngineInfo *ei = &e->info; if (ei->refit_mask == 0) return false; /* Are there suffixes? * Note: This does not mean the suffixes are actually available for every consist at any time. */ if (HasBit(ei->callback_mask, CBM_VEHICLE_CARGO_SUFFIX)) return true; /* Is there any cargo except the default cargo? */ CargoID default_cargo = e->GetDefaultCargoType(); return default_cargo != CT_INVALID && ei->refit_mask != 1U << default_cargo; }