/* $Id$ */ /** @file 32bpp_anim.hpp */ #ifndef BLITTER_32BPP_ANIM_HPP #define BLITTER_32BPP_ANIM_HPP #include "32bpp_simple.hpp" #include "factory.hpp" class Blitter_32bppAnim : public Blitter_32bppSimple { private: uint8 *anim_buf; ///< In this buffer we keep track of the 8bpp indexes so we can do palette animation int anim_buf_width; int anim_buf_height; public: Blitter_32bppAnim() : anim_buf(NULL), anim_buf_width(0), anim_buf_height(0) {} /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); /* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal); /* virtual */ void SetPixel(void *video, int x, int y, uint8 color); /* virtual */ void SetPixelIfEmpty(void *video, int x, int y, uint8 color); /* virtual */ void DrawRect(void *video, int width, int height, uint8 color); /* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height); /* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height); /* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y); /* virtual */ int BufferSize(int width, int height); /* virtual */ void PaletteAnimate(uint start, uint count); /* virtual */ Blitter::PaletteAnimation UsePaletteAnimation(); /* virtual */ const char *GetName() { return "32bpp-anim"; } }; class FBlitter_32bppAnim: public BlitterFactory { public: /* virtual */ const char *GetName() { return "32bpp-anim"; } /* virtual */ const char *GetDescription() { return "32bpp Animation Blitter (palette animation)"; } /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppAnim(); } }; #endif /* BLITTER_32BPP_ANIM_HPP */